Silas

Legend
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  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    [...]On top of being the father of MFing[...]
    Quick note, this isn't true. Someone pointed out in the original guide thread that the whole 'MFing' motif had been taken from another guide for another game.
  2. Silas

    Farming Tanks

    I love it when people post the long export of their builds.

    Then, I love it even more when people quote it.

    scrollscrollscrollscrollscrollscrollscrollscrollsc rollscroll
  3. Empathy guide is in progress. ohhhhhh nooooooo
  4. Silas

    Most Difficult

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    Try soloing an STF with a lolmelee.
    Let's set a more reasonable goal.

    Like say, a Tanker getting dressed all by themselves in the morning.

    Edit:

    Quote:
    Originally Posted by Beetle_King View Post
    Solo Lusca
    This has been done. By Silverado on his Rad/Sonic, I believe.
  5. Silas

    Most Difficult

    I've held a door alone without Lore pets on small team BAFs, so I think it should be doable. The pets are actually really good at the escapee phase because pets can target the enemies before players can. A lot of the time the minions are defeated before they're even visible.

    With all the level shifts the Lts are only +1 which can be burned down pretty quickly with SW-Blind-APP Blast, even without Containment. Can always pop reds if we need to.

    Bear in mind the spawns should scale down to two people. I'm not sure how many bosses would appear per ambush with two people, but illusion has the ST confuse for that. If we target the same boss, we can instantly confuse them.

    Rad having two AoE -regen powers is definitely a great boon. I'm hoping that the extra -res in Cold can make up for it. As you say, a missed tick of regen could really throw a spanner into the works.

    What I would be most concerned about is the pull to the tennis courts. PA couldn't be relied upon to do that effectively, the only way I can see would be just eat insp and try to pull them as fast as possible.

    Anyhow, this is all theorycrafting. I think it should be doable with either two ill/colds or a SS/FA and an ill/rad.
  6. Silas

    Most Difficult

    Quote:
    Originally Posted by Nihilii View Post
    I'd be interested in seeing a duo BAF. Having to deal with dual sequesters and the escapee phase in the same trial is bound to make things interesting.

    Solo lambda is reasonably hard as well, although easier than a duo BAF IMHO.
    I've actually discussed attempting this with a friend. We think two ill/colds could do it.
  7. Silas

    Most Difficult

    Quote:
    Originally Posted by Aneko View Post
    I was hoping someone would tell me if so, but where are the details?
    Did this just now. Doable without Lore pets, just slower. My Fire/Rad and Fire/Traps can do it too.







  8. Quote:
    Originally Posted by Ishaila View Post
    Long overdue, and welcomed.

    I'd also like to see AR reworked (Beanbag for Teargas, or Flashbang, something like that), and DP have its damage increased. (Its poultry) But, I digress, it'll be nice to have EA more viable.
  9. Quote:
    Originally Posted by Bloodspeaker View Post
    Some folks are somehow equating "everyone can get it, now" with "the people who earned it by being vets are no longer special".
    Vets were never special. They are, and always have been, just folks who have paid for the game for longer.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    Heil Webster!
    Goodness, this thread is keeping me awfully busy.
  11. Empathy is one of the weakest primaries offensively. That you can solo an AV with it doesn't mean it isn't. Any other primary (except maybe FF) could have done the same thing, under the same conditions, but faster and probably safer.

    I'm not trying to detract from your achievement, congratulations on the AV solo. I'm just saying it doesn't prove Empathy is not weak offensively. It is. It has no debuffs, it has nothing to boost your own damage, the only thing it contributes to your solo ability are the three auras which help keep your health and endurance bars up.

    When you bring Lore pets into the equation, you get a very different result due to the buff-heavy nature of Empathy. However, that still doesn't mean Empathy is a strong set offensively. IMO It means Empathy has great synergy with summoned pets (or teammates).

