Slashman

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  1. Quote:
    Originally Posted by DKellis View Post
    My main problem with Blasters can be summed up as "if I miss, I die". The margin for error is a lot slimmer than any other AT I've tried except for Stalkers and Kheldians.

    And my main problem with the advice I keep getting is the comment, eventually made, of "why aren't you in a team?" (Or variants, like "you really should be in a team", or "this only really works in a team".)

    It's very weird.
    I generally don't team. And I play a lot of blasters.

    If someone is telling you to team as a solution to your problems, they are probably not worth worrying about as they don't have the insight you're looking for.

    If someone tells you to try x/y combo and doesn't carefully explain why this combo would work to do what it is you want to do, then you need to find someone who can(provided what you want to do is feasible).

    The odd thing is that from my own experience, I have much better results working things out for myself when I try a new powerset combo. Look, we have Real Numbers in the game now that tell us exactly what our powers do. But I'm still amazed at how many people attempt to understand a power simply by looking at the description only.

    I use people's advice as a frame of reference. I can't tell you how many times people both in the game and on the boards have told me x power is the crappiest thing ever invented. Then a different set of people on the boards and in the game tell me that the same power is critical. I usually find that the actual truth for me is somewhere in between if not something else entirely. Chain Induction was a good example of this for me.

    In the end, no one can tell you how best to play a blaster(or any AT) if what you think you should be able to do with one runs contrary to the strengths and weakness of the AT. You'll end up trying to reconcile two opposite points of view and have your head explode instead.
  2. Quote:
    Originally Posted by DKellis View Post
    Try my case, then.

    Me: Hey, I'd like recommendations on a Blaster set, since I want to play like This solo.

    A: Well, you could try the combination X/Y, it's good for that playstyle. Do this and this and this.

    Me: Okay.

    *some time later*

    Me: Hey, I'm having problems even on Heroic (or +0/x1), even though I did this and this and this.

    B: Why did you do all that anyway? You can't play that set like This, not unless you're in a team! You should have gone X/Z!

    *more time later*

    Me: I'm having problems with X/Z, does anyone have any suggestions? Heroic, solo.

    C: Whoever recommended X/Z is a lying liar who lies. You should have gone for X/W.

    I'm beginning to think that many players don't know what each Blaster secondary is for either.
    That's because they are for different things in different situations.

    One thing that people probably need to remove from their minds is that the blaster is a 'glass cannon'. The blaster is a precision cutting tool. You don't just aim it at a group of foes and have them all drop dead(although that is sometimes possible). You need to know where and how to strike and when.

    I have a friend in the game who keeps complaining that her blasters are not as tough as her scrappers. But she keeps approaching fights like she is playing a scrapper. You cannot do that. It entirely depends on the situation and makeup of the enemy force you are fighting. That's not a strong rule for scrappers, brutes and tanks. It is, however, critical when playing a blaster.

    If you leverage Defiance and always keep aware of your situation and enemies, you can do very well with a blaster. You will probably never be able to play as carefree as you do with a scrapper, brute or tank, but you can get the job done.

    After ED hit, I was very pissed off about blaster performance, but the changes that came along with Defiance made blasters very playable again for me. This also applies to Dominators and their recent buff.

    My fire/fire dominator is an absolute monster. I have to TRY to get myself killed with him these days. But I do not play him like a blaster or controller because dominators are neither. You have to control the fight perfectly with dominators too. The difference is that with a dominator, you have been given the tools for control from the get-go. Now with very decent damage output, dominators are another of my favorite ATs again.
  3. Sam,

    I think that basically, the main issue is that you want/expect a particular playstyle to work with every blaster combo you choose. And in some cases whichever AT you choose.

    I understand that rushing headlong into danger with abandon is your preferred choice of playstyle, but as someone who plays a lot of blasters, I can tell you that foresight and planning are what makes for a great blaster.

    You seem to want a certain speed of progress, while playing in a certain way. Blasters are far too varied an AT for that to work. Unlike scrappers, you need to always be conscious of exactly which attacks will fit the situation and on which enemies to use them. Which mob do you stun/hold, while you take out others. Which enemy has to die first etc.

    In terms of melee. I approach it like this. For some of my blasters, melee is where I go nuts. My elec/elec/elec for instance will prefer melee in many situations. Some blasters are melee light, but good enough that if a mob DOES get through, then I can give them some serious hurt. Like my DP/Ice.

