Snow Globe

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  1. Quote:
    Originally Posted by Mattwo7 View Post
    I'm sure the devs know, but their workload is probably large and their focus is on more important things....least more important till I20 hits the training room...
    Different group responsible for the copy tool.
  2. Snow Globe

    CoP reward buff

    Quote:
    Originally Posted by Mr. DJ View Post
    The time it takes to gather people should not be considered a factor for a reward buff.

    I've had standard TF/SFs take longer to form, doesn't mean the reward merits should be increased.
    Quote:
    Originally Posted by Gaderath View Post
    Do those TFs also require a majority of members to spend an hour or two getting shivans, HVAS, and 2-3 temp nukes?
    Quote:
    Originally Posted by Mr. DJ View Post
    sure, if you want to kill Rularuu in 11 minutes.
    Given that players will quit as soon as the rockets/debuffs are exhausted because the AV's regen & debuffs are cheating, yes they are required.
  3. Snow Globe

    Is Caleb broken?

    Quote:
    Originally Posted by Dark One View Post
    I just tried it solo. In one sunup-sundown cycle, I accounted for, going by the combat spam, around 250+ Nerva Spectral kills. With no Event Message of the spawning of Caleb.

    I wonder if he's borked in that he'll only spawn after a server reset/reboot.
    Nope, I got him last week on a team of eight at 10 pm pacific on Triumph. Message and everything. Fortunately he spawned near the ground.
  4. Quote:
    Originally Posted by Blondeshell View Post
    I wasn't able to finish testing it with my beta characters before it was shut down, but the impression I got was that the five times for Moral High Ground need to be in a row. I seem to remember that if you switched moralities at some point, the progression bar started over. If so, that could be a problem if you make the switch to closely to running out of Praetorian contacts. Any verification of that one way or another?
    I had that happen to, but it was due to a patch not the moral choices (one of the rare cases I witnessed where credit was lost due to a patch *). The badge is for any choice.

    * Though early bird credit resets often for me and I have to do new arcs from time to time to get global credit again.
  5. Snow Globe

    The 600 Club!

    Quote:
    Originally Posted by Angryellow View Post
    I don't think P.L. is going to make it that far. I have no intention of turning her heel for the sake of badging. A to-the-core hero she is.
    Well then you'll just have to wait for Issue 19 then. With the Praetorian and Incarnate badges, you should be able to get to 750.
  6. Snow Globe

    CoP reward buff

    Quote:
    Originally Posted by Kheldarn View Post
    I think you might be glad you've not run one. As it stands right now, it's VERY frustrating. I'm tempted to buy Snow Globe a round trip ticket to go talk to Castle in person... >.> <.<
    If my budget had allowed it, I would have gone to PAX this weekend. I'm sure the development team is somewhat happy about that.

    I find it funny that players will say something is "easy" without even trying what they are commenting on. The CoP doesn't reward enough for the effort needed to set up, let alone run, the trial. Already players are giving up and refusing to run it unless there are "at least 6 players with all the nukes and shivans". And then even if the group does have those, the majority quit if the AV isn't taken out in the first volley because of the absolutely insane regeneration rate of the AV. Then comes the problem never faced in beta (because it was so bloody difficult to coordinate 24 players taking down 3 obelisks in 30 seconds): the storm AV has AoE DoT attacks through its shields. Players are now saying that if you get the storm AV that the group is better off just quiting at that point.

    All for 10 reward merits or 6 reward merits + a 7 real day temp power which is just a minor buff.
  7. Quote:
    Originally Posted by PeerlessGirl View Post
    When you sign a true "signed NDA" of those natures, either physically or electronically, you can actually be sued by the company for breach of contract and things of that nature. Doesn't mean they WILL, but they CAN. So no, we've never "signed" an NDA since i9, the first "Closed Beta".

    I've heard/been told that the original CoV Beta had a signed NDA in some form, as did, probably the original CoH Beta.

    Short answer: Yeah, it's very different, and no, we've never signed one before.
    Considering CoV -was- a closed beta, Issue 9 wasn't the first. Players also had to join the CoV closed beta forums (completely separate from the regular forums), and part of that process was agreeing to the confidentiality of the closed beta.

    Quote:
    Originally Posted by Satanic_Hamster View Post
    On one paw, this is a change people have been wishing for since issue.... Zero.

    On the other paw, we have the most horrifying prospect. Thirty ******* respecs to do. And not only that, respecs that can NOT be done with existing freespecs and free time BEFORE the issue drops.

    On that issue, hopefully the devs could be convinced to implement peoples second longest standing request/demand besides this change; some sort of "fast spec / autospec" feature. Specifically, autoslotting of enhancements and keeping power trays the same.

