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While it is a non-issue at this point, it might not be so in the future. At any rate, the only person making a "big deal" out of it is you. It would likely take a few minutes to change the eight entries and the filenames of the two images. So I don't really see what the fuss is about.
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Quote:Yeah, the sub-sub menus for the explores got to be a pain for me, I just made a completely separate menu for the explores alone.Woo hoo! Thanks a ton! I like the extra formatting too.
I just started looking at all the 140 or so new badge and wasn't looking forward to entering all the new exploration badges!
I'll get this all added into the next version. Should be easy to get a new one posted for Tuesday.
The other new badges are not in the above post, but at least all the explores are there. -
I'll throw my Ill/Emp into this for you all.
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I thought I'd save you a bit of work:
Hero Hazard Zones:
Code:Villain Hazard Zones:Menu "Paragon City Hazard Zones" { Title "Paragon City Hazard Zones" Divider Menu "The Hollows" { Title "The Hollows" Divider LockedOption { DisplayName "Parapsychologist" Command nop Badge HollowsTour1 } LockedOption { DisplayName "Seeker of Monsters" Command nop Badge HollowsTour2 } LockedOption { DisplayName "Geologist" Command nop Badge HollowsTour3 } LockedOption { DisplayName "Backwoodsman" Command nop Badge HollowsTour4 } LockedOption { DisplayName "Gangland Fury" Command nop Badge HollowsTour5 } Divider LockedOption { DisplayName "Graffiti Communicator" Command nop Badge HollowsTour6 } LockedOption { DisplayName "Circle Seeker" Command nop Badge HollowsTour7 } LockedOption { DisplayName "Ironic" Command nop Badge HollowsTour8 } } Menu "Perez Park" { Title "Perez Park - Perez Park Perfection" Divider LockedOption { DisplayName "Territorial - (-2015, -56, 1586)" Command nop Badge PerezParkTour1 } LockedOption { DisplayName "Avatar - (-1538, -32, 3176)" Command nop Badge PerezParkTour2 } LockedOption { DisplayName "Around the Bendis - (-875, -31, 3658)" Command nop Badge PerezParkTour3 } LockedOption { DisplayName "Doc Whedon - (-2085, -32, 2853)" Command nop Badge PerezParkTour4 } LockedOption { DisplayName "Justice Avenger - Social Climber - (-1034, 1, 3976)" Command nop Badge PerezParkTour5 } Divider LockedOption { DisplayName "Nebula's Memory - (-1452.7, -28.8, 2990.3)" Command nop Badge PerezParkTour6 } LockedOption { DisplayName "Blood Moss - (-2031.2, -25.9, 1115.9)" Command nop Badge PerezParkTour7 } LockedOption { DisplayName "Ophelia's Final Scene - (-1742.6, -31.9, 2566.6 )" Command nop Badge PerezParkTour8 } } Menu "Boomtown" { Title "Boomtown - Boom... Goes the Town" Divider LockedOption { DisplayName "Phalanxer - (-2002, -16, 5180)" Command nop Badge BoomtownTour1 } LockedOption { DisplayName "Regal - (-448, 42.0, 2170)" Command nop Badge BoomtownTour2 } LockedOption { DisplayName "Vision of Despair - (-754, 0, -595)" Command nop Badge BoomtownTour3 } LockedOption { DisplayName "Destined for Valhalla - (-4098, 352, 2473)" Command nop Badge BoomtownTour4 } Divider LockedOption { DisplayName "Towering Inferno - (-1972.6, 575.9, 