-
Posts
6298 -
Joined
-
Quote:First off, it is supposed to be a secret from a character point of view... It says so on the badge.I don't have a problem begging for things that can't be otherwise done, like this valentine mission where you need help from the other side.
I do want to follow the in game stories as much as possible, playing the game instead of global chat. I'm not a big roleplayer but would like the development of my character to make sense in character. I've refused to do missions that weren' in character for my toon to do.
That's why I'm looking for a storyarc or mission to get this.
It seems that the developers are really good at hiding some content.
Secondly you were given the complete list in the second post:
Quote:See the Entrusted with a Secret badge page. It lists all the ways you can get the badge which gives you the portal.
From paragonwiki, with added level ranges:
Hero Souvenirs
Blue Clockwork piece for completing Tina Macintyre's Praetorian story arc (level range 40-45)
Letter from Requiem for completing the story arc of Ashwin Lannister or Laurie Pennington (level range 25-30)
The Magic Man for completing Mercedes Sheldon's second story arc (level range 20-24)
The PsychoChronoMetron for completing Agent G's story arc (level range 20-24)
The Real Faultline -by Dr. D. Stein for completing Doc Delilah's story arc (level range 20-24)
A shattered Shadow Seed for completing Shadowstar or Sunstorm's last Kheldian story arc (level range 45 - 50)
Hero Missions
Complete Holsten Armitage's mission: Rescue Senator Dybalski (level range 30 - 40)
Villain Souvenirs
An old drawing of you - Echo through the Ages from Marshal Brass (level range 15 - 20)
Lord Recluse's Helmet (Awarded with Usurper) (level range 45 - 50)
Villain Missions
The Path to Knowledge from Vincent Ross will earn the Entrusted with the Secret badge regardless of the player's choices during the mission.(level range 20 - 29) -
Quote:Note that I didn't mention anything about data.I highly suspect the reason why they can't fix this is that they've simply lost track of most (or all) of the account data that would've told them the exact difference between how much time a person's been subscribed/VIP versus how much time they haven't since CoH:Freedom launched. No amount of clever coding will help them deal with a situation where they don't have the data needed to implement what they want from this. That's probably why Posi has just given up without considering reasonable alternatives.
Quote:I sincerely hope Posi and the other Devs will be willing to stop beating their collective heads against the wall and come up with a simpler solution to this that does not involve all those faulty and convoluted account gyrations.
Quote:That's probably been a coding nightmare for them for years anyway. This issue deserves a real alternative, not just a bunch of Devs sticking their heads in the sand and giving up. Surely almost any course of action would be better than the "nothing" we have now at this point. -
Quote:Then the should be removed. The precedent exists with the Issue 7 and Issue 15 badge removals.I sat next to Posi during dinner at the Pummit, and asked him specifically about this exact issue. He said that the vet "year" badges are completely and irrevocably dead, kaput, and that's that.
Quote:Apparently the figuring up of paid time and awarding of badges is somehow involved with a 3rd party (vendor) of theirs
Quote:and he indicated that there's simply no way to fix the code involved
Quote:he was QUITE emphatic about this issue being dead, which is why I'd expect that they would just post up something about it at some point and be done with it.
I'm sure that there is someone that knows how the badges are supposed to work, but that person might not be in the design group. -
-
Quote:This reply is accurate:This should have given you the badge unless something is broke. Have you checked to make sure you don't already have the badge an portal?
After you got the Portal and you get to level 14, you can open the portal and get the Chrononaught badge (which will get you Entrusted with the Secret badge). -
Quote:I said "nearly"...Efficiency Expert
Mayhem Badges
Safeguard Badges
Praetorian Badges
These have always been unobtainable by Flashback. Aside from new arcs added and the level requirement for gaining the Ouroborus power being lowered, the Flashback system hasn't really changed.