    If I respec only to, say, pick three new powers due to this change, or switch slots out from one power to the next, or strip off a set of IO's, it's ridiculous that we have to spend five minutes dragging every damn IO back and then redoing the power tray. The game should have a quick logic check; "Ok, character at start of respec has propel six slotted with Devastation. After respec, character still have propel with six slots, so I the Game will automagically put Devastation back on propel to help out the Player."
    I agree with the Hamster.
  8. Quote:
    Originally Posted by Mrwrk View Post
    If you're doing this trial a lot, it might be worth picking up Group Port from the pool powers if you don't have Assemble The Team. (But on a group of 24, is it really that unlikely that you don't have three people who have it?)
    Actually, yes. I rarely see anyone with that power.
  9. Quote:
    Originally Posted by James_Donner View Post
    While closed beta does catch a number or major bugs and oversights they are relying on their own players to police themselves. That would be nice in an ideal world but some beta testers are just there to find whats broken and hope it stays that way till it reaches the live servers.
    This particular bug was reported both in forums and through the /bug system before Issue 18 went live. On the other hand, the 7-day counter only went into beta two weeks before going live, and it should have been enabled at least a month before to work out the kinks.

    Quote:
    Originally Posted by James_Donner View Post
    Of course the total lack of feedback from the devs when people find these issues doesn't help. If they are consistently ignored when they are reported its kind of an unofficial rubber stamp that they don't really care until everyone knows it and is abusing it. I can run down a long list of bugs that I and my SG mates have reported over the years, in beta, that later became major "exploits" in the game. Most often the only response we would receive, if any, was that the system was working as intended.

    To be honest, being told its fine and then later being called a cheater gets very old very fast.
    Well it isn't really hard to see that this one was an exploit, even without developer feedback. All it lacked was neon signs.
  10. Well, with Issue 19 you can get the rest.
  11. Quote:
    Originally Posted by Master-Blade View Post
    I was curious about this as well. There are a few defeat badges that don't show up on the badge sites as being available to my characters, yet they were listed on the main GR-badge list here in the forums.
    Which ones? As far as I know the only 2 Praetorian defeats available for pre-Issue 18 characters are for the Praetorian Clockwork and the Seers.
  12. Quote:
    Originally Posted by Zubenelgenubi View Post
    Anyone have this one in Primal Earth? (I mean, on a pre-i18 toon?)

    There's a flashback mission with resistance in it (annoying!) but I'm not seeing a progress bar...
    The Resistance in the Hero's Epic arc are suffering from the same problem that the level 40+ Banished Pantheon Masks were having.
  13. Quote:
    Originally Posted by _23X_ View Post
    it's not 10,000 any more ?

    I swear these kids today got it so easy...
    It is only 2,000 now.
  14. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    I just ran all 5 plaques for the Pupil badge three times on my Rogue, and it still has me at 4/5. I have no idea which one it is, but one of the plaques isn't registering, apparently.

    Intellectual has the same problem. Anyone else experienced this, and is it a known issue?


    [Edit]: Student badge awarded just fine. Apparently this only affects specific badges.
    I was able to get all the hero history plaques on my rogue.
  15. Snow Globe

    CoP reward buff

    Quote:
    Originally Posted by Mattwo7 View Post
    He cheats? Wouldn't know that much o.o willing to bet a team 1/3 tanks and or 1/3 scrappers and or 1/3 brutes and 1/3 chars with AOE heals would get the job done IMO.
    4/3 of the teams filled? Yeah... Your math is a bit off. In addition he has a huge regen so you'll not out pace that at the current settings.

    And like Kheldarn said, the AV attacks through his shields, even though Castle has said that the shields place a "Only affects self" on the AV.
  16. Easier way to tell people to join the channel:
    Type: /chanjoin "Triumph Watch 2.0"

    The mods are fairly quick to unsilence most players.
  17. Quote:
    Originally Posted by PC_guy View Post
    I will say however that its pretty safe to assume that it was probably infact the players involved. you basically pugged the thing only telling people to get shivs/nukes(insert shivans on lrsf quote) which is setting you up for fail. yes, the trail is designed to be stupid hard (which would be awesome if it actually rewarded you for it) but thinking you can do it with the average pug consisting of the mediocre people you'll find on TW/about half of the triumph forumites, you're setting yourself up for fail. note im not saying that they're all bad players, even though there are some, just that they more casual players and aren't good enough to complete something as hard as the cop on, what is probably safe to assume, most of their first times because you need to know what you're doing.
    The Triumph players are all that I have to work with for this. I am trying to be optimistic, hoping that these attempts will provide practice for the server.
  18. Ok, it being a tiny bit easier (and the fact that I want my badge collector to be a villain again), I will host a VILLAIN CoP run on Friday Sep 10.

