Smiling_Joe

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  1. Smiling_Joe

    Extra Power Tray

    ::looks at RaikenX's signature::

    Something funny.
  2. Smiling_Joe

    Extra Power Tray

    Quote:
    Originally Posted by Memphis_Bill View Post
    Or, for that matter, use F1-F5. No mouse issue at all.
    Admittedly, my Kheld keybinds put the powers on 1-4 (or 5) on the bar, so it's just nudging my finger up a tiny bit to hit the function keys, but still.
    You know, funny you should mention the function keys. In the keybinding section of the game options I bound my temp power tray to F1-F10, thinking I'd just move my fingers up one row and hit those when I swapped forms (I use the top number line instead of the numpad ordinarily)

    Didn't work so well for me, but someone else might make use of it.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    >.> Are you using the third build that unlocks when you unlock Alpha?
    That has traditionally been my "gold standard" SO build, but you know what? Not a bad thought!
  4. Quote:
    Originally Posted by doomrider View Post
    All the while, instant form shifts make me wanna throw even more money at this toon and make him a tri-form alt build.
    As someone with a near-billion influence triform build and a second human form build with near soft-capped defenses and perma light form, all I can say is:

    DO EET!

    Damn those instant form shifts, anyway! Just when I thought I was done with Peacebringers they pulled me back in.

    I'm currently experimenting with various builds for my lvl 26 peacebringer to see how many ways from Sunday I can leverage instant form shifting, and I can say one thing with certainty:

    I need more slots.

    So, since I'm not willing to experiment with my Incarnate Peacebringer's builds, the verdict on what build changes to make will have to wait a few levels.

    But I'm fairly certain it'll involve more end reduction/recovery than I'm currently accustomed to slotting.
  5. Smiling_Joe

    Extra Power Tray

    That power tray is about more than kheldians. Remove the power tray and you're removing the QoL change that kept players in the middle of a large trial from having to sift through their powers list and drag temp powers down to their tray.

    Compared to the number of people running trials, kheldian players with complaints about the tray are a distant minority.

    It's not going away any time soon. Anyone with a problem with the tray would be far better off arguing for the option to turn it off ala the pop help dialogues.

    If they hadn't decided to "throw us a bone" by putting our form powers in that tray as well, would there be an issue at all?
  6. Smiling_Joe

    Extra Power Tray

    Quote:
    Originally Posted by UberGuy View Post
    What I'm looking at doing is migrating the tray-swap binds I have now to simply load in bind files that map my number key binds to powers for the specific form I'm switching to. That way I can keep my main (1 through 3) trays loaded with a mix of human form "primary" powers and other pool/accolade powers, which better matches what I do with other characters. Yes, my human form powers will disable and become slack space in those trays, but now I no longer have to dedicate an entire tray to just my human or form powers. I use a lot of trays around my screen, so I am pleased by this.

    I agree it needs an option to be disabled for those that dislike it, but I am pleased to have it.
    This is what I have in mind, as well. But what name in the bind do you use to refer to the "server tray?"
  7. Smiling_Joe

    Extra Power Tray

    Quote:
    Originally Posted by AIB View Post
    This "feature" has moved beyond being merely useless, annoying and distracting.

    I have found it to be detrimental as well.

    You see, for years I have been able to use the mouse to click inspirations while in the process of shifting. Now, whenever I shift, my inspiration tray gets moved. Because of this, I have, on a couple of occassions, wasted inspirations and have even died.

    All of this I find gravely offensive.

    I am in favor of a compromise. A compromise, wherein Kheldians have control. In fact, it appears that all are in favor of such. However, until that compromise is reached, I say that we, who have grown accustomed to playing our Kheldians in certain ways for years should not be the ones who have to adapt.

    Therefore, I demand that this encroachment be removed immediately.

    And I call upon all of like mind to do the same.

    My fellow citizens, until a compromise is reached either you are for or against this new "feature."

    I am firmly against it.

    Here I stand. I can do no other...

