-
Posts
16 -
Joined
-
As an American my experience and exposure to Anime has been limited. My first anime I ever watched was Akira. I've watched many of the same imported anime series, such as Dragonball and it's ilk, a little of Bleach, Naruto, Sailor Moon, Bubblegum Crisis and so-on. The major issues I have with it, in comparison to Western comics, is the majority of the protagonists are Blessed Idiots. People, almost invariably male, who are dumb as a bag of hammers, but granted Fantastic Powers. They never develop past that stage of cluelessness, until they come to accept their role... at which point the series ends, or they become Dark Avengers, or Brooding Lone Wolves.
The bright, shiny, positive shows are mostly played up for either comedy, or blatantly aimed at young girls (Sailor Moon being a prime example). Women are nearly unviersally portrayed as either weak victims, clueless fangirls, shrill harpies or seduction machines. Strong heroines are usually "put in their place" by being mauled/beaten down by the antagonist, giving the male hero that extra push to defeat him. Strong, intelligent female characters are made counterparts of the Blessed Idiot, and their ideas and plans are shown to be silly/unnecessary when the Blessed Idiot proves through brute force, blind luck or writer fiat they knew what they were doing all along. I haven't heard of a Wonder Woman or Power Girl-style strong leading female character in Anime that wasn't either a Dark Avenger or Naive Schoolgirl. And what series/movies I have seen with a singular female protagonist invariably has a male character to provide her with convenient saves, while pointing out how silly she was for being solo in the first place.
Normal people are either ignored, are set dressing, or are an annoyance. The series focus on the protagonist fighting a specific set of enemies, and nothing else. Collateral damage (in series where it occurs) is considered part of the Wow Factor of how powerful said person is, without regard to the hundreds or, in some case of shows such as Dragonball Z and Advent Children, millions of casualties. The protagonists are considered above normal people, and thus normal people are considered inconsequential.
The idea of using their powers to save people from a burning building, stopping a mundane bank robbery, or any of the dozens of Western comics scenarios never seem to play out. Further, those scenarios never seem to occur to Anime protagonists.
The idea of power inflation comes into play when the protagonist encounters an problem/opponent he can't confront directly. In Western comics it's team-up time. In Anime they go off, train/find a weakness/get the magic sword upgrade, and come back to fight them solo. Sure, sometimes they will have a small team, but said team is almost invariably easily dismissed and defeated by the Big Bad, leaving it to the new and improved protagonist to solo him.
All that said, Anime stylings in gear, costumes and weapons I'm all for. They look good. Anime style writing in missions or theme in CoX I'm opposed to due to, in my opinion, complete incompatibility with a Western style super-hero setting. -
What about DP and it's worthless gimmick of Swap Ammo? Other than Fire (and barely even that) the other ammo types are worthless.
-
Client crashes, and corrupts the bulk of the pigg files, requireing a virtual reinstallation every time. This has been happening for the last 5 days.
HDD has been checked and surface scanned. Memory has been checked and passes. All hardware verfied as functioning, but issue persists. -
[ QUOTE ]
Should regular minions have Superstrength damage?
[/ QUOTE ]
Well, that'd be one way to lower their damage; give them the same damage as an actual super-strength tanker. Unless they have Knockout Blow, you'd hardly know they were there. -
[ QUOTE ]
Well guys, from what I understand the +1 problem, fix is on the test server, so should be going live anyday now.
I don't mind the +1 for my main character lvl 30, but I can see why it would be a problem for lvl 5 chars.
However don't forget that the Hollows, is a Hazard zone, hazard zones are harder than normal zones. You have to be very careful at 5th/6th lvl, travelling alone, even in King's Row, which isn't a Hazard Zone. Hollows is 5th-15th. Which means it's Kings Row/Steel Canyon multiplied.
Don't be afraid to ask for a team up. Don't like big groups, fine, try a duo. An attacker type and a support type. make great duos.
Maybe find a High lvl person (who you know or think would be a better player), and ask if they want to get rid of some debt. by Reverse SKing.
Don't forget not all low level characters are newbies, some are veteren players, playing alts.
1 good indicator to tell newbies from non-newbies, is select the info button on the character, if you see a prestiage power, then you know it's someone who's been playing since before the game went live.
Another for those veteren's who didn't pre-order, would be to simply ask them. /t (name of character), I'm doing a Hollows mission, you've been playing this game a while now haven't you?
Think back when your main character was low level, you were scared running around Perez Park at 6th or 7th lvl alone, same thing here.
That's just my 2 influence worth.
