Snow Globe

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  1. Quote:
    Originally Posted by Ukaserex View Post
    Heh, you'd be preaching to the choir.
    Know what's worse about that? I wasn't the primary leader for them. Then again I had people with the same problem on the TPN trials, Keyes trials, DD trials, MoM trials, BAF trials (especially BAFs), and even Magisterium farms I've led.

    I've even had to ask players to not "drown out" the league leader's instructions last night on a Magisterium badge run.
  2. Quote:
    Originally Posted by Ukaserex View Post
    What is it that you WISH they knew?
    This might have been the wrong question to ask after a few weeks of me being on Magisterium badge attempts.

    First and foremost: I wish some people knew how to SHUT THE FUDGE UP when the league leader is trying to direct the trial, especially a badge run or when they are directly contradicting what the league leader has said/is saying.

    Second: Even though you might disagree with the instructions, follow them. If you have a problem with the instructions, send the leader a tell or talk to them before or after the trial. Just don't try to run roughshod over the leadership during the trial.

    2a) Have Request, Leaguechat, Broadcast, and Team channels visible or you might miss something critical.
  3. Quote:
    Originally Posted by Sevenpenny View Post
    Quick question.....I still have Statesman's Pal badge....I thought that this was going to be renamed Positron's Pal? I know to get the badge we have to the Maria Jenkins arc A Hero's Epic...

    My question is this....if the Statesman's Pal badge was not renamed with I23 dropping and if the above arc is done as a flashback mission will the badge be renamed or is Positron's Pal a seperate badge? Just curious....
    I'm pretty sure that both the Issue 23 patch notes and my "Consolidated Issue 23 Badge Info" thread addressed this:

    Quote:
    Originally Posted by Snow Globe View Post
    Changes to existing badges:
    • Statesman's Pal will now only be rewarded through the flashback, "A Hero's Hero"
    • Positron's Pal will be awarded through running the current Maria Jenkin's arc, or the arc, "A Hero's Epic"
    • Sister Psyche's Comrade will now only be rewarded by running Sister Psyche's arc through flashback
    • The Task Force Commander accolade can be achieved by having either Sister Psyche's Comrade or Penelope Yin's Friend
  4. Quote:
    Originally Posted by MisterD View Post
    If you run the arc as you lvl up (not oro) you can get either badge for killing him, exit, then abandon teh next mission. It will reset a bit of the arc, and you can do it again, for the other badge.
    This only if solo...
  5. Quote:
    Originally Posted by forcewrath View Post
    If anybody know where I can find the "Failed Experiments" enemy type, PLEASE let me know!
    The great escape is good (as stated), and if I recall correctly the Sutter TF has a fairly decent supply in the area before Fusion & Tremblor.
  6. Quote:
    Originally Posted by Nethergoat View Post
    My beef isn't so much with Port Oakes, it's that we're supposed to pay it in a weird, non-obvious place that I forget the location of about five minutes after leaving the building.

    In Paragon, it's in City Hall, this bustling, fun, obvious place I don't mind visiting.

    In the Rogue Isles, it's in this grubby office on an empty side street with nothing interesting for miles.
    That is also part of the problem. Atlas Park is a major hub zone. Port Oakes isn't, and it isn't even the start zone. About the only thing to recommend Port Oakes is that it is a level 10-15 zone so putting the SG Registrar is somewhat more level appropriate as compared with Atlas Park.
  7. Yet another trip to the wasteland that is Port Oakes (seriously, Atlas Park is far more connected than PO) prompted me to think "What could be done to make paying the base upkeep better?"

    My favored solution is to allow all trainers to accept base upkeep payments, like they allow costume changes.

    Pros:
    • Many convenient locations.
    • Lets everyone, including Premiums pay base upkeep (though SG Registrar would still be needed to start a group).
    • Minimal Interface time.
    • No need to place/move registrars all over the place.

    Cons:
    • Probable coding time needed... maybe.
    • Base upkeep formula still favors paying only when the power goes off in a base.
    • Not an automatic payment system.
    • Lets Premiums pay base upkeep. While I don't have an issue with this, the Business department might.