    AIB
    Oh stop with the histrionics, already. There's a little button on the right hand side of the inspiration window's "grab-bar." Click it - and in so doing detach the inspiration window from the top of your powers tray - and move it somewhere where the offending tray won't interfere with your pointer. I put mine center-bottom, to the left of the power tray.

    The bar isn't useful to me at all. I've kept all my tray-swapping binds intact, and in fact having the form powers appear up there sort of interferes with using temps like Quills of Jocasta or Grenades/Acids, because it moves them over when I shift.

    Big deal. Adjust. Not too recently I wasn't happy with something done to Peacebringers, and was guilty of a little histrionics myself. I adjusted. So can you.
  8. The PuG trials that have actually tried to complete the trial on Liberty that I have been on have - with the exception of the first one I tried - succeeded. I love this trial, and that says a LOT - I'm not a fan of large end-game trials at all (not that I don't do them, obviously).

    Having said that, the key words in the first sentence are actually tried to complete the trial.
  9. Quote:
    Originally Posted by Moonlighter View Post
    Wait, what kind of zone is that?
    This kind of zone came to mind.
  10. Quote:
    Originally Posted by Arcanaville View Post
    Honestly the most scrapper-lockish thing I've been playing recently has been my Staff/SR brute, although there's no reason it wouldn't work just about as well as a Scrapper. For various reasons it just loves to get just a little in over its head, and the combination of scaling resistances and high AoE and endurance discount means its almost designed for the experience of scrapper lock.

    You have high defense (particularly because you can run all your toggles and stack staff's +def) so you can take on a lot early. You have scaling resistances so you get stronger the lower your health gets, which increases the perception of being in the danger zone. Your high AoE output means you can take on more numbers simultaneously. Form of Soul's end discount allows you to go all-out with maximum toggles and maximum offense including maximum use of AoEs constantly without running out of endurance so you are at maximum offense and defense right to the end.

    I can't count the number of times I was so low on health the health bar actually disappeared completely and one last cycle of AoEs caused everything to drop around me simultaneously before they could finish me off. I seen numbers greater than 59% resistance in the attribute monitor multiple times where I've ultimately come out on top, implying I was at single digit health.

    There are things I think are more powerful, but on Staff/SR, I *always* think there's a chance I'll win, no matter how many of them there are left and no matter how little of me is left. That's the sort of thing that breeds the scrapperlock mindset.
    This. Holy carp this! My wife and I both rolled up staff/sr scrappers, with the thinking that we would let SR do the heavy lifting to the soft-cap and free us up to slot for hp, regen, recharge and/or damage.

    But we've completely forgotten to IO out our builds, preferring instead to keep rolling along on our +1x6 missions (been rolling that way since DO's on these). The scrapperlock persists even when not in combat! Starting out in Form of the Body until the end bar gets to about two-thirds gives a nice -res debuff and a res buff to me, then finishing out in Soul or Mind (depending on the amount of slows on us) can make you feel pretty invincible, regardless of your health bar.
  11. What happens if you already bought the item?


    ...because... you know... I bought a lot....


    At work on a compy with no sound, so no Black Pebble Ustream for me.

    EDIT - and might I add that the concept of Freebie Friday is.... over the top?

    Seriously. I liked the Paragon Market as it was. Now you're giving me stuffs? Thank you!
  12. Quote:
    Originally Posted by Zombie Man View Post
    1. Reduce pledge drives

    2. Less British dramas

    3. More hard science shows.
    How dare you. Has it ever occurred to you that a good majority of the community might like British drama? That maybe - just maybe - the number of British dramas is directly proportional to the number of pledge drives?

    Now here you come, wanting to reduce the number of pledge drives, and I can only assume you yourself realize this will all by itself result in fewer British dramas!

    You're taking away our choice!

    I do agree on more hard science shows though.

    EDIT - only after posting does it occur to me exactly why British drama is the devil's work. If the relationship between British drama and pledge drives is directly proportionate, then it's quite clear that British dramas subliminally manipulate us to donate money to the pledge drives!

