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an analogy i put to avatea . . .
here have this job that you really enjoy doing, put loads of time into it. get the reward of doing it and the rewards for doing it. oh you've done it well done, now give back the rewards you earned with all your time and effort.
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That is a really bad analogy... because there is not much analog about it. To make it a better analogy you would have to change it the following way:
You have a job that you really enjoy doing and put lots of time and effort into it. The company you work for puts some new reward system in place, but instead of improving motivation and work conditions this leads to people blocking other people's work and doing strange stuff that is not in the company`s best interest just to get as many of the new rewards as soon as possible.
So, what does the company do? Watch it all go to hell? No, they revoke the failing reward system and say something along the lines of "We are very sorry for all of you who have earned the rewards in a legit way, but the amount of abuse forces us to discontinue the initiative."
Now a few of those who wish to further get the rewards threaten the company with quitting work because they would rather see the company suffer than to forego a small bonus which is really only a pat on the back rather than a material benefit. -
Exactly. If you measure your worth compared to other players by the number of badges on a given toon you are in serious need of help... and I am not talking about badge farming help.
If the badges you can not get would give you any sort of advantage I could understand the grief, but the way it is the whole concern is borderline ridiculous.
If you want to look at a system that really favours vets you should take a look at Eve Online (and be blown to shreds by any player with a few months of seniority because skill progression is measured in real time rather than player activity). -
Which they only did so far if they were unintentionally made available in the first place or if they proved to be damaging to the game environment like the majority of AE badges spawning farm missions galore clogging up the mission list.
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or is a top badge count depends on how long you pay and play the game instead of the skills you play it game with
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Following your logic, would somebody who badge-wise has the upper hand against you because of older event badges and vet badges not have proven a very similar skill to yours in addition to being longer in the game? It`s quite hard to get to 675 badges on behalf of veteran and event badges alone, you know...
Also, the other badges are not "proof" to any player skills at all. There are many you almost automatically collect while levelling up (so not having them is a strong indication for having been PLed), there are others you do get automatically while levelling and then there is a huge host of badges that basically say "I was there" or "I did that". If you did it with any skill at all is not included in the information.
I have 32 active characters. If I felt inclined to prove my skills by collecting a huge load of badges with all of them I would have a lot less time to actually build my skills by playing all kinds of powersets.
So, apart from accolades with corresponding powers badges are essentially like old photos: You can look at them and remember how hard/fun/whatever it was to get them. -
Well, those badges on the list have in common that it takes a while to get them the regular way which is why many badge who... enthusiasts decided to create and play missions specifically designed for farming those badges with little to no value whatsoever for players who are looking for AE missions that are actually fun to play.
The very same farmers also tended to rate their farms with five stars flat, thus really clogging up the AE mission list with highly overrated rubbish that non-farmers would not play unless somebody threatened to cut off their balls.
After hearing enough complaints about this problem the devs investigated the matter and came to the conclusion that encouraging farming the way they did with many AE badges was not a smart move in the first place. Locical conclusion: Take a step back and remove the problem.
Bad for some who have taken the "effort" to farm them, good for the rest of us who hate starting AE missions with a normal description only to find yet another cloaked farm. -
Apart from those you mentioned I can think of two more 'types... well, actually two and a half:
- Ghosts, who are also True Undead, but are affected by a few temp powers that have no special effect on other True Undead: Divining Rod, Ghostslayer Bomb/Rifle
- Fair Folk (Fir Bolg, Thuata, Red Caps) all take special damage from the Iron Blade temp power.
- Kheldians are debatable. They certainly do take special damage (although meanwhile downgraded to "not so special") from Quantum weapons, but since the Void Hunter Rifle temp power was nerfed to no longer do extra damage to any Kheldian other than the warshade Romulus (mission boss in the corresponding arc) because of villains going trigger-happy on Kheldians in PvP I do not think that a suggestion including special damage against a playable 'type' would be well received.
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I would advise to take an attack set that has some amount of mob control (like SS's Footstomp) to offset the lack of a taunt aura and cover the psi hole, but other than that Energy Aura is worth a try.
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The higher you (and others) can boost your overall damage the less noticeable AAO`s +damage effect will be. This is especially true for an AT with a brute's infamously high damage cap.
