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Quote:Yeah, an economy that had 4-5 Double XP/Inf weekends, RMT sellers/buyers, rampant farming of Inf and Merits, and drop rate bugs (which is why the drop rates haven't kept up) distort it. Just because RMTs aren't really a part of the ongoing problem now, it doesn't mean they were not a part of the problem in the past.I believe that the technical term for this is "an economy".
In all seriousness, if both buyers and sellers are responsible for pricing levels then we have exactly the market we deserve and there is no problem.
The market is flawed, deeply and seriously flawed. Something needs to be done because it is broken. -
Quote:Well I agree that buyers are partly to blame for the prices, however when there are stacks of bids not being sold because the people placing the items for sale have placed the items for 3, 4, even 10 times the "last 5" (I'm sure we've all seen examples of this) the only way to reconcile this is to put blame on the sellers. You know, those setting the "minimum acceptable bid". People have gone to great lengths to explain why it is bad to be able to reduce that minimum acceptable bid after the fact.It would be cool if we purple sellers had control over who we sold our stuff to.
So, yes, I blame both the buyers and the sellers for rampant greed. -
Quote:They've never dropped on the live servers. As Fleeting has suggested, they have dropped in a closed beta, but those drops did not get carried over to the live servers, or even the open betas. That shows the developer intention in spades. They will not likely be dropping unless the developers change their mind about the level cap.well, since you don't seem to get the concept and have chosen to see the lv 51-53 recipes as never have dropped, never gonna drop and never will drop...
You probably should have.
Well, as to tomorrow on the live servers, I think I can say with confidence that will not happen.Quote:i think you get the point of what i was saying in my first post about it in that you don't know that they will never drop. as far as we know the devs could flood the market with them tomorrow.
A test of reasonableness suggests that what people are using is a loophole to get around the Inf cap. As has been shown before, people will adapt. Sure they might grumble a bit. However given that we're talking about a very tiny portion of the population (less than 1,000 of 150,000+ accounts) that are excessively storing these bids, then the developers might not care. I don't have the numbers, but I am sure that the developers can get the numbers.Quote:sure i agree that it would be an infl/inf sink, but at what cost to the game? how many people would just up and quit due to this?
In other words: Do nothing because it might upset someone. We've had about two years of that attitude. Guess what? It isn't working. Something must be done as inactivity is only making the situation (and eventual "solution") worse.Quote:i think it would be a lot more people then you think. this is why all ideas must be thought out and debated.
May I direct you to the mass badge removal of Issue 15? Perhaps you've forgotten it. It works exactly that way.Quote:you can't just say that you don't agree with something so remove it. it doesn't work that way.
The developers have shown in the past to let matters alone until it reaches a critical point (which may not have been met yet here), or they may not be aware of just how far the practice has spread (if you don't know the right questions to ask, you'll never get answers). Case in point: The bug where exempted characters maintained full strength (sadly the 1,000+ post thread was lost). Or the example posted above where the developers didn't even know there was a bug in the drop system that has been around since Issue 9.Quote:and if the devs wanted it changed it would have been done already. the end. -
Quote:Considering that 'V' is based on a story from 1935 called "It Can't Happen Here", about fascists in America, I'm still thinking the whole thing can be laid on WW2's shoulders.Yeah, I found those wiki entries... so I'm thinking maybe both CoX and 'V' are drawing from the same source. And I've seen the uniform similarities between them and the Nazi's (the grey shirts) but the red shirts do resemble the red shirts on 'V', so I had to ask.
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Or outside any closed beta that I am aware of.
Given that I'm not aware of level 51+ recipes dropping and there were a number of closed betas that I didn't get invited to, I'm willing to concede that they may have dropped during a closed beta. However since none of that ever was open to the public at large (open beta) or done outside development (live servers), I can safely discount any information that stayed within the closed development system. As we both know, what changes in closed beta stays in closed beta. -
The reference is a bit older:
http://en.wikipedia.org/wiki/Fifth_column
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The 5th column's uniforms are especially close to a Nazi uniform. Take that as a clue as to the true reference. -
Quote:If they have dropped, and still exist in the game, then they are legitimate candidates for bids. Dropped inspirations and base salvage can still be used. Stuff that cannot and have not dropped ever shouldn't be allowed to bid on. This is a simple concept.it doesn't matter that one hasn't dropped yet. and just because you see it as an exploit does not mean that it is. why aren't you lobbying against the insps that don't drop any more? or the base salvage that doesn't drop anymore? if they don't drop anymore should they not be taken out of the market to?