    My sonic/elec is pretty much my favorite blaster currently. He has an a wide cone AoE sleep. Nothing more needs to be said. Combine that with the smashing good fun of elec melee attacks and go wild!!

    Anyway, in short, you might want to stop projecting so much of yourself into the AT that you become blind to its strengths and weaknesses.

    I once soloed a +2 8-man Nemesis spawn with my Archery/Devices blaster when I got split from my team. I was level 39ish or so. One of the proudest blaster moments of my life as the Warhulk exploded(away from me) and my teammates rushed in to help...and found nothing but arrow-filled bodies.
  4. Quote:
    Originally Posted by Arcanaville View Post
    This is a test, right? I mean, if he stops listening to the players and does whatever he thinks he's right, there's someone already waiting to complain that he listened to you, right?

    I'm on to this game.


    This why I keep telling Castle that what he should do is take his priorities from the lead designer, allocate resources and schedule time with the producers, listen to feedback from the players, discuss the plan with the powers team, and then just do whatever I say. Its simple, and its consistent.
    I see what you did there...
  5. Quote:
    Originally Posted by JJDrakken View Post
    The people that cried in the Dev's ears are the RP crowd for most part & people who's machines apparently can't handle graphical cards swirling around them.
    Ah...broad, sweeping generalizations. I love them so...

    For the record, I don't RP much and I'm running a Core 2 Duo 2.67GHz system(modestly overclocked) with 4GB RAM and a Geforce GTX 260.

    I don't like Mystic Fortune on me when I don't want/need a buff. Or when I want to run a character vanilla(without buffs or inspirations) to gauge his/her performance. So the prompt simply makes sense to me. I'd also be happy with an option in the options menu to auto accept/reject.

    Quote:
    I hate the prompt is back, everyone I know hates the prompt is back, We are all from Virtue.
    So everyone you know in the entire game, everyone in your SG/VG on every server you play on, in both your local and global friend lists and everyone you've run into in the game, hates the pop-up prompt? Is that about accurate? And you've surveyed each of these people specifically to find out that they hate the Mystic Fortune prompt?

    Quote:
    Now the stupid thing makes you do a recast when you receive it, Its F'ng annoying. Yes, We have had some death's in team, do to that stupid recast animation that roots you & stops your attacks.
    That's horrible.

    Quote:
    So, I know at least 35 people(Im counted as one) who hate that it's back. Honestly, they should just make the damn thing a Self Buff, would solve everyone's problem, then remove damn prompt.

    You heard me, SELF BUFF.

    JJ
    I could actually support a self-buff...but it seems to thematically clash with having your fortune told by someone else.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    No, but there would still be griping from people who don't enjoy howling like madmen every time they zoned. It would just be directed at other people and other aspects of gameplay, and I can assure you that the notion of a prompt would have definitely surfaced at some point.

    Additionally, the notion of refusing or cancelling unsolicited buffs (i.e buffs from people not on your team) or buffs in general has existed for years, and while I may not always agree with people's reasons, I am very much a proponent for it. If a person wants to remove a buff from himself, he should be allowed to do so, Standard Code Rant notwithstanding.

    To claim otherwise - that is to say, to claim that people who don't like buff should just deal with it - is no better than the running complaint that people who want the buff are hurting the people who don't want it. Any time you try to tell people to just deal with, that's not a good argument.

    *edit*
    Speaking of prompts, can we get the option to auto-accept resurrections? Yeah, self-contradiction, I know. But if I can ask for an option to auto-reject Mystic Fortune buffs, I should be able to ask for an option to auto-accept something else, shouldn't I?
    I agree totally. Well...the resurrection thing is neither here nor there for me. But I agree with everything else.
  7. Quote:
    Originally Posted by BrandX View Post
    Not trolling at all.

    I'm saying, I find it fun. Me taking on a bag of hit points makes me think I'm fighting a real super hero fight.
    Except you know, most superheroes don't do that. Most superheroes find a smarter way to defeat the big bag of hitpoints. Because no one wants to pound on Galactus for 6 months.

    In most memorable superhero battles(with some few exceptions), heroes try to find the crack in the villain's armor or they trick/goad/coerce the villain into giving up or opening himself up to a crippling attack.

