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Quote:Yes, at the Stalker (10% + 3%/teammate within 30') rate. This is either tied (at the worst) or better than what the critical rate should be for Scrappers.PS: What I am curious about is if Scrapper can score critical with Patron sets?
I would expect that the Stalker changes in i22 include going over the APPs since they'll have to adjust things to add Assassin's Focus, so they may fix the critical issues then. -
Quote:This.Besides the mitigation aspect (which can be much greater than often realized), it's actually solid dpa against a high HP target if you can keep them on the patch.
It makes for a great panic button in a set that has 2 others (Smoke Flash, Rin), and when you don't need the extra mitigation of playing with mob AI it does a lot of damage for its animation time if something stays in the patch the whole time.
Plus it's fun to use on Knives of Artemis. -
Quote:It's been tested in a variety of PvP leagues already, but feel free.I've got Codewalker in Skype and it's looking like Weaken's strength debuffs to mez and Defense should be affected by Power Boost. When he gets home, we're gonna try it out.
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Forgot I can test on a free account. Please hold. -
Quote:Apparently you weren't the only one confused by what I meant - I wasn't clear in the post about exactly what was affected, but it was in response to saying it didn't work at all "because of the -damage". It does work, just not on the -damage part; other powers that Power Boost works with are Aim, Build Up, Forge, and Fortitude - all of which have +damage - but like Weaken and Benumb the +/- damage isn't affected, only the other aspects.I read this part "It works with +/- damage powers (including Benumb and Weaken)" so I thought you meant +damage %.
Quote:Sorry if I sound so confused because I thought you mentioned PB improving Weaken. If it doesn't improve the -Damage part, then what's so good about PB + Weaken? The Tohit debuff part?
For the rest of it, I'll let Codewalker answer due to less chance of error. -
Power Sink, Energy Absorption, and Energy Drain are autohit for everything except for the taunt component. Energy Drain never needed a tohit check for the endurance drain/refill, by the way, even after the heal component was added.
What is not autohit is the taunt "Gauntlet" or "Punchvoke" effect against "Raid" level mobs, which is what the line item you see means, and they get a 20% penalty on the tohit roll which is standard for all such Gauntlet/Punchvoke line items. Raid level mobs are AV-class or higher. -
Quote:...I found out that Controller's Power Boost effect is so much stronger than Mastermind's Power Boost. Mids shows 122% while MM's version is only 65%.
So if PB affects -damage, this means that Controller's Benumb (50% damage debuff) with PB = 50% + 61% = 111% damage debuff?
Weaken's 30% would be 66.6% damage debuff?
It sounds too high, doesn't it?
And also, does it mean Power Boost can improve Thermal's Forge? 40% Damage Buff becomes 88.8% Damage Buff for 120s duration?
And improve Temporal Selection's +regen and +recharge?
If so, that looks very sick.
Read the whole thread.
It doesn't affect the +/- damage, it affects the other parts of powers that have them (because the power isn't flagged to ignore outside buffs).
But if you want to be silly, a Cold Defender can - against a target with no resistance to the damage types they do - generate -100% damage with a single Benumb by leading with Sleet and Heat Loss first.
As for why the numbers seem so much higher for Controllers, the AT modifiers that are used for Power Boost, Weaken, and Benumb are the melee stun (PB) and ranged stun modifiers (the others), which explains why they work best for Controllers (who should be good at stuns), and Corruptors have the lowest value of any AT (not even tied for last, they're behind everybody) which is why the MM versions of Weaken and Power Boost are stronger. Defenders have the second best values in those modifiers, tied with Dominators. -
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Really, it's been mentioned in the thread already, but the issue is whether or not the power accepts external buffs. Due to how resistance works behind the scenes it is affected by damage buffs - it's also why +/- damage powers are resisted by your current resistance. So what happened was that powers that provide slottable resistance buffs - where the single line item couldn't be set to ignore buffs, or else the enhancements would do nothing - were flagged to not accept external buffs for everything in the power, so that you couldn't use damage buffs like Build Up or Aim to boost resistance powers.
It was really funny when Willpower was in beta and the flag was missing on High Pain Tolerance - Brutes would get around 15-20% passive resistance to everything due to Fury. -
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Quote:No, actually, they don't.
- All other nukes scourge for double damage with the same rules as full auto.
Blackstar, Thunderous Blast, Nova, Inferno, Psychic Wail, Atomic Blast, and Dreadful Wail all do scale 1 (41.71 damage) on Scourge.
Hail of Bullets Scourges for the same amount as the higher damage, endurance-crashing nukes.
Overcharge and Full Auto are the only "non-rain" tier 9 powers with a full Scourge, with Blizzard and Rain of Arrows being the qualifying rain powers. -
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Quote:It works with +/- damage powers (including Benumb and Weaken).I am pretty sure Power Boost cannot enhance Weaken since Weaken has -damage? PB does not work in powers that have +damage or -damage debuff. I know this because I asked this question about PB + World of Pain which has +resistance.
Does PB really work in Weaken?
