SingStar

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  1. NP! See you in 80 minutes (unless I freak out for some reason, not entirely impossible)
  2. Well, JD actually did show up after all, but after 15 minutes I chose to go chat with old friend Glen and Missy JD got some unexpected attension I guess...

    ..see you all tomorrow!
  3. Rather impressive. Did a few runs with fire/rad trollers and stray tankers/whatever in 37+ minutes a couple of times not really trying to break any speed record really. I did join a team trying to speed things, but it all ended miserably in mission after mission.

    ...i stopped doing 3 ITFs/day after that!
  4. Have some time to waste so I guess I'll get dirty on the forum again. Was nice staying away for a few weeks, ignoring all the sillyness!

    First off: If they do add "tons of new content", I for one, and most of the people I play with WOULD enjoy it immensely, while stuff like power customisation is totally useless and adds nothing to the game play at all. (Sure it IS nice, but I MUCH rather see a load of new arcs).

    For me that IS what the game is about. The stories, the progression. I loved to find out what happened to Pyriss, I even enjoyed the VEAT story arcs and I would kill for some new special maps/missions, not to mention a couple of more high level SFs or the thrill of something "new" happening. Do you remember how scared you where the first time a mob followed you down the elevator?

    As for the MA/AE, the devs will do whatever they'll do to it, hardly any point discussing it. It will be bad, useless, nerfing and make it even less interesting for EVERYONE. Personally I've given up trying to make the arcs I intended. Trying to nerf powerlevelling is their job, but they've fundamentally failed miserably and whatever they do there'll still be sweet spots. I've said it before: There's a reason, a VERY GOOD reason no other MMO have any MA's. It was a big chunk of Hybris believing a small game like this could pull it off (properly).

    Oh, wait! Any suggestions and ideas is immediately smacked down by forum posters anyway.... Off to lunch instead!
  5. SingStar

    Issue 16

    Will be great for inv brutes/tankers as well... The black fx on brutes is rather depressive imho, especially those swirly lines around you. ...but does this mean we can now have non-fiery rikti monkeys on fire trollers?

    Edit: Just tested it for a bit! I'm shocked! Changing colours really allowed me to see how bad many fx are. I thought it was mainly the old engine itself, the horrible shadows and illumination that made the game feel very, very old. Apart from some 5ths running around, that seems to be it - oh, and another MA nerf. So until GR or I17 hits I guess it's really game over for me. No new content, farms nerfed and everything looking uglier than usual. ...and I thought I15 was weak!

    Let's hope there's a lot of undocumented changes, like story arcs etc slightly changed, maybe even a few new/changed maps. Oh, who am I kidding?
  6. Um, changing the colours of my powers etc is old news the minute it hits live. Sure it's cool especially since they said it wouldn't be done since the whole engine needed to be recoded. The only good thing about it is, just that, the engine IS being recoded, albeit slowly and we will benifit from that eventually. Hopefully we'll see some shine already in GR.

    I'm not sure what you're really suggesting here, apart from the usual, totally ignored "more (end) content, now - and a lot of it"? (And Yes, of course I TOTALLY agree with it.)

    ..then again, those points are worth repeating at intervals so the devs understand we won't give up, we'll keep nagging them for more serious (story/mission/arc/tf/trial/raid) content. I'd personally be very happy if we got some real, professional level designers to the team. Those repetitive stupidly designed "office" maps are a sad joke. Don't they have offices in the US? Or are they actually of similar insane design?
  7. Wow... This might be the end of the world as we know it..
    ...
    ...well, temporarily, that is! :-)

    Personally I've taken some time off the forum and hardly playing the game, and as FFM said... It'll be good for you! I'm concidering having a three month detox myself.
  8. ...It's gonna be announced soon™ ...ish
    ...as usual!
  9. Quote:
    People disagreeing with you is perfectly fine. If you wanted a monologue with no criticism you should have just sent a PM to the devs.
    I have no problem with it as long as their points are valid. When they have nothing to do with my suggestion, it's flat out annoying!

    The whole point of posting a suggestion - for me - is for people to discuss the pro's AND the con's. What can we do with this suggestion, how can we improve it. If I had a final perfect, flawless suggestion I would PM the devs, email them or even snailmail them. ..but flat out bashing for the (youknowwhat) of it - No I don't accept that. That's either stupid or harrassment!

