Apropos Elec/Therm Corruptors
You want the patron hold for sure. I personally like mako for hiber and the hold for its -fly for zones. Ball is a cheapish pvpos set if you want to go that route. I wouldn't drop sj. I keep tesla even with the patron hold for the ranged -recovery. As for the 2v2 thing I have 100% abandoned the arena so I am no help there.
Duel me.
I will work on my sig pic more when I have time.
I've got more than enough PvP IOs at the moment so money isn't an issue.
Thanks though.
This might work for you
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Soul Sacrifice: Level 50 Science Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Hold%(7)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Mrcl-Rcvry+(13)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Dev'n-Hold%(17)
Level 4: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(19), TtmC'tng-ResDam(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(9)
Level 10: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23), AdjTgt-Rchg(45)
Level 12: Short Circuit -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(40), P'Shift-End%(45)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Super Speed -- Run-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(40)
Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 26: Voltaic Sentinel -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(46)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), Acc-I(37), Acc-I(46)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(46)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42), S'fstPrt-ResKB(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(50)
Level 49: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50), ULeap-Stlth(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]1.88% Defense(Psionic)[*]2.5% Defense(AoE)[*]6.75% Max End[*]61.3% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]2.5% Enhancement(Held)[*]44% Enhancement(Accuracy)[*]10% FlySpeed[*]144.6 HP (13.5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 9.7%[*]MezResist(Immobilize) 13%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 9.7%[*]14% (0.23 End/sec) Recovery[*]42% (1.88 HP/sec) Regeneration[*]1.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]10% RunSpeed[/list]
Looking at something more like this, though you'll have to pretend the blank slots are filled in with PvP IOs.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Warmth -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11)
Level 2: Lightning Bolt -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15), Empty(15)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 6: Hurdle -- Jump-I(A), Jump-I(21)
Level 8: Combat Jumping -- ULeap-Jump(A), ULeap-Stlth(21), LkGmblr-Rchg+(23)
Level 10: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25)
Level 12: Short Circuit -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(31), QckFt-EndRdx/RunSpd(31)
Level 18: Health -- Empty(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-End%(33)
Level 22: Tesla Cage -- Empty(A), Empty(34), Empty(34), Empty(34), Empty(36), Dev'n-Hold%(36)
Level 24: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Rchg+(37)
Level 26: Voltaic Sentinel -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(37), C'Arms-Acc/Rchg(37), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43)
Level 38: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(40), AnWeak-Acc/DefDeb(43), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg/EndRdx(46)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 47: Soul Storm -- Empty(A), Empty(48), Empty(48), Empty(50), Empty(50), Dev'n-Hold%(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Why power boost? I thought power boost worked for - end and not recovery.
think id go with hibernate and the patron hold, pick up leadership instead of phase, just to make extra sure your debuffs hit.
Honestly, I could do either but like running light on end with this build. I haven't looked into a Leadership build much but my slots would be spread awfully thin if I had to run more toggles and keep up with the end cost.
Hibernate would be nice but PB + SC = a huge chunk of end.
-Fly would be nice but that would only drop someone in Fly, not Hover. For zones and Arena I'd rather have webnades bought and ready to sling for bringing down flyers over a second Phase. I look at it in a R/P/S fashion; I can take Aquaman epic and bring down people in Fly while getting a free escape button to avoid other end drainers or phasers, or I can take the flippy hold and Power Boost my end drain from SC so the only power they can pop is Domination.
With 5 sets of PvP IOs in a build I don't have too many stats to worry about though, so Leadership and Aim should be enough.
I can be persuaded to pursue other avenues but don't see much reason to at this point. The quicker they're drained the fastery they're helpless.
that build needs more debt protection.
Well.. I have a level 47 Elec/Therm and though it only has common IO's at the moment, the Corr is a complete end hog. I would totally take CP. Than again, maybe after enough IO sets and +Recovery bonuses, it would get better but at this time I am not ready to risk 1bil.
Have you rolled one yet? If so, what level is he and how does he play end wise?
