Snow Globe

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  1. Quote:
    Originally Posted by NetMinder View Post
    Double XP weekend. No excuse to not hammer out Leader.
    Done that. 9 ITFs, 1 KHTF, 1 Hess TF, some odd missions during the 2x XP and I've now got it.

    248 hours until last day job badge.
  2. Quote:
    Originally Posted by Nihilii View Post
    nothing to make anyone want to resub without any other reason.
    I've heard otherwise.
  3. Snow Globe

    pets in ae

    Quote:
    Originally Posted by tanstaafl View Post
    You are not going to be able to be supersidekicked down to 1, and have your pets at level 50...is that what you are asking to do?
    Actually he can't be SSK'd to level 1 and even keep the majority of his pets. They automatically die if you exempt (I think for about 3 levels you are safe though). You don't have any control over it. Once they die, you can't summon them again because you are too low to summon them. At the most you'd be allowed 2 of the lowest minions.
  4. Quote:
    Originally Posted by NekoNeko View Post
    I have a question about the mentoring badges. With the advent of Super Sidekicking, does this mean that you have to be the Team Leader (or at least the one everyone is sidekicking to) in order to get the mentoring badges now?
    Yes, you have to be the team leader for street hunting (no active missions) or the mission holder to gain credit.

    Quote:
    Originally Posted by NekoNeko View Post
    If so, isn't this just a badge for being the highest level on your team now?
    Pretty much, but note that exemplars are reduced to the team leader's level (no active missions) or mission holder's level so you actually still have to have someone that is lower level to get credit (at least to my limited testing).
  5. Quote:
    Originally Posted by Parabot View Post
    No one in my SG has been on for 2 months (it's a very small SG) and when I logged on today, I had no power and no control. The SG registrar says my base upkeep is already paid, though. Does anyone know how I can fix this?
    You've been bitten by a long-standing and well-known bug. All anyone here can suggest is to send an in-game /petition (NOT /bug). A GM will look into it and correct the problem (it usually takes less than a few hours for this). To prevent this from happening in the future, place at least one item that requires upkeep like a storage rack.
  6. Snow Globe

    etiquette

    Quote:
    Originally Posted by Necrotech_Master View Post
    im pretty sure that was just for event salvage (like the hamidon halloween costume), cause i remember back in the day when base salvage was actually needed, i could only hold up to 20 of a certain base salvage
    Sorry, confused salvage and components. Yes, 20 per salvage, 99 per component. It has been a long day.
  7. Snow Globe

    etiquette

    Quote:
    Originally Posted by Necrotech_Master View Post
    i dont think there was a limit on how much base salvage you could hold (i think it was just a limit on each item in the base salvage, like you could hold unlimited total items, but no more than 20 copies of a single salvage)
    Edit:
    20 pieces of any one type of base salvage or 99 pieces of any one type of component.

    So 20 Amulets, 20 Charms, 20 echips, 20 energy sources, etc. and 99 Mystic Elements, 99 Mystic Foci, 99 Tech Power, 99 Tech Materials, etc.
  8. Sounds like a good idea, but likely impossible with the badge system.

    On the other hand the Tool Tips could be used for this.
  9. I hope you have had (and will continue to have) a great birthday, Beef.
  10. Quote:
    Originally Posted by NetMinder View Post
    Double XP weekend. No excuse to not hammer out Leader.

    I think of all the badges, that was by far the most painful getting twice (once per side).
    Quote:
    Originally Posted by Nericus View Post
    Agreed.
    I was intending on doing that. I'm about 160 million away from the goal. Given that I'm not exactly a killing machine with an Illusion/Empath, I'll take what I can get this weekend.
  11. Quote:
    Originally Posted by Redoubtable View Post
    I didn't mean to infer that an analysis was taking place, just that one was necessary to resolve the differing points of view. The special interest groups will always jump on something that they perceive as affecting them, especially if the suggestion is made without any apparent consideration of their perspective, and a proper discussion of the proposed change's impacts is one way to potentially disarm them.
    It wouldn't matter. Vanden wasn't the only one to catch this fact. Go back to Lemur Lad's second post...

    Quote:
    Originally Posted by Redoubtable View Post
    I don't mean to be picking on you about this, it's more of a general problem (in my opinion) with the way that people present their suggestions in this forum, and this just happened to be the thread that I posted in.
    Actually, given my experience with these forums, the status-quo tries to reign supreme. Only when a suggestion has no downsides at all does the suggestion get a "pass" or even a bit of discussion.