    I bet if I hadn't mentioned pvp....
    ...come to think of it, I don't even wanna play the game anymore! Time to try CO beta! Guess that's what you all want so you can patrol the zones all alone without interference! Yeah, time to make a one man, total-instanced MMO out of this game!
  10. Quote:
    Soloing in this game is unusual?

    REALLY?

    He's explained a lot about his playstyle, how he like patrols, how he like fighting level one's, etc. Why do you chose to falsify and misinterpret anything and everything? Was it because I said pvp? Is that a bad word? Must anyone that use that word be exorcised or something?

    [quote]Full of yourself much? Disagreeing with you is NOT the same thing as "not wanting to improve the game".

    Additionally, it's highly debatable whether the things you suggest would be seen as an "improvement" by a large number of the players in the game.[/qute]
    Chosing to fantasize about what I've proposed or totaly misunderstand it in such a way it's not possible the antagonist ever really read my proposal (so far anyone that's been negative has fallen into this category), well... Yeah! I do get on my high horses when people chose to bash all they can, not even trying to pick any good stuff out of a suggestion, not even bothering to actually read or try to understand what is proposed. So far noone has actually disagreed with me, except Blue Rabbit, becuase you ppl haven't even tried to understand the proposal. You chose to glanse at it and the start bashing because you saw that horrible word: PvP!

    IMHO if you can't be bothered to read and respect the OP's ideas don't expect any respect back, in fact - why bother posting since it's totally improductive! Some people just like to argue for the (whatever) of it, I prefer being productive and constructive.

    I've already suggested we completely ditch the pvp suggestion. I'm no fan of pvp anyway, but since the devs seems commited to getting more people to pvp I made a suggestion that would NOT include forcing us all to pvp, to still make it a choise, a simple choise that would not interfere in any way with your game unless you so chose. NOT ONE of you bothered to even TRY to understand that possible mechanic and even though I suggested we forget about it ya'll still rant about it! Since noone bothered to actually read up, I still fail to see a single valid point, since you're all talking about something I've never ever suggested. I should choose to laugh at it, but it makes me rather depressed because if this is the way it's gonna be on these new forums, the devs better not listen at all to any of us.

    If I could delete this thread or this complete section I would. Gollygoddarnit! I think I might stick to moaning in defiant events. At least Wabbit might offer me some carrot cake. ...and when I moan it's quality valid epic moans!
  11. Quote:
    Originally Posted by BBhumeBB View Post
    "Getting to safety" if open world PvP (which is what you are advocating) is introduced will entail cancelling my account.

    Joint instanced missions for thems as wants (the Arena writ large)? Splendid. The more options for players the better.

    Level-free play? Wouldn't bother me, but is a major redesign of the fundamental game, so opens a big can of worms for the designers. Changes the whole paradigm for designing stories that challenge everyone without being a cakewalk for some and unbeatable for others. And that's just the storytelling side - doesn't even consider the technical issues needed to support such a shift.
    For crying out loud. All of you, go back and read my proposal and replies! I can't believe how hard it is for you to understand that concept. Do you only see one word: PVP? What's the point in answering, critizising a proposal if you can't even be bothered to read it? Get off your high anti-pvp horses and try to be constructive or at least use valid objections to what I actually proposed! This is totally rediculous!
  12. Ok, people out of pure rediculous spite CHOSE to make up things I've said or completely misinterpret it. Example:

    Quote:
    I think you don't quite get the concept of "instanced". Nor the reason the game goes with an instanced setup, rather than just open zone quests.

    Three of the big reasons for instanced play vs open zone. Note, these aren't the ONLY reasons, just the three I've chosen to name now.

    1: Removes possibility of people coming in and killing stuff in a way that renders the mission unable to be completed or robbing you of exp by destroying enemies instead of you. It also stops competition by multiple players to complete identical quests.

    2: Performance issues. Having multiple instances of multiple missions automatically add and subtract themselves from zones in an openly acessible (to everyone) fashion would introduced ridiculous amounts of load onto the server.

