Mind/Ice Dom advice


Flint_Grim

 

Posted

I have a mind/ice Dom that I have been playing on and off for some time now. I was just wondering if anyone had any decent builds on Mids that I could use a reference. I tend to jump in first and then try to shore up any gaps that I find (rather than preplan like a sane person) but I am finding with mind I tend to take a lot of dirt naps. Any pointers would be appreciated!


"People sleep peaceably in their beds at night only because rough men stand ready to commit acts of violence on their behalf."

 

Posted

Quote:
Originally Posted by Flint_Grim View Post
I tend to jump in first and then try to shore up any gaps that I find (rather than preplan like a sane person) but I am finding with mind I tend to take a lot of dirt naps.
How?!

No matter which power you take at level 1 - and I highly recommend Mesmerize since you have attacks in your secondary - you can mez a boss before they get a chance to respond.

Dominate->Levitate->Dominate leaves a very short window to get attacked before the Dominate goes off because they're in the air and unable to act while Dominate recharges. Mesmerize is high enough magnitude to sleep a boss without Domination being active, and lasts long enough that you can keep several mobs permanently slept long enough to Rest to full between applications. Confuse doesn't aggro mobs and has a long duration as well, so you can (slowly) prevent anything from attacking you in the first place.

I don't have a Mind/Ice build to post, but I really think that if you remembered to take at least two of the listed controls that your issue is how you're using the powers, not what you're playing.


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Posted

This is mine. I intend on eventually adding 2 more purple sets but this works quite well for now. I play almost exclusively at range the 2 swords are for those rare times that something isn't mezzed and is in melee range or to smack a confused runner as its trying to slip past me.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Krisp Kringle: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(34), LgcRps-Acc/Sleep/Rchg(50)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(48), Decim-Build%(48)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9)
Level 8: Super Speed -- Zephyr-ResKB(A)
Level 10: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(50)
Level 18: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Terrify -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(29), U'spkT-Acc/Fear/Rchg(29)
Level 28: Phase Shift -- RechRdx-I(A)
Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Ice Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Siolfir-
I found out what I was doing wrong, lol. I was playing my Dom after being a scrapper & brute for too long, lol. Once I turned off all my toggles and started Dominating things instead of trying to use def to absorb the hits, things went much smoother, lol. Thanks for the advice!

Knight-
Thanks for the mids. I now have a sweet template to go by. Just have to make some dough from the looks of things! Thanks for your help.


"People sleep peaceably in their beds at night only because rough men stand ready to commit acts of violence on their behalf."