    The time will be 7pm Pacific, 8 Mountain, 9 Central, 10 Eastern. This time I will not change it. Promise.

    Anyone NOT on the list below will not be allowed to join, I'm not doing a pick up group again.

    Cathedral of Pain - A Guide

    I know there is enough interest, and you have 7 days to convert a hero to villain if you want.

    If on Thursday Sep 9th I don't have enough interest we'll either push it back a day or wait a week.

    Reply to this post with what spot you want (though I reserve the right to place team leaders from my super group):

    Team Gloom
    Team Leader: White Succubus (Ill/Emp) - @Snow Globe.
    2. @Mylia, Neco/Dark MM
    3. @Frankie Foster, mars bringer of war
    4. Samnell, Fire/rad troller
    5. @Doctor Density SS/Inv tank
    6. Otelo, */stone brute
    7. @Baba Kanoosh
    8. @Taryn, War Wench Emp/Psychic Defender.

    Team Woe
    Team Leader: @Sayaki (possible)
    2. @Justaris, Rad/Rad Defender, Tetujin (Debuff/heal)
    3. @Ninja Havoc, Dark MM (Debuff)
    4. Tamaki, Cold. (Debuff/Buff)
    5. PapaSlade, Murder Machine (SS/Elec brute)
    6. Crikket, Fire/Kin
    7. Changing as needed: @Azrhiaz
    8. @sentai sage, scrapper

    Team Despair
    Team Leader: @Vanden, ??
    2. @Evil Assailant, Thugs/Dark MM
    3. @malkore, Rad
    4. B Sampson, Ninja/FF MM
    5. Mr. Bandwagon, Candle Boy stone/fire tank
    6. Mikedphilly, Widow
    7. @Oz-Spirall, electric/gravity dominator
    8. FiftyCalSniper

    Tactics:
    Ventrillo, if possible I'd really like to have everyone on voice chat to help sync this.

    Obelisks:
    Try to get to 10%-30%, then demolish on next try. Possible to skip the set up and destroy the obelisks, but that is a decision to be made during the trial.

    Inside the Cathedral:
    From the entrance of the Cathedral
    • Team Woe goes to the right cube
    • Team Despair goes to the back cube
    • Team Gloom goes left.
    With the damage/debuffs, we shouldn't need nukes or as many. I will call out for nukes in the following fashion: Chem 1, Chem2, etc. Or I will ask for Chem 1 & 2! What this means is for the team member matching that number will launch the named nuke if they have them.

    Recommendations:
    • For people with low-mid machines: Lower detail levels during the trial.
    • Everyone follow the old Triumph Hami Raid strategy of the pantless/no auras/wings/capes costumes.
  19. If it were not for the AV fight lag, and I'll admit that next time I'll ask for only -some- nukes to be dropped, I think we could have done it. As it was I saw a slide show during the first AV shield drop and heard on Vent that the shield was up before the slideshow stopped. It was worse than an Issue 8 Hami Raid with newer hardware.

    Though yeah, I think a specific team setup would be better.
  20. Snow Globe

    CoP reward buff

    Quote:
    Originally Posted by Mattwo7 View Post
    what's Mo mean anyway?
    "Master of"

    Like Master of Statesman Task Force, Master of Recluse Strike Force, Master of Lady Gray TF, etc. -- No temp powers and no deaths allowed.

    To think of doing that with a cheating AV and 24 players is just insane.
  21. Quote:
    Originally Posted by PC_guy View Post
    called it
    Care to show how it is done?

    Oh, and I forgot to add: apparently we got the Storm AV.
  22. Quote:
    Originally Posted by Kheldarn View Post
    I want them to make a decision as to the status of Gladiators. If they're not badges, then they MUST be removed from the Badge window, moved to their own window, and be stripped of /settitle numbers. If they are badges, then they MUST be clickable so we can easily verify/set as a title.
    And have progress bars for any "defeat X" requirements.
  23. Quote:
    Originally Posted by JAXMAN View Post
    Not that I think promoting the channel is a bad idea, I just dislike work. Maybe everyone could promote the channel, I don't see how someone should be stopped from promoting the channel just because they aren't a mod.
    ^^^This^^^

    And we only have 160 account openings left.
  24. I'm sorry for the confusion with the start time and that I missed inviting some of you.

    The raid failed due to mechanics, not the players involved.

    We dropped 8 chemical nukes, likely the same amount of nuclear rockets, had full bio rocket support, I saw about a dozen shivans, and I know we had about 5 rad/* defenders or */rad controllers and a bit over a full team of damage dealers and we only got the AV to 1/4 health in the 45 second window.

    The AV continued to take us out through his shields, and his regen rate was impossible to overcome even with all the debuffs.

    Like I said, it wasn't the team's fault, it was the game's.