Also, we both "forgot" to list most of the special event badges (anniversary, Halloween, Valentines, special server events, loyalty programs, Bug Hunter, Passport, etc.) but that is just being anal to the extreme. -
http://wiki.cohtitan.com/wiki/Hero_Merit_Rewards
http://wiki.cohtitan.com/wiki/Villai...ashback_System
Edit:
There hasn't been any change for a while, except arcs added to the flashback system. Nothing has been removed from the flashback system. Nearly every badge is in the flashback system (except the Efficiency Expert badge, but that never was in the flashback system). -
Quote:It is a specific item chosen by Marketing or Business Management before Thursday. It then gets a special entry in the market, which you have to choose. It is not a random item (at least it wasn't this week, but it has the possibility eventually), unless that choice in the future will be a super pack.I am a bit confused, and skimming the thread did not unconfuse me:
Is the free item determined once and then anyone who logs in can get it, or is the free item random when you log in?
I ask because the market contains things I unwant, so I don't want to go claiming things if I can't tell what they are in advance... -
-
Doesn't it though? On the other hand it doesn't explain why the store isn't available out of game.
-
Quote:I believe that someone let slip the name on Ustream (during the Player Summit) of the company that put out said market product: Playspan, which is apparently owned by Visa.The notion that it might be licensed, as opposed to a work for hire, reminds me that below the number zero lies an unbounded amount of negative integers.
Sure enough, take a look at the top picture on this subpage:
http://corp.playspan.com/microtransactions -
Quote:I picked up 15 packs with 3 reward tokens, here are the results:Before tomorrow's launch of the first Super Pack: Heroes and Villains, I wanted to share the breakdown of the odds of getting each item in the packs. This should be considered final and official.
Pack #1 (C) Experienced x1 - (C) Prestige Booster x1 - (U) Revival x2 - (R) Experienced x3 - (VR) Reward Merits x100
Pack #2 (C) Tactical Imbuement x1 - (C) Revival x1 - (U) Windfall x1 - (R) Enhancement Unslotter x3 - (R) XP Booster x2
Pack #3 (C) Tactical Imbuement x1 - (C) Keen Insight Imbuement x1 - (U) Enhancement Unslotter x2 - (R) XP Booster x2 - (VR) Elemental Order Backpack x1
Pack #4 (C) Elemental Order Belt x1 - (C) Enhancement Booster x2 - (C) Revival x1 - (R) Reward Merits x75 - (VR) Scrapper's Strike x1
Pack #5 (C) Elemental Order Sleeves x1 - (C) Reward Merits x25 - (U) Elemental Order Facemask x1 - (R) Reward Merits x75 - (VR) Stalker's Guile x1
Pack #6 (C) Reward Merits x25 - (C) Enhancement Unslotter x1 - (C) Revival x1 - (R) XP Booster x2 - (VR) Scrapper's Strike x1
Pack #7 (C) Restore x1 - (C) Enhancement Unslotter x1 - (C) Revival x1 - (U) Restore x2 - (VR) Brute's Fury x1
Pack #8 (C) Invigorate x1 - (C) Prestige Booster x1 - (U) Enhancement Unslotter x2 - (R) Enhancement Booster x8 - (R) Experienced x3
Pack #9 (C) Precise x1 - (C) Enhancement Unslotter x1 - (U) Enhancement Unslotter x2 - (R) Experienced x3 - (VR) Elemental Order Shard Cannon x1
Pack #10 (C) Reward Merits x25 - (C) Restore x1 - (U) Windfall x1 - (R) Reward Merits x75 - (VR) Scrapper's Strike x1
Pack #11 (C) Guarding Imbuement x1 - (C) Revival x1 - (U) Elemental Order Chest x1 - (U) Elemental Order Gloves x1 - (VR) Reward Merits x100
Pack #12 (C) Protecting Imbuement x1 - (C) Insight Imbuement x1 - (C) Guarded x1 - (R) Reward Merits x75 - (VR) Enhancement Catalyst x1
Pack #13 (C) Experienced x1 - (C) Protected x1 - (C) Invigorate x1 - (R) Elemental Order Pants x1 - (VR) Elemental Order Shoulders x1
Pack #14 (C) Reward Merits x25 - (C) Rejuvenate x1 - (U) Enhancement Booster x5 - (R) Elemental Order Helmet x1 - (VR) Reward Merits x100
Pack #15 (C) Reward Merits x25 - (C) Health Imbuement x1 - (U) Revival x2 - (R) XP Booster x2 - (VR) Blaster's Wrath x1
I have all the costume parts but 1, the Elemental Order Boots. This is a rare "card". I have an 85% chance to NOT get the Boots with any pack with a rare in it. Some packs have no rare cards (very rare instead), though a few have 2. This means that while I might have a 1 in 10 chance of getting the part, it might also mean I get the boots after 1, 10, or even 100 packs. I don't think that is acceptable.
