Slaunyeh

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I play melee, so I don't care either way. Well, melee and Masterminds, but I'm sure the Yellow Ink Men will feel really good about themselves for continuously trying to put my Battle Drones to sleep.
    I was playing my new Dominator, and it was a nightmare. For some reason, most spawns consisted of four minions rather than three, and in most of those spawns, three or more of those minions were Yellow Ink Men. With their darn holds.

    No fun.

    Quote:
    Originally Posted by Samuel_Tow View Post
    For years, villain writing has struggled to figure out exactly what it is that villains want to do and what motivates them, blissfully unaware that those questions have no answers. There's no one thing they want, no one thing that motivates them, so the simplest solution is to just not bring this up at all. Tell villains what the story expects them to do, then let villains decide why, and indeed IF, they want to do it. Both Hammond and Ruben come very close to this, and that's what makes both of them awesome. Because the game doesn't give me the excuse of "the contact says that's what you should do," it puts me in the position of having to figure out why, then, I am doing it. And I've spent more than a few sleepless nights figuring this out.
    I couldn't agree more. I loathe when the game assumes that my only motivation is money. I don't steal super powerful magical artifacts in a scheme to take over the world. No, apparently I steal them so I can sell them off to someone more ambitious than me. I haaaate that, because A) that's a really lame motivation for comic-book villainy, and B) I'm not actually getting paid, anyway.

    The best villain story arcs are the ones that layout a situation and let me worry about my motivation for doing it.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't like it. Personally, I enjoy this kind of competition even less than direct competition. At least standard PvP is somewhat under my control, but this kind of thing is just a no-win situation. What I'm saying is I don't like the prospect of other people undoing what I've done.
    Thing is, it's not really competition. Don't like it? Don't think about it and it wont affect you in the least.

    I think it's a pretty cool idea, namely because it (unlike PvP) has absolutely zero effect on anyone who doesn't care to take part in it.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I have not. Haven't had the opportunity to run a low-level hero yet. However, come Mecca Armour, I'll be rerolling a hero of mine since we now have proper energy claws, and I'll run those stories with her. I've not really heard anything about them, however.
    Let me sum up Graham Easton for you: Tsoo tsuck.

    I hope you like Yellow Ink Men!
  4. Personally, I'd rather not see any more Co-op zones in Paragon City. Future co-op zones should take place somewhere it makes sense for both sides to show up. Like the Shadow Shard. I would very much like to see that get a complete revamp (and I'm still vaguely disappointed that the Shadow Shard wasn't the focus of issue 22).
  5. Slaunyeh

    Endless War

    Quote:
    Originally Posted by Golden Girl View Post
    Setting up is not the same as running
    No, I'm sure there will be some vague and convoluted reason why we end up not wanting it after all that work. I am quite curious how they could make a story that made sense, about an incarnate-level villain setting up a group to rival Arachnos, and then later end up not being involved with said group after all. Without involving massive failure. I mean, villains can fail. That's kinda the point of villains; to get defeated by heroes. But when only PC villains have to fail, so that NPC villains can take over and be successful, it stings. So don't do that, m'kay?

    After SSA1 I'm not feeling terrible confident, but we'll see.
  6. The moon. I mean, the zone transition to the moon doesn't even work any more. It's about time they fix that, and shine up the place a bit.
  7. Slaunyeh

    Endless War

    Quote:
    Originally Posted by Golden Girl View Post
    Why? The SSAs are about world changing events - an roganization to rival Arachnos = a new enemy group - and they've been adding those to the game since it launched - all SSA2 needs to do is presetn a story where the player is responsible in some way for the new group appearing.
    Somehow I don't see the game handing me my own villain group to run. There would be no end of complaining from the hero side.

    (Although, turning end-level into a strategic game of running and managing a hero/villain group could be kinda cool.)
  8. Quote:
    Originally Posted by Mazey View Post
    Except that it's not that simple for the seers.
    It's explicitly stated at points that the seers are all female. Yes, there are loyalist male psychics, but they don't ever end up as one of the seers that "protect" Pretoria, and that's intentional.
    But we see those male psychics they tried to turn into seers and who failed the program, in First Ward. So it might be intentional, but then what's up with the male Awakened?

    Of course, it's possible that whoever wrote the story for First Ward didn't realize there was such an intention. It wouldn't be the first part of the story in Going Rogue to get blatantly ignored.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I tried this seat just now, and the result is I over-compressed the springs on my mattress, my ankle hurts and I nearly tumbled over backwards, avoiding smacking my head on the window sill behind just barely. And I'm not a big or inflexible guy.
    Did you also manage to push your boobs together with both arms while casually sipping a cup of coffee and staring longingly into your hair?