4017.1)" Command nop Badge BoomtownTour5 } LockedOption { DisplayName "Boomtown Troglodyte - (-711.4, 0.3, -448.0)" Command nop Badge BoomtownTour6 } LockedOption { DisplayName "End of the Line - (-2658.6, 90.6, 4570.7)" Command nop Badge BoomtownTour7 } LockedOption { DisplayName "Corpse Box - (-4516.3, 0.8, -1260.7)" Command nop Badge BoomtownTour8 } } Menu "Striga Isle" { Title "Striga Isle - Straight Through Striga" Divider LockedOption { DisplayName "Super Spy - (-6,655, -15, -2,460)" Command nop Badge StrigaTour1 } LockedOption { DisplayName "Sea Dog - (-470, 0, 1,020)" Command nop Badge StrigaTour2 } LockedOption { DisplayName "Vulcanologist - (-5,346, 875, -796)" Command nop Badge StrigaTour3 } Divider LockedOption { DisplayName "The Wolf's Snarl - (-3222.4, -127.7, -1823.7)" Command nop Badge StrigaTour4 } LockedOption { DisplayName "Words of the Warrior - (-524.4, 157.3, -2540.9)" Command nop Badge StrigaTour5 } LockedOption { DisplayName "Unnamed - (-2380.9, -31.0, -2286.0)" Command nop Badge StrigaTour6 } LockedOption { DisplayName "The Wolf's Maw - (-3840.0, 0.5, -1971.0)" Command nop Badge StrigaTour7 } LockedOption { DisplayName "Vampyri Watcher - (-3728.4, 424.2, -3010.6)" Command nop Badge StrigaTour8 } } Menu "Terra Volta" { Title "Terra Volta - Utilities Commission" Divider LockedOption { DisplayName "Conjunction Junction - (2,222, 0, -7,102)" Command nop Badge TerraVoltaTour1 } LockedOption { DisplayName "Meltdown - (1120, 721, -3080)" Command nop Badge TerraVoltaTour2 } LockedOption { DisplayName "Nervous Drek - (4,456, 0, -6,124)" Command nop Badge TerraVoltaTour3 } Divider LockedOption { DisplayName "Guardian of the Volts - (1312.7, 40.3, -6016.4)" Command nop Badge TerraVoltaTour4 } LockedOption { DisplayName "Danger! Danger! - (1215.0, 144.3, -6727.3)" Command nop Badge TerraVoltaTour5 } LockedOption { DisplayName "Scrapheap of History - (-1587.7, 188.3, -2297.9)" Command nop Badge TerraVoltaTour6 } LockedOption { DisplayName "Power Walker - (887.8, 159.2, -5332.2)" Command nop Badge TerraVoltaTour7 } LockedOption { DisplayName "High Voltage! - (290.4, 188.3, -3860.9)" Command nop Badge TerraVoltaTour8 } } Menu "Dark Astoria" { Title "Dark Astoria - A Light in Dark Astorias" Divider LockedOption { DisplayName "Dark Mystic - (1678, 5.5, 2833)" Command nop Badge DarkAstoriaTour1 } LockedOption { DisplayName "Seeker of the Unknown - (1868, -80, 1352)" Command nop Badge DarkAstoriaTour2 } LockedOption { DisplayName "Cairn Warder - (1026, 51, 218)" Command nop Badge DarkAstoriaTour3 } Divider LockedOption { DisplayName "Whisperer on Witchburn Hill - (1150.9, 116.1, 1921.5)" Command nop Badge DarkAstoriaTour4 } LockedOption { DisplayName "Phantom Radio - (2984.3, 204.3, 3676.1)" Command nop Badge DarkAstoriaTour5 } LockedOption { DisplayName "Too Dark Park - (936.1, -0.6, 4320.3)" Command nop Badge DarkAstoriaTour6 } LockedOption { DisplayName "Astoria's Last Stand - (4787.4, 5.4, 725.6)" Command nop Badge DarkAstoriaTour7 } LockedOption { DisplayName "The Sleeper Below - (1432.0, -76.9, 673.5)" Command nop Badge DarkAstoriaTour8 } } Menu "Crey's Folly" { Title "Crey's Folly - Crazy for Crey's Folly" Divider LockedOption { DisplayName "Crey Watcher - (1,080, 0, 2,320)" Command