    3: It's kinda hard to logically justify. This extra zone portion automatically APPEARS and attaches itself to a zone. WHERE? Or if you're talking about mobs just spawning in an existing zone. We already have that. Rikti raids and zombie invasions. Ask some players how they like those.
    You completely misunderstand the concept. Some outdoor missions that are instanced in this game take place in existing areas of Steel Canyon, Skyway etc. I'm not proposing new parts to "pop up", i just saying that if you're going to go into a mission to rescue a hostage, fight a boss or click a glowie - why does it have to be in an instance and not in the actual zone? It makes sense when you go to another dimension, but besides that, I'd rather do it in the "real world". I'm not saying we should do it exactly as in lotro or any other game, I'm just saying it works, it works VERY WELL, it's more fun and it makes people feel the game world is alive, real, immersive and an actual part of the game. Patrol missions doesn't, defeat 15 hellions doesn't.

    You know what! Two individuals have made me loose ANY interest whatsoever and any respect whatsoever for the playerbase! Critisize is one thing. CONSTRUCTIVE and VALID critisism something completely different! You should try it, you might even like it! We might as well shut this whole section of the forum down! Go play with youself (interpret that in any way you want). With supporters like this, the game don't need enemies!

    ..and I thought I moaned and whined a lot! I want the old forum back!
  13. Quote:
    Originally Posted by Prof_Backfire View Post
    If anything resembling open-world PVP was implemented in this game, hundreds of people on this forum alone have promised that they will quit. And PVPers won't magically appear to replace them by a long shot.
    Read my suggestion again! We're not talking about "open world" pvp.
    Schesus, mention pvp and everyone goes mad!
  14. SingStar

    Hamster Upgrade

    No! Sacrifice the kittens! I17 FTW!
    (Yeah, skipped I16, since it seems to be useless)
  15. Quote:
    The zones are full of content. Use it. I like to use it, and I don't appreciate other people yanking it from under me.
    For the love of whatever deity. I've never ever, NEVER EVER said anything about "yanking it from under me". I can't believe you're still stuck on that! I'm talking about adding stuff, not removing stuff or forcing it upon people. I bet there are contacts/arcs you already choose not to do because you don't like the content? As I've said, I've posted other suggestions about how to make our actions matter (like giving us choises that affect future missions etc). I refuse to repeat myself since thoose posts where rather epic as well.

    Quote:
    The zones have enemies in them. Fight them. The zones have badges in them. Find them. The zones have plaques in them. Read them. The zones have a lot of pretty locations in them. Go to them. The zones are interesting to travel through. Travel through them. Your view of "purpose" seems restricted to "things to do with other people." There are PLENTY of things to do in world zones than interact with other people. Hell, there are plenty of hunt, delivery and patrol missions - ACTUAL MISSIONS - that need to be done in the world zones.
    I strongly feel you're in a minority! Also, FYI, I play villains. We get a few GMs, that's about it. Guess what! Noone cares about them! Getting the badges was fun once! Getting the plaques was annoying even the frist time around. "Defeating" Lusca - I still enjoy it. Even if you're a part of a majority, how can adding stuff be so incredibly bad?

    Ok, so forget about the pvp suggestion. How can a charity speed race in skyway or someone beating a boss or clicking a glowie, that's unclickable to you, or perhaps leading a hostage somewhere be bad for you? I seriously can't understand why you're being so upset about this.

    Quote:
    My response in that other thread was the same one I have here - I don't need to SEE my actions mattering. I don't want to change the world for other people, because I wouldn't want other people changing my world. Our actions matter in the very own, personal universe each character exists in. Each of us has defeated Dr. Vahzilok, stopped Romulus Augustulus and saved a thousand worlds, yet for each new character these things are happening for the first time. That's enough of my actions mattering for me. I'm not interested in game mechanics that alter zones.
    Actually that didn't matter at all. Beating any villain, doing anything doesn't affect anything, not even the next mission in the arc. You're actions are completely pointless except they give you drops, xp, inf, prestige, but they do not matter at all. If beating Dr Vahz. actually changed the next mission, and not beating him moved you to a completely different mission, sure. The re-playability of those arcs would increase a lot. Again, I refer you to my old thread. It's all about making us feel involved and increase the (re-)playability.

    Quote:
    If you want the zones more alive, look to designing non-obtrusive events in them, like the Steel Canyon fires or the Skyway City Troll raves.
    They're good examples, yeah, but once again there's no reason or benefit from doing good/evil, so people don't bother. I agree there's a fine line, a hard balance act. Make things better when people act, and in some way worse but not too intrusive if good people do nothing while evil happen all around them. Again, It was NEVER EVER about FORCING people, but definitely about giving people more incentive to do good/bad and not just rush off to the next mission.