It doesn't work with +/- resistance powers (such as the shields in Cold Domination). -
Quote:It's been my experience with gift cards that the face value is the amount charged, and they're a tax-exempt purchase because the "sales tax" is applied on the other end when it's used.If they do surprise us with the ability to buy Paragon Point cards in game stores or grocery Stores, I hope with all my heart they think about tax.
It is fine and dandy to buy a 100 dollar gift card, but when you get it home and try to apply it online you will not be able to use the whole hundred because of tax...and then there is a wide gap in the price of buying points. It goes from $100.00 to $50.00 with nothing inbetween.
You will have to first buy $50.00 dollars worth of points, because tax makes your total $108. something and you only have $100.00 on the card, and then you have to make a few smaller transactions to use up the card because, if my memory is correct, points are bought in $100.00, $50.00, $15.00 and $5.00 bundles. And, with each transaction you do to use up this card, you incur more tax.
This is the only game I play, so I don't know how the other games handle this with their points cards but buying a points card and having some money trapped on this card due to tax sounds ugly...at least with my Visa Gift card I can use the remainder elsewhere.
Lisa.
Admittedly they weren't "game cards", but I'd never buy one from someplace that charged tax for the gift card and then charged tax again to use it. -
Don't forget to take Power Push. It's downright silly in Energy Assault (and silly in a completely opposite way in Energy Blast).
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I'd have to double-check but I'm pretty sure that it reports despawns as "defeats" in the chat window using the last person who dealt damage as the final hit. It doesn't rule out a bug, but if you didn't get any experience, inf, or anything else I'm leaning towards the timed despawn.
Petition anyway, though. Worst case scenario is that you're in the same position you're in now. -
Without more details, I couldn't really tell you if it was a bug or something that should be happening.
First off, the Ghost of Scrapyard likes to run around and commit suicide-by-droning. It also has a despawn timer which can run out while you're fighting, causing him to disappear in the middle of the fight. Either of those could be the reason. Passing the star or having pets dealing the majority of the damage won't affect the badge and you don't have to talk to Crimson Revenant to get it, but if there were several other teams and your team got off to a late start against him your team may not have dealt the required amount of damage.
Given my personal observations of the number and frequency of teams that I see fighting him, I find it unlikely that there were enough people attacking him in other teams that you were unable to get enough damage unless he happened to be fighting with a Winter Lord or something for a while prior to your team starting.
Which means it was likely either a despawn or a bug. Did he suddenly seem to drop an inordinate amount of hit points at the end? -
Quote:How?!I tend to jump in first and then try to shore up any gaps that I find (rather than preplan like a sane person) but I am finding with mind I tend to take a lot of dirt naps.
No matter which power you take at level 1 - and I highly recommend Mesmerize since you have attacks in your secondary - you can mez a boss before they get a chance to respond.
Dominate->Levitate->Dominate leaves a very short window to get attacked before the Dominate goes off because they're in the air and unable to act while Dominate recharges. Mesmerize is high enough magnitude to sleep a boss without Domination being active, and lasts long enough that you can keep several mobs permanently slept long enough to Rest to full between applications. Confuse doesn't aggro mobs and has a long duration as well, so you can (slowly) prevent anything from attacking you in the first place.
I don't have a Mind/Ice build to post, but I really think that if you remembered to take at least two of the listed controls that your issue is how you're using the powers, not what you're playing. -
Quote:Right. That should be limited to people who carry shields.Gadgets and Devices are similar concepts; you have a large variety of very different abilities, so that when you run into an outlier situation that you can't power through, you have something "for just such an occaision". That something should not always be a fast-charging crashless nuke.
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I have at least one 50 of each AT, but when solo all of my characters are either "Stalkers" or "Brutes".
By "Stalker" I mean the characters that care what order things die and prioritize and incapacitate or eliminate those targets before all others. Most of my Corruptors fit in this category almost all of the time, along with the Mind/Energy Dominator, most of the Stalkers, and the MA Scrapper.
By "Brute" I mean the characters that rush in, target something nearby, and unload. My Kinetic characters fall in here, as does DP/MM Blaster... or really anyone that has a lot of AoEs.
On teams the rare and capricious "Buffer" may show up, depending on powerset, but more often than not the "Stalkers" change into "Brutes". >.> -
Quote:At the old difficulty settings I used a respec on any character that couldn't solo on Invincible (actually Relentless, since they were almost always villains) once I got SOs since I obviously messed something up somewhere.At the old difficulty settings it was very doable for many toons to solo at Invincible.
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I will say that the default difficulty does not include bosses, though - they're downgraded to lieutenants. You'll have minions, lieutenants, and elite bosses at base difficulty, with the older elite boss missions telling you to bring friends (I think the newer ones don't bother). -
Quote:English is a foreign language even to native speakers.Which means I used the word incorrectly, which was my fault for thinking it meant one thing when it meant another. Having brought it up, I realise that it's one of the words I inadvertently use incorrectly, like saying wary when I mean weary. As I said - English is a foreign language to me even now, so I'm still learning.
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