nop Badge CreysFolleyTour1 } LockedOption { DisplayName "Burning the Midnight Oil - (840, 24, 1,798)" Command nop Badge CreysFolleyTour2 } Divider LockedOption { DisplayName "Eyes of Nemesis - (226.0, 128.3, 1521.1)" Command nop Badge CreysFolleyTour3 } LockedOption { DisplayName "Hammer of the Rikti- (2570.0, 21.6, 3691.9)" Command nop Badge CreysFolleyTour4 } LockedOption { DisplayName "Veni, Vidi, Vici- (5438.6, 608.8, 3145.1)" Command nop Badge CreysFolleyTour5 } LockedOption { DisplayName "Crey Cares - (3263.2, 104.3, 1279.3)" Command nop Badge CreysFolleyTour6 } LockedOption { DisplayName "Freak's Folly - (7926.8 32.3 -638.3)" Command nop Badge CreysFolleyTour7 } LockedOption { DisplayName "Cirque du'Freak - (7330.2, 167.3, 32.8)" Command nop Badge CreysFolleyTour8 } } Menu "Eden" { Title "Eden - Adam/Eve in Waiting" Divider LockedOption { DisplayName "Crey Fish - (-1787, 0, 4550)" Command nop Badge EdenTour1 } LockedOption { DisplayName "Unspoiled - (2482, 34, 2350)" Command nop Badge EdenTour2 } Divider LockedOption { DisplayName "Call of Nature - (-3025.7, 3.1, 3262.2)" Command nop Badge EdenTour3 } LockedOption { DisplayName "Nature's Wrath - (-1963.3, 54.9, 3257.4)" Command nop Badge EdenTour4 } LockedOption { DisplayName "Natural Law - (-308.8, -34.5, 3890.7)" Command nop Badge EdenTour5 } LockedOption { DisplayName "The Devouring Earth Abides - (-357.7, 0.3, 2788.4)" Command nop Badge EdenTour6 } LockedOption { DisplayName "Hive Mind - (1621.0, 130.0, 3608.3)" Command nop Badge EdenTour7 } LockedOption { DisplayName "Natural Selection - (3132.2, 153.4, 4528.0)" Command nop Badge EdenTour8 } } Menu "Sewer Network" { Title "Sewer Network - Apprentice Plumber" Divider LockedOption { DisplayName "Spirit of the City - (-1330.9, -62.3, -1727.9)" Command nop Badge SewerNetworkTour1 } LockedOption { DisplayName "Plutonian - (-31.3, -895.7, 26.0)" Command nop Badge SewerNetworkTour2 } LockedOption { DisplayName "Baumton Avenger - (1792.1, -59.2, -2943.9)" Command nop Badge SewerNetworkTour3 } LockedOption { DisplayName "Sewer Queen/King - (2624.0, 0.3, 2175.9)" Command nop Badge SewerNetworkTour4 } LockedOption { DisplayName "Sewer Stalker - (64.1, 1.7, 2995.5)" Command nop Badge SewerNetworkTour5 } LockedOption { DisplayName "Downward Bound - (-2755.9, -51.2, 1971.7)" Command nop Badge SewerNetworkTour6 } LockedOption { DisplayName "Terror of the Vahzilok - (319.9, -575.7, 1536.3)" Command nop Badge SewerNetworkTour7 } LockedOption { DisplayName "Seeker of the Lost - (576.0, -575.7, -1536.4)" Command nop Badge SewerNetworkTour8 } } Menu "Abandoned Sewers" { Title "Abandoned Sewers - Master Plumber" Divider LockedOption { DisplayName "Head of the Hydra" Command nop Badge AbandonedSewersTour1 } Divider LockedOption { DisplayName "Boomtown Refugee - (1792.0, -59.2, -2943.8)" Command nop Badge AbSewerNetworkTour1 } LockedOption { DisplayName "Hades Aspirant - (15.6, -895.7, 0.1)" Command nop Badge AbSewerNetworkTour2 } LockedOption { DisplayName "Secret of the City - (-1663.7, 0.3, -1728.0)" Command nop Badge AbSewerNetworkTour3 } LockedOption { DisplayName "Sprawl Survivor - (63.9, 0.3, 3071.8)" Command nop Badge AbSewerNetworkTour4 } LockedOption { DisplayName "The Underlord/Underlady - (2687.8, 