    Quote:
    Well be surprised, then. Not all of us farm and grind to the "end game" so we can exemplar down to redo the content we skipped. I'd rather have my fun on the way up, and I'd rather not have meddling fools mess it up for me.
    Wow, I'm beginning to think this is personal for you. What I'm saying is that if you enjoy the game, xp doesn't matter. Sure, you can interpret it the other way around. I DO prefer playing my 50s, but since there's hardly any end-game content I rarely do so. I'm rather famous for my alt-o-holism. Point is, wether you like the game and play it, or you just want a 50 (or ten) - doesn't matter. XP - for me - is a non-issue. Anyway, if you do like the fights, and need/want xp, I can't see why you'd oppose slightly stiffer fights in Atlas that gives some xp. Oh, well, let's not go there again!

    Quote:
    I like my instances for the same reason I like my home - it's the place where random strangers can't bother me when I don't feel like being bothered by random strangers. If you want to take this away from me, then you're going to have an uphill struggle.
    For cryin' out loud, we're talking about a small percentage of the missions. I don't like patrol missions, but the few I encounter I do within minutes or autocomplete. If you weren't so upset, your post would amuse me since you seem to think I want to change the game completely. I'm talking about a small addition to the game mechanics. To me it would make the game a whole lot more enjoyable, while you could easily skip it.

    As for the hami-raids. Agreed I can only speak for the EU people, but it was a major community event and quite often it seemed like more than half the servers showed up. The mothership raids every sunday on Defiant is another fine example. Personally I can't stand that raid due to how it's constructed nowadays, but it's another great community event. A LOT of people show up not because the raid itself, but because they enjoy that community feeling. Same thing with the hamiraid, the actual raid itself was pretty much run on autopilot but there's no doubt people enjoyed it. Those that didn't, well noone ever forced them to take part of it. Same with my suggestions. Noone's forcing you to do that part of the content. If you still think so, either you're misunderstanding me on a graaand scale or you're just determined to continue for the heck of it. Also it was a suggestion, not a complete, finished fine-tuned proposal and the point of posting it was for people to improve it.

    It's easy to find faults and problems, but you seem determined to not improve the game, just keep it as it is? I guess you and the other two can keep the servers to youself and solo your heart out then...

    Quote:
    Is there 20 of what? Instanced missions? There are hundreds of them.
    Ok, now YOU ARE arguing just to annoy me! Instanced OUTDOOR MISSIONS!!!! FFS, if you're going to argue about how bad my idea is at least STICK TO THE IDEA, not you're wild hateful imagination, man! What the heck did I ever do to you to make you so upset you're fabricating wild fantasies? I didn't even say ALL instanced outdoor missions should take place in the "real" world. I sort of hoped people would discuss how many we could have before people considered then intrusive and annoying instead of stimulating and fun. Just to retaliate since you're obviously taking this personally, I find the instanced indoor missions to generally be stupid beyong imagination. What sort of architect would make offices like that?

    Quote:
    And even if, per chance, I happen to find myself dissatisfied with an outdoor hunt, be it due to other players or because some yahoo at Cryptic decided it was a swell idea to have single players playing squishies go hunt 50 Stuff in Trial Zones with 8-man hardcoded spawns or whatever other indignity, I can just drop the mission and go grab an instance. That doesn't quite work if all missions are "in the open," does it?
    Another good example of how you CHOSE to misinterpret. Again, we're talking about a handful of the current instanced outdoor missions. Just like other missions you don't like you'd be able to either autocomplete or avoid those few arcs. Or just quickly run/jump/fly to the glowie/hostage/whatever and complete the mission goal. We're not talking about the typical old-style stupid hero "defeat-all" missions! Oh, guess you actually like them too.

    Quote:
    I mean, if it's going to be only for those who are interested, why does it have to be hold around those who AREN'T interested? People have been suggesting instanced PvP missions where heroes and villains have opposing goals for years. Simply taking the Mayhem/Safeguard zones and turning them into a version of UT's Assault game mode sounds like a suggestion that should not just be superior to the current pointless incarnation of PvP, but even something I might want to look into. But it doesn't have to happen out in the open where it can involve the unwilling.
    That would requre one side to hang around hoping for someone on the other side to join, ergo my suggestion where you would see the channel message, run off to the deserted useless corner of the zone if you wanted. Let's face it, just because you, ONE PERSON, still enjoy running around the zones, doesn't imply others do. Most zones are completely empty, bar the people moving to and from missions or hanging around one or more central points like the station, the MA, TF contacts etc. I still fail to see how a small patch of IP or Nerva turning into a zone where one, possibly eight villains run aruond probably hoping no heroes would mind them can possibly interfere with your (imho unusual) playstyle. But sure, ok, let's forget the pvp part. Imho we could as well kill the ded duck that is pvp, although the devs seem determined to try to get people to pvp more. Again, have you tried the pvp zones? How often are you "forced" into pvp even in them? I might be speaking for the EU servers only, but I've never ever been attacked in Warburg or BB without actually agreeing first, bar the first few weeks of Warburg when everyone had a lot of fun there.

