its taken 3 months but ive decided...
learning by playing or reading guides
secondary pool
Dark Embrace ->DmgRes(1) DmgRes(40) DmgRes(40) EndRdx(42) EndRdx(42) EndRdx(42)
Murky Cloud ->DmgRes(4) DmgRes(37) DmgRes(39) EndRdx(39) EndRdx(39) EndRdx(40)
Obsidian Shield ->DmgRes(12) DmgRes(15) DmgRes(17) EndRdx(17) EndRdx(19) EndRdx(19)
Cloak Of Darkness ->DefBuf(24) DefBuf(27) DefBuf(27) EndRdx(29) EndRdx(29) EndRdx(31)
Cloak Of Fear ->Fear(28) Fear(33) Fear(34) TH_DeBuf(34) TH_DeBuf(34) TH_DeBuf(36)
Oppressive Gloom ->DisDur(47) DisDur(48) DisDur(48) EndRdx(48) EndRdx(50) EndRdx(50)
primary pool
Smite->Dmg(1) Dmg(9) Dmg(9) Rechg(11) Acc(11) has a low rechrg time, dont need 2 rechg
Shadow Maul->Dmg(2) Dmg(3) Dmg(3) Rechg(7) Acc(7) like smite
Air Superiority->Dmg(8) Dmg(17) Dmg(19) Rechg(19) Acc(21) better than shadowpunch&more dmg
Jump Kick->Dmg(12) Dmg(27) Dmg(27) Acc(29) smite,sm air superirority & midgrasp are fast enaugh, dont need a rechg
Super Jump->EndRdx(14) travelpower
Soul Drain->TH_Buf(28) TH_Buf(34) Rechg(34) Rechg(34) Rechg(36) Acc(36
Midnight Grasp->Dmg(32) Dmg(37) Dmg(37) Rechg(39) Rechg(39) Acc(39)
Focused Accuracy->TH_Buf(41) TH_Buf(42) TH_Buf(43) Rechg(43) Rechg(43) Rechg(45)
Touch of Fear->TH_DeBuf(44) TH_DeBuf(45) Fear(45) Rechg(46) Acc(50) 1 fear for longer fearing
Dark Consumption->EndMod(47) Rechg(48) Rechg(48) Acc(50) more rechg, maltas/carnies
Conserve Power->Rechg(49) carnies/maltas
[ QUOTE ]
learning by playing or reading guides
secondary pool
Dark Embrace ->DmgRes(1) DmgRes(40) DmgRes(40) EndRdx(42) EndRdx(42) EndRdx(42)
Murky Cloud ->DmgRes(4) DmgRes(37) DmgRes(39) EndRdx(39) EndRdx(39) EndRdx(40)
Obsidian Shield ->DmgRes(12) DmgRes(15) DmgRes(17) EndRdx(17) EndRdx(19) EndRdx(19)
Cloak Of Darkness ->DefBuf(24) DefBuf(27) DefBuf(27) EndRdx(29) EndRdx(29) EndRdx(31)
Cloak Of Fear ->Fear(28) Fear(33) Fear(34) TH_DeBuf(34) TH_DeBuf(34) TH_DeBuf(36)
Oppressive Gloom ->DisDur(47) DisDur(48) DisDur(48) EndRdx(48) EndRdx(50) EndRdx(50)
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woah, erm? Slotting CoD for DefBuff is useless, it gives a measily 3.75% DEF. Slotting 3 end redux in CoD is useless, the end cost is very low compared to others.
NOT Slotting end redux in CoF is death, its WAY too high of a toggle cost, and also, its very low accuracy. And the fear is not very usefull anymore either, as it only fear lts. I slot it, 2endrdx 2acc 2tohitdebuff
Slotting EndRdx in Oppressive Gloom is useless again, its a very cheap toggle, the main downside to it is that it drains HP, i don't like it, but its up to your playstyle.