    Comments or suggestions for this quality of life suggestion (yes, it isn't strictly needed, but it would improve what we have currently).
  8. Quote:
    Originally Posted by monkeyslap View Post
    #2 You need to complete the first mission, Join the Vanguard, from the contact Lavantera to obtain the Member of Vanguard badge. If you do not have this badge, no matter how much time you have from your Vanguard Recruit day job temp power, you will not get a single Vanguard merit. Period.
    This isn't strictly true... You can get a few vanguard merits (very few, as in 1 in 10) on a MS Raid without joining Vanguard. Then again the intro mission is short enough so do it anyway.
  9. Quote:
    Originally Posted by Wing_Leader View Post
    assuming that your point is meant to be a counter-argument to mine
    Nope, not about -you-, or PrincessDarkstar either.

    Quote:
    Originally Posted by Wing_Leader View Post
    that the standard 1-50 game does not prepare players for the Figure Out How To Beat The Mission By Failing A Dozen Times style of "challenge" presented by the iTrials, with the severe time constraints being a major contributing factor to that
    I was pointing out that you can find aspects of Incarnate Trials throughout the game, nothing more. You wanted to take it farther.

    You are the one assuming what you said here. I believe I was clear that there are timed missions in the 1-50 game. I never assume experience (unlike your assertion that "The timed missions in the regular 1-50 game might as well not be timed at all. 60-90 minutes is about 5-10x more time than is needed by any experienced player, i.e., a player who is experienced with the basic CoX game mechanics but has never done that particular mission before.").

    Also if you fail a timed 1-50 mission once, you generally don't get a second chance at it and just because you've bypassed them many times, doesn't mean that everyone has.
  10. Quote:
    Originally Posted by Xzero45 View Post
    Quote:
    Originally Posted by Android_5Point9 View Post


    Granted, she was a bubbler.
    And the devs try saying Sister Psyche isn't blatantly sexualized.
    I don't see anything wrong with that.
  11. Quote:
    Originally Posted by PrincessDarkstar View Post
    But not having them never stopped you from taking part in any other content. Now if you don't have incarnate powers you are locked out of the newer content, so you are forced to either accept never reaching the max level (Levelling being the main reason a lot of people play MMO's in the first place) or to run these trials. They are in that sense not optional.
    Exactly what content is "locked out"?
    • The level 1-50 missions? Nope.
    • The Incarnate DA missions (arcs or repeatables)? Nope.
    • Task/Strike Forces? Nope.
    • Non-Incarnate Trials? Nope.
    • Incarnate Trials before Magisterium (provided you get enough people)? Nope.
    • Magisterium (provided you get enough people)? Nope, you can unlock Lore & Destiny via the DA missions (arcs or repeatables).
    So what, exactly, is a person locked out of? Level 50 is the max level, the Incarnate powers are smoke & mirrors.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    But just like IO's if you didn't have HO's you could still do everything in the game. That is the difference you are missing. But you are missing a lot of things so that is ok.
    Again, what content can't you do? You still need a team for level 1-50 TFs/SFs/Trials (and several missions as well). I would suggest that you either tell us what people are locked out of or give up the faulty argument.
  12. Quote:
    Originally Posted by Wing_Leader View Post
    While this is true in a strictly literal sense, I see the above statement as fairly disingenuous. The timed missions in the regular 1-50 game might as well not be timed at all. 60-90 minutes is about 5-10x more time than is needed by any experienced player, i.e., a player who is experienced with the basic CoX game mechanics but has never done that particular mission before. That is utterly unlike iTrial time restrictions which are extremely severe for leagues doing initial runs because there is no time to regroup and try any other tactics when first ideas inevitably fail. To my mind, timed iTrials and timed regular missions are not even remotely comparable despite both of them involving a countdown timer.
    Tina Macintyre had a mission, still available in flashback that is 10 minutes:
    http://wiki.cohtitan.com/wiki/Tina_M...in_lab_-_10:00

