Snow Globe

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  1. Snow Globe

    Badge sorting

    Quote:
    Originally Posted by StarGeek View Post
    And even that list is already out of date. The Vet badge Resolute isn't on there (though a different Resolute is), and I found several that were incorrect (City Traveler, Honorable, Enduring, Genuine, Distinguished, Jubilant, and Exultant).
    That list was accurate as of last weekend.
  2. Quote:
    Originally Posted by Skylux View Post
    Thanks for posting this guide!

    However, I do have one question. On the Loyalist/Resistance badge, depending on which side you're on, are you able to get both of them by switching sides during a moral mission, or will they just change to the other?
    Loyalist and Resistance are two separate badges. I think you'd need to do at least 2 moral choices to get both.
  3. Quote:
    Originally Posted by Teeko View Post
    I have a handful of toons who have been here since day 1 and have all the anniversary/limited time badges.

    Are the there any new GR/i18 badges that are available for a limited time only like the Anniversary badges?
    Only the Avid Reader (tutorial badge) badge at this time (as long as you get the Praetoria defeat/explore badges before leaving Praetoria).
  4. On June 30th I went to my local GameStop store. I put down a $40 deposit ($44.99 Canadian, not including tax) (Gamestop.ca product page). So silly me, I went to the store this morning expecting to get my Going Rogue box and goodies. I was politely told that "I don't know what happened, but we got a memo that shipments all across Canada have been delayed. It more than likely means that the vendor didn't produce enough product or that it got held up at the border."

    They had my phone number, but didn't even bother to let me know that there was a delay. Thanks a lot.
  5. Quote:
    Originally Posted by Lothic View Post
    Speaking of crossover Day Jobs I just wanted to make sure these are the ones we are talking about:

    Crossover Villain Day Job badges (only available redside)
    Arachnos Agent - Arachnos Bases with no hostile critters
    Arachnos Official - Grandville
    Crey Employee - The Crey building in Nerva Archipelago
    Demagogue - The SG Building in Port Oakes
    Pilot - Black Helicopter Line
    Smuggler - Ferry docks
    Crossover Hero Day Job badges (only available blueside)
    City Official - City Hall, Freedom Corps headquarters
    Commuter - Train Stations
    Dimensional Explorer - Shadow Shard
    Intern - Portal Corporation
    Law Enforcer - Police Stations
    Shop Keeper - Stores
    Any others I missed?
    Those are the only ones that are in red/blue side dependent locations.
  6. Quote:
    Originally Posted by theOcho View Post
    This thread is to discuss the announcement found here.

    Thanks,
    Except Canadian GameStop stores...
  7. Quote:
    Originally Posted by Tahliah View Post
    Awesome guide that obviously took a lot of time to put together (not just playing and working though it, but actually organizing and writing it).
    Thanks, and apparently I'm going to have more time to work on this as Gamestop didn't ship any Canadian Pre-Orders...

    Quote:
    Originally Posted by Tahliah View Post
    I still have a question: if you are a (say) hero and then select hero missions to reaffirm your hero status, are you then "stuck" as a hero? Or can you later decide to become a vigilante (then villain, rogue, back to hero)? Can you do this cycle numerous times or just once? (not sure why you'd want to do the whole cycle numerous times on one toon, but am curious on that point)
    I cycled the alignment wheel 3 times on one character, and could have done more if I wanted to.

    Quote:
    Originally Posted by Tahliah View Post
    Also, I do see the concept behind not having villain porters in hero bases (and vice versa), but isn't this only a problem for role-players? I mean I could care less if there are a bunch of "evil" porters in my hero base--it's about convenience and cutting travel time more than anything, but rp sg's may choose not to place them. As someone wrote, it would make sense to be able to place them but to only allow vills/rogues to use "evil" porters and heroes/vigilantes to use "heroic" porters. This could open a whole new avenue for base design and layout, too. Just my twenty-two cents (adjusted for inflation).
    The last official word from Positron on the subject is that groups will never go cross faction.

