SlickRiptide

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  1. Thanks for that. Is this the result of the CoH group from a few years ago that were tossing around the idea of creating a steampunk MMO?
  2. You guys rule. I take back every criticism I ever made. ;-)

    Best of luck to all of you.
  3. That's an impressive job Red Valkyrja. Props to you. I'm frequently amazed at what people manage to do with the limited base building tools.
  4. I don't see mention of this in Announcements or in City Life, so I'll risk whatever other duplication there might be.

    Posted on City of Heroes Facebook yesterday:

    Quote:
    If you happen to be in the area next Wed, 9/26 at 7:00 PM, we're going to be enjoying our dinner from the Community. (Please note, we don't think there was enough to cover all the players who may stop by as well. Unfortunately that means you need to cover your food if you're eating there).

    Please feel free to stop in, say hi and celebrate over 8 years of super! https://www.facebook.com/pages/Buca-...49741401760887
    Bon apetit, Paragons!

    If you're a player in the Mountainview area and you stop by then make sure to post photos afterwards.
  5. I guess maybe I'll buy it sooner rather than later. I was going to finally get around to finishing Torchlight first.
  6. Thanks, Andy. You did a great job and you took the job to the next level, which is a rare thing in a community manager. I've been doing this since Island of Kesmai back in the day so I've seen my share of "community management" over the last couple of decades. You topped them all. Be proud of it.

    Good luck. Watch out for the English.
  7. Quote:
    Originally Posted by Mantic View Post
    Can anyone say anything?
    They can say very little. If you want to keep up with the bleeding edge, follow this thread at cohtitan: http://www.cohtitan.com/forum/index....,5093.240.html

    Victoria Victrix aka Mercedes Lackey seems to be in touch with Brian Clayton and perhaps other bigwigs who occasionally drop a hint about things.

    In the end, you have to "look for the best, expect the worst". It's no small thing to take over a studio and a game like this. It takes a lot of money, a lot of drive, and a willingness to assume more risk than a taco van selling to soldiers in the Rikti War Zone.

    It's one thing to say that a game doesn't need a big subscriber base to be worth keeping online once it's made back it's initial investment. It's another entirely to be making that initial investment in a game that is already mature and in a steady state or gradual decline. The return on investment in that scenario is not nearly so clear cut.

    No matter how angelic the angel, the game still has to be able to show that it can not just turn a profit but generate some growth and show some acceptable returns; somewhere in the 10%/year area. Otherwise, it just doesn't make sense to invest in it.

    There's also no guarantee that an angel wouldn't decide to invest elsewhere in a couple of years and sell the studio or liquidate it at that time.

    As for crowdsourcing, if you have $1000 then I hope you have 2000 friends who also have $1000 to invest. That's the kind of value you're going to be looking at just for the software, customer database, and IP; never mind reopening the studio (and that's probably undervaluing it all but NCSoft is in a cash crunch and might undersell it just to get a quick infusion).

    We'll see what happens but the reality is that the odds are against the game's survival at this time. Still, heroes aren't really at their best until the odds are against them. I would not advise anyone to give up or stop trying. Just try and keep the stars out of your eyes.
  8. You know, I remember rumors about a Traveler-inspired game at some time in the past few years. I wonder what happened to that?
  9. Quote:
    Originally Posted by Winterminal View Post
    Marvel Heroes... *sigh* why do I have to play as one of them?! I LOVE Marvel's characters, but I do not want to be one-of-several Spidermen slinging my way through Manhattan.
    It's not really a MMO. The Diablo comparisons seem to be spot-on. The gameplay videos could be Diablo or Torchlight, but with superheroes.

    The primary point of the over-arching game is to create a collection of Marvel Heroes and then take them into generic sorts of missions like "Clean up Hell's Kitchen", at least from the look of things.

    Gazillion also created Super Hero Squad Online, and if you account for the cartoony kid's orientation of it, that's essentially what you have already in that game. You collect heroes, you level them up, you play through instanced missions, solo or with your friends, and you use the rewards (or dollars) to buy upgrades and more instances to fight in.

    From the standpoint of the overarching game that wraps around the combat instances, I'd expect it to be a lot like Guild Wars. The city zones are really just lobbies where you meet friends and form teams. It wouldn't matter that there would be twenty Spider Man characters running around in the lobby because you don't actually do anything in the city zone except manage your hero collection and form teams to run instances.

    Superhero Squad has a built-in TCG that's kinda fun to play with. If Marvel Heroes incorporated an existing TCG like VS or Overpower into itself then I could probably be suckered into it even if the primary game wasn't really my cup of tea. There's no indication at the moment that such is the case, but Gazillion has already got the infrastructure to support it.
  10. If you can see the desktop then it's not yet "too much"
  11. Marvel Heroes is starting closed beta test in November.

    Details are sketchy but the downside is that it appears to be a game where you play AS one of Marvel's stable of heroes. That's makes it less an MMO than an online game that happens to feature Marvel Characters. I'm envisioning it as an adult version of Marvel Super Hero Squad Online.

