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Posts
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And erm.... where is Dark Regeneration????? yes it need heavy slotting (costs 50 end unslotted, tahts half your bar)
[/ QUOTE ]It used to cost 49 beofer the DA end reducing and the global cost reducing with ED, surely it's less than 49 now...?
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ah true, it prolly got the 12 or 13% end cut.
sherk silvers planner lists it at 33.8, which is still a lot as a /DA scrapper, so you'll still want to slot 3 end in it, rech rdx arent that usefull as the base recharge already is 30 seconds
No end rdx => 33.8
1 end rdx => 24.7
2 end rdx => 19.6
3 end rdx => 17.2
And the recommendation for 2Acc stil stands -
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learning by playing or reading guides
secondary pool
Dark Embrace ->DmgRes(1) DmgRes(40) DmgRes(40) EndRdx(42) EndRdx(42) EndRdx(42)
Murky Cloud ->DmgRes(4) DmgRes(37) DmgRes(39) EndRdx(39) EndRdx(39) EndRdx(40)
Obsidian Shield ->DmgRes(12) DmgRes(15) DmgRes(17) EndRdx(17) EndRdx(19) EndRdx(19)
Cloak Of Darkness ->DefBuf(24) DefBuf(27) DefBuf(27) EndRdx(29) EndRdx(29) EndRdx(31)
Cloak Of Fear ->Fear(28) Fear(33) Fear(34) TH_DeBuf(34) TH_DeBuf(34) TH_DeBuf(36)
Oppressive Gloom ->DisDur(47) DisDur(48) DisDur(48) EndRdx(48) EndRdx(50) EndRdx(50)
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woah, erm? Slotting CoD for DefBuff is useless, it gives a measily 3.75% DEF. Slotting 3 end redux in CoD is useless, the end cost is very low compared to others.
NOT Slotting end redux in CoF is death, its WAY too high of a toggle cost, and also, its very low accuracy. And the fear is not very usefull anymore either, as it only fear lts. I slot it, 2endrdx 2acc 2tohitdebuff
Slotting EndRdx in Oppressive Gloom is useless again, its a very cheap toggle, the main downside to it is that it drains HP, i don't like it, but its up to your playstyle.
And erm.... where is Dark Regeneration????? yes it need heavy slotting (costs 50 end unslotted, tahts half your bar) but OMG its a lifesaver, hit 1 foe and get 1/4th HP back, hit 2 or 3 foe's at low hp, and you are back into the fight, i slot it 2 acc 3 endrdx
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primary pool
Smite->Dmg(1) Dmg(9) Dmg(9) Rechg(11) Acc(11) has a low rechrg time, dont need 2 rechg
Shadow Maul->Dmg(2) Dmg(3) Dmg(3) Rechg(7) Acc(7) like smite
Air Superiority->Dmg(8) Dmg(17) Dmg(19) Rechg(19) Acc(21) better than shadowpunch&more dmg
Jump Kick->Dmg(12) Dmg(27) Dmg(27) Acc(29) smite,sm air superirority & midgrasp are fast enaugh, dont need a rechg
Super Jump->EndRdx(14) travelpower
Soul Drain->TH_Buf(28) TH_Buf(34) Rechg(34) Rechg(34) Rechg(36) Acc(36
Midnight Grasp->Dmg(32) Dmg(37) Dmg(37) Rechg(39) Rechg(39) Acc(39)
Focused Accuracy->TH_Buf(41) TH_Buf(42) TH_Buf(43) Rechg(43) Rechg(43) Rechg(45)
Touch of Fear->TH_DeBuf(44) TH_DeBuf(45) Fear(45) Rechg(46) Acc(50) 1 fear for longer fearing
Dark Consumption->EndMod(47) Rechg(48) Rechg(48) Acc(50) more rechg, maltas/carnies
Conserve Power->Rechg(49) carnies/maltas
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Dark Consumption is vital as a DM/DA, your end is already very low, so slot 3 recharges in it. the end mod isnt too needed, as you'll be fighting packs of minions at a time (having CoF/OG to soft control them) i put in 2 ACC aswel as i don't want it to miss.
I also put 2 ACC/3rech in Soul Drain, again, you'll be fighting packs of minions/lts (i do anyway, running PBAoE toggles for 1 or 2 foe's is a waste of end) so there will be enough to hit.