    Quote:
    Originally Posted by twelfth View Post
    Snow, I thought that the progression was:

    Hero <-> Vigilante <-> ROGUE <-> Villain

    But what you put here seems to suggest that you go from directly from Vigilante (access to both sides) to FULL Villain (no blueside content at all) and without having to cross Rogue status. Is that correct because I didn't think it was the case previously.
    Heroes can stay true or turn vigilante, but cannot turn rogue.
    Vigilantes can return to being true heroes, stay vigilantes, or turn villain. They cannot turn rogue.
    Villains can stay true or turn rogue, but cannot turn vigilante.
    Rogues can return to being true villains, stay rogues, or become heroes. They cannot turn vigilante.

    Hero <-> Vigilante -> Villain <-> Rogue -> Hero.

    There was a redname post even before beta that explained that.
  8. Quote:
    Originally Posted by theOcho View Post
    Gamestop and Razer have launched the Gamestop/Razer City of Heroes Going Rogue™ Complete Collection promotion. For a limited time, early reserve customers at Gamestop will receive unique Going Rogue items. Find out more at the Gamestop/Razer City of Heroes Going Rogue™ Complete Collection promotion site.
    They didn't have either the promo items OR the game box even though I pre-ordered AND put down a $40 deposit -- in JUNE. GameStop Canada SUCKS.
  9. Quote:
    Originally Posted by Dark One View Post
    Question about going the full monty (namely going completely from Hero to Villain)...

    Do you lose join date on your SG or VG? I only ask because my solo SG has my main character joining back in '04. I'd hate to lose that in the pursuit of a badge...
    No, you don't get kicked (or lose prestige/join date) in sg or vg. You will lose Super Leader status and access to sgmode/earning prestige/the base though. You get all but the Super Leader back if you go back to the group's alignment.
  10. Quote:
    Originally Posted by Mirai View Post
    I wonder if people who don't have Going Rogue can change alignment. You can get tips and earn alignment points without owning Going Rogue. I might have missed something, but I haven't seen anything that says you can't change alignment with I18 alone.
    Quote:
    Originally Posted by Mirai View Post
    And like I said, I haven't seen anything (official) saying that yet.
    I have seen an official statement that you can't change alignments with Issue 18 alone:
    Quote:
    Originally Posted by Ghost Falcon View Post
    Customers who do not choose to upgrade with the Going Rogue expansion will be able to do "Tip" missions, but will not be able to switch their alignments.

    As mentioned in the ViDoc videos, characters have to do a number of "Tip" missions before they can get a "Morality" mission. The "Morality" mission is the determining mission that changes your alignment, and is only available to players who purchase the Going Rogue expansion.
  11. Quote:
    Originally Posted by Robson View Post
    I've got a villain that I'm dying to take blue-side. How, in simple terms, do I do it?
    Sticky: Going Rogue Alignment Switching FAQ:

    Going Rogue Morality System - In plain English.
  12. Can only do as a villain or in a villain tip:
    * Whip Cracker - (Defeat Desdemona)

    Can't do day 1 as a hero:
    Help Someone Else do a HERO or VIGILANTETip Mission.
    No evil tips for heroes, and if you done 5 tips already then it doesn't matter.
  13. Quote:
    Originally Posted by RoseT View Post
    I have a quick question. Can my friend, who is level 20, get tip missions when teamed with me when I'm at level 18? He is the mission leader.
    Only if the critters defeated are level 20+.
  14. Quote:
    Originally Posted by Carnifax_NA View Post
    Can anyone explain why I'm getting Tip missions even if I haven't bought Going Rogue? I assume it's some sort of bug?
    Not a bug. You can get tip missions, but cannot change alignments with only Issue 18.
  15. Quote:
    Originally Posted by Energy_Aura View Post
    Just a question for DEVs and players alike, but is the Going Rogue items pack for those of us that pre-ordered going LIVE tomorrow also?

    Just asking because I haven't seen anything lately on the topic.

    Cheers
    Community Digest is your friend:

    Quote:
    Originally Posted by Black Pebble View Post
    The City of Heroes Going Rogue Complete Collection and the Complete Collection Item Pack, will be available as a digital download for our NA and EU customers from the NCsoft store on Tuesday, August 17th. Both the digital and retail edition of the Complete Collection include the Complete Collection Item Pack and 1 month of gametime.

