Silas

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  1. As a general rule, you don't need to farm a lot to get the IOs you want. In fact farming is arguably one of the least effective ways to get IOs. Playing the market will get you more cash and IOs for much less effort.

    If you don't want to play the market you can still get the shinies you want by running tips on as many characters as you want. Generating Alignment merits is simple and you can buy any non-purple or pvp set IOs for a reasonable amount. For purples and pvp IOs, buy stuff like LotG 7.5s with the A-Merits and sell those.

    If you really just want to farm though, your build will do fine. I'd put a -KB IO in either CJ or Tough so you're not getting knocked around by all the mobs. Running Maneuvers along with all your other toggles might be a bit much for your endurance bar. Then again, if you're killing lots of mobs fast you might get enough inspirations to cover it.

    Ideally though, I'd play the market a little and put together a cheap frankenslotted build and run with that while you save up for the expensive build. If you need help playing the market read the Market forums, lots of people there willing to help anyone willing to learn
  2. Silas

    LF Habachi

    Positively furious.
  3. Silas

    LF Habachi

    Looks like someone knows how to auto-refresh.
  4. Yeah, the 30s duration listed is only for the +recovery and +recharge. The perma-able part of Chrono Shift is the +recharge, which has the full 90s duration.

    Perma CS = CS recharging in under 90 seconds. Plus cast time, so like 88ish seconds IIRC.
  5. None of the Alignment powers should be affected by recharge buffs.

    Admittedly, CtJ is arguably a more useful power in that it buffs you and your team, so if you use it whenever it's up it's a pretty good deal. I just really like the convenience of Frenzy. Any time I die, I can be back in the fight at full capaciy much faster.

    Unless I'm dying more than once every 6 minutes, which tends to not be the case
  6. Quote:
    Originally Posted by its_Si View Post
    And the one thing that we all have in common is we enjoy the game. No matter what server

    or playstyle.

    Play with friends and make new ones.

    P.S Champion or GTFO is not a a tag I'm proud of or believe in.. just saying for the record.

    Si
  7. Tricky.

    Normally I'd say the go-to answer for Kinetics is a Corruptor, due to their higher damage cap.

    I'd also say a Defender for Sonic Blast.

    For this combo, I'd give the nod to the Defender. You may not be doing massive damage yourself, but Kinetics combined with the Sonic -res means the team will.
  8. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Freedom has a lot of advertisement for farms. If you don't like that, ignore it, don't go to those select zones, or don't play on the server. Other than that, I've ran into as much ignorant people on Champion that I have on Freedom.
    I've not played on Freedom myself but I can see that being the case. Yes yes, CHAMPION OR GTFO hurr durr Freedumb and all that nonsense, but try as I might I just can't subscribe to the idea that playing on a given server means you're dumber. Or that idiots flock to a certain server.

    People are people and idiots will be idiots, no matter where they play. I would imagine Freedom has a reputation for idiots for the same reason WoW does. Huge population, so lots of people also means lots of idiots. I see no reason why there wouldn't be lots of good dudes there too.
  9. Quote:
    Originally Posted by Rad_Avenger View Post
    I can't speak for Talen but I had the same reaction he did. Mostly in response to Giant's post:

    "One thing worth mentioning is the fact that it is inadvisable to be a non-villain as a Dom and that sounds exactly what you intend. The Frenzy alignment power is an absolute must have for a Dominator and it is pure villain only."

    Emphasis added by me. My response would have been: "Pure drivel and poppycock." Absolute must? Come now, my good man!
    Oh, right. Yeah, I wouldn't say its inadvisable. Just makes life a lot easier if you go Villain.
  10. Fire/Dark. As others have said, Corruptor is the way to go with Fire. Rain of Fire does Blaster level damage and does double Scourge damage.

    Defenders getting their support powers earlier doesn't matter for this combo, since the Corruptor still gets all their key DM powers by level 4.
  11. Quote:
    Originally Posted by Talen Lee View Post
    Pfft.

    If you can't engage one or two spawns carefully because you don't have a clicky power to build your domination, you shouldn't be playing a dom. Frenzy represents spending a power to get a power that does something you already do. If anything I'd call Frenzy an unnecessary ease - or a crutch.
    Hrm. While I would agree that if you can't build Dom any other way, you're bad at playing Dominators, I wouldn't call it a crutch. It's just a really nice convenience power. Of course you can build Dom up by fighting or snipe canceling or whatever, but Frenzy is just incredibly useful.

