Slashman

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  1. Slashman

    Demons

    Ahhh...this all makes sense now. Thanks for the explanations.

    One last thing. This doesn't seem to happen with my thug enforcers and their +defense...nor my bots. So I'm assuming that damage resistance is a special case somehow. Still it's a relief to know that its only cosmetic.

    The only other fret I have is that I have to calculate the values when I slot multi attribute IOs from sets.
  2. Slashman

    Demons

    Quote:
    Originally Posted by Biowraith View Post
    It's purely a display bug - underneath everything is enhancing the way you'd expect them to, with the usual caps.
    If that's the case, then its a relief. Still, it's not happening with my other masterminds so I was a bit worried there for a bit.
  3. Slashman

    Demons

    Is there a different damage cap for Demons in the mastermind set than for other Lt level pets?

    I slotted 3 damage enhancements in my level 17 demon summon power which should add up to 66% damage. But the real number display says that I only have 59% damage bonus.

    The same thing seems to be the case when I slot resistance enhancements, except that the value of the enhancement seems inflated. e.g. A 5% resistance from my ember shield displays as 7.83%. I shouldn't get that from a single level 20 IO should I?
  4. Alright,

    What I really want to know here is: Who designed the final boss fights?

    I mean...I loved Castillo. I totally liked that he's a drama queen kind of bad guy who thinks he's all that etc.

    I genuinely enjoyed his multiple fights. But then why tack on another EB?

    There is no break. No opportunity to get some additional inspirations. Nothing!

    What pissed me off the most was that it didn't take damage from the fire that was happily cooking my *** if I so much as stepped too much to one side.

    There is a huge freaking AH-64D Apache attack chopper fueled and ready to go, but I can't at least jump in it and fire some missiles at that thing? There was nothing to use in the environment to make the fight more tolerable.

    My DP/Ice blaster died about 3 or 4 times trying to take that thing down. It shot me multiple time through 4 and 5 purples. Worst is the fact that I couldn't take it down fast enough before my inspirations wore off. That part was just stupidly done.

    I thought we were at a point where we would start to see some more interesting things done with the environment in special battles to allow us to approach fights in different ways. This was just plain retarded in terms of difficulty if you weren't something like an elec/elec brute.
  5. Quote:
    Originally Posted by Biowraith View Post
    For what it's worth you can boost his damage a little by including the Cloud Senses proc (though admittably it's not the cheapest IO out there). It'll obviously not put the Lich on par with offensive tier 3s, but with 3 cones to proc from it can still add up.
    I was thinking of using Forge plus the +damage toggle from the leadership pool.
  6. Thanks for the encouraging comments all. I've decided to stick with it and roll with the Lich. I do already see him being very effective at controlling the mobs that I tell him to attack.

    I'll slot for -to-hit and see how things go. The good news is that once I get Forge, I can slap it on my Knights to make them even more effective in combat. That's something to look forward to as I gain a few more levels on my way to 32.
  7. As a devices blaster, it irks me no end to see my gun drone casually waltz up to an enemy to take their melee attacks as well as their ranged attacks. Voltaic Sentinel, it makes no difference...its invulnerable.

    Better commands would help. They don't even need to be that complex. A 'hold position command to be used for ranged pets so that the pet does not move unless it is hit by a fear like burn patch. And a 'close combat' command for melee pets(not that they need it right now).
  8. Yeah I have noticed that the problem is almost entirely absent from Thugs.

    I was terrified that my thugs/poison MM would simply have to be retired, but the pets stay out of melee(bruiser and arsonist excepted) for the most part.

    The mercs and bots are the chief offenders now. The Protector Bots especially. They should never move into melee...ever!

    My ninjas are pretty much ok. I usually put the Oni into melee anyway to take advantage of his sword attacks.

    All that said...it is high time that this get some attention payed to it. I still can't believe they can't find someone to do some AI programming after all these years. It's bordering on ludicrous and this is more than a 'slight' problem. It affects all mobs in the game as well.
  9. Quote:
    Originally Posted by Zombie Man View Post
    If you want Necro to do damage, you put your Knights (tier 2) into melee. And you let the zombies run around throwing toxic puke cones. Slot them for damage.

    Period.

    The Lich is a controller. All the other pets and you will die before the Lich does. Slot it for -tohit. And when you get to 47, the Hami-O Mezzers.
    The zombies and Knights are already slotted for damage. Currently around 87% and once I hit 27...they should all be slotted for around 95% - 96%. That part goes without saying.

    I ran a mission with the Necro and I can see that it is, indeed, a controller more than anything else. I also noticed the high -to-hit on each attack. I think I've seen it make a difference already, but -to-hit is iffy...I can never tell if the attacks are just missing because they would have anyway or if they missed due to all the -to-hit the Knights and Lich put out.