0.3, 2240.1)" Command nop Badge AbSewerNetworkTour5 } LockedOption { DisplayName "From Beneath You - (-3263.8, 0.3, 1408.1)" Command nop Badge AbSewerNetworkTour6 } LockedOption { DisplayName "Living Dark - (576.2, -575.7, -1535.7)" Command nop Badge AbSewerNetworkTour7 } LockedOption { DisplayName "Persephone Supplicant - (319.7, -575.7, 1536.0)" Command nop Badge AbSewerNetworkTour8 } } Menu "The Hive" { Title "The Hive - Busy, Busy Bee" Divider LockedOption { DisplayName "Time Bandit - (1,742, 2, -3,820)" Command nop Badge TheHiveTour1 } LockedOption { DisplayName "Heart of the Hamidon - (-4.4, -337.7, -2,181.7)" Command nop Badge TheHiveTour2 } Divider LockedOption { DisplayName "Babe in the Woods - (-2070.8, 0.3, -744.8)" Command nop Badge TheHiveTour3 } LockedOption { DisplayName "The Wounded Earth - (1549.6, 84.3, -4163.4)" Command nop Badge TheHiveTour4 } LockedOption { DisplayName "Wild At Heart - (-1500.6, -0.0, -4490.6)" Command nop Badge TheHiveTour5 } LockedOption { DisplayName "Among the Giants - (-1181.2, 0.0, -2848.5)" Command nop Badge TheHiveTour6 } LockedOption { DisplayName "The Sound of Thunder - (-812.1, -0.0, -788.3)" Command nop Badge TheHiveTour7 } LockedOption { DisplayName "Forest of Stone - (701.3, -0.1, -3194.1)" Command nop Badge TheHiveTour8 } } Menu "Fire Base Zulu" { Title "Fire Base Zulu - All Your Firebase..." Divider LockedOption { DisplayName "Defying Gravity - (6878.7, 928.1, 1070.2)" Command nop Badge FirebaseZuluTour1 } LockedOption { DisplayName "Dimensional Sojourner - (5980.9, 1120.3, 916.3)" Command nop Badge FirebaseZuluTour2 } LockedOption { DisplayName "Stormwatcher - (4872.0, 865.3, 992.2)" Command nop Badge FirebaseZuluTour3 } LockedOption { DisplayName "Alpha Ranger - (2338.3, 890.3, 2774.1)" Command nop Badge FirebaseZuluTour4 } LockedOption { DisplayName "Shadow Architect - (513.1, 1741.9, -2084.5)" Command nop Badge FirebaseZuluTour5 } LockedOption { DisplayName "X-Ray Spectator - (-3221.4, 1289.3, 111.6)" Command nop Badge FirebaseZuluTour6 } LockedOption { DisplayName "Dancer with Death - (-2855.7, 1651.3, -3550.1)" Command nop Badge FirebaseZuluTour7 } LockedOption { DisplayName "Shard Leaper - (-201.6, 1012.9, 2285.0)" Command nop Badge FirebaseZuluTour8 } } Menu "Cascade Archipelago" { Title "Cascade Archipelago - Cascade Cleansing" Divider LockedOption { DisplayName "Castaway - (2522.7, 1676.0, 2984.2)" Command nop Badge CascadeArchTour1 } LockedOption { DisplayName "Peace Walker - (3095.9, 1535.3, 1502.1)" Command nop Badge CascadeArchTour2 } LockedOption { DisplayName "Being and Nothingness - (3293.1, 1224.1, -3193.4)" Command nop Badge CascadeArchTour3 } LockedOption { DisplayName "Hearing Voices - (-4716.8, 1325.9, -2964.7)" Command nop Badge CascadeArchTour4 } LockedOption { DisplayName "Liquid Memory - (-294.3, 568.3, 550.1)" Command nop Badge CascadeArchTour5 } LockedOption { DisplayName "Usurper of Worlds - (946.4, 4833.3, -6690.5)" Command nop Badge CascadeArchTour6 } LockedOption { DisplayName "No Turning Back Now - (1009.4, 2195.8, -5652.3)" Command nop Badge CascadeArchTour7 } LockedOption { DisplayName "The Heart of Memory - (-1813.9, 3032.3, 127.8)" Command nop Badge CascadeArchTour8 } } Menu "The Chantry" { Title "The Chantry - Can't Stop the Chant" Divider LockedOption { DisplayName "King/Queen of Pain - (4131.5, 389.7, -2159.1)" Command nop Badge ChantryTour1 } LockedOption { DisplayName "Unfettered - (1112.0, 270.3, -3856.8)" Command nop Badge ChantryTour2 } LockedOption { DisplayName "Penitent - (-5971.9, 1047.2, -3374.7)" Command nop Badge ChantryTour3 } LockedOption { DisplayName "Misbegotten - (-5160.7, 928.7, 1530.3)" Command nop Badge ChantryTour4 } LockedOption { DisplayName "Bereaved - (-1574.0, 1764.5, 6656.7)" Command nop Badge ChantryTour5 } LockedOption { DisplayName "Dispossessed - (4612.4, 760.8, 3398.2)" Command nop Badge ChantryTour6 } LockedOption { DisplayName "Red Fog - (-7522.8, 1893.3, 4176.2)" Command nop Badge ChantryTour7 } LockedOption { DisplayName "Demiurge - (-0.0, 2677.2, -3.0)" Command nop Badge ChantryTour8 } } Menu "The Storm Palace" { Title "The Storm Palace - Storming the Palace" Divider LockedOption { DisplayName "Courting Madness - (1630.3, -64.8, 10144.0)" Command nop Badge StormPalaceTour1 } LockedOption { DisplayName "Acolyte of Anger - (-2132.5, -27.4, 8643.7)" Command nop Badge StormPalaceTour2 } LockedOption { DisplayName "Malice Aforethought - (-4969.5, 452.9, 7459.5)" Command nop Badge StormPalaceTour3 } LockedOption { DisplayName "Tormented - (-8160.7, 1101.5, 5760.9)" Command nop Badge StormPalaceTour4 } LockedOption { DisplayName "Hate Machine - (-5825.0, 1627.9, 2815.2)" Command nop Badge StormPalaceTour5 } LockedOption { DisplayName "Fist of Fury - (-4457.1, 1859.1, -63.5)" Command nop Badge StormPalaceTour6 } LockedOption { DisplayName "Eve of Destruction - (-2947.3, 2186.9, 270.4)" Command nop Badge StormPalaceTour7 } LockedOption { DisplayName "Lord/Lady of Storms - (1.4, 3637.1, -2.9)" Command nop Badge StormPalaceTour8 } } }
Accolades:Code:Menu "Rogue Isles Hazard Zones" { Title "Rogue Isles Hazard Zones" Divider Menu "The Abyss" { Title "The Abyss: Accolade - Touched Bottom" Divider LockedOption { DisplayName "Reborn - (679, -544, -3189)" Command nop Badge AbyssTour1 } LockedOption { DisplayName "Geneticist - (-577, -35, -1113)" Command nop Badge AbyssTour2 } Divider LockedOption { DisplayName "Here Be Dragons - (-236, -43, 353)" Command nop Badge AbyssTour3 } LockedOption { DisplayName "Caged Beast - (-43, -44, -134)" Command nop Badge AbyssTour4 } LockedOption { DisplayName "No Escape - (-292, -29, -687)" Command nop Badge AbyssTour5 } LockedOption { DisplayName "Hamidon's Ire - (-824, -43, -1184)" Command nop Badge AbyssTour6 } LockedOption { DisplayName "The Tree of Woe - (1400.0, -44, -1499)" Command nop Badge AbyssTour7 } LockedOption { DisplayName "Abyssal Gaze - (1061.5, -47.7, -2221.4)" Command nop Badge AbyssTour8 } } Menu "Monster Island" { Title "Monster Island - Honorary Monster" Divider LockedOption { DisplayName "Monster islander - (-2437, 1, -8276)" Command nop Badge MonsterIslandTour1 } LockedOption { DisplayName "The Roar of the Beast - (-1938.5, -16.6, -7961.2)" Command nop Badge MonsterIslandTour2 } Divider LockedOption { DisplayName "Rikti Monkey Island - (-2980.8, 0, -5448.7)" Command nop Badge MonsterIslandTour3 } LockedOption { DisplayName "Monsters' Playthings - (-1299.2, 0, -7607.4)" Command nop Badge MonsterIslandTour4 } LockedOption { DisplayName "DarkGarden - (-2168.7, -1.6, -6446.0)" Command nop Badge MonsterIslandTour5 } LockedOption { DisplayName "Grim Fandango - (-1498, 0, -6344)" Command nop Badge MonsterIslandTour6 } LockedOption { DisplayName "Misfit Monstrosity - (2929, 0, -7405)" Command nop Badge MonsterIslandTour7 } LockedOption { DisplayName "Monster Factory - (-1705.4, 47.2, -7379.1)" Command nop Badge MonsterIslandTour8 } } }
