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Posts
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Quote:There are many ways of demonstrating one's power, and there's the tiny little point that even on low level TFs you are still demonstrating power, just the basic powers. One has to learn to walk, before you can learn to run. Remember, that there is a fast way of gaining power, and there is a slow way of gaining power. Granted we're all forced to take the slow way... and yet again, we are forced once more. Are we really in control, even if we're not under control of the well?Let me explain. The WTF reward is required to create the Very Rare boost, and if you're shooting for one of those, it means you already have at least one Rare boost. So suppose you're shooting for a Very Rare and you end up doing a TF that exemplars you to level 25? Exemplaring below level 50 disables your Incarnate boosts, meaning you're fighting for Incarnate power... Without Incarnate power.
Not only that, but you're doing content that people of a vastly lower level of power are doing at that time. The idea behind the "Exemplar" system as a concept was that a hero would hold back his full power so as to demonstrate to a weaker, less experienced hero how to handle his own powers at his current level. The Well of the Furies, by contrast, "is neither good nor evil. It responds to power alone." as per Mender Ramiel. You're not showing power. You are, in fact, showing the opposite of power by holding back, possibly even getting defeated for it.
I'm not saying it's not doable or that it won't be done, but rather that it just seems... Really odd. In the future when we divorce NotW drops from the WTF, I could see that, as the system will have a different basic purpose. But right now? Strange, strange decisions going on.
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Put it this way - I ***** and moan about doing TFs, but even I will do TFs on occasion. Hell, I ran a few just last week. I ain't exemplaring down to run them, however. No way, no how. Never have, never will. Don't like losing powers I've grown to rely on. Rare or no Rare. -
Quote:Sure, but some mobs also use elude, force fields, to-hit debuffs, etc.Chances are if he built up ridiculous amounts of recharge, he would also have more than enough acc for +4s at 95%. It's probably one of the easier goals to achieve. Unless you slot your powers poorly.
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Quote:Not really though, the shards to drop sufficiently often without raiding, AND you only really need 2-3 TFs to craft the first two tiers.Yep, I had that in my mind when I hit reply and managed to not actually post it. Frankly the rabid dedication to limiting players capacity to store things is pretty annoying. Could just be me in an annoyed mood because the new tiers of alpha require TFs. I left another game because I got sick of the "raid or die" mentality and now it's starting to invade here.
But yes on the lack of recipe slots. I don't plan to join an SG, so I don't have a base to throw my recipes in either.. -
With so few power pools, concealment does offer benefits not found in other pools regardless.
1) 3 defense powers. If we're going to talk about IOs, 3 slots to throw LotG recharge IO on is worth it for non-defense builds. If we're not going to talk about IOs, there isn't any issues with stealth IO.
2) Invisibility: Single toggle for stealth as opposed to two.
3) Grant invis: Stealth for others.
4) Early stealth power (granted I don't take it, since Invisibility is better in most respects other than the tiny bonus to in-combat defense)
5) Minimal slotting required. You don't need slotting to make good use of all four powers (though stealth can admittedly be made marginally better) -
And a 20 mail limit if I recall right. (you can receive more, but not send until you have under 20 mails)
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Quote:From personal experience, a lv 35 claws/fire which according to all the posts above should be incomparable to a lv 50 SS/FA:After reading this, I feel quite sad that I wasted my 8 hours in Praetoria to get a SS/SD Broot to Hero Side... I've had an Elec/Fire/Fire Brute on hero side for quite some time, but it's got SO's and that's it, and I'm not sure how most people do their ambush farms, but when I do mine, I literally have to pop 4 purples everytime I'm NOT softcapped, even though I'm only taking fire damage. It also takes me about 10 minutes to clear out all of my ambushes, and even then, that nets me about 1200 tickets a run. I don't even KNOW how people are netting 1-2 million inf a MINUTE. But then again, I haven't ever tried a SS/FA... So a couple questions...
My SS/SD is at 38, and I do enjoy him, but he's an absolute end hog and I don't want to waste any money on trying to fix his endurance problem when I'd rather spend it on recharge/defense. I know he could farm Council Empire quite nicely, but aside from that, is he really that great? Would I be better off deleting him, starting a new SS/FA and PLing him up (Oh the Statesman farm... How I love thee...) and throwing money at him?
Also, what are some of the suggestions for farming your way to the money necessary to drop 10 billion on these insanely expensive builds (My IO builds generally consist of zero purples because I barely have enough for 2-3 individual purple IOs, much less 5 entire sets)
To continue... Am I wasting my time on Virtue (a completely non-farming server)? Should I be on Champion or Freedom where there's more farming SGs, and more opportunities for PLing and learning how do it The Right Way (tm)?
And in conclusion... Is SS/FA alright with Fire Blast/Fire Ball? Because it's a PITA to take em all the way villain side, do the patron arc, and bring em all the way back JUST to get mu mastery...
EDIT: More Questions...
Is it possible to make a good SS/FA Brute WITHOUT any purples?
Since inspirations drop so insanely fast solo, is it pointless to build for defense when you can just pop a couple purples and be good?
Is there anyone that would be willing to show me in-game how the ambush farms and demon farm are supposed to be done The Right Way (tm)?
Thanks for any answers and sorry for threadjacking... :P
1) Without purple IOs, probably yes. Of course it wouldn't be as optimal, but yes.
2) The less purples you need, the more purples you can spare to convert to reds and not be taking up space in case of a dry spell. Though weave/combat jumping, along with steadfast def IO does help significantly (about a purple's worth)
3) I don't think it's any trickier than activating all ambushes then killing everything, though some maps do have differences. I personally use #459239 since that seems optimal for me: Has a helper which tosses a shield on you (usually) (since I've locked my xp my level doesn't change, making it consistent). I do -1x8 with bosses (giving me around 1400-1500 (capped) tix). I generally try to keep around 30-40 def as a safety margin.