    Quote:
    I'm saying I don't see the reasoning of "pressing 1-2-3-4" as a factor of not being fun, when that's what you're doing when you're wading through mob after mob anyway.
    No...that seems to be what you're doing when you play. Other people seem to appreciate variety in gameplay.
  8. Well I'm not sure if any of this was mentioned as yet because I didn't read the whole thread. Anyway...some stuff I would like to see:

    1) Older powerset animations getting a going over. Specifically I'd like to see some of the animations that are constantly reused for other powers in the game be replaced with something new. My current pet peeve is Shadow Maul(that animation is everywhere). If I could just replace that silly rapid punching with an actual maul(massive hammer) made out of darkness that I could use to lay the smack down with, I would be in heaven using Dark Melee.

    2) It would be nice to see some emotes that are specifically tied to your powerset. Like ice blasters can create various objects made of ice just for showing off. And weapon users can perform kata-like moves to show off their prowess.

    3) I know this is a pain, but is there any possibility that Katana will ever use the correct leading hand? That being the right hand drawing the sword from a scabbard on the left side and not the other way around.

    4) Oh and can we please replace that awful double-punch move(Slash) that claws brutes and scrappers use(as well as VEAT Widows) with a sweeping double slash that starts with both arms out to the side and then cross across the chest? Or well...anything other than the silly 1-2 punch move would look better.

    Well that's about it I think. Thanks for listening!
  9. Unless BrandX is being purposely obtuse, the difference should be abundantly clear.

    Mob group variety is the difference between pounding on a single sack of HP for 30 minutes and fighting a variety of foes for the same duration.

    When you do a Tsoo mission, you may get mobs made of any combination of Ink Men, Enforcers, Ancestor Spirits, Sorcerers or bosses. The fact that each spawn is not going to be the same makes a world of difference in how you approach the fight. To say that fighting a single, stupidly bloated AV is the same as that is ludicrous.

    Most AVs in this game are not very interesting to fight. Many enemy groups, however, provide enough variety that a player generally has to be at least mindful of how he/she approaches a spawn.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    Hehe... While I've opened up the doors for me to post about this subject, I have one other thing to mention...

    The power itself is about reading someone's fortune.
    The prompt was sort of a, "Would you like me to read your fortune?" in a big grand, throwing magic cards that fly around you, sort of manner.

    It made thematic sense for a prompt.
    It's something you needed permission and compliance to perform.

    That, along with all of the game differences (lasts 20 minutes, doesn't go away upon defeat, cast by any AT, blah blah blah) made the prompt seem very reasonable to me... and, apparently, to the Game Designers.
    Stop it with your clear thinking and voice of reason!
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    You're probably the reason I just rolled my eyes over this and decided not to respond Believe me, my feelings on people's dislike for the levelling speed changes are very much as strong and as entrenched as they were before. As long as I can slow my levelling speed down, then I see no problem with it now.
    You're entirely entitled to those feelings as I'm entitled to mine about the whole thing.

    And I still think that leveling speed being increased if the developers felt that overall progress to level 50 is too slow is one thing. But that increasing leveling speed because: a) You want to make sucky parts of the game go by quicker or b) It lets you get around adding content to the parts of the game where it is thinnest are both the wrong reasons for doing such.
  12. Quote:
    Originally Posted by PumBumbler View Post
    I think people are pressed to push the "next" button as fast as they can because their teammates cannot see all the text going on. If the entire team was able to read the mission summaries and contacts as the TF progressed at least their would be more of a coherent feel to things.
    This actually brings to mind a point I was thinking of posting in a new thread. We really need to look at storytelling mechanics for teams. One of the things that has not changed in COX much over the years is the way the story of our arcs are delivered to the players.

    The problem can be seen when any player joins a group who are doing a story arc. Missions themselves do a very poor job of delivering the story they are supposed to be telling. In some ways, because of the randomization of maps and mobs and in other ways because of the front and back-loaded nature of the contact system.

    It could be that some menu and interface work is needed to give a quick reference summary window for the story so far in a given arcs. But also I think that map design could use some serious reworking so that maps actually play a bigger role in delivering lore and additional information to players about what is going on.

    Currently we have glowies for giving us clues. But once the glowie is clicked, that's it. Some persistent interactive objects within a mission(that any team member can use) would help a lot. Like computer terminals that offer information on what a facility is used for or notes left laying around by various members of the enemy group you are fighting. It's not like there is huge lack of games for the developers to draw inspiration from on this kind of thing.