Code:Menu "Hazard Zone Exploration" { Title "Hazard Zone Exploration" Divider LockedOption { DisplayName "PerezPark Perfection" Command nop Badge PerezParkExplorer } LockedOption { DisplayName "Boom... Goes the Town" Command nop Badge BoomtownExplorer } LockedOption { DisplayName "A Light in Dark Astorias" Command nop Badge DarkAstoriaExplorer } LockedOption { DisplayName "Straight Through Striga" Command nop Badge StrigaExplorer } LockedOption { DisplayName "Crazy for Crey's Folly" Command nop Badge CreysFolleyExplorer } LockedOption { DisplayName "All Your Firebase..." Command nop Badge FirebaseZuluExplorer } LockedOption { DisplayName "Cascade Cleansing" Command nop Badge CascadeArchExplorer } LockedOption { DisplayName "Can't Stop the Chant" Command nop Badge ChantryExplorer } LockedOption { DisplayName "Master Plumber" Command nop Badge AbSewerNetworkExplorer } LockedOption { DisplayName "Apprentice Plumber" Command nop Badge SewerNetworkExplorer } LockedOption { DisplayName "Utilities Commission" Command nop Badge TerraVoltaExplorer } LockedOption { DisplayName "Adam/Eve in Waiting" Command nop Badge EdenExplorer } LockedOption { DisplayName "Busy, Busy Bee" Command nop Badge TheHiveExplorer } LockedOption { DisplayName "Storming the Palace" Command nop Badge StormPalaceExplorer } Divider LockedOption { DisplayName "Touched Bottom" Command nop Badge AbyssExplorer } LockedOption { DisplayName "Honorary Monster" Command nop Badge MonsterIslandExplorer } } -
You don't have to set either TF for "Zero Temps, Zero Defeats" for the master badge.
The Master badges for these TFs are for getting all the badges associated with them.
You don't have to get all badges in one run. -
Just wanted to drop a note that the Fog of War bug will be fixed when Issue 19 goes live.
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Quote:I've not had any difficulty with that after the first week or so with Badge-Hunter. Until they posted their new utility I DID have that issue with City Information Terminal until yesterday.It depends on you allignment. I had that same problem with my brute, when she went hero. The Brickstown Accolade is listed as two differnt names, Zig Warden for heroes, and King of the Zig for villains. So if your villain goes to hero side and gets the accolade and becomes hero, BH won't list it on you character until you go back to villain side.
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Bohmfalk, try verifying your badges again with set titles and Herostats, just do it a bit slower. -
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Quote:The popmenus structure doesn't allow for that.Wouldn't it make more sense to have not earned badges highlighted instead of earned badges? Then you make it so clicking the badges sends a tell to "$name" (yourself) saying how to earn said badge.