    Quote:
    Editor's Note:
    You have literally ten minutes after exiting the first mission to find the location of the second mission, enter, and then find and click on four glowies. For the best chance of success, do not fight the enemies, have some method of distracting them/hold them/stun them away from the glowie so you can click it, and invite some friends and split up across the map.
    Already stated Pither's missions:
    http://wiki.cohtitan.com/wiki/Efficiency_Expert_Badge
    Steal formula from Crey: 15 Minutes
    Kick Longbow out of base: 30 Minutes
    Get Info About Malta Group: 30 Minutes
    Kidnap Diocletian: 30 Minutes
    Beat some sense into Fortunata Iverson (both parts - untimed and timed.): 30 Minutes after you find the information. This is a defeat all, no less.

    You were saying?
  13. All stats according to the latest MIDS:
    Quote:
    Originally Posted by Ultimus View Post
    Ok not sure how to do the math on this but if I have gloom which is 80 range and I 6 slot it with Range enhancers, what would the range be?
    Hurl, Gloom, and Dark Obliteration 6 slotted with level 50 range IOs will get to 136 feet.

    Quote:
    Originally Posted by Ultimus View Post
    What if I boost them +5 to each enhancer?
    140.6 Feet, with the above.

    Quote:
    Originally Posted by Ultimus View Post
    I also have a Tier 4 Cardiac which can add range too, what would it be?
    152 Feet, with all of the above.

    Quote:
    Originally Posted by Ultimus View Post
    Finally, I *COULD* build the Clarion assuming the above does not give me > 150 range.
    Clarion really gives the best value: 216 Feet, with all of the above.

    Hurl, Gloom, and Dark Obliteration 3 slotted with level 50+0 range IOs and Clarion Radial Epiphany: 190.8 Feet.

    Edit:
    Funny enough, an UNSLOTTED 80' blast (Hurl, Gloom, and Dark Obliteration for a SS/Fire/Soul Brute) + Clarion Radial Epiphany + Cardiac Core Paragon = 160 feet.
  14. Quote:
    Originally Posted by Ukaserex View Post
    Also, a nova form kheld, enhanced with a few range IOs can also exceed the 150 feet requirement.
    Some Cardiac and Intuition Alphas can also help a lot with +range as well.

    Tier 4 Cryonic judgments have a really long range (especially combined with Cardiac/Intuition).

    Clarion Radial Destiny powers have a range boost.
  15. Hmm... I see your point. The oldest file I have in that directory dates back to Aug 20, 2011.

    Though I would think having 1 per character and making sure the files are deleted with the toon needs to be essential.
  16. Quote:
    Originally Posted by PrincessDarkstar View Post
    First I don't care about Hami raids, they seemed nothing more than a failed experiment to me until incarnates came around and brought the idea back. And on top of that the rewards did not prevent you from progressing though the game.
    The rewards (HOs) were character progress at the time.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Except in other content the team might wipe but then get to have another go. Trials actually allow you to fail different sections because of time limits, some of which require a leader to direct people properly in order to accomplish. That is not something people have to deal with in the rest of the game.
    There are numerous timed missions throughout the game, and allow you to fail them. So that isn't anything new.

    Abandoned Sewer Trial: Timed (I've actually seen it fail due to time running out), and unusual mechanics(hydra shields).

    Caverns of Transcendence: Timed, 8-click test.

    Incarnate trial mechanics are also slowly being ported to the rest of the game. It is a two way street.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    And it doesn't matter how many times you can fail badges, the fact is it happens and is poor design. They were introduced as a bonus, but it is now more like a penalty when they are failed.
    Take a look at the Efficiency Expert Badge:
    http://wiki.cohtitan.com/wiki/Efficiency_Expert_Badge

    5 timed missions have to be completed and you only get one chance to get the badge (the missions are NOT in flashback). It was introduced in Issue 7. At least with Incarnate Trials, if you miss the badge on one run, you can always try get it later.