    ....it's all so clear now. I redact everything I said.
  13. Quote:
    Originally Posted by Zemblanity View Post
    This is the first time I actually witnessed you "pull rank" to shut down another player's point of view, and I kinda saw red after that, so to speak. Sorry if my post was overly hostile, it won't happen again.
    Okay, I got a real giggle out of the notion of me pulling rank on Evil Geko.

    In my defense, it was 6 AM when I started that post and I was just sitting down in my office. Annoyed.

    SOME of that might have bled over into that post. Okay, a lot.

    I make no apologies for it, however. Annoyed and insulting are two different things, and I don't think I was especially insulting or degrading.
  14. Quote:
    Originally Posted by Zemblanity View Post
    Why would you even take the shields if you're already perma lightform? Geko is absolutely right, the shields are useless. Tri-form, they drop everytime you shift, human-form, they're redundant since lightform already caps your resistance anyway. That's 3 powers in your secondary right there, wasted due to bad AT design.
    Because Light Form traded some of its resistance in exchange for the reduced recharge, and you might not want to six-slot Light Form to get your resistance AND recharge maxed. Those perma-lf builds can be slot hungry.

    Quote:
    Geko's simply stating the obvious. You can keep defending Peacebringer vicissutudes all you want, but he'll still be right. No other AT in the game pays so much to get so little, and I'm talking from a lvl 53 perma-lightform experience. Also, team with more Controllers might not be the right thing to point out concerning PB mez protection, not when you need at least 3 Controllers in the team to achieve a minimum of Mag 3 status protection...
    Geko's points were wrong. Period. And your post does nothing to refute what I had to say about them.

    And it's all well and good to come over here at the twelfth hour to criticize what you see as fanboi defense of a troubled archetype, but if you'd spent more than five minutes over the past year in this forum you'd know I have been one of Peacebringers' harshest critics.

    I happen to agree that Peacebringers have to work harder than any archetype in the game to achieve "acceptable" performance. But crap statements like "the original premise of khelds relying on form shifting and team buffs" do little more than muddy the waters and point other members of the community in the wrong directions. How are we going to see any real change if we can't even get the problems with the archetype right?
  15. It can go with everything, but it is very very good with super reflexes (so far) - let SR do the heavy lifting to the soft cap, use IO's to get recharge with help from quick reflexes and form of the mind and regeneration.

    My vote would be for staff, especially with the aoe spreading the gauntlet around.
  16. Quote:
    Originally Posted by srmalloy View Post
    tsk. I don't have ocd; i have cdo. It's just like ocd, except the letters are in alphabetical order. as they should be.
    inw!
  17. Quote:
    Originally Posted by EvilGeko View Post
    Those combos aren't the whole AT.
    Complete rubbish. You're comparing an archetypes with multiple powersets to archetypes that have exactly one primary and one secondary powerset.

    Never mind the fact that kheldian powersets have more than nine powers each. OF COURSE some of them are going to be less than synergistic, because you've got ONE powerset that's trying to be as flexible towards playstyles as possible within the boundaries of a single set. If your build lacks synergy then you chose poorly when you chose your powers.



    Quote:
    Resistance shields + lack of mez is stupid. The APP resistance shields are ignored by most people who know what they're doing. Instead they trek over to the Rogue Isles for Scorpion Shield.
    Not having mez protection on a kheldian is a playstyle choice, not a design choice. You want mez protection? You get it at 20 with dwarf. Don't want dwarf? Team with controllers. Kheldians get mez protection. It's the method by which it's gained that gives some players heartburn.

    And yes, using dwarf for a breakfree means you toggle off your shields. See what I said above about the number of powers in the set reflecting multiple playstyles. If you chose the shields on a build that shifts forms a lot, you chose poorly. If, on the other hand, you chose the shields on a build that can expect to stay in human form for extended periods (like a human form build with perma light form) congratulations - you know what you're doing.