[/ QUOTE ]
I think this comes back to my original assessment of the Hollows; a playground for bored high levels to play their alts. -
[ QUOTE ]
What?
Mandatory?
Nobody ever forced you to go to the Hollows, except for a single mission. After completing that one you need never return there ever again. How do you think we did missions before the Hollows was here?
If you're going to complain, at least complain about facts, don't just make rubbish up to whine about.
Next you'll be moaning about how Capes aren't in the game....
[/ QUOTE ]
You want facts? Alright, here some facts.
Fact: Outcasts and trolls are far more powerful than they ever used to be in relation to their level, and are FAR more powerful than any other mob at thier level. At level 5, you are fighting things with ballbats, shotguns, sledgehammers, electric zaps, and zombie barf at worst.
Fact: Despite the fact that yes, the initial Hollows run is a mission, and you can indeed ignore it after clicking on the contact, at no point is that made obvious. Like most newbies, they will click on the contact to complete the misson, see "Ask about available missions" (which is displayed at the bottom just like any other contact, but UNLIKE any other contact that is part of a "go talk to X" mission, even if you have that contact yourself already. Even if you have that contact yourself, you must close the window and click again to access contact functions), and go from there.
Fact: The missions you did before the Hollows were far easier than the missions as they stand after Update #2, with consistant +1 spawns (an admitted, but still unfixed, bug), mobs packing far more firepower, patrols, and all at a lower level for encountering them.
So, next time you rail on someone about facts, get your own straight, troll. -
Saw a Behemoth Overlord say "You shall not pass!"
Apparently they picked up a few things a certain ancestor missed when facing certain gray wizard. -
[ QUOTE ]
[ QUOTE ]
2. As a Tanker lands more and more blows, he'll start doing more and more damage. The longer the fight, the more powerful the Tanker becomes. I can't say that the Tanker will do as much damage as a Scrapper - but it'll certainly be more than he does now. This ability really gets to the core of a comic book Tanker. He's extremely powerful - but at the start of a fight, he holds himself back some. As the battle progresses, he lets loose....I prefer this system to a power because this way it's inherent. It's simply the nature of the Archetype. And it also sets the Tanker apart from the Scrapper's criticals.
[/ QUOTE ]
So... sort of like the claw scrapper's Follow-Up power effect, but added to each attack, and stackable? This will make +ACC enhancements, if so, VERY VERY VERY popular with tanks.
By the way, tell that 45th claw scrapper fellow I said hello and thank you again for the save in Steel Canyon.
[/ QUOTE ]
I think it'll be something long the lines of the BS/Katana Parry attacks. Parry has a short-term Def buff that can be stacked with itself if the next Parry lands quickly enough. Give our damage buff a little longer duration, and several quick blows can stack several damage buffs, but you sacrifice a potential rebuff by throwing a big slow attack (KO Blow, Haymaker, etc). Since the mechanic already has precident and exists in the game, this is how I foresee it going in.
Even if I'm WAY off on this, when we hit the 400% cap, hell yeah our damage is gonna be scraey... but not as scarey as a scrapper hitting their 400% cap.
For those folks worried about herding, and us edging out scrappers for that "role", who would you rather have? A scrapper that can whack 50 guys in less than 30 seconds, or a tanker than can whack 100 guys in two minutes? DPS/XP ADHD min/maxers will still go for the quicker kills rather than wait for a tanker to crank to full power.... which is fine by me. Herding is boring as hell.
Having stood in the face of more than a few AV's (being my SG's sole tanker means I get sidekicked against every freakin' AV under the sun), THANK YOU! Yes! Finally! I can start rolling on an AV, and as the fight goes on, turn into a veritable Engine of Destruction. Does this mean I'm gonna be soloing AVs? Good god, not if I can help it. Even with a tray full of heals AVs, even those that do just smash/lethal (rare, but there's one or two that do just that) still sneak alot through defences. Attrition is not your friend as a tanker. However, being in a team doesn't mean my sole task against a boss or AV is "stand there and shout Yo' Momma while the REAL ATs kill things". I can actually contribute, instead of locking down, setting Provoke to auto-spam, and going AFK till the fight is over! w00t!
... I said w00t. I swore I would never say that again after EQ. I feel dirty.
Now... all we have to do to REALLY fix the game is get those damn FF defenders to heal. What's up with that anyhow?
(I was joking GL! JOKE! Not the face! NOT THE FACE!) -
Jack.... I take it all back. All the comments about you not listening to us, all the snipes about Staesman being an Epic AT, thus making you blind to real tankers concerns.