Here's one I tossed together quick - it's got 1500+ HP with accolades, 20% damage buff without Assault, 50% rech, and decent amounts of KB protection.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), T'pst-EndDrn%(19)
Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 2: Lightning Bolt -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 4: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43), Zephyr-ResKB(46)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(45)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(40), RechRdx-I(40)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), G'Wdw-Dam%(50)
Level 49: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]24% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 9.1%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 2.5%[*]15.5% (0.26 End/sec) Recovery[*]60% (2.68 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[ QUOTE ]
Well.. I have a level 47 Elec/Therm and though it only has common IO's at the moment, the Corr is a complete end hog. I would totally take CP. Than again, maybe after enough IO sets and +Recovery bonuses, it would get better but at this time I am not ready to risk 1bil.
Have you rolled one yet? If so, what level is he and how does he play end wise?
[/ QUOTE ]
Mine is 50, is running about 1/3 of her SOs, and is performing nicely. Since Mids doesn't support PvP IOs yet I'll have to report back about that but i'll be pretty close to 1600 on my Corruptor.
I have NO troubles with end at this point.
Anyone with das Uber Elec/Therm wanna lend me a hand?
If I have to burn vet respecs to beat you SoBs and perfect this build I'll talk down to you forever. Like I give a [censored] if you're Ownage or Ajax.
That build you posted is the one with the decent end? I'd like to see what you have setup for no end issues.
2 end procs prevent a lot of end drain and help support your continuing fight.
I've modified the build a tad and have included a purple set in the Patron hold for dmg.
I'd like to see what's causing you so many end issues.
Alright let me throw it up one sec
EDIT: Now I know some of this can be better, but I even just tried a quick arena duel and my end was gone with the quickness using just cj+ss.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Stryfe: Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Charged Bolts -- Dmg-I(A), Dmg-I(3), Dmg-I(3), EndRdx-I(5), Acc-I(9), Acc-I(9)
Level 1: Warmth -- Heal-I(A), Heal-I(5), Heal-I(7), EndRdx-I(7), RechRdx-I(11), RechRdx-I(11)
Level 2: Lightning Bolt -- Dmg-I(A), Dmg-I(13), Dmg-I(13), EndRdx-I(15), Acc-I(15), Acc-I(17)
Level 4: Fire Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), ToHit-I(23), ToHit-I(25)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Short Circuit -- EndMod-I(A), EndMod-I(25), EndMod-I(27), EndRdx-I(27), Acc-I(29), Acc-I(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Tesla Cage -- Hold-I(A), Hold-I(33), RechRdx-I(33), Acc-I(34), Acc-I(34)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Voltaic Sentinel -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), Acc-I(37)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(37)
Level 30: Forge -- RechRdx-I(A), ToHit-I(37)
Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42), Acc-I(50)
Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), DefDeb-I(43), Acc-I(43), Acc-I(45)
Level 41: Ball Lightning -- Dmg-I(A), Dmg-I(43), Dmg-I(45), EndRdx-I(45), Acc-I(46), Acc-I(46)
Level 44: Zapp -- Dmg-I(A), Dmg-I(46), Dmg-I(48), EndRdx-I(48), Acc-I(48)
Level 47: Super Speed -- Run-I(A)
Level 49: Cauterize -- Heal-I(A), Heal-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]
[ QUOTE ]
Here's one I tossed together quick - it's got 1500+ HP with accolades, 20% damage buff without Assault, 50% rech, and decent amounts of KB protection.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), T'pst-EndDrn%(19)
Level 1: Warmth -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 2: Lightning Bolt -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 4: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(33), Numna-Regen/Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 22: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43), Zephyr-ResKB(46)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(45)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(40), RechRdx-I(40)
Level 38: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Shark Skin -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), G'Wdw-Dam%(50)
Level 49: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]6.25% Defense(AoE)[*]2.25% Max End[*]24% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]228.9 HP (21.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 9.1%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 2.5%[*]15.5% (0.26 End/sec) Recovery[*]60% (2.68 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]
I've looked over the build a few times and see a duo sapper/support toon.
AFAIC, most team buffs can suck a dick. Shields are pretty but they don't do much with DR.
I thought the same way about SC but needed to cannibalize slots for other things.
The more I read the more that I wish that I could five-slot blasts with Decimations so that I could toss in a sixth slot for a Dev proc. 8-seconds may be broken but I can respec when they fix it.
I'm still slotting old school but Quickfoot and Springfoot >>>>>>>>>>>>&g t;>>>>>>>>>>>> >>>>>>>>>>>>&g t;>>>>>>>>>>>> >>>>>>>>>>>>&g t;>>>>>>>>>>>> >>>>>>>>>>>>&g t;>>>>>>> Zephyr
WTF, you people think that PB + Aim will miss on a five or six-slotted HA?