    Quote:
    Let's not engage in selective history. Dominators went through two major changes, the last of which abandoned the original premise of the AT (Jekyll and Hyde) to make them Blasters with significantly better controls and mez protection.
    Wait wait wait. So let me get this straight. Above you ignore the methods for Kheldians getting mez protection when you say they have none, but here you say Doms have mez protection, even though they get it only through filling their domination bar and clicking on a power? Thaaaat can only be made perma with heavy IO investment?

    I can't decide if it's a double standard or pure sophistry. I'm going with sophistry.

    Quote:
    Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent.
    What Bill said. I'll admit I was one of the most skeptical forumites around when they were talking about the changes, but those changes didn't invalidate the stalker premise. I still play my stalkers as effectively and with the same playstyle as I did before.

    Quote:
    I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets.
    You know what? You should have stopped with your crusade against the old MoG. You're usually so well reasoned, so it might not mean much when I say this, but this is by far the dumbest thing I've ever seen you type.

    Kheldians don't depend on form shifting, inherent teammate buffs or anything except being flexible. Otherwise human form soloists wouldn't be so prevalent and effective. Kheldians solo AV's, RWZ Pylons, and practically everything else that other archetypes solo. Form shifting and teammates not necessary.

    Now, had you debated the effectiveness of that flexibility I'd have had to agree....

    ...But don't come into the kheldian forums and urinate on the archetype without at least demonstrating some knowledge of the archetype's current condition. Don't misunderstand me. I'm not saying you're not smart (aren't you a lawyer or something IRL?) and I'm not saying you don't have a thorough knowledge of the game in general.

    I'm saying your knowledge of kheldians appears to be... dated. Possibly because you haven't played your level-capped kheldians in a while.

    But it's before sunrise on a Saturday and I've been called in to work. I'm already annoyed and I'm in no mood to mince words. You've added nothing productive to this - or any - discussion on kheldians.

    So if you're going to insist on hanging out here, the least you could do is something helpful. Remember back in the day when you demonstrated beyond the shadow of a doubt the uselessness of the the old MoG? (and gosh I'm hoping I remember correctly that it was you - it is early) If you feel that strongly about khelds then by all means post another epic thread like that.

    For my part, removing the cast times from form shifting is a big step in addressing my problems with the viability of the forms, and Hawk is closing the gap between peacebringers and warshades.

    I may not agree with his methods, but I have the sense to know when my concerns are being addressed. My disagreement stems from playstyle, vise design, and if the playstyle doesn't match me personally I can always ::glares at TwoHeadedBoy:: go play my Willpower tanker.

    But with the removal of shifting times I might have to give my kheldians a spin again. Who knows? I might just have to finance an IO build for my warshade and go turn Mot into a fluffy.
  18. Quote:
    Originally Posted by Trilby View Post
    Kheld's don't need to be SoAs. They can stand on their own merits and playstyle. They are a force multiplied, not a force multiplier.
    QFT. Best way I've ever heard it put.
  19. You do know that the model does not come with the chairs, right?
  20. Quote:
    Originally Posted by AIB View Post
    Glad you stopped by Smiling_Joe.

    Given my suggestion, for how long would the 3 Polar Light type pets have to remain after exploding in order for Photon Seekers to be competitive with but not identical to Dark Extraction.

    45 seconds?

    1 minute perhaps?

    1 minute 15 seconds?

    You wouldn't happen to have a spreadsheet for this would ya?


    Oh, no. You're not sucking me back into spreadsheet hell again. Nope.

    But I will say this: if you're going to preserve Photon Seeker's burst damage potential by keeping the explosion, you're going to have a hard time justifying even 45 seconds of sustained dps.

    Bear in mind that high recharge builds (That's right. I'm balancing around IO's. If Arbiter Hawk can do it, so can I.) can get the recharge on Seekers down to around a minute.

    So it's conceivable that Photon Seekers could give a massive burst, spawn polar lights for a PERMABLE dps boost that would - in combination with the self-destruct burst - leave essences in the dust.