    Now, I'm not saying your Empath does little to no damage, that's clearly not the case. My point is that Empathy remains one of, if not the weakest Defender primaries offensively. I think all Defenders should be attacking, regardless of whether their damage could be seen as comparatively weak. Defender debuff mods on their attacks are great.
  12. Quote:
    Originally Posted by Acemace View Post
    fogey

    There, that's about 49secs of corrections for you.
    We'll try to add more later if we have time.
    That only took me about 3 seconds.
  13. Silas

    Defenders Damage

    Quote:
    Originally Posted by Auroxis View Post
    Quite a while. Would have been faster if I had T4 Reactive and not T3.
    Do you know approximately how long?
  14. Silas

    Defenders Damage

    Quote:
    Originally Posted by Auroxis View Post
    I thought it might be relevant to post this here, no lore pets used:
    Congrats. Out of curiosity, how long did it take you?
  15. Are you sure? I'll need a doctors note and a confirmation signed by a public notary in triplicate.
  16. Origin: Scourge.
    Affiliations: Scourge.
    Archetype: Scourge.
    Powersets: Scourge.
    Height: Scourge.
    Weight: Scourge.
    Eyes: Scourge.
    Hair: Scourge.
    Distinguishing Marks: Scourgescourgescourgescourge.
    Brief Summary: Scourge.
    Screen Shot: Scourge.
  17. Silas

    Nuke + Heat Loss

    While I see the advantage of using HL after nuking because the +end will fill your bar, I'd still recommend using it beforehand.

    Nukes are pretty certain to kill most if not all of the minions in a spawn, so you'll get a much smaller +rec buff. Additionally, the extra -res helps a lot on the lts and bosses.
  18. Ah okay, that's what my confusion was. I thought it went both ways, (-res doesn't influence -dam, -res doesn't influence -dam) but its just that -dam doesn't influence -res.

    Good to know.
  19. Yeah. I don't think I can explain it very well since the whole thing doesn't make 100% sense to me either. I'm not sure if Arcana would be cool with me posting the PMs so I let them know about this thread. Hopefully they can shed a little light on the subject.

    Paraphrasing from one of the PMs, -DMG can't increase the strength of -RES because mechanically there's no such thing as -RES. You don't really have resistances so much as strengths to a given damage type. -RES debuffs affect the targets strength and are affected by the targets resistances.
  20. Silas

    Nuke + Heat Loss

    Quote:
    Originally Posted by Chyll View Post
    Unless your nuke is Darkstar. I find that it does not 100% kill every mob, but with the severe debuff you aren't afraid - Heat Loss for a full end bar instantly, kill at your leisure.
    Still should use Heat Loss before Darkstar for the additional -res to help kill stuff.
  21. Quote:
    Originally Posted by Muon_Neutrino View Post
    Damage resistance resists damage debuffs of the same type, so yes, applying -res will increase the effectiveness of -dam.

    The calculation actually ends up working the same way as for damage - applying a certain % of -res will always increase your damage debuffs by that percentage. If you stick a -30% resistance debuff on someone with 50% resistance (thus dropping them from 50% to 35%), a damage debuff of, say, 30% base would go from 15% to 19.5% - a 30% increase. And, of course, if they didn't have any resistance to start with then the damage debuff would improve to greater than its base value.
    Not true. I asked Arcanaville about this a while back because I thought the same but wanted some clarity.

    It doesn't work this way because -res debuffs always work off your undebuffed values. The strength of the debuff is calculated before the -resist is applied.
  22. Silas

    Nuke + Heat Loss

    Quote:
    Originally Posted by Necromatic View Post
    I have an elec/cold corr. Never got +recovery post nuke give more than the -recovery.
    Slot HL better, hit more targets.
  23. Quote:
    Originally Posted by Aneko View Post
    Perhaps. I wouldn't want my tsundere balance to get too far off, though, so I'll find some new amusement. But don't get me wrong; it's not like I'm doing it for you. <.<
    Do what you gotta do, man.