You can get the popmenu to show if you have UNLOCKED a badge/authbit (perk/expansion), but not if something is still LOCKED.
So you can't say "show this item if it is still locked". -
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Quote:They are already color highlighted. They are blue if you have them and greyed out if you don't.Wow, this is awesome! Do you know if there's a way to change the color of a highlighted section if your'e missing any badges in it? So say with my badger who had 950+ badges, the "DayJobs" section would be reddish or something like that? That would help narrow down which badges I need, or if I know I'm missing a certain one, help me figure out without looking through 3 badge sections before I figure it out.
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Quote:Not what I was saying. Let me show you what I meant (also you might want to check the Explore->Paragon City->Talos Island section):I might try this but since there's no way (that I have yet found) for PopMenu to access SG Badge info then I don't know how useful it would really be. Due to the ordering and naming of Explore Badges, most of the SG Badge requirements are simply all but the last 2 or 3 badges anyway.
I had tried using the LockedOption BADGE functions to key off the SuperGroup Badge names but it did not appear to work. It seemed to recognize the SG Badge names (since they were greyed out) but it doesn't appear to work since the BADGE function only works on badges awarded to the user not the SG. Now if there's a different SGBADGE LockedOption function that would be a different story but it's not "SGBADGE", I tried that already...

I think Talos is the only one you have the accolade in with the rest of the badges in the latest version that I have from you (0.1.4). Good idea, but it needs a divider too.
A player doesn't need the SG beacon badge recognized, they would only need them separate from the "new" badges that don't count for the beacons. -
Quote:More likely both the popmenus and the powers menus are calling a completely separate "command window" function. I know that would be how I'd do it.So let me get this right... even though right-clicking on these items (powers in the "Powers" window, inspirations, etc.) brings up a menu that looks EXACTLY like a popmenu and has the EXACT same visual formatting options and contains NOTHING that is not capable of being reproduced by a popmenu (assuming it can access the data of course) that it is a completely different function?!?
I understand completely, as I can be the same way.Quote:Thanks for all the clarifications and for putting up with my stubbornness. I'm like a pit bull sometimes with things... I just won't let something go until someone smacks me upside the head enough times.
Speaking of which, I'm working on a project that might make things a bit easier for everyone making popmenus. More on that when I get closer to being able to show it off. -
Quote:No, from all that I can find out, there is NO COMMAND. It is calling those windows lower at a lower level than scripts or slash commands are capable of reaching.I didn't mean to have my comments come off as argumentative, I was just mostly thinking out loud. I'm just basing my ideas on experience with troubleshooting and customizing other Client/Server GUI systems. Since the GUI is what is asking for the power information when you right click, then there's SOMETHING in the Client that is sending a request to the Server. Since the resulting information is displayed exactly like a PopMenu "window", I'm just guessing that the Client is calling a PopMenu. Also since almost every other GUI function can be performed from a slash command of some kind, I'm guessing that there's either comparable slash commands of else internal PopMenu code that we don't know about.
And I'm telling you that from everything that I've found, there isn't anything like what you are looking for. There are things I KNOW the game looks at from a lower level: Character gender or which Praetorian AVs are defeated, for instance. I know (from being told in the past) what those tests are. Not one of those tests works.Quote:It's just like using the BADGE or AUTHBIT code in a PopMenu. The GUI initiates the call using PopMenu code, the request goes to the server to process whether the BADGE or AUTHBIT is True or False based on character data on the Server, then PopMenu displays the menu based on the resultant data it received from the Server. I'm just theorizing that there's other PopMenu code that requests power information from the server based on the character's power data.
The popmenu commands are limited. Is it possible that there are a couple more commands we don't know about? Sure. Can we check for whatever we want? Not a chance.
The problem is that you are seeing all these other windows and thinking they all relate to popmenus, when they are not.
I will send you some information in private to help clarify this point.