    The Complete Collection Item pack, which is included in the Complete Collection, will also be available as a separate download from the NCsoft store tomorrow for customers who do not have the Complete Collection but would still like the additional items. ($6.99/€5.99/£4.99)
  16. Quote:
    Originally Posted by Blacjac84 View Post
    Any recommendation on how to get this badge? I'm having difficulty finding the cold-based demons to get this badge for the accolade. It's the last one I need for it.

    Thanks for the responses.
    This:
    Quote:
    Originally Posted by Silverado View Post
    North of the University in Cap Au Diable, easiest spot, plenty of hordelings
    A lot more hordelings than the hellfrost spawns in Sharkhead, and hordeling berserkers will often self-rez for a chance to get 2 credits instead of one per critter.
  17. Quote:
    Originally Posted by Blood_Beret View Post
    if you have to wait 24 hours to do the next set, how can it be done in 22?
    If you have to wait 24 hours to do the next set, and decay starts after 20 hours, you could never complete it.
    The alignment switch I was talking about was only one step on the alignment wheel. Fame points start decaying as soon as you get them, the hint text is non-existent for the first hour, for 1 hour to 19 hours the hint text tells you that you have been famous for that deed from the time you've completed it, after 19 hours the hint text counts down the remaining hour. All the time the Fame Point icon is shrinking, on its journey into nothingness.

    Here is an example:

    Keep in mind that you can have either 5-Fame Points in tips or 3 tips at any one time, whichever is less. Also note that while I am calling the fame points 1-20, it is only for descriptive purposes as you can only have 5 Fame Points at a time.

    1. You are a hero.
    2. Get 3 tip mission drops.
    3. Fame point 1: Complete tip mission 1, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 1 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • Fame slot 1 is filled.
    4. Fame point 2: Complete tip mission 2, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 2 vigilante points.
      • This fame point will decay to nothing over the next 20 hours. Hopefully during this mission you'll get another tip drop.
      • Fame slot 2 is filled.
    5. Fame point 3: Complete tip mission 3, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 3 vigilante points.
      • This fame point will decay to nothing over the next 20 hours. Hopefully during this mission you'll get another tip drop.
      • Fame slot 3 is filled.
    6. Fame point 4: Complete tip mission 4, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 4 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • If you still have a tip, you'll not get any more tips at this point.
      • If you don't have a tip, you can get one more to do the next Fame Point.
      • Fame slot 4 is filled.
    7. Fame point 5: Complete tip mission 5, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 5 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 1 to be forgotten (20 hours after getting Fame Point 1) to get more tips.
      • Fame slot 5 is filled.
    8. Wait up to 20 hours for the Fame Point 1 to expire, or even all of them (if you've done the 5 missions in under an hour). As the Fame points expire the used Fame Point slots move to the left. The right most slot is the slot that will decay the soonest. For the sake of argument, let's say that all the Fame Point slots are empty at this point.
    9. Get however many tip mission drops you can at this point (5-Fame Points worth, to a max of 3).
    10. Fame point 6: Complete tip mission 6, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 6 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 1 to be forgotten (20 hours after getting Fame Point 1) to get another tip.
      • Fame slot 1 is filled.
    11. Fame point 7: Complete tip mission 7, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 7 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 2 to be forgotten (20 hours after getting Fame Point 2) to get another tip.
      • Fame slot 2 is filled.
    12. Fame point 8: Complete tip mission 8, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 8 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 3 to be forgotten (20 hours after getting Fame Point 3) to get another tip.
      • Fame slot 3 is filled.
    13. Fame point 9: Complete tip mission 9, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 9 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 4 to be forgotten (20 hours after getting Fame Point 4) to get another tip.
      • Fame slot 4 is filled.
    14. Fame point 10: Complete tip mission 10, vigilante option.
      • This will get you 1 vigilante fame point, for a total of 10 vigilante points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 5 to be forgotten (20 hours after getting Fame Point 5) to get another alignment tip.
      • Fame slot 5 is filled.
    15. Get a tip drop. This will be a morality mission as morality missions ignore the fame point timer.
    16. Complete vigilante morality mission, accept warnings.
    17. Congratulations, you are a vigilante. This can be done in around 22 hours (21 if you are really working on it). The Fame Point timers are still in effect for regular alignment missions.