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AAO still gives a fixed damage boost regardless if it bumps you from 100 to 150% or 500 to 550%. The gain might "look" smaller going from 500 to 550%, but it's still the same gain. Damage isn't on the same scale as defense where the closer you get to the cap the better it becomes. Nor is it the opposite and does less the higher you go. It adds the same amount for the entire range up the cap where it just stops.
[/ QUOTE ]That is the reason why I was talking about percentage. The piece of cake AAO provides is always the same size (for a set amount of enemies nearby), but if you increase the size of the cake by a huge margin (as Fury tends to do) this same piece of cake looks a lot smaller in comparison. And since we are talking about brutes we are talking about an AT that one- and two-shots opponents regularly with or without AAO. AAO does not change all that much about your performance as soon as you factor in Fury.
If you take /shields you should still by all means take AAO, but if you are in the process of choosing a secondary you have to consider a few things before you know if AAO can provide a net increase in sustainable damage when compared to a different secondary. And this is because of the factor "sustainable Fury" that changes depending on your primary set and playstyle.
If I may use my personal playstyle as a point of reference I can say that I would not use /shields on a brute unless paired with a dark/ primary. In all other cases I can get higher sustainable dps out of other secondaries.
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It's also a quite good taunt aura and helps tremedously in building fury.
[/ QUOTE ]Yes, like all taunt auras (maybe with the exception of RttC) it helps with initial Fury building, but unfortunately it does not help with endurance management which is the reason why - with attack sets other than dark/ - I can get more sustainable dps out of other secondaries. Still, all because of the way I have to factor in Fury for my preferred playstyle. Fury is not something I build up once per mob; it is something I build up once per map.
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Dunno how to explain it better. Will sleep on it.
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I think I will give it a try:
The problem is that AAO for brutes has - in a way - to "compete" with Fury.
Depending on how many opponents you face and how you have slotted your attacks AAO will give you a nice boost to your burst damage from a "cold start" (without Fury).
But when we include a sizeable amount of Fury in the equation (which we have to do when we talk about sustained dps for a brute) the percentage of damage increase provided by AAO is not all that impressive anymore. The same is true for your burst damage from a "warm start" (with Fury).
The higher you (and others) can boost your overall damage the less noticeable AAO`s +damage effect will be. This is especially true for an AT with a brute's infamously high damage cap.
This is not to say that AAO is not a good power even for brutes, but its usefulness varies with a lot of factors, like the availability of external endurance and healing, if or if not you have the dark/ primary etc.
However, as soon as you have to choose between having /shields with AAO and having another secondary that allows you to maintain a higher amount of Fury for a longer time (considering your personal playstyle) the set favouring Fury wins regarding sustained dps. -
Ach, das wurde inzwischen klarifiziert? Kaum ist man mal ein paar Tage nicht da...
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No.
Okay, let me elaborate: First of all it does not really matter if somebody is farming for xp or for inf. You may not see the negative impact of inf farming on the economy, but that does not change the fact it is there.
And concerning your point that your suggestion would have little impact on non-farmers... Why would you think so? I could fill pages with examples of completely legitimate situations where a sidekicked toon meets mobs 7 or more levels higher than him.
Think about TF teams who need just one more man to start the TF but can not find one who is high enough to still get xp. Think about a player who sees some friends with a new team in the teens and who wants to join them but first has to catch up to them solo before they can sk him. Or maybe he was in the team to begin with but had to drop out of for a while (hospital stay, holidays, whatever) and on his return finds that the others have gained just a few levels too much so that he again has to solo for xp.
All these players have no intent to PL whatsoever but still find their fun greatly diminished and the purpose of the whole sk-system defeated. -
Wenn man sich die angekündigte Expansion zulegt, ja. Und wie inzwischen bestätigt wurde, geht das hin und zurück. Ist also keine Einbahnstraße.
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The combination of LRM Rocket and Full Auto is just tasty, especially if you have Build Up, Boost Range and Surveillance. Why spend a huge chunk of your blue bar to repel spawns when you can outright kill them?
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Klingt auf den ersten Blick nach einer brauchbaren Idee. Leider fallen mir ein paar Situationen ein, wo Nicht-Farmer von diesen Sperrzeiten betroffen sein könnten.