    So any polar lights spawned would have to be out for no longer than 30 seconds, and would have to be minion class.
  21. Quote:
    Originally Posted by Bionut911 View Post
    Although I support the polar lights option...has anyone thought of Seekers as a spinoff of Unchain essence, rather than EEs..

    I mean it's used like high damage AoE burst attack. If i were to compare at all I'd say those two powers are much better in comparison.

    With that in mind, it wouldn't be justified when comparing EEs and PS to support giving PB's their own lil' pets. (not that i wouldn't LOVE that)
    Players comparing Photon Seekers to Unchained Essence is IMHO what's been holding Photon Seekers back all these years. Comparing Unchain Essence to Photon Seekers only works if you disregard the level at which they are taken. At 26 Warshades get a power that effectively clones the damage and effects of the Seekers' self destruct, while Peacebringers have to wait until 32 for that kind of AoE burst damage. What do Peacebringers get at 26? Solar Flare.

    If you compare UE to PS, what happens at 32? Warshades get the choice between a nuke and an awesome duplicatable portable blasting fluffie, and Peacebringers get the choice between a nuke and .... nothing.

    No. If you're going to compare Unchain Essence to anything, compare it to Solar Flare.

    In other words, leave Unchain Essence out of Photon Seekers discussions.

    EDIT - Not only that, but I hear the Righteous Brothers every time I read (or use) "Unchain Essence," which was only funny the first 5,476 times. Now it kind of annoys me. Stupid power of suggestion.

    AlienOne, you really need to do a Youtube video montage of Unchain Essence against +4x8 spawns with "Unchained Melody" playing in the background. Now that would be funny.

    Doo EET!
  22. Quote:
    Originally Posted by New Dawn View Post
    I think I can use the ambush farm life expectency and still not provide shenanigans Smiling. I could use different situations all at once.

    Right now with a basic build the spawn to spawn thing averages about 35dps per pet, time between spawns taking away dps and the multihit from cones not counted. This will be higher and only increase with better builds and better farming. I want to get an average expectation of cone use and number of targets. It's unpredictable but it'll be more realistic. I also might learn what makes the difference between good use of cones and no use of cones.
    I find the 35 dps per pet encouraging, provided it holds true under extended analysis. Can you tell if hasten has any effect - it isn't supposed to, but I've read on multiple occasions that the hasten glow that your extracted essence inherits if you have hasten running when summoned isn't just a carryover of the graphic, and my own observations seemed to confirm that fluffies summoned when the warshade is hastened also inherit the buff. I can't vouch for it with confidence, however. Wouldn't be the first time I was wrong by a long shot.

    What builds are you working with? Will you be posting those with your findings?
  23. And I'm going to come right out and call shenanigans anyway if you use only ambush farms as a baseline for fluffy survival. Since ambush farms are designed to be survived only with heavy inspiration use, it would weigh the outcome too much in favor of photon seekers, to the point that you might be accused of doing it deliberately (although not by me).

    In the interest of avoiding that, I'd suggest including data on a sliding scale, with normal missions being the low end and ambush farms being the high end.
  24. It isn't the barking I mind so much (and it does bother my rl dogs as well) but the more or less constant stream of barking. It's honestly worse than having a demon MM. At least with the demon mastermind I can silence the demon pets with a petsay emote.

    It isn't spooky or dark AT ALL. Whoever designed the set gave me the perfect Lovecraftian theme...

    ....and a cute li'l sunshinie doggie toy for the Umbral Beast, judging by how much it enjoys its idle time.
  25. Quote:
    Originally Posted by New Dawn View Post
    Anyone here pro farmer with their WS able to have me watch them go through a farm mish and count the amount of time Dark Extraction uses its cones and how many it hits to get a estimate on average expectation?

    I have done the boring bit of farming myself playing differently to give the pets a average life expectency, spawn expectency, damage expectency (taking figures from combat tab- getting averages from each) also put them in RWZ against dummies to see what they do with different approaches, sometimes the cone dont get used at all.
    Wish I had the time to help, but I don't - however, a demorecord should be sufficient to capture what you need without the need for both of you being in the same mission at the same time...