Find some way to work for them, that is the only way I can think of getting that kind of access. -
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Quote:It is hard to read your posts due to:Ok I got some messages that the post was hard to read because the hyper link to impish kat's post came out like purple for some reason so here it is again, I hope it posts better this time, sorry about that.
- Too much use of the formatting options, including but not limited to: Type use, Type size, Bold/Italics/Etc.
- An astounding wall of text.
If you don't care to make your posts easy to read, why should anyone bother to read them? Also Times New Roman is great on paper, not so much on screen. -
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Quote:A suggestion for the next version:This is fix #2 that will be in version 0.1.5 when I get a couple more changes. Thanks for spotting that!
Place a divider between old and new explore badges in the regular zones. This would help players know which badges are needed for teleport beacons.
Example:
Menu Atlas Park
Title Atlas Park
Divider
Undefeated
Silent Sentinel
Hero Corps Insider - Hero Corps Infiltrator
Patriot - International Spy
Top Dog
Freedom - Covert Operator
Divider
Edge of Chaos
Observant
Second suggestion:
Separate hazard zones to their own menu and a slight change in sort order.
Example:
Paragon City
Paragon City Hazard Zones
Rogue Isles
Rogue Isles Hazard Zones
Rikti War Zone
Praetoria
PVP Zones
etc. -
Quote:Here is the information from Issue 18 beta:So, was messing around in mid's today, and seeing how high I am getting some things past the ED cap, it made me think for some reason that the Alpha slot was to have something to do with it. Perhaps actually even moving into those numbers. I can't remember though. Does anyone have any information on the Alpha slot, other than it is in I 19 and that it is part of the incarnate system?
http://boards.cityofheroes.com/showthread.php?p=3105714 -
It is in this thread:
Sticky: GUIDE: Issue 18 & Going Rogue Beta - What you need to know Zombie Man
- Search color-coded: There's color coding going on in the search window. We were finally given some info on what it means, though given the less than enthusiastic feedback, it might still change. See this BETA thread.
From the Developer working on it by way of BAB:
The color scheme came about along with other behind-the-scenes work to make searching more useful in Going Rogue. It used to be that heroes could see heroes and villains could see villains and that was that. With vigilantes going villainside and so on, we needed a more sophisticated approach. Now the people you see are people you could team with, and who are in the same part of the game world as you (eg. people in the Rogue Isles can't see people in Paragon City and vice versa, regardless of their alignment). While I was implementing that I added the coloring.
The new color scheme works like this:
Jade green: Same team as you
Red: They have 'not looking for group' set
Yellow: They can't be invited to team with you because they're on a mission map or in an arena match
Orange: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
Violet: They're the leader of a team with less than 8 people on it
Pale blue: They're not on a team and you can invite them
Green/grey: They're on a team but not the leader, so you can't invite them and they can't invite you
Feedback is welcome on all the LFG changes. I did notice already that there's a bug where a player's color lags behind their actual location. For example, people show up in yellow for a little while after coming back into a city zone.
Thanks for testing! -
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If you are talking about the blue areas in the example pictures:

Those are selection squares, not water.
The closest we can get to "water" is by using slow fields.
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The lowest floor is the lowest players can place things. However, you can place things on the floor and sometimes raise the floor level to embed objects into the floor. Other than that, you can use other objects to make a new "floor" and have objects lower than that. See the stacking guide for examples. -
Quote:It is in the next patch (Training Room Forums):It doesn't even seem that hard to put it into the game, why not just put it into the next patch?
Going Rogue/Issue 18 - Patch notes for build 1850.201009101722.18T2r
Actually it would likely require someone to actually care to fix the problem. Given how quickly the Power Hungry badge was fixed, it is an example of where bases fit into the grand scheme of things. Sad, isn't it?Quote:Oh, come on. Be realistic.
HOW long have the Pocket D and Grandville beacons been broken? The artwork's there, it's just that the working beacon pointer is aimed at the wrong file.
You'd think it'd be a five minute fix, but...
If this is the same thing, then it might get fixed sometime before the heat death of the universe, but I don't really suggest holding your breath.


