Training Room Release Notes for 1600.20091102.4T - 11/13/09


American_Angel

 

Posted

Training Room Release Notes for 1600.20091102.4T

Friday, November 13, 2009




COMBINED


Powers



General

  • Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch.
  • Shield Defense – Fixed a bug that caused some falling animations to loop with a shield out.


PvP
  • Ninja Run (available through the Martial Arts Pack) - Corrected PvP suppression speed and height values for the Ninja Run power. They were set equivalent to Super Jump, instead of the proper values.


CITY OF HEROES

  • none


CITY OF VILLAINS

  • none


 

Posted

Wow everyone must be out on dates today because no one's commented on this yet...

Well I'll take the opportunity to get my first:

First after red name!


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

Posted

I'm not much of a PVPer mostlly becuse it's not fair

but why is the ninja run and jump hight being surpressed durring combat?, ninjas are naturally that quick and all, I don't get

but I don't get alot of PVP, like how you stay targeted nomatter the range you reach away from them, a teleporter sould not beable to be followed and hit while porting away from some one in warburg... constantly till dead


 

Posted

Quote:
Originally Posted by Darkelven_Vixxin View Post
I'm not much of a PVPer mostlly becuse it's not fair

but why is the ninja run and jump hight being surpressed durring combat?, ninjas are naturally that quick and all, I don't get

but I don't get alot of PVP, like how you stay targeted nomatter the range you reach away from them, a teleporter sould not beable to be followed and hit while porting away from some one in warburg... constantly till dead

Every travel power gets suppressed in PvP. The bug was it was accidentally set to work like SJ in PvP.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Quote:
Originally Posted by Niviene View Post

Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch.

and Gravity Distortion ??


My LotG sold for 65mil and I'm spending it all on hats

Needlepoint and Hobbytex Champion 1984

Blaming others since 2003

 

Posted

She said "including". There's a lot of control powers out there.


@Skye McCloud

 

Posted

Quote:
Originally Posted by Niviene View Post
[*]Shield Defense – Fixed a bug that caused some falling animations to loop with a shield out.
I'm noticing a new glitch with shields and falling.

When I'm walking down a hill or the ground is uneven it looks like I'm hopping.
This was very noticeable in a mission inside of a cave.

I think it is starting the fall animation right away and without the shield there is a slight delay before the animation starts to play.


 

Posted

Quote:
Originally Posted by Maribelle View Post
I'm noticing a new glitch with shields and falling.

When I'm walking down a hill or the ground is uneven it looks like I'm hopping.
This was very noticeable in a mission inside of a cave.

I think it is starting the fall animation right away and without the shield there is a slight delay before the animation starts to play.
BAB tweeted he's working on that.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Niviene View Post
Training Room Release Notes for 1600.20091102.4T

Friday, November 13, 2009



COMBINED


Powers



General
  • Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch.
I kind of liked that affect, lol.