Siolfir

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  1. Quote:
    Originally Posted by LISAR View Post
    You can have depression clinically treated.
    Clinical depression != demoralized.

    But I guess having someone throw rocks at you makes heroes go all emo... I guess they should just add a /wrist emote that gets forced before you fall over.
  2. Quote:
    Originally Posted by Kitsune9tails View Post
    That way, we don't have people getting confused and thinking that the citizens are well-empowered or that it's a bug or that Incarnates are inherently weaker than Praetorian citizens.
    Or, they could just con grey and be easily killed and make you have to pick them out of the target list or else fail for killing even one. People think they're tough because they were deliberately made so. There's no excuse for almost everything you run into in Praetoria being at least level 54.

    Edit: Like I said, it would have made a much better arc outside of the Incarnate system. But this inexplicable need that everything has to revolve around Praetoria for the first half of your Incarnate career is, in my opinion, a complete waste of the potential of what the trials could be. Even using the exact same mechanics and a different enemy group that isn't "same old same old" and looks as if they should be more powerful would make it far more palatable.
  3. Quote:
    Originally Posted by Scythus View Post
    What's more demoralizing? Death troops shooting bolts of light at you, or the civilians you're supposed to be setting free sneering angrily and resentfully toward you while throwing rocks at your head?
    You don't come back from the hospital from being demoralized.
  4. Quote:
    Originally Posted by Scythus View Post
    Unfortunately America has a very... Victorian attitude towards sex. I have to say, I'm amazed that the miniskirt ever made it here, considering the American attitude over sex. Paradoxically, American culture doesn't seem to mind oodles and oodles of blood and gore splattering the walls. It's peculiar when violence is considered more acceptable than sex.
    It's older than Victorian... it's a Puritanical outlook.

    Violence was openly accepted as a religious practice ("convert or kill the heathens!") from a Puritanical - and older - perspective. Sex was kept behind closed doors. Titillation is a guilty pleasure, so sex sells even while people publicly protest the evils of it and preach about how children shouldn't be exposed and people shouldn't flaunt their bodies.

    Note that I'm not saying that it should be that way.
  5. Quote:
    Originally Posted by Kitsune9tails View Post
    I get that.

    A lot of people have posted that they don't get that.
    There are numerous posts in this very thread talking about how that nifty little "Kryptonite radiation" field is still in effect and the civilian-thrown-rock is doing more damage than the huge robot's plasma rifle.

    Please explain how we're supposed to "just get that" in a rationale that would seem reasonable to someone who understands the concept of "a plasma rifle is more dangerous than a rock".

    Then while you're at it, explain why these aren't present in earlier encounters - like, for example, when you're tearing through their army. After all, as has been brought up before, if only a handful of their psychics are capable of bringing a entire league of incarnates to something roughly weaker than your average toddler (to be killed by a thrown rock - most toddlers are more durable than that) then what good does it do to have public sentiment on our side?
  6. Quote:
    Originally Posted by Golden Girl View Post
    I thought that adding "gimmicks" to AVs was a crime agaisnt humanity?
    a) You won't find that comment (or sentiment) from me anywhere. Edit: although I suppose it does matter what you consider a "gimmick". Level shifts don't count in my mind; they're just a lazy way to artificially add challenge when a better mechanic would suffice. Nor does the "huge sack of hit points that you can go to sleep beating down" that Reichsman has.

    b) What you quoted was referring to the fact that we're fighting the same enemies we've already beaten. The story had to suffer ("Now they're empowered! Really!") in order to reuse them, and the lore about the Well just keeps getting worse and worse to justify wrapping up the Praetorian storyline via the Incarnate system instead of just a regular level 50 story arc.

    c) There's a sense of regression the further you go along because you aren't facing new, bigger things.
  7. Quote:
    Originally Posted by Golden Girl View Post
    No matter how powerful we get, there'll always be enemies who are more powerful than us, otherwise we wouldn't have anything challenging at the highest level.
    But the challenging parts don't have to come from the same things we've seen before, just with more levels and higher base to-hit. I like the comment earlier about how the tutorial feels more epic than the Incarnate trials - it's far easier, but it feels bigger because of what everything looks like.
  8. I object to the silliness of everything Praetorian (except for Praetorian PCs, but mysteriously including Malta operatives who just happened to be there) being Incarnate-empowered by Tyrant. There have been some good stories come out recently - and if the trials were a regular story arc I'd say that they're recommended material. I actually like the Minds of Mayhem trial due to being able to talk to people (afterwards, if not during). But none of it makes you feel like you're getting stronger - which is why people object to the presentation.

    And like I said earlier - if the idea is that the citizens are turning against you and give you a possibility to fail due to that, make them completely grey and have them affect your popularity score due to "mob mentality". They don't need to kill you to make you lose.
  9. Quote:
    Originally Posted by Scarlet Shocker View Post
    there are no villains. There are just those who go redside to get extra choices for their 40+ Power Pools.
    There are some good arcs redside. Just nobody playing them because of the self-fulfilling method of people flocking to the higher population.

    Quote:
    Originally Posted by Scarlet Shocker View Post
    One thing I'm taking away from this thread is that whilst we've been given a lot of additional content, there's a significant number of people (myself included) that feel the storytelling, traditionally one of the better things about CoH that has taken a severe dive. Especially at the higher end and particularly End Game content.
    Praetoria never, ever, ever should have been Incarnate content. Extradimensional Marcus Coles are a dime a dozen, and this one should never have been made any different. At the absolute most, a trial to take down Tyrant and the Praetorian Hamidon (potentially in stages, or at the same time). Every single trial so far could be tacked into a single-team story arc that would be interesting to play once or twice for the story (when you don't have to grind them). The Well should have been non-sentient and only a source of power, and there should only have been one.