    You can fail any number of badges, take any of the "Master of" badges for:
    • STF
    • RSF
    • Khan
    • Cuda
    • ITF
    • Apex
    • Tin Mage

    Or Apex, trial respecs, or the list goes on. So you can't use that as an excuse.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    All those are hard because the enemies are difficult, but they all generally follow the standard rules and require no additional knowledge other than AV's hurt. As for failing most of those TF's that is probably through poor team composition (Which is the same for the entire game and not special to the TF's) than lack of knowledge.
    The Abandoned Sewer Trial (AST), MS Raid, Hami Raids, and the 'Cuda SF have special rules attached to them. The AST you need to know not to try to get both guns (not explained), you need to know to bring down the shield generators at the same time (not explained), and what each gun is used for is as clearly explained as the Incarnate Trials. Actually the Incarnate Trials are better explained than the AST, as the help window has tips for each section.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    And if one person forgets to use their temp power or clicks too many glowies it isn't a problem.
    A specific power in the 'Cuda SF disagrees with you:
    Quote:
    Masterminds and Defenders
    Power of Black Scorpion Special
    Using the power absorbed from Black Scorpion, you can strip Reichsman's dimensional phasing, eliminating his ability to become immune to your teams effects.
    Edit:
    And this:
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Very few MO teams don't contain defenders.

    I think they did it because they thought it would be a good idea at the time, but forgot to have a fallback of adding crates or something whever anyone can pick up a temp power to cover the missing ones.

    Until seeing this thread and being reminded about this stupid mechanic I was looking forward to trying to solo this TF. But I will have to settle for the Khan version instead, which is so much less fun
    It seems that you agree that if one person "forgets to use their temp power" that it is a problem.
  17. Quote:
    Originally Posted by Zybron1 View Post
    Maybe Reveal is only supposed to be temporary?
    No, it isn't. The last time it was patched (January), the Fog of War was supposed to be stable.

    Oh, and it is supposed to be stored server-side, not locally.
  18. Quote:
    Originally Posted by PrincessDarkstar View Post
    I wasn't on about the team size. I was saying that just because the team needs to be larger doesn't show a new person that the trial is going to be significantly different from the rest of the game and require a whole new level of organisation.
    Seriously... Tell that to a Hami Raid leader... They'll laugh you out of the game. This statement shows that you clearly don't understand how a Hami raid works (either before or after Issue 9).

    Quote:
    Originally Posted by PrincessDarkstar View Post
    The way trials provide rewards also encourage people to get annoyed at the guy who isn't sure what to do, if you mess up earning a badge you lose rewards for the whole trial, if you mess up in a TF not much happens and you certainly don't deprive other people.
    More to the point, you clearly don't know how Incarnate trials work either. There are only a few points where missing a badge will lose the rewards for a whole trial, and that is only if the leader doesn't know enough to adjust tactics before the fail point. Then again, that is where experience leading a trial shines: an experienced trial leader can adjust their tactics (provided players follow the tactics change).

    In this respect, trials are more dynamic than other content.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Maybe, but was that ever designed to be repeated over and over as the only means of progression past a certain point? I have done 1 hami raid and will never do one again unless they revamp it, but even as the tank I never felt that I could cause the raid to fail and annoy 49 other people.
    Because now Hami Raid leaders know how to deal with what happens when someone does mess up.

    You don't know the first thing about what you are ranting against. Just for the record, it took Triumph 9 months to find a way to run a completely inclusive Hami Raid after issue 9. Before that Triumph was running nightly Hami raids (I was doing them almost nightly during Issues 6 to 9, not being the overall leader, but a lot of time being the drop group leader).

    How did the pre-Issue 9 Hami Raid work?
    • A hami drop team consisting of Illusionists and a couple support (group fly, speed buffs) dropped decoys on the core of Hami.
    • A taunt team consisting of a tank and 7 healers to keep the tank alive.
    • Everyone else on mitos, with at least 1 force field toon for mez protection.
    • Once the mitos were defeated, everyone gathered around the core and, while targeting through pets, attacked Hami. At certain points various accolade buffs were called for, because if Hami wasn't defeated in a certain amount of time, 1 mito for every player nearby spawned. This was called a mito-bloom.
    Sounds pretty similar to Incarnate Trials, huh? By the way, it allowed around 150 (or more) players to participate. And it generally took around 2 hours to do.