Not so sure about slotting for rech in stead of end rdx in the attacks. i have 3slotted hasten, so i can usually fire up a nice attack chain. but i guess without hasten slotting 1 rech 1 end is ok-ish. slotting 2 recharge is overkill imho. i slot all my (real) attacks 2 acc 3 dam 1endrdx (and at later levels with Focused Accuracy running, swap an accuracy for an end redux)
Jump kick is a HORRIBLE attack, so don't take it unless you are going for concept, DA has no immob protection (CoD is mag1, so its fairly useless) and CJ fills that up nicely and its low end cost too. and its a nice way to Acrobatics witch you will want for KB/KD protection.
Super jump, slot it for jump speed, gives a nice boost and you arent gonna use it in combat, as its way too high end cost, and it cnat run together with CJ.
Just my 2 infYMMV
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aww, cant be there, got work, and after that big parteh.
if you must know, yes, its 'carnaval'!
dress up funny + lots of beer = lots of fun -
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Oh no, wait, my mistake. Neuron and Bobcat both appear in Maria Jenkin's arc as well as Tina's arc.
You must've had two arcs open already. You haven't actually done the proper arc.
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As far as i know, Maria gives 2 types of missions, AV Arc missions, and Out of Arc missions with AVs, both count towards dimensional warder? -
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RA isn't even semi-perma since the death of perma-hasten. When hasten is up, I'm not sure 3rech makes such
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It may not be perma, but it's up more than often enough. Running through the 1st Shards TF yesterday I was healing and attacking pretty much constantly, while running tactics, assault and Charged Armour, and only once did I even come close to running out of endurance. (That's with 3 heals/3 recharge)
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ah yes, but you didnt have fanclubs! -
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1xAcc, 2xRecharge, 3xEndRex.
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recharge in Dark Regen? it recharges every 30 seconds, 15ish with hasten on, for me in combat that proves to be more than enough, i run it 2xAcc 3xEndRdx -
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I would like to know if Obsidian Shield is worth slotting for Dmg Res, it offers only res to Psi and the Psi component in the game is minimal so i would like to know if I can put the slots somewhere else as the Mag of it's protection can't be enhanced..
What about Cloak Of Darkness?I was thinkin of putting only an End Rdx(maybe 2)in that toggle, or is the def bonus worth enhancing?
The other armors will have 3 dmg res 1/2 end rdx(most likely 2 but 1 for sure).
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Obsidian shield IS worth slotting, its a base 37.5% Res to psi, exceptionally high in the game, and as far as i know unique to pri/sec powersets (stone armor gets psy DEF) Slots it 3 DamRes and at least 1 end reducer. (more if you can spare them, DA is an end heavy set)
Cloak of Darkness, 3.75%DEF i think, defenetly not worth slotting, it IS a great power tho, +perception +stealth and NO -speed. the immob protection and defense are [censored] tho, so only slot end reducers.
So basically slot your armors 3damres, 1/2/3 (what you want, i have 3, as i pvp a lot and run LOTS of toggles) end reducers. CoD, only slot for End, and again, just how much you are willing to spend on it(altho 3 is a bit overkill)
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It'll definitely allow you to get around quickly, but you'll be lacking any real vertical movement which will make Faultline, Terra Volta and - particularly - the Shadow Shards a nightmare to navigate!
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i get faultline and terra volta (boomtown is an [censored] too with just SS) but i dont see the fuss about it. SS is really fast in the SS, you can easily beat a flyer from FBZ to the storm place, no sweat. even tho the last zone (TSP) is one heck of a shortcut for the flyer. and its even MORE easy now with the geysers put on the map. -
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I only started playing a few weeks ago, so high to all the Defiant players.
Anyway, I'm level 16 on my main (Dr. Coffee) and found out that this is the latest level you can do Positron's Task Force and still get xp, so I'm wondering about getting a team together for it.
Note that I have no idea how to organise something like this, so if somebody else wants to take charge I'd be more than happy to simply participate.
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actually its 15 nowadays, as they implemented autoexemplaring they removed the last 'grace level'.
i think you can level TO level 16. (e.g. get xp till lvl 15.99) but after that its just debt removal and inf. -
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I haven't been in the PvP zones nearly as much as I would have wanted but I want to get a villain up to PvP because when ever I want a serious battle with the villains on my hero 9/10 times we out number themso im gonna try to even it out a bit or atleast have a villain waiting for when the heroes out number the villains.
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I was always swapping back and forward depending on the numbers but not many others do, be nice to have at least one more who does this. Its sad that a lot of the players in sirens seem only interested in playing when its a peice of cake due to overwhelming numbers (both sides) Once proper resistance is organised the majority of the none regulars seem to leave. Personally I dont understand what people get out of easy kills.