I'm not arguing that at all. All I'm pointing out is that an exploit should be closed.Quote:do you now see why it is useless to try to argue that just because something doesn't drop it should be removed to try to lower prices? it will not work.
Are you saying that removing all that "stored" inf will not be a sink? -
Quote:And this is why I dismissed them earlier in the thread.One point about the RMT sellers. Before the E-mail options came along it was trivial to see that the inf/$ ratio was changing dramatically.
I really doubt anyone will challenge that statement, but I can pull out some old E-mail if need be.
They were desperate to offload their high amounts of inf, and kept lowering prices. Why ? because there were so few people buying, is the obvious statement.
A business that has regular sales, has no need to reduce prices. A business that needs cash (to pay those farmers), has to lower prices/margin to get that cash. And lower, and lower.
My thoughts lead me to:
RMT is not any sort of significant issue in the current market. -
Quote:Fail. Legitimately dropped base salvage still exists in the system. Level 51+ recipes never have been dropped.And you failed to read the post, it seems. Name one, just one, level 51+ recipe that legitimately dropped in game...Quote:actually just you fail. there are lv 53 things that drop that can be sold on the market. it was alot easier in coding with having all lv 53 things instead of trying to code in for certain things. and as of now, you have no idea if the devs plan on adding these lv 53 things that don't exsist yet into the game. so, again, it is NOT an EXPLOIT. it is wai. deal with it.
Oh wait, you can't because it never happened.
Note that I did not say the were never any level 51+ drops. I know of a few: Single Origins go up to 53 as rewards (rare, but possible), there was a loophole (fixed) where level 51-53 Hamidons were dropped (the developers should have reverted those to 50, but chose not to at the time). Apart from dropped, not crafted, enhancements there are the combined enhancements (special origins and single origins) that cannot be sold on the market due to specific rule changes.
However the level 51+ recipes or crafted IOs simply don't exist as far as the drop system is concerned. Given this, I find it hard to believe that anyone with an ounce of thought would think that the developers would think that people should be able to bid on non-existent items isn't a bug (unintended action). Anyone saying that it IS intended is either self-delusional or lying. If anyone had a single shred of evidence to support the position that it is WAI, it would have come to light since Issue 9. And don't try the blatantly circular argument that "because the developers haven't fixed it, that means it is WAI." -
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Quote:Three things:Whether or not you view it as an exploit is irrelevant. It has existed since issue 8 and has never been changed. That seems to imply that the devs are leaving it in place for a reason (see my aforementioned banking syetem point)
- Issue 9, not Issue 8. There are plenty of loopholes older than this one.
- An obvious exploit, when closed, shouldn't profit those that used the exploit. It doesn't matter how much effort was put into it.
- The length of time that has past is completely irrelevant. As guessed above, it likely hasn't been dealt with due to the small amount of players that are actively using this. The priority is likely less than fixing some of the base bugs.
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Quote:In the case of the costumes, it wasn't just one crazy person. It was a bunch of people with one of two attitudes: Let the market be without restriction or the "I want to measure how well I can do by getting as much as possible out of the people that don't have as much time as I do" crowd.In my experience there are stupid people on every side in every argument and every side, no matter how ludicrous, has people. I'd be more afraid if something was universally supported. Finding one crazy person to oppose a topic would make me feel quite reassured.
I get the feeling that you are trying to tell me something different than the others here are saying. Perhaps because they know that I pretty much do your advice already.Quote:"Go hunt. Kill skulz." That's pretty much all the understanding one needs. That statement can be understood a different way as "Play the game. Shoot the bad guys. Find stuff. Sell what you find. Buy as much of what you want as you can."
Actually, Positron was presented with some drop tables well before Issue 13 with a bunch of tables showing how many sets vs how often a power is available. Snipe sets far outstripped the amount that could be slotted.Quote:
One would think that with all the data mining that they can do that they'd have better access to these figures than the players. -
Quote:Yeah, unsanitized function calls decrease drop rate. Figures.