    Post Issue 9 Hami Raids had several changes:
    • 50 player limit.
    • Mito changes.
    • 3 mini-blooms of mitos.
    • Having to defeat a number of Monsters to spawn Hami and to collect the inspirations.
    • No need for a drop team (besides Hami being able to kill decoys).
    Quote:
    Originally Posted by PrincessDarkstar View Post
    None of those require anything other than a basic understanding of how to play the game (Not jumping onto 10 AV's at the end of the LRSF is fairly self evident)
    STF: That is why I still see some of these fail with PUGs
    ITF: That is why I still see some of these fail with PUGs
    KHTF: Well after the developers have gutted the rewards and nerfed the trial, this isn't being run very much.
    LRSF: Still has a good chance of failure if you don't have a good group.
    Mother Ship Raid: Wildly different experiences, depending on league composition.
    Hamidon Raid - both the pre i9 and post i9: See the Hami Raid info above.
    Abandoned Sewer Trial: You haven't done those either, huh? Not talking about DFB, but the high level trial. You most certainly need different tactics to get past the last battle. With the shields/respawning rikti.

    Not mentioned by I Burnt The Toast:
    Cuda Strike Force: You need specific ATs, and you need special tactics for the battle with Riechsman thanks to the temp powers. Or you can play the delaying game and wait out the ambushes (about 45 minutes each) to "avoid" death.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    it doesn't have to be repeated over and over as the only way to progress.
    Actually, until Issue 9, it was. The only way, outside of smuggling SHOs from LRSF to get HOs blueside was doing a Hami Raid. They were just as needed for progress as IO Sets ever were.
  19. Quote:
    Originally Posted by Ukaserex View Post
    I think following on trials is also a good thing for any leader - you never know what you'll learn.
    I agree. Besides, you get to take a break from cat-herding.
  20. Quote:
    Originally Posted by Snow Globe View Post
    No, because of this:
    I'm vindicated for not betting against Arcanaville. She'd likely get me to hand-pick a league to get that last Underground badge for her.
  21. Quote:
    Originally Posted by Pauper View Post
    How's anybody in a PUG supposed to know you went to the same grandmother's funeral two months ago during a TPN Campus trial that was spinning out of control faster than Charlie Sheen and Kim Kardashian doing the $64,000 Pyramid?
    Using the same excuse too many times tends to expose that excuse.

    Quote:
    Originally Posted by Pauper View Post
    Anyway, thanks for pointing out that info, Snow Globe, because until you did so, I had absolutely no idea that any of it existed. I'd seen the LFG list, but never bothered to mouse over the trial names, because what other element in game gives you detailed info just for mousing over it?
    Quite a lot, actually. If not, also try right-clicking and selecting "more info" would also work. Or ask someone.

    Quote:
    Originally Posted by Pauper View Post
    And honestly, the thought that I'm "insane" for not wanting to take a 2 credit course on "Tactics of the Praetorian War" before I can fill the Destiny slot on my first Incarnate character is more than a little insulting.
    Again, you are misrepresenting what I said, and I find that greatly insulting.

    I really don't care if someone is new to a trial I lead or has done it 1,000 times before. I do care if I'm joining a league that the trial leader doesn't know what the heck they are doing. If the trial leader can't put enough effort to find out the basic (and I mean basic) information about a trial, that trial isn't one that I want to join.

    Quote:
    Originally Posted by Pauper View Post
    I don't feel like I should have to subject them to my Laurie Notaro-like leadership skills in an actual Incarnate Trial.
    Incarnate Trials =/= Regular Task Forces. Not only that, but as a trial leader, you should know enough about the trial so you can actually lead. If you aren't up front with that, you could be wasting someone's time. Potentially 23 other player's time.
  22. Quote:
    Originally Posted by Smiling_Joe View Post
    Team size requirements? Really? Since any moron with a mouse and the ability to find the "queue trial" button in the lfg tab will know really quickly whether they've met the requirements I don't see how this is at all relevant.