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If I had knockback protection, another travel power than Teleport and didn't run out of endurance after two or three attacks, I'd probably take Fallen into Siren's again.
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and you'd be out in 2 minutes. toggledrops suck for us /DA -
erm, only nuke char i have is my rad/rad corruptor.
click the AB (atomic blast) macro fires it off, and put in the chat window.
"BOOM! HEADSHOT! ^^"
oh wait, my peacebringers dawn strike.
taken from a song :P:
"When the dawn breaks, I can feel the heat of the sun rising." -
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Power Blast, in beta, with my En/El Blaster Circuit Basher.
But probably no one remembers that name (and everyone i know who does, already quitted the game)
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ahem. I defo remember Circuit Basher - and me is still playing the game
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oh dear....
i don't remember you from beta :s (on second thought, i remade him to like lvl 2 on live once...)
If you were, my sencerest apologies :P -
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well if its 5 seconds of disorientate unslotted then 3 slotting with so's will increase this to 10 secs (still not great). Generally nukes seem to get slotte either 3 damage and 3 recharge or 3 damage, 2 recharge and 1 acc.
I miss pre ED days of 6 slotted nukes and no limit on the number of villains they could effect...
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Together with herding having no limits
eden trial will never be the same again... -
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The only(! confirmed by Positron) badge in Breakout is the exploration badge, "Jail Bird".
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Yes, he even said something along the lines of: "We wouldn't dare to try and get away with a second 'isolator'" -
oh dear, here comes something :P
Power Blast, in beta, with my En/El Blaster Circuit Basher.
But probably no one remembers that name (and everyone i know who does, already quitted the game)
ah, how nice beta was
edit: currently no En blaster, just a Fire/Fire and an Archery/Ice. -
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I'm pretty sure that there was a statement by one of the Red names ( Castle? ) early on ( beta or maybe later ) that said the unsuppressed AoE defence of Hide was in the 25%+ range. When suppressed this goes away. AFAIK this was always the case.
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Is that an enhanceable defence does anyone know? I saw someone post a recommendation to only one slot Hide, but it would be worth three slotting it if the AoE Def was that high and enhanceable.
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Base number for hide (off the top of my head)
7.55% to all but Toxic(doesnt exist, NEED FIX!) and Psionic. out of hide.
when hidden, AoE defense gets a boost up into the 25-30%.
This is all enhanceable afaik. So 3Slotted with SOs will give you 7.55x1.6=12.08 DEF to all but toxic/psy. and IN hide will give you 40-48 DEF to AoE (NOT on top of the 12.08)
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Secondary effects are currently so meaninglessly trivial in the majority of sets that its pointless slotting for them. Go for damage.
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Touch of fear is the only "attack" in DM that I'd slot for anything other than acc, dam and recharge
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the DM attacks on shift, what i have:
Smite 2Acc 3Dam 1End
Shadow Maul 2Acc 3Dam 1End
Touch of Fear 2Acc 1Fear
Dark Consumption 2Acc 3Rech
Soul Drain 2Acc 3Rech
Midnight Grasp 2Acc 3Dam 1End
I think about swapping 1 acc for another end (im /DA) because i run FA aswell. (i hate missing :P) -
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We don't really know how long this event will last, do we? So it's better to get it done as soon as possible, imo.
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till the 22nd wasnt it? -
grats spad!
sorry i had to go right after your ding, but i had stuff to do, and i was really tired aswell :/ -
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Any AT can be built to solo in PvP and hunt whatever builds are paper to its scissors.
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Solo PvP Sonic defender, anyone?
Hmmm, for that matter, are there any sonic defenders out there at all?
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memememem! /e raise hand
lvl 31 Sonic/Psy defender, Dotty on defiant.
He's okish in PvP, but really needs a team. Stopped playing him when pve teams started dieing outthen again, i prolly won't be playing unless i7 turns out to somehow be a huge success. (for CoH that is)
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The quote from Castle suggests that CoD has been left in. Since you can't run CoD and Stealth at the same time, Hide+CoD is exactly equal to Hide+Stealth (except you can move faster) and has no significant effect on balance.
Death Shroud will certainly be removed though, using it is conterproductive for a stalker.
The other 2 toggles may or may not survive the translation. Dark Regeneration may have to go too.
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The quote i posted isnt the one about stealth and CoD being mutually exclusive, but the one where he commented on "seems is the key word here". Thus having a good chance that CoD is being gotten rid of.