    It means you're back in the fight at full power quicker.

    Besides, you're hardly "spending" a power. You don't dedicate a power slot to it. You don't need to slot it. The only requirement is that you have the Villain alignment.

    Return to Battle is an unnecessary ease. So are inspirations. So are IOs. So is basically anything that makes things easier in this game. Doesn't mean they're a crutch if you use them, unless you derive pleasure from making things needlessly more difficult for yourself.
  12. Quote:
    Originally Posted by Aneko View Post
    I'm a little irritated that they named the new version of the game after an undesirable server.
    Undesirable to you, perhaps. Pretty sure it's still the highest population server, so it's gotta be desirable to a few people.
  13. No, has been confirmed as an oversight. Will be fixed sometime. In the meanwhile, play TM on a Corruptor
  14. Quote:
    Originally Posted by Deacon_NA View Post
    Someone needs to make an FAQ type post like one guy did to respond to "Merge the servers" threads.

    Each of the ATs has their acolytes that will extol the superiority of the Defender/Corruptor over the Corruptor/Defender. Anyone making any kind of absolute statement is incorrect, except for that absolute statement I just made. Lots of considerations have to be made, which I won't be going into.
    Good thing no one has actually made any absolute statement then huh?

    Both Fiery and mac said go Corr unless you go Sonic Blast.

    StrykerX said go Defender for the better debuff mods on Sonic Blast, as did Emberly.

    Test_Rat said that Defenders get better defensive numbers but that Corruptors generally do more damage.

    And Ail said go Defender except for a few exceptions in which Corruptors are better.

    I don't see anyone saying DEFENDERS ARE BETTER ALWAYS or CORRUPTORS ARE BETTER ALWAYS.
  15. Reasons to make a Defender: Empathy, FF, Sonic Blast or Resonance. Maybe Traps too if you want to softcap to everything ever.

    Reasons to make a Corruptor: Everything else + sex appeal.
  16. 8 Fire/Rad Controllers or Fire/Rad Corruptors.
  17. I personally went with Cardiac. Fire/Time is pretty end heavy. The extra resists also benefits Tough/Dark Embrace (I went for softcapped m/r/AoE defense).

    The power of a Corruptor has never been in raw damage. It's the combination of decent damage and team support. Force multiplication. Honestly, I'm not impressed by Musculature. I've always gone Spiritual or Cardiac on my characters.
  18. Quote:
    Originally Posted by DreadShinobi View Post
    I don't really understand the hate for keyes, its fast, its not hard, it basically has 100% success rate, and gives 2 emp merits. I does require alot of coordination, but really that just falls on the lead and people actually reading chat (god forbid). It is easily my favorite trial by a long shot, now if only it was run more so long in depth instructions didn't have to be given every run and it'd be golden

    Also for some reason every single master trial run posted on these forums is on a sunday, which doesnt work for me as its my day to spend time with rl friends, so gl with the runs as usual, hope its successful.
    I personally don't dislike it because it requires a lot of coordination, I dislike it because I think its poorly designed and I don't find it fun.

    That said, GL with your run Placta
  19. Since I'm a recharge nut, I always want enough recharge for perma Hasten. That aside, I'd say for most builds the sweet spot is between 50 and 80% global recharge. It's enough to make a significant difference to the recharge of your powers without requiring hugely expensive sets.

    So I'd aim for about that much recharge. As for defense, the FFG gives you the luxury of making high levels of defense very attainable. What you can do is aim for softcapped s/l defense with Scorpion Shield and the FFG, which requires almost no extra slotting from sets. Or you could decide to softcap s/l/e or ranged as well. Depends how much defense you want, really. The most common damage types are smashing, lethal and energy, so aiming for 2-3 of those will result in a very sturdy character.
  20. Quote:
    Originally Posted by BrandX View Post
    I thought for DPS it was determined Fire/Fire/Ice or Mace Doms won.
    That's what I was thinking. It was a while ago, so maybe things have changed. But I'm pretty sure even without the pets the Fire/Fire Dom put out some surprisingly high numbers, beating out the Fire/Elec Blaster too IIRC.
  21. Quote:
    Originally Posted by Lazarillo View Post
    [...]unless/until I get mezzed, at which point it plays like a trip from the hospital. But those moments are reasonably few and far between.
    Aye, mez protection is the one hole in Time. But the thing is, with Farsight giving so much defense you don't really need to carry purples, Time provides you with 2 self heals so you don't really need greens either, so you've got lots of room for BFs. Or Clarion, once you're 50.