    I think you're the only one going off about minimum team size, and that we pretty much all agree that you need to know the minimum number of players to start a trial. And since that's found in-game, I'm not sure why you're bringing it up in response to a post about information not found in the game being required for trials.
    See post #39... The post in between your 2 replies to me... The player I was responding to (a) didn't know that info existed in the game, (b) didn't know there was official documentation, and (c) didn't feel like or want to look at a player guide for that information. I'm not sure why you feel the need to say what you did here. Especially when the conversation started with Ukaserex saying that league leaders should know how many players a league need or is limited to. I then said it was a basic check. The person you are trying to defend has openly admitted to not knowing this.

    Quote:
    Originally Posted by Smiling_Joe View Post
    How do you start an ITF with less than 6 players? Are you talking about inviting fillers?
    No, I'm talking about players that go "Hey, let's do an ITF?", then sit around for 30 minutes trying to spam channels for interest. When that fails they get fillers (or they door sit on their alt account without disclosing that) and expect to win.

    Quote:
    Originally Posted by Smiling_Joe View Post
    And I think you completely missed Darkstar's point that no external documentation or forum reading was required for people to be successful ITF leaders.
    Nope, but then again, I've seen ITFs fail in the last 6 months too.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Some people read game manuals before starting the game, some prefer to learn on the fly.
    Unless I know the player, I'm not joining a league that where they don't know what they are doing. Usually that is a sign that I'll get the star before the trial starts, because people know that I know how they are run.

    Quote:
    Originally Posted by Smiling_Joe View Post
    I'm not sure why they didn't include much of the information in those guides in-game in the form of a contact like the RWZ Raid coordinator or Prometheus (especially given that he already has dialogues for Lambda, BAF and Keyes) Seems like that would be a no-brainer.
    Yes, having a NPC give a proper briefing would be good. I don't think Prometheus would be a good choice though.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Why do I keep bringing this up? Because I've noticed the trend in-game of players who accept places on leagues with less experienced leaders who do communicate their lack of experience, completely ignore the league leader during the trial, and turn around and castigate the poor sap publicly if the trial fails. Sometimes even if it doesn't fail.
    I've not seen this happening, as I'm usually one of the people that get roped into leading trials when I'm around.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Worse yet, I've seen experienced league leaders trying to make the best of a low server population get pressured into trying more than they know the league is capable of doing
    I feel that way every single time a MoM trial is mentioned in my presence on Triumph.

    Quote:
    Originally Posted by Smiling_Joe View Post
    The problem with the incarnate system being for powergamers isn't with league leaders; it's with league members. If you haven't been leading leagues since they were on beta and you don't have an already-established reputation as a league leader, it's very difficult to get players to listen to you, and more often than not trials fail because players think they know how to do it better than the leader and do their own thing regardless.
    Even with that experience and an already established reputation as a league leader it is difficult to get players to listen. I speak from experience here.

    Quote:
    Originally Posted by Smiling_Joe View Post
    I don't think it's possible for a league leader to boot someone from the trial any more, is it? Last I checked it had to be put up for a vote.
    Actually yes, it is still possible.
    • If in a closed league, the leader has kick rights.
    • If in an open league, if the leader is well respected and asks for a vote-kick because of someone not following instructions the vote tends to be approved (speaking from my first vote-kick experience).
    • If in an open league, if the leader is well respected and has a core group on voice chat, any vote-kick can be ratified fairly seamlessly. It is called stacking the deck. Did I mention that I've been doing most trials with 2-6 players on Skype these days? Oh, sorry...
  23. Quote:
    Originally Posted by Arcanaville View Post
    or my grandmother's most recent funeral
    We're talking 1 funeral for 1 person, right? At least I hope you are. If you are talking about multiple funerals for the same person...

    Actually, forget I said anything about this, I don't want to know.