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Posts
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Quote:And, thus, JB shows he does not understand defense.To date, almost all of the dev's 'challenging content' has been like that. The STF, Reichsman's stuns and damage, etc. Now they promise content that's even harder. Forget midground, I suspect Recluse on the STF will be on the lower end of the new stuff.
Regarding softcapping Defense: I suspect any new enemies we'll be facing will heavily debuff Defense to counter that. The irony I see in that is, a lot of times that doesn't bother the softcappers and hurts people with only a medium level of Defence first; the first couple of -Def attacks hit, and then more land and stack causing Defense to cascade down to nothing. Meanwihle someone with high defense may never get hit with the -Def, or not hit often enough to start the cascade past the tipping point. Cimerorans do that. I've watched Invul Tankers without Tough or softcapped Defense get chewed up by them at the wall while a Scrapper who's softcapped but with much less HP and resistance walk away nearly untouched.
Castle may be willing to live with everyone having the same softcap, but he better have something planned to deal with situations like the above.
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Unless an enemy is defeated quickly and is in small, manageable numbers, the softcap is much less powerful unless there is DDR to back it up.
Try softcapping a fire or dark tank, and see how well it stands up in a heavy defense debuffing situation. -
Quote:The experimental change that was made (and cancelled) was a slight buff to Brute resist powers, but a reduction of their resist cap to 85%.But Castle made it clear a few months ago that he is living with everyone having the same defense softcap, and (if I'm reading notes right) the removal of changes to the Brute resist cap seems to indicate that is not going to happen. I'm not sure, though, as no one seems able to tell me what happened there. Grrr.
So, in everyday solo play (outside of Granite) brutes would be more durable, but less durable than tanks in resist-buffing situations.
Again, that change is not going live; nothing has changed for brute survivability. -
Quote:It makes me glad I stuck with my Katana/Fire rather than switching to a Katana/Electric.Well, my Martial Arts/Fiery Aura Scrapper has apparently been significantly buffed, and I was already enjoying him. I'll keep leveling him, at least when I can pull myself away from committing crimes against humanity with my Fire/Shield.
And now I have to give serious thought to Katana/Fire instead of the Katana/Electric I was thinking of making. -
Quote:You know, Combat Jumping can fix the immobilization problem.Mmm...
The changes to fiery aura are a great step in the right direction in bringing the fire tank back into the mainstream as opposed to the closet...
There are two critical short falls fiery aura has at this moment that makes a fire tank suspect:
1. No Knock Back Protection
2. No Toggle based Immobilization Protection
Burn has been improved from a "scarecrow" power back to an attack power, that is excellent, it helps the fire tanker with their mission to hold aggroe for the team.
Burn atm provides very time limited immobilization protection, I have found myself often in a span immob situation, and frankly burn just don't cut it, the immob break free seems to only work within the field of fire, and as soon as I step out of the fire I can be immobilized again; this effect seriously questions my ability to move against mobs attacking my fellow team mates and getting my taunt in range to help the belaguered Defender...
While Knockback protection should really be a standard, I can live with this short fall, because I can buy IOs to help with it, the cost of them is painful, but one can a gal do?
But the immobilization is a real problem in allowing me to perform my mission as a tank in my group, and there ar no IOs to protect me from it,besides making the time I am stuck shorter; which is of little solace to the Defender getting two shot killed, because I failed at my job as an aggroe magnet.
I would love to see were Fire Aura would give me KBP MAG 12, and Plasma Aura give me Immob mag 12 resistance.
Stormy
Ps: I want my Fire tank to be a real tank
Of course, I just use burn and teleport on my fire armor scrapper, and it kludges well enough for me. -
Heck, I roll with a Hecatomb proc in Scorch. I'm looking forward to this change.
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Consume also gives a recovery buff per foe hit.
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Quote:Until you can make a DB/SD, there is still a reason to make an SR.I think the subject speaks for itself but I suppose I'll explain a bit more. For my first GR toon I was planning on making a DB/SR scrapper (because it seemed ub3r cool
) and then I realized the following; why bother with SR since many secondaries can do what SR can, with the added bonus of other utilities and whatnot, by just IOing it up. I realize it would take a bit more work for other sets to soft cap than SR, however, I feel the point remains valid.
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Rise from your graves! -
You mean, before GRRM pulls a Robert Jordan?
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The Prisoner.
"I am not a number, I am a free man!" -
1. The Prisoner. Nice to see one of my picks from the last draft doing so well.
2. Kolchack. -
Quote:Beta testing is work.No it is awful of the devs to give people who pre-purchased very little time to beta test it. I would like to be able have input in GR, but at this point all the features are locked and probably 95% of the bugs are squashed. I also will never pre-purchase from them again.
Beta testing is not a right.
Enjoy your dual pistols and demon summoning. -
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But he'd be a hell of a lot more fun to watch as DD than Affleck...
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Well, darn. I only have AS on a 1.66 second recharge. Time to work the build some more.
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Quote:At ICON, we turn zeroes into heroes! Here is before...
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
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How much recharge do I need in each power to run an attack chain of BF>AS>SS>AS?
I'm trying to take my DB/SR from amazing to beyond the impossible. Still chewing on the build. -
How does one just find an Action Comics #1? I mean, that's like forgetting you had a signed Da Vinci sketch up in the attic!
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I rather liked Inferno with the 3rd Doctor. Revenge of the Cybermen and Genesis of the Daleks with the 4th. I enjoyed quite a few of them.
Yes, the effects were cheap, and usually dated even considering when the show originally aired. But a lot of the episodes have great writing that transcends the effects. George Lucas could really learn something by watching the old Doctor Who. -
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Dark Armor has one click power, and Dark Regeneration fires off quickly enough to not interrupt a combo.
Electric Armor has two, Power Sink and Energize, which might interrupt combos. (Well, and the tier nine.)
Fire and Regeneration are click-heavy.
SR is a good one, you only have to worry about Practiced Brawler.
Willpower is also a good match, with only the tier nine as a clicky.
Invuln has only Dull Pain and the tier nine.
Shields, of course, are unavailable.
I've played a DB/SR scrapper and a Dark/DB tank to 50, and I can say that both are quite solid choices. If I had to choose between the two, I would say the SR was more fun, but I think that has to do with Dual Blades' lackluster abilities for a tank. -
First off... can you post the data chunk?
Second, I'm not entirely sure what you're building towards. Looks well-rounded, but doesn't excel in any one area.
Third - 5-slotting Doctored Wounds in Healing Flames will get you better results and a 5% recharge bonus.
Fourth - I'd move those purples to Soaring Dragon and Golden Dragonfly.
Fifth - Fiery Embrace should be taken earlier and slotted with at least two recharge IOs. It's the reason you take Fire Armor.
Just a few thoughts.