There should be an upper limit of packs needed to get the account items. If a player exceeds that number, the remaining account item(s) should be awarded to the account. I would think that would be a nice goodwill gesture on the company's part. At that point the packs will still be an incentive item to get players to try the consumables, but would put an upper point limit for the account items.
I don't really care if it is "statistically unlikely" that this happened. The fact is that it DID happen. The truth of the matter is that the developers can't say how many packs a player has to get in order to collect all the costume parts. I doubt that they can say how many accounts got a complete set in the following pack amounts:- 0-10 packs
- 10-15 packs
- 15-20 packs
- 20-25 packs
- 25-30 packs
- 30+ packs
I will point out that I've used:- Converted all the Reward Merits into Enhancement Converters.
- 4/6 ATOs
- 0/1 Catalyst (haven't collected enough to bother catalyzing anything)
- About 4 of the self-rezzes
- ZERO Ally-rezzes
- ZERO Unslotters
- ZERO Experienced powers
- ZERO Enhancement Boosters
- ZERO Inspirations
- ZERO Windfalls
-
Quote:The 1 free character slot per year was discontinued with issue 21. However, the 1 extra Paragon Reward Token does seem to be working, even if the badges aren't.Correct me if I am wrong but isn't a free character slot rewarded with the Vet Badge?
I know you got one per year when Freedom launched and I was under the impression you got one for every year. Not a problem for me since I'm VIP and have maxed out slots on my favorite server but it might be nice for some players. -
Quote:I have the same local/global name on 2 servers... Just saying.3) "Chat handle '@Stupendous Man' is not online, hidden, or does not exist" - indicating that if this name is taken, it is the same as the player's global, or more likely that the name isn't taken at all. It's not 100% foolproof in theory, but I've never encountered a situation where the name was taken and the same as the global; it was always free.
Edit:
And the reason I don't have it on other servers is that it was already taken. -
-
It is likely because someone has to manually set the item (despite the store website saying that the company can set these up ahead of time) to appear in the store, then manually remove the item before they go home for the weekend.
-
-
Quote:For the answer to why it is as hard as it sounds, read the following thread: Cross server naming to allow teamingThere is a way, i dont know the ins and outs of their server setup, i would need to look at it but what im proposing isnt as hard as it sounds
If you can get past this hurdle, then you can work on the other 1/2 dozen issues with your suggestion. -
Quote:You didn't mention:Trainers
Inspiration vendors
Some missions. (Seasonal, though some of my characters still have access to them.)
Inter-faction travel.
Arena
Sound like services to me. Have you been there lately?- A place to sell recipes/salvage (in the arena stores)
- Tailors (War Witch and Trina)
- Cosmetic surgeon (Trina again)
- Base Portal access
- Vault access
-
Quote:Guests can use the IO crafting tables, the vault, and Teleporters.Correct. And you can only use the Empowerment Station in your own base. When they changed storage items so that only SG members could look inside them (Because there was an exploit that let visitors to your base steal from the bins), it also blocked visitors from using any other base items except the crafting table, and possibly the vault.
-
Quote:Here is the thing: I'm not against interacting with others. On the other hand I am against forcing that interaction, as you clearly want to do.Dig through Sam Tow's post history, I'm sure you'll find comprehensive suggestions for avoiding contact with other players entirely.