    Quote:
    I stay with this game because I like this game. Exactly as it is. I'll never turn my back on something new, but I will NEVER stand for the abolishment of something old.
    Actually I think you ARE doing just that, since I haven't been talking about removing anything for anyone. I guess you still dislike inventions and invention sets? How about I16? Ohgod, Pink Imps! Banish!!! You seem to be absolutely determined to twist my suggestion into something it never was just to keep the game just as it is, a five year old, ageing old-style game. I still love the game, I want to recognize it and feel familiar with it, but I want new stuff too. New story content - a lot of it, new game mechanics, updated graphics engine (not neccessarily meaning more demanding, just updated) etc. I don't want the game frozen or rewinded back to I3 and I'm not content with more power proliferation or "new" powersets. I'm not interested in making a new d00m post, but the game needs all it's players and more new players. It needs you AND me.

    May I suggest you read my suggestion again, with open eyes, remember it's an early draft suggestion that can be improved and that I have no intention or interest in ruining your game experience. Why not come with some positive suggestions on how it could be done, or how to make "my kind of people" interested in re-subscribing? I think we agree on more that we disagree really.
  16. Quote:
    Originally Posted by BlueRabbit View Post
    And what if I want to do my outdoor instanced missions and my mayhem/safeguards without ever having to face other players and wasting as much time as I see fit in doing them? Why should I be subjected to PvP if I don't want it, don't like it and think it's a waste of Devs time?

    Sorry but I have to vehemently oppose this suggestion in regards to the PvP part.
    Again...
    The pvp part was one example, a possibility, with actual in-zone missions. I expected people to react to it, but not to think it was THE MAIN point of my proposal. And how many think people would rush to defend the IP bank really? It's like the old EU PvP zone grinds, you never even come across anyone bothering you when you're getting shivans or nukes, you could usually - you can still usually - grind in RV without anyone bothering you.

    It was ONE of THREE suggestions, and I still believe it would spice up the game a bit. Heroes could avoid it totally and with a change to the papers, so could villains. (And I agree, villains should get hero-style new contact introductions from Kalinda and on so we can skip them totally)
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    This is so horrible my eyes are starting to sting...

    Suppose I do NOT want Hellions conning white to me? And I don't. I didn't gain 50 levels so deadbeat level 1 enemies could pose a credible threat. On the flip side, certain enemies are intended to be incredibly dangerous. It doesn't make sense that a level 1 hero would be able to so much as look at them funny. That's the point, not the problem.
    A level one enemy has hardly any powers. Problem taken care of! Higher level foes have more powers etc. Good example is the event GMs that's basically boring in Mercy, but good fun in Grandville. It would also make sense for you to actually help defend the city - yeah RP argument and it sikkens me, but still valid. Another example is how you level down when you do ouroboros missions. With trays full of insps, invention sets etc those low levels aren't quite easy. Imagine doing them with all your powers as well and I hope you agree it's not really a problem.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Instances were introduced in this game as part of a policy for reducing griefing. The less you depend on the actions of other people, the less opportunity they have to grief you. Plenty of players have advised others that, if someone is bothering you, just go into an instance where he can't follow. And now you want to open all instances to every damn yahoo that thinks a level 50 coming in to attack everything I'm fighting is helping me? No, thank you.
    Well, I play on EU servers with completely empty zones, noone care about noone except ppl on global channels that know each other, basically. The zones are big wastelands of complete..waste of time travelling from one instance to another. Complete waste of time, HDD space and dev time.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Go to hell. Does that communicate my feelings on allowing public-zone PvP accurately, or should I infringe on the language filter to elaborate?
    Yeah, I kind of expected people to get upset about it!
    Well, I'm definitely no fan of pvp in this game. it was a suggestion on how to make the game more alive because as a world if feels flat, dead, broken, useless.