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This is what I think Stalker Dark armour will look like:
Hide
Dark Embrace
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Darkness
Cloak of Fear
Dark Consumption (moved from Dark Melee)
Soul Transfer
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Dark regeneration AND dark consumption in ONE set? defenetly not going to happen.
Dark Regen is one of the Key powers in Dark Armor, as is Dark Consumption in Dark Melee (up there with ToF/MnG). Putting them both in 1 set.... bad thing. Also, im not sure, but i think the debuff effect, if not the fear effect form CoF will still break hide :/. No other stalker secondairy has a toggle PBAoE, except EAs Repulse, which i have up to the day not seen in even ONE stalker build. PvE or PvP. -
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/Dark Stalkers mag get extra stealth in thier secondary, however this won't stack with Stealth.
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I doubt Stalker patron powers will have more stealth though. The hero epic powers are all powers of a type not normaly avalable to that AT, I expect the villain powers will be similar, so stalkers will most likely get some ranged attacks and Control.
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actually:
http://boards.cityofheroes.com/showf...v=#Post4694708
probably not, i think for stalkers they will drop some of the PBAoE toggles. My guess:
Hide
Dark Embrace
Murky Cloud
Obsidian Shield
Dark Regeneration
Death Shroud
Cloak of Fear
Oppressive Gloom
Debt Transfer
I reckon they will drop on or more of the 3 PBAoEs (bolded) especially because a damage aura breaks hide. furthermore, i left CoD out because i don't think a second stealth in your secondairy is balance. Hide + Stealth is very powerfull as it is, making stealth in your secondairy in stead of a pool power is baaaad mkay?
ymmv offcourse -
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Edit: After further testing, I have found that Defenders can see through hide and stealth when the stalker goes within about 6ft with just tactics. This is wrong, imo. Stealth and hide should require TWO +perception powers to overcome them. I'll probably drop stealth now, and get something else.
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I disagree. IIRC the +perception boost for defenders is much higher than for most other ATs at 80% (someone correct me if I'm wrong). Also bear in mind that Hide is a lvl1 power, whilst stealth is a lvl6 power. Tactics on the other hand is a lvl14 power that requires you to take assault or maneouvers 1st. In effect you DO need to take 2 powers to counter the stalkers 2 stealth powers.
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from my post:
Tactics:
# Tactics (50 Defender) : +435
# Tactics (50 Controller) : +348
# Tactics (40 Corruptor, 40 Controller) : +304
# Tactics (50 Blaster) : +243
# Tactics (48 Tanker, 47 Scrapper) : +234
if you put Defenders at 100%, you'd get:
Defenders: 100%
Controller: 80%
Blaster: ~56%
Scrapper/Tanker: ~54%
And like i said, thats at level 50 (or jsut about) in the most populated zone right now (sirens call) you cannot see them. (single that is) -
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Erm, tested this on my friends controller in the Arena. He ran tactics, and he could see me when I was just running hide. However, when I ran stealth he couldn't see me at all.
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Re-posted for emphasis. I have tested this and it's NOT TRUE.
Edit: After further testing, I have found that Defenders can see through hide and stealth when the stalker goes within about 6ft with just tactics. This is wrong, imo. Stealth and hide should require TWO +perception powers to overcome them. I'll probably drop stealth now, and get something else.
I suppose I can take some solace in the fact that other ATs can't but even so, I think we should really get a respec since I've killed three of my powerslots with concealment powers which are nowhere near as good as they used to be.
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if you look at this thread:
http://boards.cityofheroes.com/showf...part=1#4651244
Base stealth = 0
Base perception = 500
Stalker:
Hide -500
Stealth -392
Defender:
Base Perception: +500
Tactics:
# Tactics (50 Defender) : +435
# Tactics (50 Controller) : +348
# Tactics (40 Corruptor, 40 Controller) : +304
# Tactics (50 Blaster) : +243
# Tactics (48 Tanker, 47 Scrapper) : +234
As you see, at -892, only a defender can see you with +935 perception, any other AT, just cant. Too bad this is at lvl 50, because my lvl 30 (sirens call, lvl 31 exd to 30) sure as hell CANT! tactics perception level changes with level, stealth doesnt, so in that aspect, stealth is vastly superior to tactics. im not sure where the cut-off is, but im sure only like a 45+ defender can see you, and we all know how big of a percentage of the player base they make up
But i've said this many times already, stalkers are a way to binairy AT for this game, that IS binairy, just not as binairy as stalkers
edit: i wouldnt be surprised if stalkers got some form of extra stealth in the patron pools. :/ hope i didnt just give cryptic an idea tho.