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Quote:The time it takes to gather people should not be considered a factor for a reward buff.
I've had standard TF/SFs take longer to form, doesn't mean the reward merits should be increased.Given that players will quit as soon as the rockets/debuffs are exhausted because the AV's regen & debuffs are cheating, yes they are required.Quote:Do those TFs also require a majority of members to spend an hour or two getting shivans, HVAS, and 2-3 temp nukes? -
Nope, I got him last week on a team of eight at 10 pm pacific on Triumph. Message and everything. Fortunately he spawned near the ground.
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Quote:I had that happen to, but it was due to a patch not the moral choices (one of the rare cases I witnessed where credit was lost due to a patch *). The badge is for any choice.I wasn't able to finish testing it with my beta characters before it was shut down, but the impression I got was that the five times for Moral High Ground need to be in a row. I seem to remember that if you switched moralities at some point, the progression bar started over. If so, that could be a problem if you make the switch to closely to running out of Praetorian contacts. Any verification of that one way or another?
* Though early bird credit resets often for me and I have to do new arcs from time to time to get global credit again. -
Well then you'll just have to wait for Issue 19 then. With the Praetorian and Incarnate badges, you should be able to get to 750.
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Quote:If my budget had allowed it, I would have gone to PAX this weekend. I'm sure the development team is somewhat happy about that.I think you might be glad you've not run one. As it stands right now, it's VERY frustrating. I'm tempted to buy Snow Globe a round trip ticket to go talk to Castle in person... >.> <.<

I find it funny that players will say something is "easy" without even trying what they are commenting on. The CoP doesn't reward enough for the effort needed to set up, let alone run, the trial. Already players are giving up and refusing to run it unless there are "at least 6 players with all the nukes and shivans". And then even if the group does have those, the majority quit if the AV isn't taken out in the first volley because of the absolutely insane regeneration rate of the AV. Then comes the problem never faced in beta (because it was so bloody difficult to coordinate 24 players taking down 3 obelisks in 30 seconds): the storm AV has AoE DoT attacks through its shields. Players are now saying that if you get the storm AV that the group is better off just quiting at that point.
All for 10 reward merits or 6 reward merits + a 7 real day temp power which is just a minor buff. -
Quote:Considering CoV -was- a closed beta, Issue 9 wasn't the first. Players also had to join the CoV closed beta forums (completely separate from the regular forums), and part of that process was agreeing to the confidentiality of the closed beta.When you sign a true "signed NDA" of those natures, either physically or electronically, you can actually be sued by the company for breach of contract and things of that nature. Doesn't mean they WILL, but they CAN. So no, we've never "signed" an NDA since i9, the first "Closed Beta".
I've heard/been told that the original CoV Beta had a signed NDA in some form, as did, probably the original CoH Beta.
Short answer: Yeah, it's very different, and no, we've never signed one before.
I agree with the Hamster.Quote:On one paw, this is a change people have been wishing for since issue.... Zero.
On the other paw, we have the most horrifying prospect. Thirty ******* respecs to do. And not only that, respecs that can NOT be done with existing freespecs and free time BEFORE the issue drops.
On that issue, hopefully the devs could be convinced to implement peoples second longest standing request/demand besides this change; some sort of "fast spec / autospec" feature. Specifically, autoslotting of enhancements and keeping power trays the same.
If I respec only to, say, pick three new powers due to this change, or switch slots out from one power to the next, or strip off a set of IO's, it's ridiculous that we have to spend five minutes dragging every damn IO back and then redoing the power tray. The game should have a quick logic check; "Ok, character at start of respec has propel six slotted with Devastation. After respec, character still have propel with six slots, so I the Game will automagically put Devastation back on propel to help out the Player." -
Actually, yes. I rarely see anyone with that power.
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Quote:This particular bug was reported both in forums and through the /bug system before Issue 18 went live. On the other hand, the 7-day counter only went into beta two weeks before going live, and it should have been enabled at least a month before to work out the kinks.While closed beta does catch a number or major bugs and oversights they are relying on their own players to police themselves. That would be nice in an ideal world but some beta testers are just there to find whats broken and hope it stays that way till it reaches the live servers.
Well it isn't really hard to see that this one was an exploit, even without developer feedback. All it lacked was neon signs.Quote:Of course the total lack of feedback from the devs when people find these issues doesn't help. If they are consistently ignored when they are reported its kind of an unofficial rubber stamp that they don't really care until everyone knows it and is abusing it. I can run down a long list of bugs that I and my SG mates have reported over the years, in beta, that later became major "exploits" in the game. Most often the only response we would receive, if any, was that the system was working as intended.
To be honest, being told its fine and then later being called a cheater gets very old very fast. -
Which ones? As far as I know the only 2 Praetorian defeats available for pre-Issue 18 characters are for the Praetorian Clockwork and the Seers.
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The Resistance in the Hero's Epic arc are suffering from the same problem that the level 40+ Banished Pantheon Masks were having.
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Quote:I was able to get all the hero history plaques on my rogue.I just ran all 5 plaques for the Pupil badge three times on my Rogue, and it still has me at 4/5. I have no idea which one it is, but one of the plaques isn't registering, apparently.
Intellectual has the same problem. Anyone else experienced this, and is it a known issue?