    Quote:
    Marvel Heroes is a free-to-play MMO Action RPG created by David Brevik, the visionary behind Diablo.

    Marvel Heroes combines core gameplay elements of Diablo with the expansive library of heroes from the Marvel Universe, including all your favorite Avengers.

    Collect and play as your favorite Marvel Super Heroes including Iron Man, Thor, Black Widow, Captain America, Wolverine, Hulk and many others.

    Team up online with friends and customize your heroes with a library of spectacular powers, costumes, and gear.

    Adventure through the Marvel Universe and stop Doctor Doom from devastating the world with the power of the Cosmic Cube.

    Features a world-spanning story crafted by comic book super-scribe Brian Michael Bendis.
  12. Quote:
    Originally Posted by Gayla View Post
    Maybe the devs are really well-known in the industry and basically had jobs waiting for them; but especially in this economy I would expect it to take several weeks even if the first place they interviewed with loved them.
    I'll be surprised if the most prominent rednames didn't have invitations for interviews within the first week.
  13. Quote:
    Originally Posted by shadow35 View Post
    Er, Paragon Studios' shut down letter has been linked onto the CoH section of the NCSoft launcher since that letter was posted on August 31st.

    Sorry, but....
    Ah, true. I glance past that most of the time.

    Well, the point still stands. Regardless whether the information is "here's how the game closes" or "here's how it moves to a new owner", expecting info about it this early is expecting it too soon.
  14. Honestly, I take the silence as a promising sign.

    If NCSoft was doing the "right" thing, then they ought by now to have put something on the launcher about the "sunset". My memory may be faulty but I recall that with Tabula Rasa they wasted little time doing just that.

    If they hoped to sell the game along with its existing base of users then the last thing they'd want to do is to encourage users to start leaving in droves.

    The silence suggests the possibility that "negotiations" might actually be happening. In that case, nobody says anything that might derail the deal.

    In any case, two weeks is a short time; too short to reasonably expect to hear anything from a large business that moves at the speed of bureaucracy. Especially if there IS a negotiation in play. They need to work out what the sunset plans actually are, and how those plans will be implemented. They need to work out how to contact everyone, including the people like Shadowe's wife, who just play the game and don't follow gaming news. If there are offers, then they have to put a dollar value on the IP and its customers, and they have to draw up contracts, and they have to dicker.

    Expecting to hear anything at all before the end of September is an unreasonable expectation, IMO.
  15. So, what are the odds that any of this info is useful for exporting to Freedom Force?
  16. SlickRiptide

    Blade and Soul

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Except the catch is that the Asura are a bunch of self-righteous assheads.
    and damn proud of it, Bookah!
  17. Can we at least hire Joe Rogan as the server or MC?
  18. Only if I get to pick the developer and choose what he or she is served.

    I kid, I kid! I donated as soon as I saw the tweet about it this morning.

    Though, I have to admit - Bidding to feed a developer, ala the bid on a date paradigm, sounds weirdly entertaining.
  19. What Golden Girl said.

    If you read through the documents you can see that some/most of them came from the Eden Publishing pen and paper RPG project that was abandoned.

    Think of it as a snapshot of the "story bible". Much has changed in eight years and much more has been added since then.

    Still, there is a ton of background information in those documents that you can't get inside the game, as well insights into how the developers saw the various factions of the game.

    In particular, the various commentaries about how much the villain groups know about each other and their attitudes towards each other give us some insight into why that whole Reichsman Evil League of Evil thing happened. Somebody read those things and took the ideas a bit too literally. (In my opinion, your mileage may vary.)

    I'll say this - The writeup of Nemesis makes him sound more reasonable than the actual implementation made him out to be. But then, that just leads to my biggest grinding axe about the way that basic history was treated as top secret information.

    Anyway - This is the foundation that the game was built upon, but the current day story bible would presumably be about double the size of this.
  20. "A cup of butt-kick coffee". I like that.

    Interesting article. Do you know how it was that you were chosen by MSNBC?
  21. I'm not sure that I want to bring Phoenix Jones into things. He's already a bit of local color that would be, let's say, a different sort of coverage than what Paragon Studios needs.

    Local angles included NCSoft West and ArenaNet being local companies, the base of local players including, from a human interest standpoint, Gothess and her new husband who were married two days after the announcement. Dark_Respite and her movie-making empire live here, of course and other players as well. Then there's RealWorldHero and its connections to Child's Play and even Cimaron, the past mascot of Protector Server. (Cimaron's sponsorship fund seems to have dried up last year, though, unfortunately.)

    Pax can be tied into it and while Scott Kurtz isn't terribly "pro save-CoH", I can't imagine that he'd be all "anti save-CoH" either if he was interviewed about it, while Gabe and Tycho are CoH-friendly even if they are also likely to take the more pragmatic view of things.

    Mostly, I just pitched them on the idea of covering how a community develops around something like CoH and how it is affected by a "disaster" like the one that has hit us, as well as the ripples that are made as a result such as, for instance, the continued existence of Real World Hero and its contributions to various charitable causes.