    Being softcapped to all three positions also helps because a lot of the mezzing stuff just won't hit you in the first place.
  22. Quote:
    Originally Posted by Shadow Wail View Post
    When it comes to Acid Mortar, does the Acid Grendade that the mortar spits out cause a small AoE effect or is it single shot per single grenade?

    Is it beneficial to slot the full 5 set of Basalisk and 1 Lockdown:Chance for Mag 2 Hold?
    It's a small AoE per shot, which is why procs are really good in it. You can't slot hold sets in Acid Mortar though, but you can slot ranged damage sets in it, which lets you slot the Devastation hold proc.

    I wouldn't slot the full 5 of the Basilisk set in PGT, I'd stick with 4 (for the recharge bonus) and then some procs like the Lockdown one.
  23. If we're purely talking about build power, I'd not go with DP. Go with Fire or Ice. DP is a pretty solid blast set but Time is a very busy set so it doesn't work that well with a weapon set IMO due to redraw and slowish animations.

    Fire and Ice can both do very solid damage and have AoEs that synergize well with Time (the Rains).

    I personally went for Fire, because ZOMG damage. It's simply far and away the best primary if you want to kill things. However, it provides no mitigation (other than dead stuff can't hurt you, I suppose) so it needs to be paired with something that does provide mitigation. Time provides that in spades. So I find it's a really good pairing, like Fire/Dark. Fire is all offense, Dark is all defense (so to speak). Same deal for Time.

    A friend of mine went Ice and as far as I know it's worked out well. My own experience with Ice paired with other sets tells me it'd be a good pairing too. Just a bit less damage.

    When deciding between Ice and Fire I'd say it comes down to two main considerations. What do you want more of, control or damage? If you want more damage, go for Fire. If you want more control, go for Ice. The second consideration is the popularity of the build, or FotM to use a silly and outdated term.

    Fire/Time is (for many valid reasons) arguably the go-to pairing for Time. So if having the same sets as other people bothers you, you might want to go with Ice. Personally, this kind of thing used to be a consideration for me, but I've long since stopped caring. What other people play shouldn't stop you from playing what you want to play, but thought I'd mention it because it is a Thing for some people.

    As for builds, I think there's a whole bunch floating round other threads where people have shown what they've got so far, what they're aiming for, etc. If you decide on a primary and put together a build I'd be happy to provide feedback on it.

    Edit: I've also seen a couple people have gone for Elec as a primary. That also has great synergy potential, as Powerboost lets you slot SC for damage and still have great sapping and you'll be in melee range anyway for TJ. It has the advantage of 2 AoEs, which is nice. The only downside is a lack of a t3 blast, which is what really puts me off. You can supplement its damage with the Voltaic Sentinel, but you'd have to recast it every minute, it still doesn't do that much damage, its slow and honestly, Time has enough stuff to click as it is. Again though, very doable and solid if you want to go that route.

    As for Epics, I'd definitely recommend Cardiac for your Alpha if you're going with Ice or Fire. I've not played with Elec in conjunction with a high-end set like Time, so I couldn't say if the minor end gain from it is enough to help. My suspicion would be that it wouldn't, but couldn't say for sure. Time is very end heavy. As are Fire and Ice. All three especially so at high levels of recharge (which you want for perma CS). Cardiac also has the added benefit of boosting your resist shields, so you can get softcapped defenses to all three positions as well as 50% or so smashing/lethal resistance. Makes for a very tough character indeed.

    For Interface, go Reactive or go home.

    For Destiny, I've gone with Clarion. When you're softcapped to all three positions, only taking about half damage from the two most common damage types, the next hole to fill is mez protection.

    Judgement, whatever you want. My Time Corr is Fire, so I went with Pyronic. Even if it sounds silly. Pyronic? Whenever I see it written my brain reads it as moronic.

    Lore, same as Destiny. Whatever you want. Cims and Vicky are the best damage, I believe.
  24. Eveningstar2 and Muon, thanks for the kind words, I'm not sure how it is you've enjoyed the fevered scribblings of a madman, but I'm glad you did