    Quote:
    Originally Posted by Samuel_Tow View Post
    The zones are just fine. I meet heroes and villains in them, and that's more than enough. I'm not interested in seeing SG events and the other garbage that used to pollute Atlas Park Broadcast until the Architect cleaned up the plaza. I ESPECIALLY don't want to see the zones come to life if that meant yanking ME out of MY missions and out where everybody can interfere.
    But the zones are absolutely diddle-doodle useless and pointless. Might as well just be chat rooms and a tp to the next mission because the serve no purpose whatsoever.

    Quote:
    Originally Posted by Samuel_Tow View Post
    By... Introducing PvP? So the only way that actions could matter is if you fight other PLAYERS and interrupt and possibly fail ther mission? "Hero vs. villain" does not translate into "player vs. player" in any way, shape or form that doesn't translate into "player vs. NPC" in exactly the same way.
    I had a long rant on another thread about how our actions mean nothing. Whatever we do, nothing changes, except the RV graphics when you take a pillbox. This was another suggestion on how to make us feel our actions matter. You're welcome to search for the original thread.

    Quote:
    Originally Posted by Samuel_Tow View Post
    No, it is not. You can refuse the Mayhem mission and still get a contact. This was done specifically for the people who DIDN'T want to do Mayhem missions. And even if it weren't, the "5*paper + mayhem" model is an abominable waste of time and effort if all you want is a contact. Mayhem missions when I feel like it is one thing. Mayhem missions because YOU feel like I should be doing it is quite another.
    Um, no you can't! You have to enter the mission and exit. I returned to that question later in the post, guess you missed it.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Essentially, mess with player's gameplay for the sake of feeling like you're messing with their gameplay. Rikti Invasions are already enough of a pain by making me switch zones when they occur, and they only occur once in a blue moon. It's also a pretty big illusion to think that "the Atlas posse" will rush to save the bank. At best they'll stay right where they are. At worst, the'll move away for a while.
    Agree with the rikti invasions because the cause serverwide lag on the EU servers. Again, we're talking about a veeery small part of a city zone going hot. It's one part of my suggestion, and I think a lot of people would concider the game more "alive".

    Quote:
    Originally Posted by Samuel_Tow View Post
    There ARE no benefits for doing a Safeguard mission outside of experience that can be gotten everywhere else and a handful of barely-useful temporary powers that don't always even spawn in a Safeguard. Besides, heroes weren't "designed" so they don't need to do Safeguards. They were designed before Safeguards existed, and the developers chose not to repeat the mistake of hamstringing heroes to Safeguards as they did with villains. Yanking existing utility wouldn't have gone over well, anyway.
    Wow, you're upset, aren't you, marking words/timeline like that. Excuse me for not being overly clear about safeguards being put in later. I still described it correctly. As it is CoH IS DESIGNED so you don't need to do safeguards. Why it's still like that, because the devs didn't wanna change original code or because heroes would get upset doesn't matter to me in this case. It's totally irrelevant, but if it gets on your nerves, fine, you cleared that up for everyone. Good boy!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't WANT other people "helping" me out by stealing my experience and throwing off my groove. That's why I do instanced missions instead of hunting the significantly larget Hazard Zone spawns. That's the POINT of instances, not the problem with them.
    lol! First of all, if you've tried some of the other games that has open quests, xp isn't really a problem. In this game it's even less of a problem. I'm surprised (well, LMAO) that anyone really cares about xp anymore.

