Fire/Time farming starter build (common IOs)
As a general rule, you don't need to farm a lot to get the IOs you want. In fact farming is arguably one of the least effective ways to get IOs. Playing the market will get you more cash and IOs for much less effort.
If you don't want to play the market you can still get the shinies you want by running tips on as many characters as you want. Generating Alignment merits is simple and you can buy any non-purple or pvp set IOs for a reasonable amount. For purples and pvp IOs, buy stuff like LotG 7.5s with the A-Merits and sell those.
If you really just want to farm though, your build will do fine. I'd put a -KB IO in either CJ or Tough so you're not getting knocked around by all the mobs. Running Maneuvers along with all your other toggles might be a bit much for your endurance bar. Then again, if you're killing lots of mobs fast you might get enough inspirations to cover it.
Ideally though, I'd play the market a little and put together a cheap frankenslotted build and run with that while you save up for the expensive build. If you need help playing the market read the Market forums, lots of people there willing to help anyone willing to learn
The Melee Teaming Guide for Melee Mans
Hello, I just got my first corruptor to lvl 50 after being gone from the game for a long time and I now need to farm for a lot of the set IOs I want for this toon. I went into mids and I started building a toon using only common IOs, I would be grateful if some of you could look at it and tell me what you think needs improving. I'm pretty Thanks in advance (especially since I am unknown on these forums as I never post but read them a lot).
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Dmg-I(A), Dmg-I(5), Acc-I(5), Acc-I(7), RechRdx-I(7), EndRdx-I(9)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Ball -- Dmg-I(A), Dmg-I(15), Acc-I(15), EndRdx-I(17), EndRdx-I(17), RechRdx-I(19)
Level 4: Temporal Mending -- EndRdx-I(A), RechRdx-I(21), EndRdx-I(21), Heal-I(23), Heal-I(23)
Level 6: Time's Juncture -- EndRdx-I(A), EndRdx-I(27), ToHitDeb-I(27), ToHitDeb-I(29)
Level 8: Rain of Fire -- Dmg-I(A), Dmg-I(9), Acc-I(11), EndRdx-I(11), RechRdx-I(13), RechRdx-I(13)
Level 10: Boxing -- Empty(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Tough -- EndRdx-I(A), EndRdx-I(29), ResDam-I(31), ResDam-I(33)
Level 16: Weave -- EndRdx-I(A), EndRdx-I(34), DefBuff-I(34), DefBuff-I(34), DefBuff-I(45)
Level 18: Distortion Field -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 20: Time Stop -- Acc-I(A), Acc-I(36), Hold-I(37), Hold-I(37)
Level 22: Blaze -- Dmg-I(A), Dmg-I(37), Acc-I(39), EndRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(40), EndRdx-I(42)
Level 26: Maneuvers -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(43), DefBuff-I(45), EndRdx-I(45)
Level 28: Assault -- EndRdx-I(A)
Level 30: Farsight -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46), DefBuff-I(46), DefBuff-I(46), DefBuff-I(48)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Slowed Response -- RechRdx-I(A), RechRdx-I(42), DefDeb-I(43)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temporal Selection -- Empty(A)
Level 47: Power Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Temp Invulnerability -- ResDam-I(A), ResDam-I(50), EndRdx-I(50), EndRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(19)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run