    Once I get Forge, I'll be able to buff the Knights damage up even more...I was just thinking it would have been nice if it was worth using it on my Lich...but I'm guessing not.
  10. I'm fine with it being a control-heavy pet...but to not even have one decent attack with the first upgrade is kind of crazy.

    Having at least one decent attack wouldn't make the lich a damage-heavy pet by any means. It's not like the other pets in the set are that dangerous to compensate.
  11. I frankenslot the hell out of every toon.

    I rarely have a full set of anything(well thunderstrike multiple times on a singel blaster here and there).

    To me, its all about the actual %value of the enhancements combined. So even my thugs/poison MM(arguably the most IOed toon I own), still has some level 25,30 and 40 enhancements in some powers...but the full value of the enhancement attribute is likely capped under ED rules.

    I'm honestly not sure how to get around your issue with wanting to see all level 50 enhancements...it just seems insane to me once you get the max value for the attribute you're enhancing on the power. I'd even go so far as to say it's next to impossible in some instances.

    I've seen cases where a level 50 recipe is selling for 10 million, but the level 45 is selling for 450k. Guess which one I bought!

    As for the the market thing, I too don't have the time or patience to get into it seriously, but I'm thankfully well off enough that I can pay more for some of the insanely priced salvage/recipes when I don't want to wait.

    I honestly think that the biggest weakness of the market is the fact that if you're into a toon now, you have to keep waiting a few days to make him more awesome each time you level. If I don't get a result from a bid within a day, I'll pay more just so I don't have to put 'placeholder enhancements' in slots that I want to slot with specific sets. That grinds my gears.
  12. Quote:
    Originally Posted by Yorukira View Post
    Control, Is the MM Pet, with most control powers or the better ones but yeah, not much of a powerhouse like others.
    Hmmm...thanks. Still a bit underwhelmed I guess.
  13. Ok...I just got my necro/thermal MM to 26 and got my Lich summon.

    For the first time I I took a really good look at the the lich powers and kind of went meh!

    The damage for Torrent seems insane(3.8 smashing). Dark blast is a ho hum 19.8 and about on par with tenebrous tentacles.

    What is the main strength of the lich anyway? -to-hit? When I got my Oni on my ninjas, I was like: 'YES! BURN EVERYTHING!!'

    I'm honestly not sure what to make of the lich. Even the assault bot seemed more effective when I first got it before the final pet upgrade.
  14. Quote:
    Originally Posted by Golden Girl View Post
    Something like that ice armor will always be ugly, no matter what tint it has
    And now that I've finally agreed with Golden Girl, the universe can happily implode.
  15. 1. With regard to knockback. I'd make it so that slotting knockback enhancers increased the length of time an enemy stayed down. Make knockback a much better soft control effect. This is especially in relation to energy blast. Either that or make the effect much more likely to occur so you can plan for it in combat and use it to move an enemy out of the way while you deal with others.

    2. Someone mentioned doors. I'd to see us starting missions by blasting our way in, instead of going through an always open front door. It's one of the lamest things about doing a door mission. No one locks the doors to their ultra secret hideouts?
  16. Steam holiday sale.

    So...many...games...bought...cheap!
  17. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Techbot Alpha View Post
    Using 'Literally' three times in one sentance should be illegal...
    HAHA!! That's why I stretched it out over 2 sentences!

    I just wanted to make it clear to him that when he said one minute...he didn't mean one minute...literally.

    On the subject of snipes. I'd be just as happy if they had some kind of extra utility to them.

    Like I could see Zapp creating a jumping effect similar to Chain Induction(less damage for the hops of course). Or I could see the rad snipe irradiating all enemies in an AoE around its point of impact...lowering their defense and maybe resistance. Snipes could have other interesting facets to them apart from raw damage.

    I just don't think snipes ever got looked at after they went live with Issue 1. Or is that Issue 0?
  18. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Sqeak View Post
    i dont bother with quotes im not on the foroums that much.

    as i said on my elec/elec/elec balaster i CAN nuke every min, its called 3 slots of recharge in blast+hasten, and at high lvls i got my IOs caped for recharge.
    No you literally cannot nuke every minute. You would literally have to have 200% recharge.

    Only the lower end nukes can nuke literally every minute. 100% recharge shaves off half your recharge time. So 6 minutes becomes 3 minutes. Even if you could hit 150% recharge...you would still end up with at least a minute and a half between nukes.

    If I have this wrong...please feel free to correct me on it.

    Quote:
    im not a min/maxer iv just been playing blasters from launch so iv learned over time what dose and dosunt work so dont tell me what i can and cant do. now stop complaining that the game dosunt fit the way u want it to.
    I'm not complaining so much as I am making an observation. Which I stated in my original post. And even if I was complaining, last time I checked...that's how people make it known that there is something about the game that they don't like to the powers that be. So that things can get looked at.