    Quote:
    Originally Posted by Vanden View Post
    I really think the people against this idea are just, at their core, falling into the trap explained in this video.
    Quote:
    Originally Posted by Redoubtable View Post
    ...because everyone knows that a tenuous animal-based metaphor will trump a reasoned argument every time.
    It is reasonably apt though.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    Quote:
    Originally Posted by Snow Globe View Post
    Being told to "use the market" isn't discussion.
    then stop mentioning it in every single one of your posts.
    Every single time I've mentioned it in this thread, it has been a rebuttal. If you are willing to discuss the suggestion without telling me to use the market, then we might get somewhere. Otherwise, you've stated your opinion and can move on. Given that this is my suggestion, I'll stay around to develop it further.

    Quote:
    Originally Posted by Sharker_Quint View Post
    there are several other ways of getting the salvage you need. and i think being able to be specific enough down to 6 pieces of salvage on random rolls is good enough.
    This is subjective feedback and you are more than welcome to your opinion. However it is only a subjective point of view and there isn't anything with that I can discuss.

    If you (collectively) have got nothing more than opinion then, unlike what Redoubtable has inferred, the discussion hasn't even touched on a cost/benefit analysis. Instead it is a bunch of opinions that seek to drown the suggestion in a lot of noise. At that point there is no discussion.
  13. Quote:
    Originally Posted by Nericus View Post
    Well you know how to get the damage badges Though Master of the 5th will be a bit of a nuisance.
    About the Master of the 5th, yeah. I've been trying lately. That, Empath (before the reduction), and Leader are the reasons that my day jobs have been pushed back a bit. The day jobs are why I've been putting off getting the damage taken badges.
  14. Quote:
    Originally Posted by Nericus View Post
    Pre-gratz Snow! Pre-welcome to the club!
    Yeah, and then I just have to get some of the remaining few badges that I'm missing.
  15. Quote:
    Originally Posted by Redoubtable View Post
    So what's your basis for believing that this should be introduced into the game despite others' objections? That your preferences are more important than theirs?

    If you're going to make a suggestion then you need to be prepared to advocate for it in the face of possible opposition. One way to do that is to show that your proposed change will have a net positive effect on the game. If this forum was just supposed to house suggestions without comment or analysis then every thread would be locked after the first post.
    And I've put forward why I feel that the suggestion is a net positive effect:
    • It is consistent with uncommon and rare AE ticket purchases.
    • Allows those that don't want to deal with the market to do so.
    • It doesn't penalize players in either time or tickets who are looking for specific salvage to finish their recipes.
    • Provides a price stabilization for common salvage on the market.

    However the first half of the thread was full of long-winded "/jrangers". Rather than discussing the suggestion, I was told to do other things equally grindy.

    Being told to "use the market" isn't discussion.
  16. Grats to all those who got all the day job badges. I'm 15 days away from that goal with my badge collector.
  17. Quote:
    Originally Posted by Sharker_Quint View Post
    Quote:
    ...and yet another form of pseudo-currency,...
    NO. we do not need any more forms of currency.
    Like it or not, AE Tickets are a currency we have in the game.

    • Influence/Infamy
    • Prestige.
    • AE Tickets
    • Reward Merits
    • Vanguard Merits
    • Purple IOs
    • PVP IOs
    Ok the last two aren't exactly currencies. They might as well be considering how rare they are. All but the last two can be used to purchase stuff from the game.
  18. Quote:
    Originally Posted by Redoubtable View Post
    Need may not be a factor, but any change requires a cost/benefit analysis. If this were a need rather than a want then the benefit side of the equation would be a lot stronger.
    This section is for suggestions. That you want to do a cost/benefit analysis is besides the point.

    Quote:
    Suggestions and Ideas Have an idea or suggestion? Talk about them here!
    This section's descriptions doesn't mention anything about cost/benefit analysis.

    As to why I've suggested this, I saw a discrepancy with how salvage was bought with AE Tickets.
  19. Quote:
    Originally Posted by Red_Addiction View Post
    Thanks CapnGeist and Snow Globe, I did not find those threads in my search. I noticed that the there has not been any posts in the base construction thread since last year. Hopefully this thread will draw new and fresh ideas to other threads. I want to combine these threads all into one so feel free to post any others you find, thanks.
    Given that we -had- a red name responsible for bases and that red name is no longer red...