Terrific for Sam, certainly, but of dubious value to the game as a whole.
We don't need to force players to congregate, especially not by taxing already earned upper-level rewards.
Quote:the two main prongs of my idea are
1: Convenience fee for using remote terminal = inf sink.
2: No transaction fee at market = incentive for those who care about inf, potentially enlivening the public space of the game.
As for #1, people hate banking fees in real life. Putting in something into the game that people hate, that the developers KNOW people will hate, and likely something that the developers would hate themselves will accomplish nothing good. To make it an effective Inf sink the developers would have to charge an amount far larger than you suggest. Fulmens does more to destroy Inf in a month (sometimes a week) than your suggestion would do in a year.
Quote:That nobody's complaining much about the proposed fee but are howling LOUDLY at the prospect of brushing shoulders with the unwashed masses is interesting.
At the end of the day, your suggestion is a solution looking for a problem. It doesn't accomplish either of your stated goals, as many posters in this thread have told you. -
I think Ghost Falcon is the one who has final say on what gets put on the market.
-
The original post should be as up to date as possible. A few dead links still exist, but even I can't find them. Forum purges and other internet purges have eaten the remaining dead links as far as I can tell.
-
Quote:Oh, would adding a smily help? I'm sure Golden Girl could donate a few to the cause. Seriously though, what you are seeing is that the population is getting spread thinner as the amount of zones grow combined with people getting annoyed that some twit can't be bothered to turn off their toggles. After years of putting up with that, players demanded a way to AVOID the area you are so fond of. Now that a lot of players have that, you want to take that reward away because players aren't forced to be in your sight.Foolishness like this is why I ignore pretty much everything you say.
Quote:Combined with your insufferably holier than thou attitude it makes a grim milkshake indeed.
I think you'd better look at yourself about the holier than thou attitude, because you are saying that people are wrong to use a player requested reward that they have earned. Until you can come up with a compelling reason that the players should be charged to use an earned reward, expect a negative reaction. None of your reasons for this suggestion are compelling. Instead the reasons you have provided have been shown to be over-inflated and will only cause a negative player action if the developers actually introduce the suggestion.
Edit:
Adding a way to avoid going to the auction houses have been around since 2007 (I found a post from August 2007 asking for a base terminal for the auction houses), a few months after Issue 9 (May 2007) brought them to the game. Given the long-standing requests to not have to go to the auction houses, I don't think this suggestion has a chance of succeeding. -
Quote:The auction houses were never social hotspots. They will never become social hotspots with your suggestion. Asking for players to have to pay for earned rewards is a complete non-starter.it would incentivize use of Wents/BM and improve the social ambiance of those former hotspots.
Quote:I wonder how much more support the idea would receive if I re-framed as a pure inf sink, as the most vitriolic responses hail from the God Forbid I Ever See Another Player In The Wild, They Might Have Rabies! crowd.
Quote:I've gotten this quite often over the years and it remains irrelevant to my argument.
Quote:I'm defining 'hotspot' as 'a place in the game where you can find player characters'. What interactions you choose to have at that point are up to you- I usually browse costumes, read bios and compliment the ones I like, which occasionally leads to a chat of greater or lesser length.
Quote:Same thing I do in Pocket D (although Pocket D is just another instance in a game full of them) or Atlas with the difference that there are many market outlets in a variety of zones. I'll also note that Pocket D is reliably abandoned on many of the servers I play....unlike the markets.
Quote:Again, I like seeing other characters in game without having to go out of my way to find them.
Quote:so you can continue to discount my point that the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome.
And a lot of people hated every second spent there. People hated it so much that the developers MADE the /ah command. Your suggestion is basically telling people that they shouldn't be able to choose how they spend their in-game time. As such, I fully reject your suggestion and your premise. I'll hope the developers will take a look at the reaction you are getting and file the suggestion properly in the circular file system.