I didn't think you could renew my faith in you, but that just did it.
The one and only problem I see with this is since battles are so short in the 30+ game, tankers aren't going to see that damage build-up much. However, you have said you are going to be looking into AoE issues. On seeing this, I beleive you may just do it.
Just please, don't delay this till the NEXT Update. I understand coding and testing take time, but the longer the current situation stands, the fewer tankers that are going to be around by the time any changes go through, save for some of us tanker die-hards (no pun intended) that will play a tanker no matter what. -
[ QUOTE ]
Just to echo Sturm375, it would be nice if they could fix the animation codes to make Jab a jab etc as well.
[/ QUOTE ]
Have any of you ever tried using SS while Hovering? The animations are totally different... as in CORRECT! A jab is a jab, punch a punch, and so on. Just copy those over to standing sets, and we're good to go!
[ QUOTE ]
and if you guys haven't seen it yet, check out what Sister_Aurora suggested as a name change for Punch in Solo's OT thread about the locked thread oops... /chuckle]
[/ QUOTE ]
Can you smell what the Krunch is cookin'? -
Roughshod smacks Fox in the back of his damn fool head... again.
... then posts a copy of the "group idea", Fox's number, address, and usual "hiding places" on the FemParagonHeroes.net BBS.
"That aughta knock th' wheels offa his lil red wagon." -
"He twitches reeeaaal nice."
Ed "Bug Zapper" Weisenberg, Shocker, Lt in the Outcast street gang
"Woo! Lookit him fly!"
William "Buddy Love" Phillips, Brick, Boss, Outcasts street gang
"His kung-fu is weak. His claws? Not so much."
Jimmy Ray "Mr. Ginsu" Smith, Dragon Enforcer, Tsoo gang (civil suit for lost "limb" still pending)
"Exterminate! Exterminate! Extermi- ooo! Shiney claws!"
100110, Cog, Clockwork
"Hey, thanks to the Weevil, the docs cured me of that Rikti mutagen thing.... but did he have to cut out my spleen?"
Bob Parks, former Contaminated (lawsuit still pending) -
"I'd just like the retract my previous comments regardin' Sly Fox. I was outta line makin' personal assumptions about a superior in th' company.
Won't happen again Sir."
-- Roughshod
Roughshod
Tanker
Invulnerability/Super-Strength
First Strike Security
Virtue! -
Here's the Rules of Role-Play that me and mine have been using for years. Dead simple, and sometimes damned hard to do.
1. Stop looking at the dice/cards/powers keys. They won't role-play for you.
2. Stop looking at your character sheet. It's a guide, not your character's life. If you don't know who your character is before you set pencil to paper (or in this case, archetypes to database), you won't know it staring at the stats.
3. Stop good role-playing when it interferes with good role-playing. Example: If you are playing a character that is an incredible chauvanist, it does nothing to move the story to be abusive to any and all females in your group other than to slow thngs down and cause hard feelings.
4. If the Story screws your character short-term, let it. It is a Story after all, not your own personal victory parade. The greatest stories have come from incredible defeat and the building back afterwards.
5. Rules are written on paper (or typed in pixels, not etched in stone.
6. There are no "official" answers, only official opinions.
When dice (or whatever we choose to use) conflict with the story, the story wins.
7. The storyteller has full discretionary powers over the session. The caveat to this is when it involves someone's character without their knoweldge or approval.
8. The stroyteller works with, not against, those participating. Role-playing is not a competition. It is cooperative.
9. Most importantly of all...a RP session that is no longer fun is no longer RP...it's a chore.
Granted, alot of these apply to table-top or chat-based RP, but many of them apply. Personally, I hold Rule #3 to be the most important, as it comes up the most.
Your millage may vary. -
Roughshod chuckles and shakes her head, "Sly Fox. Ladies Man, scoundrel, rouge, and super-hero."
"I hear alot of folks talkin' 'bout Fox. Heard some of the stories too. I've also done some talkin' with Fox myself."
"This is for you Fox. I ain't buyin' it. The image, the reputation y'all got for yerself... you hate it. Every time a lady tells you no, it hurts. Every time you "put on the Sly Fox charm" and get yer teeth kicked in, it leaves a little scar on yer heart."
Shrugging, Roughshod sighs, "Now, I ain't no mind-reader like the boss. I'm just a big dumb farm girl... but I like t'think I'm a pretty good judge of people. Y'ain't happy Sly. Yer never gonna be either till somethin' changes."
"Just two-cents worth from the rookie."
Roughshod- 11 tanker, First Strike Security, Virtue