    I could even see them pulling in some talking head from the University of Washington to talk about online communities, though I didn't suggest that specifically.

    *shrug* I figured there's no harm in pitching the idea to them. They must need some ideas, because they were asking on facebook for some ideas to toss around at today's pitch meeting, heh.
  22. Today I sent a story pitch to KING 5's _Evening Magazine_ about City of Heroes. I think that there are several interesting local angles to the story as well as human interest (which is really the core of the show) and I emailed them with some ideas of what I thought those were.

    On the off-chance that they looked into the idea, I would like to be able to put them in touch with some players local to the Greater Puget Sound area.

    If you would be willing to talk to a reporter from KING 5 about City of Heroes, please PM me with your name, email address, and if you're comfortable doing so, a telephone number that you can be reached at.

    Thanks.

    Scott Schultz aka Slickriptide
  23. At the risk of being a necromancer - Can someone tell me what the status is of the Cimaron fund these days? Did it lapse at the end of 2010? How long was Protector the "protector" of Cimaron?
  24. Quote:
    Originally Posted by Rejuvenatrix View Post
    You know what I would love to have? A book, with ALL the story lines in the game (hero/villain/praetorian)...everything from beginning to end.
    While it's not a book, Red Tomax's website is a pretty comprehensive collection of the red and blue content. I'm not sure how much yellow content it has.
  25. In some sense, this all depends on what you define "wilderness" to mean. The first thing I thought of after reading the OP was DayZ. It's version of zombie apocalypse survival is unusual in that it tends to put you at odds with every other player in the game. You can try to cooperate but the game really sets you up in a situation where you can't trust anyone but yourself and possibly your closest friends, so self-sufficiency is the means to survival. This leads to some pretty far-out social situations when people do sometimes get together and take a chance on trusting each other.

    Quote:
    Originally Posted by Samuel_Tow View Post
    This is actually a good example. I haven't played SWG, so could you possibly share some more information on the subject? Stories, explanations, anecdotes, anything you have to give more context to the situation to an outsider looking in would be appreciated.
    The wilderness of SWG changed over time, but there was always a wilderness to visit if that's what floated your boat. Being an explorer type myself, it's what kept the game alive for me in a lot of ways.

    It was never possible to be completely self-sufficient, in that you would need healing at some point and that would eventually require medical facilities and/or entertainment facilities. As time went on and the game changed it became much easier to deal with those issues on your own and towards the end, those factors became nearly irrelevant, as healing was mostly replaced by buffing instead.

    Training was something else that you had to deal with, though there was a unique mechanic in the beginning. You could get your training from other players. After the game remade itself into more of a classical class-based game, training became irrelevant.

    In other words, as time went on, players became more and more self-sufficient, often to the point that certain classes that existed as support classes were frequently challenged as being superfluous. To their credit, the designers tried to deal with that problem and sort of succeeded.

    As for the wilderness proper: In the beginning, you were in the wilderness the moment that you stepped outside of the hub cities. If you wanted to go somewhere, you walked. If you died, you cloned and walked back to your corpse. It was a challenge to hang out in the wilderness. You could spend your career out there, though, coming in only to sell whatever resources you had gathered to the crafters in town or out in the wilderness themselves. The developers deliberately put things out in the wilderness for explorers to find. There were "dungeons" and such, of course, but the sorts of things I mean are unique sights and "attractions" that would never be seen except by players who made the effort to visit the hard-to-find places on the planetary map.

    As time passed, and player cities took root, much of the wilderness was replaced by urban sprawl on the civilized planets. As someone who had spent a great deal of time wandering the wilderness of Talos and Corellia it was a bit disappointing to come back after a couple of years and find the "hidden treasures" with towns plopped nearby and turned into, essentially, tourist traps. That's how things go in the real world, though, so it's not like it would be that surprising.

    That was the civilized worlds. The adventure worlds, if you will, were almost entirely wilderness. The toughest did not allow player structures at all, though as the game aged, the restrictions were lifted to at least allow resource gathering machines to operate. On the adventure worlds, the "civilization" consisted of an outpost just big enough to contain a hospital, a cantina, a starship landing pad and a handful of NPC's to establish whether it was a scientific, military, smuggling or some other kind of outpost.

    The wilderness on these worlds was deliberately made large and devoid of support systems besides those that you brought with you. Whether you were hunting, mining, exploring or doing something else (like leveling a Jedi out where bounty hunters would be unlikely to find him) you were on your own and you only went back into town (which generally meant not just "town" but flying to another planet entirely) when you absolutely had to do so to resupply or seek healing of wounds or fatigue.

    Essentially, the wilderness existed as an option if you chose to exercise it. The advent of vehicles and mounts made it quite a bit less dangerous and more convenient to spend time there, but with very little in the way of instant travel it was always a commitment to do so and you went there looking for a particular kind of experience that you generally would not get in the cities and on the civilized planets.