    To take it to the next alignment step (to villain) will require about 40 more hours. Head to the Rogue Isles for tips.
    1. Wait up to 20 hours for Fame Point 6 to expire, or even all of them (if you've done the 5 missions in under an hour). For the sake of argument, let's say that all the Fame Point slots are empty at this point.
    2. Get however many tip mission drops you can at this point (5-Fame Points worth, to a max of 3).
    3. Fame point 11: Complete tip mission 11, villain option.
      • This will get you 1 villain fame point, for a total of 1 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 7 to be forgotten (20 hours after getting Fame Point 7) to get another tip.
      • Fame slot 1 is filled.
    4. Fame point 12: Complete tip mission 12, villain option.
      • This will get you 1 villain fame point, for a total of 2 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 8 to be forgotten (20 hours after getting Fame Point 8) to get another tip.
      • Fame slot 2 is filled.
    5. Fame point 13: Complete tip mission 13, villain option.
      • This will get you 1 villain fame point, for a total of 3 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 9 to be forgotten (20 hours after getting Fame Point 9) to get another tip.
      • Fame slot 3 is filled.
    6. Fame point 14: Complete tip mission 14, villain option.
      • This will get you 1 villain fame point, for a total of 4 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 10 to be forgotten (20 hours after getting Fame Point 10) to get another tip.
      • Fame slot 4 is filled.
    7. Fame point 15: Complete tip mission 15, villain option.
      • This will get you 1 villain fame point, for a total of 5 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 11 to be forgotten (20 hours after getting Fame Point 11) to get another alignment tip.
      • Fame slot 5 is filled.
    8. Wait up to 20 hours for Fame Point 11 to expire, or even all of them (if you've done the 5 missions in under an hour). For the sake of argument, let's say that all the Fame Point slots are empty at this point.
    9. Get however many tip mission drops you can at this point (5-Fame Points worth, to a max of 3).
    10. Fame point 16: Complete tip mission 16, villain option.
      • This will get you 1 villain fame point, for a total of 6 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 12 to be forgotten (20 hours after getting Fame Point 12) to get another tip.
      • Fame slot 1 is filled.
    11. Fame point 17: Complete tip mission 17, villain option.
      • This will get you 1 villain fame point, for a total of 7 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 13 to be forgotten (20 hours after getting Fame Point 13) to get another tip.
      • Fame slot 2 is filled.
    12. Fame point 18: Complete tip mission 18, villain option.
      • This will get you 1 villain fame point, for a total of 8 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 14 to be forgotten (20 hours after getting Fame Point 14) to get another tip.
      • Fame slot 3 is filled.
    13. Fame point 19: Complete tip mission 19, villain option.
      • This will get you 1 villain fame point, for a total of 9 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 15 to be forgotten (20 hours after getting Fame Point 15) to get another tip.
      • Fame slot 4 is filled.
    14. Fame point 20: Complete tip mission 20, villain option.
      • This will get you 1 villain fame point, for a total of 10 villain points.
      • This fame point will decay to nothing over the next 20 hours.
      • At this point you'll have to wait for Fame Point 16 to be forgotten (20 hours after getting Fame Point 16) to get another alignment tip.
      • Fame slot 5 is filled.
    15. Get a tip drop. This will be a morality mission as morality missions ignore the fame point timer.
    16. Complete villain morality mission, accept warnings.
    17. Congratulations, you are a villain. This can be done in around 63 hours (62 if you are really working on it). The Fame Point timers are still in effect for regular alignment missions.
  18. Quote:
    Originally Posted by 15bribri15 View Post
    Can a Rogue/Vigilante go to Praetoria?
    At this time no hero, vigilante, villains, or rogues are allowed into Praetoria. At any rate, this isn't even vaguely related to the morality system.