And erm.... where is Dark Regeneration????? yes it need heavy slotting (costs 50 end unslotted, tahts half your bar) but OMG its a lifesaver, hit 1 foe and get 1/4th HP back, hit 2 or 3 foe's at low hp, and you are back into the fight, i slot it 2 acc 3 endrdx
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primary pool
Smite->Dmg(1) Dmg(9) Dmg(9) Rechg(11) Acc(11) has a low rechrg time, dont need 2 rechg
Shadow Maul->Dmg(2) Dmg(3) Dmg(3) Rechg(7) Acc(7) like smite
Air Superiority->Dmg(8) Dmg(17) Dmg(19) Rechg(19) Acc(21) better than shadowpunch&more dmg
Jump Kick->Dmg(12) Dmg(27) Dmg(27) Acc(29) smite,sm air superirority & midgrasp are fast enaugh, dont need a rechg
Super Jump->EndRdx(14) travelpower
Soul Drain->TH_Buf(28) TH_Buf(34) Rechg(34) Rechg(34) Rechg(36) Acc(36
Midnight Grasp->Dmg(32) Dmg(37) Dmg(37) Rechg(39) Rechg(39) Acc(39)
Focused Accuracy->TH_Buf(41) TH_Buf(42) TH_Buf(43) Rechg(43) Rechg(43) Rechg(45)
Touch of Fear->TH_DeBuf(44) TH_DeBuf(45) Fear(45) Rechg(46) Acc(50) 1 fear for longer fearing
Dark Consumption->EndMod(47) Rechg(48) Rechg(48) Acc(50) more rechg, maltas/carnies
Conserve Power->Rechg(49) carnies/maltas
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Dark Consumption is vital as a DM/DA, your end is already very low, so slot 3 recharges in it. the end mod isnt too needed, as you'll be fighting packs of minions at a time (having CoF/OG to soft control them) i put in 2 ACC aswel as i don't want it to miss.
I also put 2 ACC/3rech in Soul Drain, again, you'll be fighting packs of minions/lts (i do anyway, running PBAoE toggles for 1 or 2 foe's is a waste of end) so there will be enough to hit.
Not so sure about slotting for rech in stead of end rdx in the attacks. i have 3slotted hasten, so i can usually fire up a nice attack chain. but i guess without hasten slotting 1 rech 1 end is ok-ish. slotting 2 recharge is overkill imho. i slot all my (real) attacks 2 acc 3 dam 1endrdx (and at later levels with Focused Accuracy running, swap an accuracy for an end redux)
Jump kick is a HORRIBLE attack, so don't take it unless you are going for concept, DA has no immob protection (CoD is mag1, so its fairly useless) and CJ fills that up nicely and its low end cost too. and its a nice way to Acrobatics witch you will want for KB/KD protection.
Super jump, slot it for jump speed, gives a nice boost and you arent gonna use it in combat, as its way too high end cost, and it cnat run together with CJ.
Just my 2 inf YMMV
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
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And erm.... where is Dark Regeneration????? yes it need heavy slotting (costs 50 end unslotted, tahts half your bar)
[/ QUOTE ]It used to cost 49 beofer the DA end reducing and the global cost reducing with ED, surely it's less than 49 now...?
slots are not in correct order, i take the powers from 2 different build.
iam using allways superjump, so i had changed combatjump with jumpkick.
there a many ways to slot your character thanx for your tips
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And erm.... where is Dark Regeneration????? yes it need heavy slotting (costs 50 end unslotted, tahts half your bar)
[/ QUOTE ]It used to cost 49 beofer the DA end reducing and the global cost reducing with ED, surely it's less than 49 now...?
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ah true, it prolly got the 12 or 13% end cut.
sherk silvers planner lists it at 33.8, which is still a lot as a /DA scrapper, so you'll still want to slot 3 end in it, rech rdx arent that usefull as the base recharge already is 30 seconds
No end rdx => 33.8
1 end rdx => 24.7
2 end rdx => 19.6
3 end rdx => 17.2
And the recommendation for 2Acc stil stands
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
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iam using allways superjump, so i had changed combatjump with jumpkick.