    As to why that thread hasn't any posts in the last year is because while players want to see changes to bases, they've been on the back burner for so long that a lot of the base builders have moved on (some issues have persisted since Issue 6). There are two threads dedicated to requests for in-game existing items for decorating use for pity's sake. Or like one of the base designers in my group told me recently: "as long as players can have access to the basics (TPs, Workshops, Medical, Ouroborus pillars) then they don't care about anything else."

    Quote:
    Originally Posted by Red_Addiction View Post
    Great ideas guys, I have heard a lot of these requests from fellow players in game, hopefully if there is enough demand they will be implemented in a future issue. I love the interactive ideas like AE contact, Wentworths Rep, SG Registrar (could be a in-base secretary), level trainers and a respec contact, store contacts that sell enhancements or inspirations, etc.
    I suspect the reason the developers don't have interactive ideas like these is that it would further isolate people, making the city zones appear even less populated.

    Quote:
    Originally Posted by Red_Addiction View Post
    I heard some talk of being able to send influence and possibly recipes, enhancements or salvage through in game email in a future update. I cannot confirm this, it is just what I have heard. When I find official info I will post it here. This should lower some of the need for global storage that is connected to transferring money or recipes to other characters on your account.
    Red Name (pohsyb) post. Or you can look at the Issue 17 overview.

    Quote:
    Originally Posted by Red_Addiction View Post
    As for recipes, perhaps they should be integrated into the enhancement storage bins in the base.
    Recipes were specifically banned from storage due to market concerns. While I don't agree with those concerns, being able to email recipes will somewhat change the need for this.
  20. Quote:
    Originally Posted by Sharker_Quint View Post
    as for the idea, again, with being able to random roll more bronze class recipes and common salvage that you would ever drop in a regular mission, i don't see a need for this.
    And like any QoL suggestion, need isn't really a factor.
  21. Quote:
    Originally Posted by idea123 View Post
    If one keeps the salvage, inspirations and enhancement slots filled, will that force more recipe drops?
    No, each type of drop is a separate roll.
  22. Quote:
    Originally Posted by Limestone View Post
    I petitioned again in January and only got the same old generic email response. Repeated that process at the beginning of February and again over this past weekend, but still to no avail. Well, now that I've had a chance to rant, any suggestions? Or consoling words?
    Quote:
    Originally Posted by Quixotik View Post
    Yes, they have owed me 63 and 66 month Vet rewards for quite awhile. In-game bug petitions have done nothing. I will try account management.
    Both of you should go to the NCsoft support, not the ingame /petition system:
    Support Centre for our English European players
    Support Centre for our North American players
    Plateforme d'assistance pour les francophones
    Support-Center für deutschsprachige Spieler
  23. Quote:
    Originally Posted by Redoubtable View Post
    I'd even say that characters should only have names wiped if someone else tries to claim the name after the retention period has passed (though I'm not exactly going to campaign for it).
    Actually, that is how the "name wipes" work (when done) already.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    For non-Trial accounts make it scale with the length of time inactive, maybe for every 6 months increase it by 10 levels (so 6-months inactive level 10 or lower, 1 year level 20 or lower, 2.5years and all of your characters are at risk).
    No. While I might not like the name policy, level 5 was set so that it had minimal impact on returning players. I can see the wisdom of it, if only for the people in the armed services.

    Level 50s should never have to fear losing their names.
  25. Quote:
    Originally Posted by Joe_Blow View Post
    The attachment of your global to your hero name, so that it would be impossible to have duplicate names outside of your own characters, and so that you could name your hero whatever you wanted. It wouldn't matter even if you transferred servers.
    Actually I quite like the Champions naming convention. I also see it as a means of moving away from the current dedicated servers to a (I won't say server merge) more instanced global server like CO. This way any of my characters can team with any of my friend's characters whenever we like. Instead of servers, we could choose which instance to go to.

    I don't think appending the global name is ugly and in CO you can display the global names of other players or not as you choose. This is entirely sensible.

    Quote:
    Originally Posted by Joe_Blow View Post
    Just my thought. I think it'd be a massive QoL improvement.
    I agree.