    For a guide to what's in GR/I18, please see: tinyurl.com/Issue18Guide
  19. Quote:
    Originally Posted by SaraMC View Post
    1. So say your a hero. When a tip first drops it is neither heroic or vigilante, you ultimatly deside that, by clicking it and following the dialogue tree to make a choice of wheather the tip will be heroic or vigilante? Once you do that, it is now a tip mission and ready to be completed?
    Essentially, yes. You can click on the tip again to get the complete this mission/abandon mission (you can change from hero/vigilante this way) or dismiss the tip entirely (so you can get a different tip).

    Quote:
    Originally Posted by SaraMC View Post
    2. So in the guide it explains that if your vigilante for example and have been gathering tips in paragon city, but then zone into the rogue isles, you loose those dropped tips? But, if the tip mission was completed, and counted toward an allignment bar, the progress in that bar is not lost when you zone, yes?
    Your progress isn't lost by switching zones.

    Any unused tips go into escrow (you'll have to reselect the version again if you go back to the tip's side's zones), all your other missions get abandoned (you can pick them up later by returning to the contact).

    Quote:
    Originally Posted by SaraMC View Post
    3. You can hold only 3 tips in your inventory at once, right? But can complete up to 5 a day. So, im assuming you would have to complete two of those 3 stored tips, before colecting the final 2 for that day? (to make 5 total.) And, can you have more than 5 tips stored, just not completed, for the first 20 hours? For example, can I collect all 10 of my tips all at once, complete 5, and then wait the 20 hours to complete the other 5?
    No, you can hold either 3 tips for that side or 5-Fame Points (completed tips), which ever is less. This is if you are solo.

    If you've done other players tips, you can hold up to 3 tips.

    Quote:
    Originally Posted by SaraMC View Post
    4. Tips and contact tips= the same thing. They're dropped, you click them to pick the "flavor" of the mission and start mission?
    Yes.
  20. Quote:
    Originally Posted by westfallen View Post
    So. A rogue can use his redside base if he was originally a villain, correct?
    Yes, a villain or rogue can use a villain base.
  21. Added a Frequently Asked Questions section and made other minor updates.
  22. Quote:
    Originally Posted by ryancowboy6 View Post
    paragon wiki says to go to st. marshall. east of the flop. none of the macrone bosses are counting towards badge.. and u need 200 kills. has anyone found an easy way to get the gangbuster badge?
    That is the easy way.

    However you might be targeting the wrong critters. Only the Marcone Consigliere (St. Martials), Marcone Capo (Port Oakes), and only about half of the Consigliere & Underbosses in Nerva count.
  23. Quote:
    Originally Posted by Red Valkyrja View Post
    Hmm, thanks for the pointers Korith. Perhaps it would just be easier to have a different key bound for each power. I am far from understanding bind files. <.<

    So if I wanted to bind the numpad 0 for Fallout and numpad 1 for Rez?

    /bind numpad0 powexecname fallout

    /bind numpad1 powexecname mutation

    Correct?
    Correct, but you could also do:

    /bind numpad0 powexecname fallout

    /bind shift+numpad0 powexecname mutation

    This way you can instantly choose which you use by pressing/not pressing the shift key.

    Quote:
    Originally Posted by tanstaafl View Post
    hrrmm I've always enclosed the powexecname in quotes eg /bind R "PowExecName Resurrect".

    Are the quotes as necessary as the doing the _ (eg pow_exec_nam_e)?
    The quotes are sometimes needed (all the time with multiple commands), but most of the time they aren't.
  24. Quote:
    Originally Posted by MegaBubble View Post
    Ah, okay. Was just curious whether it'd be taking me roughly 3 days rather than 2 to do a full alignment switch. Thanks much for the info.
    Well, technically it only takes:
    • However long it takes you get and do the first set of 5 alignment missions plus
    • Twenty hours of waiting plus
    • However long it takes you get and do the second set of 5 alignment missions plus
    • However long it takes you get and do the morality mission.
    In theory you could do all that in 22 hours.
  25. Quote:
    Originally Posted by Kryon1z1 View Post
    if a Hero goes fully Villian, or Villian fully Hero..and they stay a member of their old SG/VG do they still earn prestige?
    No, because they cannot be in sgmode.