    *gasp* I think that's what the forums are for...discussing various viewpoints of different aspects of the game!!
  19. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Airhammer View Post
    There never has been a particular playstyle or theme of how the game is played. You can play your blaster anyway you chose. I have played my nuke as a opener and a finisher. Thats all the individual.
    This is true to a certain extent. But by and large...people are sheep. Whatever is considered the 'popular' thing to do will be done by most people.

    Usually it is by that general consensus that changes are made to the game in the first place.

    Take inherent fitness. There were folks(like me) that got along just fine without it except for certain builds. The vast majority of people obviously thought differently(or didn't think and just followed the crowd), and took fitness for every toon regardless of if they needed it it or not.

    So yes, I play my blasters a certain way, and you another and we may value our individuality. To most other folks, they do what they see someone else doing or what they get told is the norm. People that come to the forums are probably outliers more often than not.
  20. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Furio View Post
    Personally, I like the fact that my nuke feels like there should be 2 guys turning keys simultaneously in order to arm it. I've enough "use all the time" powers to murdalize spawns I think that the sets that have the mini-nukes need them the way they are (part of standard attack chain) to be balanced with the true nuke sets. .I like that the last power in my primary is a special ball o' death, Last Tactical Solution that can pull victory from the jaws of defeat
    Except that, from what people have been posting here, they don't get used in this fashion. They are used to insta-pwn a spawn so that the team can move forward that much faster. That's not a Last Tactical Solution. That's a preemptive strike solution so your team has one less speed bump on its steam roller route.

    This was kind of my point when I talked about them not matching up to the theme of how the game is played. These are powers that were put in the game during the 'dark ages' so to speak. They were supposed to get a team out of an impossible fight when you aggroed too many mobs etc.
  21. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Organica View Post
    Ditto. MG and Korb frequently play nuking blasters, so on our teams we frequently have 2-3 blasters nuking in succession. Add in a good tank and some support (to venge and rez as needed) and what else do you really need? Everything dies!
    Ok...I can see that working. And I do agree that killing everything in sight in one go is a rush.

    For my own part I play a lot solo and probably only ever team once or twice a week with my SG. Its usually a very mixed team as we switch between 3 or 4 servers. I'm frequently the only blaster...

    I recently respecced and IOed my elec/elec/elec 50 that I haven't touched since before Inventions went live. Only played him solo so far and I get way more use out of Surge of Power than my nuke. Thunderous Blast is a blast when I do use it though. I just wish we could opt in for a different version of the power(basically have 2 choices). Oh well...
  22. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Diggis View Post
    Ahh but that's when I find a full nuke useful cos you can race to the spawn and fire it off instantly. Different strokes for different folks, which is why we have a good balance now.
    Perhaps I'm missing something. I use my low yield nukes a lot both solo and on teams. On teams I'm either softening up the spawn to the point where a light breeze will finish the job(and taking out a lot of them outright), or I'm putting a lot of extra hurt on a tough spawn, or finishing up a spawn that the team has started on.

    If full nuke usefulness means that I have to run to the spawn to get there before the team, who will proceed to deal with the spawn in short order anyway...what is the point?

    That's like saying you fire off a nuke to try to prove to an already more than capable team that you can take a spawn by yourself. Correct me if I misinterpreted that. If I'm on a team that is already that efficient, then nuking is pointless. Its just a 'beat my chest' power to try to make myself seem more useful at that point.
  23. Ah...thanks.

    I was thinking along those lines but was never sure.

    I probably should have looked for a better place to post this in any case.
  24. Hey folks,

    It occurred to me that I've been meaning to ask these questions for a while but I keep forgetting:

    1) Do global damage bonuses(like from IO sets and incarnate boosts) apply to a mastermind's pets as well?

    2) Do Defiance Bonuses(and other damage bonuses) affect blaster pets(Voltaic Sentinel/Gun Drone) as well as things like trip mines and time bombs?

    Probably dumb questions I know...

    Still, I've always been curious about them.
  25. Slashman

    Blaster Nukes

    Quote:
    Originally Posted by Diggis View Post
    H

    While it's no more laughable than you saying the full nuke's aren't I meant personally I find them very useful. I found rain of arrows difficult to use in a team cos it's so slow animating by the time it's finished the mob's mostly dead and I feel cheated.
    That can happen with ROA...but if its the case that the mob is dead by the time a single power needs to animate...then nuking probably isn't needed for that particular team in the first place. So no matter what nuke you choose in that situation...it would probably have been extraneous anyway.

    When I team with my SG(which is who I team with almost exclusively anyway), we usually just say 'nuking' to let the team know that blaster x or y is going to scrag the spawn.