Those that frequent the market section fall into two camps, it seems: One group sees a problem that needs to be fixed, but can't agree on -what- is the solution. The other group is completely resistant to change, as it nets them more Ningis. The fact that no one has collected enough to make a Triganic Pu or that the banks will not deal with "fiddling small change" doesn't matter to them.Quote:I'm not sure who you are referring to when you say "I find it somewhat amusing and sad that the people that are arguing against the idea are long time market people with an obvious bias for keeping the status quo." Most of the people I read opposing the idea in this thread have proposed alternative solutions to reduce prices or support various alternative solutions to the one proposed. -
Quote:Generally speaking, people don't want to have to be economic majors to play a game or even have to take an economics course.I find it amusing that the anti-market people come up with completely unworkable ideas that would end up hurting the casual player they are supposedly trying to represent. The ideas proposed by Steele wouldn't work anyways. That's not me talking but basic economic theory.
Yes, and I clearly remember people fighting that too. Maybe not the same people as now, but it was fought against by those at the top of the market.Quote:Untrue. The devs went ahead and changed costume drops and essentially made them worthless. That change was based on player feedback.
Does this have anything to do with this thread except in the most tangential way? I know plenty of additions that players have asked for over the years have been done. Heck, a couple of mine were actually introduced in the past.Quote:The devs have changed many things about the game that directly influenced the game. The new difficulty settings and the increase of influence made by level 50s are both things that have been put in due in part because of player testing and analysis.
I think I see that as a missed opportunity by the developers to balance the sets values. Seriously how many snipe, immobilization, and sleep sets need to be dropped or made? Why do they drop more than other sets in certain pools? The drop rates and the merit costs are out of step with what people are actually using or can use.Quote:Further, a number of additions have been put in by the devs to give players alternatives to the market. Reward merits was one such alternative. Unfortunately, reward merits didn't do what the devs intended and instead reduced the supply of many recipes and essentially gutted out the availability of many mid level recipes while increasing the supply of max level recipes. That was truly an example of the law of unintended consequences.
From what I've seen since Issue 9 is that unless an idea attempts to address every single point (impossible as no one can agree on what is "essential"), any idea gets rejected. If it does try to be a unified method of change, it gets rejected as being "too broad". So what is the level a suggestion must achieve to get any kind of support?Quote:Ideas get shot down not because pro-market players are trying to protect the status quo but because the ideas aren't well thought out. When the devs implement new additions to the market, everyone wants the changes to have mostly positive effects without accompanying negative ones.
Please note that "everyone needs to learn the market system" isn't really a feasible suggestion. The problem isn't even the RMTs selling Inf for money. The problem, as I see it, is that there are really no controls on the system. As we've seen in the AE system, players will bend any rule to do what they want until the developers set in to balance the system.
Actually, I'm speaking purely as myself. People are currently using a bug to exploit a loophole on the amount of Inf that can be held per character. Make no mistake, it isn't "working as intended" by allowing bidding on recipes that don't exist as drops. It doesn't matter one bit if people are using a black market that bypasses the auction houses. Without that exploit, the ability to ask for multiple times the Inf cap would be lessened. It wouldn't be eliminated, but it would be lessened.Quote:Don't you think it's a bit presumptuous for you to speak for the "common player"? Have you ever asked them whether or not they want the penalties you proposed or are you assuming this as their representative? Snow Globe, you normally post pretty reasonable stuff, but this crosses the line.
Frankly I'm anticipating drastic changes to the market along the lines of the Issue 13 PVP changes. Sure it will tick a lot of people off, but it will take a shakeup of that magnitude to change the status quo.
Some of the costumes have stabilized, but not all. As to assuming that something won't happen will make sure that it doesn't, the same thing applies to doing nothing until a complete solution gets presented. The market now exists as a meta-game and until something (anything, really) gets changed, the problem will only intensify. -
I find it somewhat amusing and sad that the people that are arguing against the idea are long time market people with an obvious bias for keeping the status quo.
Every single idea that has been proposed for changing the market since its inception gets shot down. Every single one. You all whine that there is hyper-inflation, but whenever any method of trying to control the situation gets asked for, you don't like it.
Face it: Players have no self control when it comes to the market. Because of that lack of self-control, penalties should be put in place.
You're not likely to convince the developers to increase the drop rate to what would be needed to lower the prices. -
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Quote:This, I believe, defines why it is a bug that they show on the market.There isn't anything in the game which drops lv53 recipes, but the recipes exist in the game's database.