    Quote:
    Originally Posted by Samuel_Tow View Post
    "It's done in other games" is the world's worst argument for adding something into this one, especially when it comes about alone. Especially since I've played some of those "other" games and never liked the idea that the things I was sent to hunt were being camped by the other 15 people who had to hunt the same things in the same area. That never made me any friends, but it may have made me an enemy or two. On the flip side, I've made a lot of friends by teaming in instances and for TFs.
    It wasn't my main argument, and I suggested several new ideas, I just pointed out that other games with in-zone, non-instanced action is a whole lot more alive and fun as a community. Might I remind you of old hamiraids. You probably didn't like them, but I and most others LOVED them!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Far as I'm concerned, PvP can go to hell. I'm certainly not interested in giving up MY game to help save a part of the game I have exactly zero interest in. I certainly don't want it shoved in my face so that other PvPers can have pot-shots at my unwilling self. Dropkicking people into PvP encounters is not a good way to improve PvP. Getting people to actually WANT to PvP is. If I don't WANT to PvP now when I CAN go and find it, why do you think I'd want to PvP MORE if I'm FORCED into it?
    Ok, calm down now: I NEVER EVER said we'd FORCE people into pvp so for effin's sake, calm down!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm sorry if posting this makes me a jerk or if you feel I misunderstood you somewhere. The fact of the matter is that I LIKE the game's level structure, I LIKE the game's instance structure and I HATE PvP as a general concept. If you are interested in forwarding any of these ideas, do so without yanking my game from under me. I'm perfectly happy with how things are. Don't "fix" them for me. If we can both be happy, then fine. I don't have a complaint. That's why PvP zones are separate from PvE zones - everybody has his place. So unless you have a way to do this that DOESN'T ruin my game in new and creative ways, then I am VERY, VERY much against this.
    Well, by now you're probably even more upset, but we pretty much agree. I'm suggesting more game mechanics, but you could still play your game the way you do. There would be some previously instanced missions that would be in the open in skyway, steel etc, but... Is there about 20 of them total? You would hardly notice and would probably still be more annoyed with the silly "patrol IP" missions than these. As for PVP, I hope I've made it clear that it would really only affect those interested in taking a shot at it. Most zones are HUGE compared to the little square that would be the actual "mayhem" and as long as the servers can handle it, the only thing affecting you would be a message in the event channel and some shiny on your map. You could probably run through it without any travel power and still not be hit by anything.

    As I said above this is basically a continued proposal from another EU thread about how to make us excited about the game again, feel like it all matters. When you've been here a few years (esp for us on the villan side) it's all getting a bit toooo familiar, well... honestly... quite boring. I stay in the game because I've invested time and money into it and because I've made a lot of friends I enjoy playing with, but the game can't stay alive on us enjoying the company. I - at least - need something new and shiny, and I'd prefer it'd be in my old friend CoV so I can keep my lovely 50s.
  18. ...and all these posts relate to a possible EU/US server(list) merger how?
  19. As usual, the question is: Why does it take hours to release the patch notes?
    ...and yeah, like the emote upgrade although I usually stick to slash commands for that.. old habits!
  20. Weeeell...
    Still see no patch notes, unless you count the unofficial test server patch notes as some sort of official guestimate - and I refuse to do so! sigh...
  21. SingStar

    Patch 4 August

    So now you think ppl seriously should keep track of the latest test server patches? Seriously? I don't even consider it worth a proper reply you know!
  22. Yup, that was basically my point. If you have a kin in your team, it doesn't matter if you're ranged, Jump in, get dirty and trust the kin until he's proven useless!
  23. Ha, beat you to this post!

    IMHO it's silly! If the patch has been cleared for deployment, put up the patch notes including a link inside the updater when it's being deployed, not several hours later. ...but this has been going on for ages (well, more thn 5 years) so I guess we shouldn't expect the "policy" to change.
  24. SingStar

    Patch 4 August

    ...and as usual when there's a new patch, there's no news about the patch.

    Yes, I'm tired and grumpy today, but... I ha..I fu.. I friggn.. hrmmm... I "don't like" the lack of information!
  25. Quote:
    Originally Posted by Kiken View Post
    So, if I don't want the possibility of getting caught up in PvP, I have to just sit around in another zone waiting for it to finish before I can go do my new outdoor instanced mission in that zone? Then possibly wait some more as another villain does their Mayhem. Then wait some more.....

    No thanks.
    Wow, You've never done a mayhem/safeguard have you, or even read my suggestion? It's A PART (it's actually a very small part) of the zone, not the whole actual zone. As I said, choosing the location for outdoor missions will take some brainstorming. Also, how many outdoor instanced missions are there at the moment, that takes place within "this dimension" (not counting Shadow Shard, praetorian earth, Naylors & TV missions etc)?

    ..but your statement makes pretty clear that in this game, it's totally impossible to "force" anyone into a pvp-possible situation without someone going totally nuts!

    Now... the pvp part is the part I care least about, but outdoor missions actually happening on the city maps instead of inside instances works very well in other games without people "waiting for another team to finish" or anything like that. Personally I see no reason why mayhems etc couldn't be done as well although it would be some serious work for the devs and some people would have objections to it because they prefer a static game that preferably doesn't evolve at all.