[/ QUOTE ]DM/DA eats END fast enough already, running SJ with all that... OUCH.
yes, ouch, forgoit to say: i played a dm/reg
a friend plays katana/da at level 31, i have not so big experience with it.
know i plan for him an new build with your advice
Only thing I would add:
Touch of Fear -> Acc x 1 ToHitDebuff x 3 Recrdx x1 (or two if you have a spare slot)
It stacks handily even with one recrdx, so you don't really need to extend the fear duration. It has a base accuracy of 5% so it only really needs 1x ACC. Get it in the attack chain ASAP and use it. Great for all mobs though bosses and up will need multiple applications. But even AVs and GMs can be made to tremble in fear. And with three tohit debuffs slotted they will struggle to hit you even when they do attack.
Have I missed something or has nobody reminded him to put debuffs on his DM attacks? It makes DM SOOOOOO much better, i love it as a power set good choice, soul drain is alot of fun but prepare for agro if you use it in a big mob.
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Have I missed something or has nobody reminded him to put debuffs on his DM attacks? It makes DM SOOOOOO much better, i love it as a power set good choice, soul drain is alot of fun but prepare for agro if you use it in a big mob.
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Erm, i tried this once, after ED came out with my freespec. and as soon as i got the chance, i took it out again. The effect at 50 is hardly noticable.
for the record, i slotted my attacks 1acc 3dam 2tohitdbff. Also running CoF 2end 2acc 2tohitdbff, the difference between slotting my attacks or not was marginal, i could only see it with herostats running. CoF on the other hand is a great power (altho its DA, and not DM)
Long story short, you are better off slotting for endrdx/rechrdx than tohitdbff in your DM attacks.
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
[ QUOTE ]
Have I missed something or has nobody reminded him to put debuffs on his DM attacks? It makes DM SOOOOOO much better, i love it as a power set good choice, soul drain is alot of fun but prepare for agro if you use it in a big mob.
[/ QUOTE ]The only power in DM that's worth slotting for ToHit debuff is ToF...
hi, its me again
need tips/advice for the secondary pool
Archetype: Scrapper
Primary Powers - Ranged : Katana
Secondary Powers - Support : Dark Armor
01 : Dark Embrace damres(01) damres(17) damres(17) endred(25)
01 : Sting of the Wasp dam(01) dam(3) dam(3) acc(11) acc(31) recred(40)
02 : Flashing Steel dam(02) dam(9) dam(11) acc(15) acc(36) recred(40)
04 : Murky Cloud damres(04) damres(5) damres(5) endred(25)
06 : Build Up recred(06) recred(7) recred(7)
08 : Divine Avalanche defbuf(08) defbuf(9) defbuf(21) acc(43)
10 : Combat Jumping defbuf(10)
12 : Obsidian Shield damres(12) damres(13) damres(13) endred(15) endred(37)
14 : Super Jump endred(14)
16 : Swift runspd(16)
18 : The Lotus Drops dam(18) dam(19) dam(19) acc(21) acc(36) recred(40)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Dark Regeneration recred(24) recred(39) recred(39) hel(39)
26 : Soaring Dragon dam(26) dam(27) dam(27) acc(31) acc(31) recred(37)
28 : Cloak of Fear acc(28) endred(29) thtdbf(29) thtdbf(34) endred(34) acc(34)
30 : Hasten recred(30)
32 : Golden Dragonfly dam(32) dam(33) dam(33) acc(33) acc(36) recred(37)
35 : Super Speed endred(35)
38 : Soul Transfer recred(38)
41 : Focused Accuracy thtbuf(41) thtbuf(42) thtbuf(42) endred(42) endred(43) endred(43)
yay! ive been tryin so many chars and ive finaly decided to go DM/DA could someone give me tips and maybe a good power guide for PvE please. i really dont wana make any mistakes, thx