    Maybe even some voice recordings(although I'm pretty sure we'll never get voiced NPCs in this game).

    Quote:
    As it stands, it's pretty much RTC or Call then click next, accept etc., because the entire team is waiting on you; they have nothing better to do since they cannot see what you are reading. Having a summary contact that summarized all the text and missions as it progresses (something like paragon wiki does here may work.
    As noted above, I'm more inclined toward our mission maps offering more than just static scenery to all members of a team.

    Quote:
    I'm not sure if it was perception or obstinacy. It took a heck of a lot of effort to even get the CoH concept to a launchable state and I bet his force of will and vision was one of the driving forces just to get it published. After that, some of his bullish nature worked against the player base and the nature of the game itself.

    It has mutated and grown beyond his original concept, some for much better and some for worse.
    Agreed. Jack was good for the start...but not so great once the game got going. CO seems to be a good example of his narrow Vision.

    Quote:
    This game has gotten progressively easier and faster to accomplish tasks than before, with all the attendant issues that go along with it. I'm not sure if that is necessarily a good thing, even if the changes are really well liked. Things like debt caps and xp smoothing and level 50 influence bumps have really changed the nature of the game.
    I nearly got crucified by Sam for voicing my displeasure with some of these changes. But my opposition to just 'making things easier', is that those changes never came with any balancing mechanics or a sense of we're adding new and different things to do.

    I always tend to think that the need for quicker leveling may also mean that there is a lack of variety in terms of gameplay and content that would make people less concerned about how fast they leveled(not that quicker leveling is always a bad thing), but I'm not sure if it made the game measurably better or just that you now notice the sucky parts less because they go by quicker. To each his/her own I guess.
  13. Slashman

    Advertising

    Quote:
    Originally Posted by rian_frostdrake View Post
    yeah, i can agree with the op, the community is a part of the game, so it stands tor eason that the community help maintain thsi game. this does not remove the responsibility of official marketing, naturally, but if you can help, help.
    You know, it's rather hard to effectively market something that does not seem interested in marketing itself. If and when NCSoft decides that it might be to their advantage to let more people know about their game in the ways that make sense for a game of its kind, I might be more inclined to get on the player marketing bandwagon.

    This is like eating in a great restaurant with affordable prices and good food, but the owners never bother to put a sign out front. Meanwhile, all the other not-as-great restaurants in the area not only have big signs, but are hiring cute girls to stand outside their entrances and pass out fliers. Gee, I wonder where the customers will end up?
  14. Slashman

    Virtue

    Meh. Well thanks for the replies in any case.

    Maybe I'll just move the toon I play the most there away then. High player population is not a huge draw for me if it is at the expense of performance(which I prize most highly).

    It's not my home server. Just that some of my SG mates decided to make new toons there. I can't imagine that GR is going to make it better there.
  15. Slashman

    Virtue

    Is anyone else still getting lag on Virtue in certain zones?

    Specifically I'm getting stuttering and some slight rubber-banding in Steel Canyon, Kings Row and Atlas. It seems to be related to zones with WW stores in them.

    I'm not getting this behavior on Infinity, Victory or Justice(my regular servers). Just on Virtue. Some other folks have said they were getting it and since I first noticed it, there have been several server maintenance downtimes for Virtue specifically.

    Is this something that is getting addressed in the upcoming build that's now on Test or am I just one of a small niche of folks who is seeing this problem?
  16. Quote:
    Originally Posted by DKellis View Post
    I'm still not quite convinced of the existence of a story bible that is anything more than maybe a collection (a large collection, it must be said) of random disorganized notes.

    I think I first got the impression that it was an actual physical object when Mark Waid (who (co-?)wrote the first three Top Cow CoH comics) mentioned in an interview (about said CoH comics) that the story bible "broke the table" when presented to him.

    After that, my impressions of it morphed and changed due to various dev comments about how they didn't think of something or other (eg the infamous Dominatrix/Tyrant relationship thing), and now I'm not sure if it's a story bible that has the One True Canon, or just a huge collection of bits and scraps of what-if.
    I'm suspicious of if this mythical story bible exists myself.

    There are only a few game devs I know of who I would trust when they say something like: 'We have a story bible.'

    First and foremost is probably Bioware. I can believe that about Mass Effect and Dragon Age. Especially after seeing interviews with their lead writer.

    I can probably also believe it about Blizzard. They are so anal about everything that it would just stand to reason. Plus have you seen inside their offices?