If one of the badges that cannot be earned suddenly appears on a character, that too is a bug. Same difference.
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Unless you seriously expect the developers intended for undroppable recipes to be sold or bought. To me, if the developers did intend for the level 51+ recipes and crafted IOs to be bought and sold, they would allow those recipes to drop. It is somewhat circular reasoning to say that just because the market has them in the list that it isn't a bug. -
Um, no. Just no. Why do I say that? Because then any thoughts of having moderated channels gets thrown out the window. Given the grief several of the badge channels routinely face, this is just a bad idea for those that prefer to have a specific experience.
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I've been trying to explain why all thread. To repeat myself from above:
Simply put the inactive accounts are filling the channels.Quote:Okay, to use a real example here. Triumph Watch last year hit 2,500 accounts. About 1,300 of those were inactive accounts. That is 1,300 accounts that joined the channel and then had their accounts gone inactive. There are people with multiple accounts, and some let their second (or third, fouth, or even fifth) account lapse before leaving the channel. Then there are those that just left the game.
The channel moderators could not free up those spots, so if people left they ran the risk of not being able to re-join the channel.
The only solution that the Developers and GM can provide in this situation is to tell the channel moderators to make a new channel. Larger servers run into this problem faster than the lower population servers, which is why VU2007, VU2008, VU2009, and I'm guessing VU2010 exist.
- They cannot be removed by the channel moderators.
- The GMs will not remove inactive accounts from the global channels.
- Developer and GM response is for the PLAYERS to make a new channel.
Those are the resources you fail to take into consideration. You want a channel open to leave and join at will, but you are unwilling to remove inactive accounts because they "may" show up. At that point why not have a single "Global" channel that every player in the game can subscribe to?
This brings me back to making a server channel. If you want to see a server channel on another server, then that is something else entirely.Quote:A rule can be found, e.g.: those that have full cap + the server name in their name (nah)? or Devs could decide some channels to be server-related and thus have more capacity, obviously you can't prevent people to create alternative channels and leave the dedicated ones. -
Quote:I like the idea of being able to export a text copy of your recipes, salvage, vault salvage, and wentworths slots. These are all character resources and it would be nice to be able to export it to a text file. I personally would like a full text output of the character (Power selections, slotting, badges, misc info like number of costume tokens, etc), especially considering the following:Wouldn't it be nice if there was a slash command (command line) to list recipes, list salvage, list vault salvage, and perhaps list enhancement storage? If it followed a format such as name, level, quantity and listed in the chat/output window, then it would be a simple job to cut and paste to whatever.
The web interface, is in all likelyhood, dead. -
Quote:Err, no. You are confusing Zookeeper with Empath.Wow, misinformed much? Zookeeper was never supposed to be 10,000 monkeys. Somebody added an extra zero, and they let it slide.
Herding entire maps. Thus we got the aggro caps of Issue 5.Quote:After a long while, they realized that a lot of people were engaging in behaviors that were not fun (dull, boring, pointless grinds, in fact) in order to get these badges.
Yet the epic damage taken badges haven't been reduced.Quote:Rather than encourage people to pointlessly grind, or leave their characters in a zone overnight for three weeks soaking up damage from lowbie mobs, they decided to lower the requirements so that people who obsessed over theses kinds of badges could get back to the business of having fun. -
Quote:Make a new character or log into another character.I have no idea how it happened, but the global tab in my chat window is gone. None of my poking around in-game or in-forums has helped me figure out how to get it back. Anyone have any suggestions?
Use this command:
/chatsave
Go back to the affected character and use this command:
/chatload
This will restore your chat windows and if it happens at any later time you can just use /chatload to restore them without having to switch characters again. -
Completely unneeded. Having a villain enter the mission first fixes the spawns to the right type.
Some like the challenge. Additionally, better xp while doing the mission.Quote:I'm not really sure why Snow Globe keeps telling people to turn on Bosses while farming boss badges. All that does is make the bosses harder to kill. They still count when they're downgraded to lieutenants, just like defeating Praetorians gets you Dimensional Warder regardless of whether you fight AV or EB versions. -
Except the necro post was only barely related to the thread at all. Badge checklists (necro post) don't usually entail a Badge Re-Organization (thread topic). So a necro post that should have went to a new thread.
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I can see that. I was just putting it out there.


