need a hand with MM's


CrazyJerseyan

 

Posted

ok, i have 2 MMs that i like to meass around with in zones, a necro/storm and a bots/pain.

im not quite sure what to do with these as im only testing them so'd out for now.

the storm is an end hog and im having prob making a build with good hp and rec.
the bots is just kinda boring, but i have the money to put into it so why not.

never really had a pvp built MM so if you guys could give me some pointers i'd appreciate it.


 

Posted

So what's the deal? no one knows what they're doin with MM's here? I am an experienced PvPer, just never used MM's before.
Guess I have a few questions.
Am I ok with just ninja run and no travel?
Is kb really an issue with MM's?
which is beter to have, TP Foe or Challenge/Provoke and maybe the fear?


 

Posted

Quote:
Originally Posted by Sin_Screamer View Post
So what's the deal? no one knows what they're doin with MM's here? I am an experienced PvPer, just never used MM's before.
Guess I have a few questions.
Am I ok with just ninja run and no travel?
Is kb really an issue with MM's?
which is beter to have, TP Foe or Challenge/Provoke and maybe the fear?
Its usually easier to get some guidance if you play with Mids urself and then post a build for ppl to look at/critique. Just my experience...


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

the build would depend on the questions i posted. no travel or kb needed would greatly change what was in the builds =p


 

Posted

Hey Sin, I have little experience with MMs, but from what I understand you will still want a decent amount of KB protection. All the really good MMs I've seen have tp foe and it seems to work well for them. And as with almost every pvp build nowadays you want to get a good amount of +hp.


 

Posted

Quote:
Originally Posted by Sin_Screamer View Post
So what's the deal? no one knows what they're doin with MM's here? I am an experienced PvPer, just never used MM's before.
Guess I have a few questions.
Am I ok with just ninja run and no travel?
Is kb really an issue with MM's?
which is beter to have, TP Foe or Challenge/Provoke and maybe the fear?
Heh Sin. I think your bots/pain would have the most potential.
I only got a thug/poison, so it would play quite differently than either of your toons but main things would still be the same. You want your MM to be as tough to kill as possible and there isn't much out there tougher to kill than a /Pain MM (if not being TPed).
The key to bing a successful MM is not so much builds but binds. You need to be able to quickly control your minions actions with easy to reach keys.
Let me give you an example of how I play Fifty Cents, my Poison, which is probably one of the squishies MM set out there for Zones since it has no meaningful mitigation or self heal. Aid self is interuptible by practically any debuf toggle or dot.
The five binds I use are pretty much this.
z = full BG mode
x = attack target + two minions in BG mode
c = full attack target
v = heal minion (alkaloid)
lshift+v = aidself

Normally I would be in full BG mode, but if I see the heroes attention stray from me and one of them is vulnerable, I will target him and press X to focus my minions on him while still have two in BG mode. I only use C as a last ditch effort or when I feel quite safe. After the target was defeated, I would press Z to enter BG again or X if another target can be disposed. If I'm taking fire when not in BG then I would press Z to go into BG mode.
A lot of time most people will ignore an MM because often he's not that easy to kill in BG mode and if he's in BG mode, he won't be much of a threat to anyone. With that in mind and being aware of the battle field, you can often jump in and out of BG mode quite effectively and in relative safety.

Ninja run is sufficient for an MM. Who would you be chasing as an MM? Running away is even more dangerous than toughing it out with your minions.
Of all ATs, MM is probably the least bothered by KB. Who cares if you're knocked down if your minions are still whaling away.
Repel or TK can be tough though.
TP foe would be very useful because neither you nor your minions can chase anyone down.
Of course TP foe is also the trump card against an MM as well.
Challenge/Provoke would be nice if you can spare it, but with the several heals from Pain, you probably don't even need it to keep your minions alive.

So yeah I would say work on your Bots/Pain especially if you want to do Zones. But I'm not sure if Freedom RV is a good place for MM though, even a tough one. Doesn't matter how tough of a nut you are, with enough squirrels gnawling at you ...you'll crack.
Try Virtue. The swarms are about half the size as on Freedom.


 

Posted

thanks for the tips, pretty much what i was lookin for