    COX story arcs and lore are a bit too disjointed for me to take them at their word on this. I usually take them at their word on most other things...but not this.
  17. You cannot 'beat' an MMO.

    You can stop playing it for several reasons or it could get shut down...but that's about it.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    That, ultimately, is the critical problem with bags of hit points. For the people who aren't strong enough, it's a no-win situation. For the people who ARE strong enough, it's just tedious. Essentially, a no-win situation.

    This actually confounds me to no end. The developers have proven that they can make cool, entertaining, interesting and engaging content... And they just choose not to, again and again. A boss battle doesn't need to be ball-bustingly tough in order to be fun. In fact, after a certain point, toughness just makes it worse. A boss battle needs to be interesting, and while I don't expect every newspaper to end in a clever puzzle, you could at least make your new flagship TF a little more interesting than an AV brawl.
    It almost seems like self-sabotage. We have so many 'pound on x til it dies' end encounters. Do we need yet another?

    And yes, it's stupid that every end boss has to do a truckload of damage for the entire encounter. Why aren't there bosses who depend on others to fight for them? Countess Crey is not some mega telepath. She is a normal woman who is extraordinarily smart, cunning and ruthless. Encounters like hers only serve to make the story content look absolutely nonsensical.

    If she had that kind of power, why would she even need to try to make her organization look like a legitimate business.

    Quote:
    And again - required-AT gimmicks need to die in a fire, right alongside simuclick missions (those aren't fun even on a team!). This is the quintessential, most crucial failure of this game's balance and the balance of its encounters. It all comes down to what you BRING and almost never down to what you DO. Needing a Stalker to take and use a specific power is just bad design. If you needed a Stalker to actually go out and DO something useful for the team above and beyond his state of being a Stalker, that might count, but AT-specific powers? No. Just... No.

    For the umpteenth time: Hydra Trial! And possibly Eden Trial, as well, I haven't done it yet. These are great. Did the person who make them die or something?
    This, this and more THIS! Stuff like this will only serve to make this game feel like last decade's MMOs. Why must we have more of it? I can only pray that GR will not bring more of this type of thing.
  19. Sam, we are in complete agreement here.

    I almost get the feeling like the Devs came close to making a very interesting boss encounter that couldn't be solved with just brute force but then chickened out and decided that a big bag of Hit Points was still the way to go.

    If you want to make an invulnerable boss encounter where a team has to use alternate means to defeat the boss then just DO it.

    Give us an interesting end boss for once. Give us something where the team needs to work together to disable his/her/its power sources or position disruptor devices while fending off his henchmen. Whatever...

    Just friggin' pick something and stick with it! If you can't distance yourself from big bag of hitpoints, then just admit that and move on. Don't try to do something different and then stop halfway. There are thousands of games out there with interesting end encounters and this is the best you could come up with?
  20. Well great work on the part of the dev(s) that fixed it.

    I do agree that I did, in fact, state that I hated drive-by buffers. Of course I also clarified that it was drive by buffing itself that I disliked later on.

    In any case we can all let this thread die a natural death now.
  21. Quote:
    Originally Posted by Electric-Knight View Post
    See... now that is a classic case of inventing (Or rewriting) a complaint to counter and/or lumping one new issue within a slogan...

    This isn't about any buffer hatred.
    It's about:
    • Mystic Fortune being highly prevalent (Cast from any AT)
    • Mystic Fortune lasts 20 minutes (5-10 times the duration of any other Player Cast Buff)
    • Mystic Fortune casts a random buff that may or may not be appropriate for the user and may include a debuff (Personal preference indeed, but that's what this is about)
    • Mystic Fortune: This is about Mystic Fortune. Not drive-by buffing hatred. Mystic Fortune is very different than any other power in the game and came with a prompt. That prompt was included for a reason. It was taken out because exploiters found a way to take advantage of it. The power was not changed, therefore likely making it reasonable to still include the prompt or some sort of balancing factor.
    Personally, I'd be fine with putting the prompt back in and/or the visuals and audio being removed and/or the duration being shortened to 2-5 minutes.
    The way it used to be, people had a choice.
    The way it is now, all the people who dislike the buff (For any of a number of reasons) have to deal with it for 20 minutes. You can't lose it by being defeated nor by logging out. It's an all out win for those who don't care and an all out loss for those who do. The prompt was a beautiful compromise. If the prompt must be kept out, this one particular and unique (Until the mutant booster comes out, hehe) should really be changed in order to meet that similar balance of happiness across playstyles.