[ QUOTE ]
Alright let me throw it up one sec
EDIT: Now I know some of this can be better, but I even just tried a quick arena duel and my end was gone with the quickness using just cj+ss.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Stryfe: Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Charged Bolts -- Dmg-I(A), Dmg-I(3), Dmg-I(3), EndRdx-I(5), Acc-I(9), Acc-I(9)
Level 1: Warmth -- Heal-I(A), Heal-I(5), Heal-I(7), EndRdx-I(7), RechRdx-I(11), RechRdx-I(11)
Level 2: Lightning Bolt -- Dmg-I(A), Dmg-I(13), Dmg-I(13), EndRdx-I(15), Acc-I(15), Acc-I(17)
Level 4: Fire Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), ToHit-I(23), ToHit-I(25)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Short Circuit -- EndMod-I(A), EndMod-I(25), EndMod-I(27), EndRdx-I(27), Acc-I(29), Acc-I(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Tesla Cage -- Hold-I(A), Hold-I(33), RechRdx-I(33), Acc-I(34), Acc-I(34)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Voltaic Sentinel -- Dmg-I(A), Dmg-I(36), Dmg-I(36), Acc-I(36), Acc-I(37)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(37)
Level 30: Forge -- RechRdx-I(A), ToHit-I(37)
Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42), Acc-I(50)
Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), DefDeb-I(43), Acc-I(43), Acc-I(45)
Level 41: Ball Lightning -- Dmg-I(A), Dmg-I(43), Dmg-I(45), EndRdx-I(45), Acc-I(46), Acc-I(46)
Level 44: Zapp -- Dmg-I(A), Dmg-I(46), Dmg-I(48), EndRdx-I(48), Acc-I(48)
Level 47: Super Speed -- Run-I(A)
Level 49: Cauterize -- Heal-I(A), Heal-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]
[/ QUOTE ]
Thanks for the build.
Look at mine again WITHOUT the PvP IOs. Your end consumption isn't an issue.
You're comparing gen IOs to lvl 50 IOs, with set bonuses, and PvP IOs (which are doubled). I think my end consumption works out a bit more to my advantange than yours does.
From what I'm seeing nobody else is really willing to share their breakthroughs on this build and I need to feel it out for myself.
Thank you, everyone, for the insight. I'll be looking at a few more concepts.
[ QUOTE ]
that build needs more debt protection.
[/ QUOTE ]
I would so love to see my death ratio to yours when we played together. o:
Okay, that was mean.
I love you though.
Thanks for the input. I'll go ahead and try adding some set bonuses. Looks like it's going to cost a lot more than the 800 mil I have, though.. lol.
[ QUOTE ]
WTF, you people think that PB + Aim will miss on a five or six-slotted HA?
[/ QUOTE ]
Power boost is pretty much a waste on aim with the dr cap. I could see it being used with tactics as a second aim sort of with tactics. Hibernate + tactics or phase + fa just seems like all around better choices than power boost. Just my opinion and I am that awesome combo of suck and fail so be careful listening to me.
Duel me.
I will work on my sig pic more when I have time.
Since I've never really played Elec Blast before I have a few questions on what others have found with this build.
This is essentially my build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Bolts -- Empty(A)
Level 1: Warmth -- Empty(A)
Level 2: Lightning Bolt -- Empty(A)
Level 4: Fire Shield -- Empty(A)
Level 6: Hurdle -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Aim -- Empty(A)
Level 12: Short Circuit -- Empty(A)
Level 14: Hasten -- Empty(A)
Level 16: Super Speed -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Tesla Cage -- Empty(A)
Level 24: Stealth -- Empty(A)
Level 26: Voltaic Sentinel -- Empty(A)
Level 28: Invisibility -- Empty(A)
Level 30: Phase Shift -- Empty(A)
Level 32: Forge -- Empty(A)
Level 35: Heat Exhaustion -- Empty(A)
Level 38: Melt Armor -- Empty(A)
Level 41: Dark Embrace -- Empty(A)
Level 44: Power Boost -- Empty(A)
Level 47: Summon Mistress -- Empty(A)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Now, is there any point in taking Ball Lightning? I'll have enough recharge to keep spamming CB and LB.
Should I be looking at Soul Storm instead of Tesla Cage?
Could I drop SJ to take Cauterize for 2v2 situations?
Any input?