Sin_Screamer

Apprentice
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  1. thanks for the tips, pretty much what i was lookin for
  2. the build would depend on the questions i posted. no travel or kb needed would greatly change what was in the builds =p
  3. So what's the deal? no one knows what they're doin with MM's here? I am an experienced PvPer, just never used MM's before.
    Guess I have a few questions.
    Am I ok with just ninja run and no travel?
    Is kb really an issue with MM's?
    which is beter to have, TP Foe or Challenge/Provoke and maybe the fear?
  4. ok, i have 2 MMs that i like to meass around with in zones, a necro/storm and a bots/pain.

    im not quite sure what to do with these as im only testing them so'd out for now.

    the storm is an end hog and im having prob making a build with good hp and rec.
    the bots is just kinda boring, but i have the money to put into it so why not.

    never really had a pvp built MM so if you guys could give me some pointers i'd appreciate it.
  5. anyhting else guys, power choices,slotting, any tips?

    i know tp foe is kinda meh now because the can just bounce away b4 i can do much. i was thinking of leadership but end is an issue as it is, but no perception kinda sucks...

    drop O2 for gloom maybe? i dont know [censored] about MM's lol.
  6. Trying my hand at an MM, and im looking for some advice on my Necro / Storm.

    Been toying with it in RV with SO's and have absolutely horrid end problems so i came up with this cheaper IO build.

    Help me out, tear it apart, do what you guys do.

    I'm an experienced PvPer but MM's are just a whole different thing for me.

    Thnx ahead of time


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1: Zombie Horde CmdPres-Acc/Dmg:30(A), CmdPres-Dmg/EndRdx:30(3), CmdPres-Acc/EndRdx:30(3), CmdPres-Acc/Dmg/EndRdx:30(5), BldM'dt-Acc/Dmg:50(5), BldM'dt-Acc/Dmg/EndRdx:50(46)
    Level 1: Gale Acc-I:50(A)
    Level 2: O2 Boost Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(7), Heal-I:50(7)
    Level 4: Snow Storm EndRdx-I:50(A)
    Level 6: Enchant Undead EndRdx-I:50(A), EndRdx-I:50(19)
    Level 8: Life Drain Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/EndRdx/Rchg:50(9), Nictus-Heal:50(11), Nictus-Acc/EndRdx/Heal/HP/Regen:50(11), Nictus-Acc/Heal:50(13)
    Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(43)
    Level 12: Grave Knight CmdPres-Acc/Dmg:30(A), CmdPres-Dmg/EndRdx:30(15), CmdPres-Acc/EndRdx:30(17), CmdPres-Acc/Dmg/EndRdx:30(17), HO:Nucle(19), LdyGrey-%Dam:21(27)
    Level 14: Super Speed Zephyr-Travel/EndRdx:50(A), QckFt-EndRdx/RunSpd:50(15)
    Level 16: Hurdle Jump-I:50(A)
    Level 18: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(43)
    Level 20: Stamina P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(40)
    Level 22: Hurricane DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(23), DarkWD-ToHitDeb/EndRdx:50(23), DarkWD-Rchg/EndRdx:50(33), DampS-ToHitDeb/EndRdx:50(43)
    Level 24: Freezing Rain HO:Membr(A), HO:Membr(25), HO:Membr(25), Achilles-ResDeb%:20(37)
    Level 26: Lich CmdPres-Acc/Dmg:30(A), CmdPres-Acc/Dmg/EndRdx:30(27), CmdPres-Acc/EndRdx:30(33), CmdPres-Dmg/EndRdx:30(34), BldM'dt-Acc/Dmg:30(34), BldM'dt-Acc/Dmg/EndRdx:50(34)
    Level 28: Combat Jumping LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(29), Krma-ResKB:30(29)
    Level 30: Steamy Mist LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(31), GftotA-Def:40(31), GftotA-EndRdx/Rchg:40(31), GftotA-Def/EndRdx/Rchg:40(40), Krma-ResKB:30(40)
    Level 32: Dark Empowerment EndRdx-I:50(A), EndRdx-I:50(33)
    Level 35: Tornado LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(36), LdyGrey-DefDeb/EndRdx:50(36), SvgnRt-PetResDam:40(36), ExRmnt-+Res(Pets):30(37), EndRdx-I:50(37)
    Level 38: Lightning Storm Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(39), EndRdx-I:50(46), Efficacy-Acc/Rchg:50(48)
    Level 41: Web Envelope TotHntr-Acc/Rchg:50(A), TotHntr-Acc/EndRdx:50(42), TotHntr-Immob/Acc:50(42), TotHntr-Acc/Immob/Rchg:50(42)
    Level 44: Scorpion Shield LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), Krma-ResKB:30(46)
    Level 47: Teleport Foe Acc-I:50(A), Acc-I:50(48), EndRdx-I:50(48), Range-I:50(50)
    Level 49: Power Boost RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint ULeap-Stlth:50(A)
    Level 2: Rest Empty(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    5% Defense(Energy)
    5% Defense(Negative)
    2.5% Defense(Ranged)
    5.85% Max End
    5% Enhancement(Immobilize)
    27.5% Enhancement(RechargeTime)
    34% Enhancement(Accuracy)
    5% FlySpeed
    105.4 HP (13.1%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -12)
    Knockup (Mag -12)
    23.5% (0.39 End/sec) Recovery
    10% (0.34 HP/sec) Regeneration
    20% Resistance(Smashing)
    20% Resistance(Lethal)
    22.5% Resistance(Fire)
    20% Resistance(Cold)
    20% Resistance(Energy)
    20% Resistance(Negative)
    20% Resistance(Toxic)
    20% Resistance(Psionic)
    5% RunSpeed
  7. Why power boost? I thought power boost worked for - end and not recovery.
    think id go with hibernate and the patron hold, pick up leadership instead of phase, just to make extra sure your debuffs hit.
  8. ok, works pretty much as i figured, thanks for the response guys.
  9. Sin_Screamer

    controller?

    I've barely noticed the differance between fully IO'd toons for set bonuses and toons frankenslotted to maximize slot use.

    DR is a [censored].

    Some builds may see more benefit than others, but the only things i've noticed worth aiming for now seem to be + HP, Dam, and those generally come pretty early in set bonuses.
  10. My search foo is weak, what I'm wondering is if IO procs (dam, hold, stun etc) slotted in tornado and lightning storm proc every ten seconds as with patch powers? or do they have a chance to proc everytime they damge a target.

    I have a feling that procs in Tornado are every ten seconds, but I sm undure of how they might work in Lightning Storm.

    Thanks for the help.
  11. 1.) magic defender
    2.) fearsome stare
    3.) bends over a bit with arms semi sread, open palmed iirc, witha skull appearing before him screaming at the enemy
    4.) anything that throws caltrops, i hate caltrops.
  12. well i've never had any art done for me, just stumbled into this part of the forums a couple weeks ago.
    I really like your style and would like to see what you can do for my favorite toon.
    Here are some Sin pics, pages 1-4
    and for background i'll just put a link to the comic I made for the contest.
  13. hmm.. to get mine to upload on the freeware i had to save it as a whateverthenameofyourcomicis.cbcx for it to upload, kinda rushed it but this is it, hope ya'll like it
  14. I've won a ton of CC's on various servers and would like to show em off on the forums, could you tell me how to pull the screenshots out to post and maybe how you collaged them together to make better lookin posts?