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Posts
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Joined
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Dude.
Dude.
DUDE. -
This thread does not pertain to my interests. It gives me new ones instead.
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...somebody remind me, how do I check my own reputation details?
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Fortunatas, yes. There's nothing there about Widows.
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Quote:Is it your goal to make Metzger more awesome every time I see him?Got a fair share of NPC-themed characters myself.
My mechanized Nemesis General, Brigadier Metzger:
Anyways, canon characters? Sure, I got some.
First up, Winterborn, who is inspired by his having a brief stint amongst the Outcasts.
Next up, the ever popular Ouroboros.
Starting with the Acolytes, C. and A. Falcon, straight from the midle of the 21st century AD. Candice is the ex-Warrior, while Azuka is the one with more fashion sense than love for uniform.
Next up, their superiors, Menders Parasite (Parasite Agent, 23st century AD, right) and Zepherine (Zepherine Agent née Williams, late 19th, early 20th century AD), two of Ouroboros' most skilled archeolinguists. Also a rather successful witch and a rather failed super-soldier.
Lastly, a blast from a AE contact future past, Mender Paradox (Paradox Agent, no relation, 2nd century After Storm). -
Quote:...not sure if likeGood news everyone, I think I have figured out a way to bypass weapon redraw in combat. I've tested it with with various non-weapon powers or weapon powers from completely different sets, and it seems to work out. This means that you will be able to use any power in a chain with a weapon power, and not have to redraw the weapon...even completely different weapon powers. It will just instantly appear in your hand and play the attack animation. If you're not in combat, out of range, or have no target selected...then it will play a non-rooted, interruptible version of the weapon draw animations.
Some minor issues with consistently playing a weapon draw animation outside of combat, or the weapon draw animation playing when it really does need to...but that shouldn't interfere with combat.
Unfortunately, I'm not going to be able to get to every powerset at once, but I was able to get the following powersets done.
- Broadsword
- Claws
- Dual Blades
- Archery
- Battleaxe
- War Mace
- Trick Arrow
- Thugs Mastermind Dual Pistols
- Robotics Mastermind Pulse Rifle
- Arachnos Widows
- Arachnos Soldiers
- Patron "mace" powers
- Munitions Ancillary Pool
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Quote:I'm not much of a PVPer mostlly becuse it's not fair
but why is the ninja run and jump hight being surpressed durring combat?, ninjas are naturally that quick and all, I don't get
but I don't get alot of PVP, like how you stay targeted nomatter the range you reach away from them, a teleporter sould not beable to be followed and hit while porting away from some one in warburg... constantly till dead
Every travel power gets suppressed in PvP. The bug was it was accidentally set to work like SJ in PvP. -
Nope, must be something bugging out, Engineers are definitely in. Gotta test it m'self.
[edit] Tested. Engies spawned properly. -
And just to bang my old drum...
Can we please get Widow tails on males? I grow tired of watching my Widower's shiny buttocks.
....what? -
Quote:No, his comment is that it's a two-handed weapon, and there's even a temp power that uses it as a two-handed weapon.I stand corrected. But that does sort of undermine your argument against adding the Coral Hammer, which you mentioned is a temp power in a way that could be read as meaning that that is a reason you wouldn't add it as a weapon. Sure it's too big as-is, but you could just resize it like you did with the Carnie mallet.
Though maybe that's not something you "just" do.
The only way I can think of that they could add it in is if they suddenly decided to add Coral as an option for Stone Melee/Assault. Could work IMO, just another load of work.
Also, the ring-pommel sword is one of the three swords that are part of the Martial Arts booster, named the Chinese Broadsword, available to Broadsword, Dual Blades, and Katana. -
Since you seem to like Sky Raiders, can I get a quickie?
Arc ID: 232308
Arc Title: Sky Kings' Ransom
Author: @Most Definitely Skary
Morality: Heroic
Number of Missions: 2
Description: A bad decision leaves a Rikti War veteran turned hero-hunting criminal vulnerable. Will you bring him to justice, or will a darker fate claim him? ( 20-24 [SLMA/SFMA] A foray into Sky Raider lore. High level mobs are non-combat. ) -
The 'stache makes it. Awesome work
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....I swear, you added Terra sideguards and Chinese Broadsword for katana while I wasn't watching! Without taking the server down!
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Two things!
1. The new swords are awesome. Can we please get the Chinese Broadsword and Dao for Katana too?
1a. Vanguard swords and katanas for DB? D: yesplz!
2. Can we please, please, please finally get some tails to slap on those awesome robes? -
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Test a local arc that grants a souvenir = get all yours wiped.
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Quote:Yes. Quite often in fact. A sonic ring, or a Dark Blast, or a Neutrino Bolt, hanging off in the air by the mob's head until its duration runs down.Is this happening if you miss your target? I recently discovered a bug with our node creation system when creating FX in a particular way and trying to play those effects when you miss your target (which creates a virtual node in a random offset around your actual target for projectiles to travel towards)
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Are we talking about the arc with a whole-map-at-once ambush that was advertised by way of "I 5-starred your arc, now go 5-star mine, or I'll get my 100 friends to 0-star your arc"?
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