Obwohl ich mir ziemlich sicher bin, dass das in keinem Fall ein Beinbruch wäre, bin ich mir auch ziemlich sicher, dass sich ein paar unserer leicht erregbaren Freunde im englischsprachigen Raum lauthals beklagen werden... aber das tun sie wahrscheinlich bei jeder Methode, die nicht quasi-magisch erkennt, ob jemand farmen will oder nicht.
Das größere Problem sehe ich bei der Wirksamkeit. In so einem Fall würden die Farmmissionen vielleicht zu einem großen Teil verschwinden, aber die Leute würden dann halt einfach Farm-Arcs basteln um die Downtimes zu minimieren. Schon jetzt lässt sich bei der schieren Menge an Farmmaterial leicht abschätzen, dass die Dauer der Sperrzeit sowieso eher nebensächlich ist, da man bei dieser Auswahl wirklich keine Farm wiederholen muss um einen beliebigen Toon von 1 auf 50 zu bringen. -
If you say you build a toon not for MA farming you are either a liar or a total noob, because everybody knows that nobody does anything but farm these days... and I am a fish-tailed rabbit with a Santa hat who does not even know how to spell sarkasim... srackass...sarac... whatever. Honestly.
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Dieser Beitrag aus dem US-Forum dürfte für einige recht interessant sein.
Kurze Zusammenfassung:
Positron ist nicht glücklich über die AE-Extremfarmerei und hat deshalb folgende Maßnahmen angekündigt um den übelsten Auswüchsen Herr zu werden:
- Spieler, die das System zu sehr überstrapaziert haben, werden gewonnene Vorteile wieder verlieren. Das kann u.a. bedeuten, dass PL-Charaktere gesperrt werden.
- Spieler, die in ihren Arcs Exploits ausnutzen, müssen damit rechnen, dass ihr AE-Zugang oder in Extremfällen sogar der Account gesperrt wird.
- Gebannte Missionen zählen weiterhin als veröffentlicht und damit gegen das Maximum von 3 Veröffentlichungen. -
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/Signed
Also
Anyone remember Dinoriders?
http://www.tvterrorist.com/images/dino%20riders.jpg
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But where are the Space Nazis? And the Fezzes? (is that how you pluralise Fez?)
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It sounds like a word that is a plural itself so I would say Fez is the plural too.
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Nope, Arctic Princess was right on the money. It is fezes or fezzes. (Both spellings exist.)
Oh, and /signed. More alternative skins for base stuff is always a good idea. -
Oder anders ausgedrückt: Die angegebenen Zeiten (Spielzeit und Veteranen-Zeit) beziehen sich nicht auf das heutige Datum sondern auf das Datum, bis zu dem der Account mit der bereits geleisteten Zahlung aktiv sein wird.
Ich vermute also mal ganz dreist, dass die nächste Zahlung für den Account an dem selben Tag fällig ist, an dem du dein 33-Monats-Badge bekommst (also nächsten Monat). -
Vielleicht hatte Avatea ja einen Schnupfen, der im Gegensatz zum normalen Feld-, Wald- und Wiesenschnupfen eher angenehm, mithin zum Genießen, war, so dass sie das Niesen genossen, also in einem Wort: genießt, hat. Doch, bestimmt war es so.
Außerdem: wb, Avatea. -
It is not necessarily only the alt key. I have a problem with disappearing binds, too. Interesting enough most of the times it does not happen when I start the game but in the middle of a mission, in the middle of a fight even. Very annoying when you take the full brunt of an alpha, just because your fight opening debuff did not trigger and won't do so until you reload your keybinds.
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Hehe, das übersieht man leicht. ^^
Herzlich willkommen und viel Spaß in Spandex! -
*kills the cows, sheep and pigs and burns the barn*
A little bit short for a mayhem mission and no xp either, but it was fun enough. And tasty. -
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Falls du in der Nähe von Freiburg wohnst kriegst du's dort noch im Media Markt.
Da hab ich's vor kurzem in die Top-10 geschmuggelt, über dieses aktuelle (?) WoW-Update. Wird aber wohl mittlerweile schon wieder korrigiert worden sein ...
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Dafür gibt's eine Eins mit Sternchen. So gehört das!