    The only reason I can come up with for making it so Praetoria-intensive was to justify a marketing decision to lock people out of the alpha slot if they didn't buy Going Rogue, which is a completely moot point since it's now VIP only.
  10. Quote:
    Originally Posted by Black Zot View Post
    I have yet to see any Judgement power one-shot anything bigger than a minion-class enemy. Meanwhile, the stuff that actually poses a threat is still alive and fully able to unload on the person who just gave themselves a massive hate lead.
    Musculature alpha helps, I suppose. But then, I tend to either precede or follow it with another AoE, meaning there's not a whole lot left standing.
  11. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Because on some builds you don't want a lot of aggro.
    But if it kills them, then where is the aggro coming from?
  12. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Slight derailment: I was wondering if anyone could confirm how -damage effects interact with resistance caps? I'm assuming that even if I am at the resistance cap to a certain damage type and I apply a -damage effect it will decrease the damage from incoming attacks. I feel like it should but I'm not sure how exactly.
    You are correct.

    Example:
    Pure energy attack dealing 1000 damage hits your Electric Armor Brute who has 90% resistance. Your Brute takes 100 damage.

    You use Void for -50% damage. Since -damage effects are resisted by the target's damage resistance* and the purple patch affects everything the mobs aren't doing to themselves, we'll assume the mob is even-con and has 20% energy resistance. This means it's a -40% net effect.

    The next energy attack comes in from the mob; it now deals 600 damage due to the -damage. Your Brute takes 60.




    * - which means you can do some really fun things with -resistance effects and THEN -damage effects
  13. Quote:
    Originally Posted by Roderick View Post
    Why would a tank want a placate? If you're only soloing, I suppose I could understand, but I'm imagining the tank firing Frozen Aura, putting everything to sleep and placating it, and then a blaster waking it up with Fire Ball, and everything hunting down the blaster - because they're not allowed to target the tank.
    But you just listed the best reason to slot it.
  14. Quote:
    Originally Posted by SolarSentai View Post
    48 slots per server.
    Per account.
  15. Siolfir

    Ice/kin

    *shrug* I didn't build for defense on my Rad/Kin. I built for procs, knowing I was going to be cycling fast animating attacks as often as possible.

    I'm still 1 small purple away from the S/L/E defense softcap. Why? Because I took Mace Mastery and used a defense shield.
  16. Quote:
    Originally Posted by Dispari View Post
    Dude this is not how math works. You're only comparing the powers at their maximum damage. Which is only 1 in 5 shots for Ion so that's not a fair comparison.

    +160.63 damage at 20% chance means on average it only adds 32.126 damage. That's 160.63/5. Or in other words, 20% of the time you do +160.63 and 80% of the time you do +0.

    Ion Core does 460.486, not 588.99. It would only do 588.99 if the bonus damage was 100%. Also, Pyronic does 531.176.
    But math is hard!
  17. Quote:
    Originally Posted by mauk2 View Post
    I have a cold/sonic that is looking forward to having cryonic.

    First, because it actually does damage.
    Second, because after the Ice Storm at long range crunches their resistance, it does a LOT of damage.

    Cryonic is best at long range, by a wide margin, just like all the cones.

    I also really like my Judgements to be thematically appropriate.
    My Sonic/Cold and Ice/Rad Corruptors took Cryonic for theme, but the title of the thread excludes conceptual reasons.
  18. My Rad/Kin Corruptor likes stacking Void's -damage with Fulcrum Shift's, and then using Siphon Power on the surviving EB/AV that happened to live through the next AoE. They're so cute when they think they get to deal (significant) damage.

    Pyronic Radial's stun has me considering it for my Dominator instead of going Core.
  19. I either hoard them or dump them to get the level shift more quickly - making them easier to get - and then start hoarding them.

    I still haven't decided what I'd want to spend them on otherwise.
  20. Siolfir

    Ice/kin

    Also, Blizzard doesn't do 5000 damage due to using the pet damage cap instead of the Corruptor's cap. If every tick hits and every tick Scourges, it does 4005 damage.

    And a nitpick: Fulcrum Shift is both autohit and not autohit: you will always get a +40% damage buff surrounding you. The part that debuffs enemies and provides the majority of the +damage needs a tohit check, though.
  21. Your assumption is correct: Incarnate content is locked to VIP only.
  22. Siolfir

    Nm delete

    Quote:
    Originally Posted by Agent White View Post
    But for me, it was Tuesday.
    So you're just a little behind the times?
  23. The AT modifiers that handle how high and how far your character jumps are identical for all ATs, which means that there are some things to check. Since you mentioned that they are all level 50 and have Combat Jumping, the first obvious checks are already thrown out.

    First, make sure that Sprint is not toggled on/off the same for all characters - it provides extra jump height and speed.
    Second, make sure that all of the characters have Hurdle (for the same reason) - if some hit 50 before inherent Fitness and haven't respecced, you may be missing it.
    Third, make sure that the powers are slotted similarly (ie, characters that can make the jump don't have an extra Jump enhancement).


    You can also check the numbers for jump height and jump speed in the combat attributes display and make sure they're the same.
  24. Quote:
    Originally Posted by Snow Globe View Post
    Great, now I have "Pac Man Fever" running in my head.
    It's driving you crazy?
  25. You'll still get the BU refresh when Burst gets fixed - and it may not be soon in any case. But it definitely means "no more 100% hidden crit rate AoEs".