And lastly: I assume you don't plan to ONLY farm. The SS/SD brute would probably be good for TFs and end game stuff. (even if the shield charge does have some issues) -
Quote:Or it's the perm pets, which both controllers and MMs have. Spiders aren't perm.Using a Cardiac Rare and have been having no issues. I'm a crab with all 3 spider pets and yes they receive the level shift.
The only time I mapserved was when I was on an ITF and the MM had a Nerve Rare. Us 2 were the only ones with rares. Team mapserved a few mins in to the first mission. We restarted and removed all rares. We finished the first mission just fine. Beginning of 2nd mission I slotted my rare (secretly, because I wasn't buying this story) and the rest of the TF went smoothly.
So far, I've seen this happen to MMs. Maybe it's a specific AT or rare combination that is leading to this. I know that if I run missions by myself with my Rare I'm having no issues at all. -
I think it would help if we made a note on the archetypes and builds which are (or are not) getting the crash. As mentioned previously, it may be specific powers being wonky.
As for the tons of crashes a couple hours ago, I'm going to guess having so many people logged on may have been an influencing factor. Right now would be a better gauge of what else is causing crashes. -
Lastly, I'm not sure if Mids reflect this, but pseudopet attacks (in this case, Lightning Rod and Shield Charge) has a max damage cap of 400%. Given 100% base, 65% AAO, 95% enhancement and 140% fury, you've already capped out damage from lightning rod and shield charge. Your buildup is 100% wasted in the majority of cases, along with any damage inspirations etc..
EDIT: assuming you're using buildup for Lightning rod and Shield Charge only. Your other attacks like Thunder Strike will still use the buildup effectively, and it also does provide to-hit bonuses, which counts for something, I guess. -
Or move it to Ouroboros..
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Or just don't level shift. XD
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Just a note, the mapserv is GLOBAL. Everyone in Atlas is mapserving, for instance.
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A side effect of these mapservs is that stuff rewinds back to some moments ago. This is not a thread for complaining about this, this is a thread to talk about the silliest thing you had to redo (or not redo) because of these resets.
For me, I was giving away random large insps because I'm too @#$% lazy to go to WW. And I have to do it again. XD (and again..) -
I still think claws/fire would do better on a -1x8 with boss ambush map because of the sheer number of insp drops. Anyone wants to make a lv 35 SS/fire so we can compare notes?
(current average running time is 5 minutes, meaning about 30 minutes for 9k tickets, which is probably good for a lv 35 non-IOed build..) -
Quote:Synapse/Statesman pairing?Anyway, at one point, we had Statesman and Synapse with us, and States obviously had Foot Stomp autokeyed... except he kept stomping on Synapse's foot. (No joke. If we were just standing there, he would zoom over to Synapse, and STOMP!)
John commented, "Dude, it's like Synapse keeps going, "PSYCH!" on him as he whips his foot out of the way..." -
Quote:With just one recharge SO it's up every 135 seconds. That's about having additional 45% damage approx 0.15 of the time, or an overall 6(666666..)% damage boost regardless of situation. (meaning no matter how many other damage boosts you get or how much damage IO you slot it's still going to give you 6% additional damage)Boo for outdated information in the game tooltips, pretty sure it still says it adds additional damage for fire. Oh well.
Pretty sure it would be good for taking in the long term, but at 33 with a shortage of slots and powers, playing purely solo so I never need to worry about getting anywhere near the damage cap I'm just not sure it's going to be a good investment.
For reference, though I don't know if it applies to you, but I currently farm regularly on my lv 35 (exp locked) non-IOed claws/fire brute. I basically bring only damage insps, activate all ambuses, use all the insps at once (so that's about 170% from fury and 375% from insps if using smalls only), and from the sheer damage I get enough insp drops to have my bonus vary between 400% and 675% (cap), only dipping under 400% when I'm down to the last few mobs (and usually by then I'm saving up medium damage insps for the next run) -
Quote:Unless it's one of those Cap Au Diable Demons.I've got an Electric/Dark Tank that I love to death. Only has the one +damage power, but otherwise has all those bonuses, and a slightly tougher defence to boot. It's not quite as thematic for a demon, though.
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1) Merits yes (individual purchase), tickets no. I've not tried merit rolls.
2) Market or make a new character. (personal experience says a claw/fire SOed brute at level 35 can tackle a -1x8 (with bosses) fire ambush with no problem, giving just about 1400-1500 (capped from 1600) tix per run. I assume a SS/fire should do just as well)
3) Alternatively, just bring more inspirations to compensate. -
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Quote:The jumper didn't maximize it's position, it should have jumped before reaching the edge! c.cThe runner hits the edge with zero upward movement, and gravity accelerates him downward from 0 m/s by 10m/s². The jumper jumps at the edge, giving himself upward movement of 2 m/s, and accelerates downard at the same 10 m/s² as the runner. The jumper spends a short time moving upward while the runner begins moving downward immediately, thus giving the runner the early lead.
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Quote:Only if assuming the apex of the jump is precisely the height of the edge of the building. Otherwise Jumping gets additional acceleration time.How do they run downwards? They'd both be falling, and they'd both hit the ground at the same time
(also assuming the apex of the jump is before the edge of the building so that they're at about the edge of the building when they leave the edge. If the jumper only jumped when they reach the edge running gets a head start in falling, and thus hits first.)
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