    Just curious!
  10. Slaunyeh

    Endless War

    Quote:
    Originally Posted by Golden Girl View Post
    SSA2 has the red side players working to set up an organization to rival Arachnos.
    And, presumably, fail.
  11. Quote:
    Originally Posted by Dr_MechanoEU View Post
    As mentioned by Sam this is a retcon on the same level as the 5th Column->Council Retcon.
    They just need to replace all references to Statesman, in lore, with "some hero who led the Freedom Phalanx before Positron" and we'd be there.
  12. Quote:
    Originally Posted by Golden Girl View Post
    the dictatorship is pretty much a boys only club - the PPD are all male
    C'mon. Calling Paragon City a dictatorship is a bit harsh, even for you!
  13. Quote:
    Originally Posted by Golden Girl View Post
    The technical answer is that male brains work in a different way, so she might not be able to link up with them so easily to feed on their psychic energy.

    The more likely answer is that she's just not into boys.
    My pet theory is that whatever psychic surgery Mother Mayhem is performing on her seers to make them compliant, has a higher tendency to 'break' male psychics to the point of making them useless for the seer program. Which would suggest why there appears to be an even split between male and female among the broken psychics in First Ward.

    Also, we know MM feeds off psychic energy. Maybe she just think male psychics taste better. Omnomnom!


    Also, my fingers keep wanting to refer to them as Psykers
  14. Quote:
    Originally Posted by Zombieluvr View Post
    If not for the fact that some of the Carnival of Vengeance are male, I'd say it's because the Knives are the only female villain group for the Talons to target.
    Why would they target a female-only villain group? I'd think the concept of vengeance was more universal than that (it certainly was when they tried to omnomnom the Carnival of Vengeance - which I think you stop by killing all the carnies? I forget). The Talons seems to snatch up anyone who's angry, rather than run recruitment drives. Maybe It's just me not getting how it works.

    Anyway. It would be neat if the Talons of Vengeance' consisted of random members from most, if not all, villain groups in game.
  15. Quote:
    Originally Posted by Golden Girl View Post
    She's always been one of the most popular and well known NPCs in the game
    And perhaps she still is, for now. But her introduction as a heroine has, so far, not been handled very well. They should take care not to turn her into another Desdemona.
  16. Quote:
    Originally Posted by McCharraigin View Post
    How do you fight with a Stalker????
    Consider this an excellent opportunity to figure out a way to play stalkers that work for you.

    Going by my lowbie staff stalker, it usually goes something like this: Stab someone with the strongest 'normal' attack possible out of hide. Hit them and/or one of their friends 'till dead. Stab someone else with AS (which should now have a fair chance of critting). Clean up.

    I only AS from hide if there's a boss (or particular dangerous Lt.) involved.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    City of Heroes writers: You did a GREAT job with Dark Astoria, but you also made many mistakes. Just remember that you're not going to have the trump cards you did there forever.
    I haven't done much in Dark Astoria yet, but I really appreciate the effort they took to make it feel like villains have a reason to be there, as well. It's such a small thing, a few lines of dialogue here and there, but it makes a huge difference. So kudos for that.
  18. Quote:
    Originally Posted by WanderingAries View Post
    Agreed, the one thing that's always been annoying about Respecs in general is that it's litterally starting from scratch, when many times you're only wanting to change say the last 10 powers.
    A more convenient way to respec has been on my wishlist for years and years. I'm not expecting it to happen, ever, but it'd be a nice QoL thing.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    What bugs me is that her costume doesn't make "sense" on an instinctive level.
    Here's what I remember from looking at the login screen, roughly 30 seconds ago: Big blue tattooed guy with claws, wearing bear pelts, fighting a black haired girl with stuff on her face.

    I'd have to look again to give more details.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    It seems to me like 1-20 Praetoria was the last piece of content in this game that had any sort of subtlety, depth or narrative skill to it. The rest is just one large-scale shallow war after another. And you know, for as much as I like Dark Astoria for telling a genuinely good, straightforward, satisfying story, it's still padded to all hell with a whole host of three-dimensional flat characters, to the point where I have to wonder if I like the place more in comparison with recent content more so because of its objective merit.
    I suspect that Going Rogue was such a resounding failure that they are either not willing to bet on that level of storytelling any more, or had to lay off every single one of their writers. I don't know.

    It certainly seems like either everything is exactly what it appears, or the 'clever tweeests!' are so awkward I feel embarrassed for them (Calvin Scott, I'm looking at you).
  21. Quote:
    Originally Posted by Golden Girl View Post
    ...Is a thing of the past in Issue 23:



    She needs to twist her spine a little more.
  22. Mecha Armor: Approved.
    On to-do list: Power Armor AT.

    Halfway there!
  23. Quote:
    Originally Posted by TheDeepBlue View Post
    Then why question the actions of Primal Earth?
    I didn't. I even noted that Primal Earth's actions were understandable. I was (futilely, I know) objecting to GG's black and white world view.
  24. Quote:
    Originally Posted by TheDeepBlue View Post
    I'll say it again: Cole wanted to invade Primal Earth, slaughter any resistance there, and enslave the remaining population before any of this Incarnate business even began. You can't handwave that no matter how much of a pretzel you twist your arm into.
    I don't think anyone is?
  25. Quote:
    Originally Posted by Venture View Post
    Oh gods, the pains are coming back....
    Hey, just because you've been wrong once, shouldn't stop you from being wrong again!