[Edit]: Student badge awarded just fine. Apparently this only affects specific badges. -
Quote:4/3 of the teams filled? Yeah... Your math is a bit off. In addition he has a huge regen so you'll not out pace that at the current settings.He cheats? Wouldn't know that much o.o willing to bet a team 1/3 tanks and or 1/3 scrappers and or 1/3 brutes and 1/3 chars with AOE heals would get the job done IMO.
And like Kheldarn said, the AV attacks through his shields, even though Castle has said that the shields place a "Only affects self" on the AV. -
Easier way to tell people to join the channel:
Type: /chanjoin "Triumph Watch 2.0"
The mods are fairly quick to unsilence most players. -
Quote:The Triumph players are all that I have to work with for this. I am trying to be optimistic, hoping that these attempts will provide practice for the server.I will say however that its pretty safe to assume that it was probably infact the players involved. you basically pugged the thing only telling people to get shivs/nukes(insert shivans on lrsf quote) which is setting you up for fail. yes, the trail is designed to be stupid hard (which would be awesome if it actually rewarded you for it) but thinking you can do it with the average pug consisting of the mediocre people you'll find on TW/about half of the triumph forumites, you're setting yourself up for fail. note im not saying that they're all bad players, even though there are some, just that they more casual players and aren't good enough to complete something as hard as the cop on, what is probably safe to assume, most of their first times because you need to know what you're doing.
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Ok, it being a tiny bit easier (and the fact that I want my badge collector to be a villain again), I will host a VILLAIN CoP run on Friday Sep 10.
The time will be 7pm Pacific, 8 Mountain, 9 Central, 10 Eastern. This time I will not change it. Promise.
Anyone NOT on the list below will not be allowed to join, I'm not doing a pick up group again.
Cathedral of Pain - A Guide
I know there is enough interest, and you have 7 days to convert a hero to villain if you want.
If on Thursday Sep 9th I don't have enough interest we'll either push it back a day or wait a week.
Reply to this post with what spot you want (though I reserve the right to place team leaders from my super group):
Team Gloom
Team Leader: White Succubus (Ill/Emp) - @Snow Globe.
2. @Mylia, Neco/Dark MM
3. @Frankie Foster, mars bringer of war
4. Samnell, Fire/rad troller
5. @Doctor Density SS/Inv tank
6. Otelo, */stone brute
7. @Baba Kanoosh
8. @Taryn, War Wench Emp/Psychic Defender.
Team Woe
Team Leader: @Sayaki (possible)
2. @Justaris, Rad/Rad Defender, Tetujin (Debuff/heal)
3. @Ninja Havoc, Dark MM (Debuff)
4. Tamaki, Cold. (Debuff/Buff)
5. PapaSlade, Murder Machine (SS/Elec brute)
6. Crikket, Fire/Kin
7. Changing as needed: @Azrhiaz
8. @sentai sage, scrapper
Team Despair
Team Leader: @Vanden, ??
2. @Evil Assailant, Thugs/Dark MM
3. @malkore, Rad
4. B Sampson, Ninja/FF MM
5. Mr. Bandwagon, Candle Boy stone/fire tank
6. Mikedphilly, Widow
7. @Oz-Spirall, electric/gravity dominator
8. FiftyCalSniper
Tactics:
Ventrillo, if possible I'd really like to have everyone on voice chat to help sync this.
Obelisks:
Try to get to 10%-30%, then demolish on next try. Possible to skip the set up and destroy the obelisks, but that is a decision to be made during the trial.
Inside the Cathedral:
From the entrance of the Cathedral
- Team Woe goes to the right cube
- Team Despair goes to the back cube
- Team Gloom goes left.
Recommendations:
- For people with low-mid machines: Lower detail levels during the trial.
- Everyone follow the old Triumph Hami Raid strategy of the pantless/no auras/wings/capes costumes.
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If it were not for the AV fight lag, and I'll admit that next time I'll ask for only -some- nukes to be dropped, I think we could have done it. As it was I saw a slide show during the first AV shield drop and heard on Vent that the shield was up before the slideshow stopped. It was worse than an Issue 8 Hami Raid with newer hardware.
Though yeah, I think a specific team setup would be better. -
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Quote:And have progress bars for any "defeat X" requirements.I want them to make a decision as to the status of Gladiators. If they're not badges, then they MUST be removed from the Badge window, moved to their own window, and be stripped of /settitle numbers. If they are badges, then they MUST be clickable so we can easily verify/set as a title.
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Quote:^^^This^^^Not that I think promoting the channel is a bad idea, I just dislike work. Maybe everyone could promote the channel, I don't see how someone should be stopped from promoting the channel just because they aren't a mod.
And we only have 160 account openings left.
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I'm sorry for the confusion with the start time and that I missed inviting some of you.
The raid failed due to mechanics, not the players involved.
We dropped 8 chemical nukes, likely the same amount of nuclear rockets, had full bio rocket support, I saw about a dozen shivans, and I know we had about 5 rad/* defenders or */rad controllers and a bit over a full team of damage dealers and we only got the AV to 1/4 health in the 45 second window.
The AV continued to take us out through his shields, and his regen rate was impossible to overcome even with all the debuffs.
Like I said, it wasn't the team's fault, it was the game's.