    PSSST! This is too logical and sensible. You need to add in some hate and/or insults so that people can take it seriously and call you a lame whiner...

    I already tried it your way. It apparently doesn't work.
  22. Quote:
    Originally Posted by Chyll View Post
    Ah, I had forgotten about [The Fool].

    OK, I understand the complaint now, at least. Not sure I agree, but I'm not confused, so I call that progress.
    To be clear here(and I didn't think I needed to be any more clear...but OK), I don't want Mystic Fortune to go away. I do not want buffing to go away. I can live with(don't really like, but can live with) the usual drive-by buffs that people normally throw around.

    I have not asked, nor did I intend to ask that all buffs have the option to be rejected.

    My only request is that we are given the option to reject only Mystic Fortune. And failing the feasibility of that, then let us delete the buff just as we used to delete the buffs gotten from Safeguards and Mayhems. That's it. People can continue to drive by buff as they have been since forever. People can buff people to the roof in WW or the Black Market just like before.

    The ability to delete the buff seems like the smartest solution. The reject option can stay disabled and then everyone wins. I never called for any other changes.

    I'm trying to understand why someone asking for this turns out to be such a big deal. It really isn't.
  23. Quote:
    Originally Posted by MrHassenpheffer View Post
    This.

    It sounds right on the money IMHO.

    I guess the only thing that can really be done at this point is to continue supporting this game any way we can and just hope for the best. <Not a doom post>
    Sometimes I feel like it's not so much DOOM as it is kind of a slow decline into decrepitude.

    Retention is a losing battle. People will move on. If retention is all they are fighting for, then resources will lessen over time until the scope and frequency of major updates to the game will dwindle. You can't truly retain people indefinitely.

    It won't happen tomorrow, or next week or next month or even next year. Still, I also don't find myself wanting to be part of a game with a self-defeating attitude when it comes to the future.

    I think that an MMO community should constantly have new people coming in and be expanding. I don't want to see less activity on the streets of Paragon and the Rogue Isles. I want to see more. And even though I'm not a big PUG player, an MMO world is made more vibrant when more people are there to share it.
  24. Quote:
    Originally Posted by Peacemoon View Post
    You know, it boggles the mind how you can "HATE" someone who is being friendly enough to take the time to give you a *small* buff which helps you progress. Talk about being overly anal, I think you have more issues to contend with then fighting off do-gooders.
    Let me rephrase that then to me hating drive by buffing.

    The majority of the time it is done, it is not helpful. Buffing me to the teeth at WW or the Black Market is absolutely worthless. And most people here know that is when most buffs of this nature are cast.

    Regardless of if people think they are being helpful or not, a bit of common sense is all that is required to make a smart choice as to when to throw a buff on someone. If you meet someone fighting in the streets and they look like they could use some help, that is a perfect time to buff/heal them.

    I have never posted before to complain about getting buffs from people in any case. But this specific buff does irritate me. It lasts too long to be considered a minor annoyance that I can wait to wear off.

    If you have trouble understanding how other people could find that annoying, then at least ask yourself why the devs felt a need to have the buff be optional in the first place. If they thought that a 20 minute buff was OK to be held to the same rules as the other short duration buff, then why waste the time to include an option to reject it?

    I'm just asking for that option back, or at least a viable alternative.
  25. Quote:
    Originally Posted by Tokyo View Post
    of course i did. You haven't seen what state i'm in have you?

    I agree with you completely. The way Marketing handles advertising for this game makes me feel like they are deliberately attempting to sabotage their own franchise.

    p.s. I'm pointing out you shouldn't use bioware as an example because holding any game company to Bioware standards is ridiculous. Bioware can do no wrong.
    Well to be fair they can do wrong. But the right that they do kind of overshadows it. Which is as good as one can expect. There are no perfect game companies.

    In companies like Bioware and Valve(for instance), you see studios that have their program together and flow like a well oiled machine. There is no question or hesitation as to if their products will receive proper marketing and press. They will, no matter how anticipated. Even now, Team Fortress 2 gets a ton of press, updates and constant attention. That's a non-subscription game that is 3 years old now and still gets more push than COX.

    And yeah, I agree that I feel like Paragon Studios is sabotaging its own game.