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Quote:It's mostly the "leader of the free world" bit that upsets everyone else. Although it might even be true from some points of view, it still has an air of arrogance.I find that kind of ill will rather silly, myself. As I understand it, Paragon City is on the east coast of the U.S. - if it were set in France, I certainly wouldn't get upset over a 'Patriot' badge set next to France's flag.
There's also a cultural difference about the flags in general. If you are to compare for instance "Saving Private Ryan" and the Finnish "Beyond the Front Line", you will notice something pretty interesting: I can't recall a single Finnish flag in "Beyond the Front Line". It's possible that there was one in the background on the soldiers' cottage scene or at a soldier's funeral, but I didn't notice it if there were, so it certainly wasn't in focus. "Saving Private Ryan" opens with one, close-up and very much in focus, against a blue sky and absolutely not in the background.
I think that part of the difference is that we every now and then have a extreme right-wing nationalist group more or less appropriating the flag for their own use, which given Europe's history with such parties gives the whole flag thing a little foul tinge and encourages a little bit of caution and reverence.
Case in point: to accuse the President for being unpatriotic by not wearing an American flag lapel pin is ... well, silly. In contrast, it wouldn't surprise me if the Swedish prime minister would be accused of being unwholesomely right-wing if he wore a Swedish flag pin.
So even though it is completely in order and true to the setting, it's a little bit unsettling, a little bit arrogant and just a bit too much. -
This is exactly how I perceive Statesman, and why I dislike him.
Now, that's not a reason for wanting him dead (I would have preferred Ms. Liberty, to be honest), and I'm not particularly moved by his demise either way. I really don't care about him being alive or dead, as long as he doesn't cross my path.
That said, I enjoyed immensely dinging 50 in the last mission of LRSF as he was defeated and the mission completed. I might have laughed a bit over his body... but I digress.
The problem with being the world's greatest superhero is that you're not only invulnerable and undefeatable; you're also dull and boring. I enjoyed immensely when Emperor Cole was this grey character that did what he did, no matter how horrible his sleep-induced mind-slave utopia was, to save mankind (then the story moved on and he became this inter-dimensional super-foe that didn't even have Na'Zi parafernalia to make him a cartoon supervillain; kind of boring of the other kind) - and that is a kind of Statesman that I would enjoy. And by the way, don't take that literally. I don't want a primal Earth Emperor Cole, I want a human character that is not dull, that is troubled, that has human weaknesses.
I think that Frank Miller nailed Batman for me in The Dark Knight Returns. "Of course we're criminals" laughs Batman in the congressional hearings. "We don't have any other choice." And there's a double meaning to that: not only does he have to break the law to uphold the spirit of it; there is also the fact that no other course of action occurs to him. He doesn't have any other choice, he is driven to do what he does. He can overcome anyone he's up against, even Superman. There is only one exception: himself. And when he tries, he becomes a broken man brooding in his mansion or seeking death on the race track, lesser than himself.
It's that human dimension that I completely lack in Statesman. And as long as he doesn't have them, I care about his death about as much as I care about the numerous times that Superman has been presumed dead. -
Quote:It isn't because of the technical aspects. Well, part of it is - the balancing of the free power system was a major pain in the butt with constant revisions until they kinda gave up and introduced archetypes anyway; and the game is mostly open world questing with all the problems that entails (lots of heroes queuing at the quest mob's/glowie's spawn point waiting for their turn). And quite a lot didn't like the cel shading technology.Um techncially you are describing champions online, however if you go check it out you likely will see that although in theory it sounds better then our older game, it really isnt.
The main reason that the other Cryptic superhero game sucks is content. Or lack of it. There was just enough content for ONE journey to the level cap, if you hoovered the zones for every mission there was. A lot of it was open world questing as well.
Content is king. And that is the real problem: if you want to revamp the character system with fingers, animated hair, asymmetric cossies, 3 or 4 colour picks per piece, animated eyes, eyes that are not part of the face bitmaps etc; if you want to revamp the zones for destructible objects; if you revamp the story engine for different choices affecting the quest outcome (something that The Other Game lacks as well), or revamp the mission engine for allowing different entry points and playstyles (also not in The Other Game), you quickly find that to do that you have to redo ALL content in the game, even if you don't use open world questing and free power picks.
And there's no chance in Helgoland that you will be able to compete with the current almost 8 years of content if you have to redo it from scratch. Fact is, chances are pretty good that you will end up with the same major problem as The Other Game: there's not enough content at launch save for one journey to level cap. -
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Anime is actually quite poorly supported, because:
- Too little cute hair decorations in Detail 1.
- Too few wild hairstyles.
- No animated hair.
- No hair to the feet.
- Too few rage-fit emotes.
- Chest slider can't be below 10.
- School uniform generator is too limited.
- Eyes too small and still lacks expressiveness.
- Mouth too big.
- Nose too big.
- No face expressions.
- No way of setting eye colours.
- Animal ears don't flick.
- Too few sock options in Boots. (I mean, just baggy socks or grade D zettai ryouiki... sheesh)
- No accessories.
- No chainsaws. Well, that's not that big a problem, but still...
- Mechs to small.
- Mechs don't transform.
- Can't ride mechs.
- No implied nudity in costume change emotes.
- No animal pets.
- Skirts won't lift in the wind. Or flutter for any reason. So panty shots are tricky.
- No collateral damage (outside Mayhems, and even then it's limited: you have to use AoE or explicitly aim at a post box for it to explode).
- The world doesn't fade out to a whooshing effect when attacking.
- No beach episodes or hot springs episodes.
- No nose-bleeds.
- No maid or harem MM set.
- Poor swimsuit options.
- No rain.
- No jiggle physics.
- And no jpop song playing when logging in or out.
...just to mention a few of the most important things to fix. -
A lot of reasons have already been said, but I have to add two of my own.
1: Super-sidekicking. I don't have to worry that my friends are too high, or too low. I can team with them anyway. With exception for task forces, of course.
2: The mission system. Every time I look at the competition's systems, I just long back to CoH. It's not a single-player mission system with a share button tacked on to it. It's a real scalable team mission system.
- I don't have to share the missions for you to see my objectives.
- It isn't a problem if you're not at the exact same spot in the mission tree. You can participate anyway, even if I can't share my missions.
- It isn't a problem that you don't have the same mission that I have. You get rewarded anyway. Okay, at times you miss a badge or an unlock, but most of the time it isn't a problem, even if I can't share my missions.
- In fact, I don't have to share anything at all. The mission system just works as a scalable single player or team mission system.
Those other games can keep their silly single-player-with-raids systems.
And then there are all other reasons, like fun, cossies etc yadayada. But you've mentioned them already. -
I want a chainsaw for my scrappers. Not a chain sword or any such silliness, just a plain ol' chainsaw.
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I specifically want Ms. Liberty to live.
I want her to live the rest of her natural life knowing that I beat her. I want her to remember, every morning, that she lost, and that neither she nor her beloved granddad could stop me. I want her to live every single day in fear of my return, knowing that the only reason that she is still alive is that I denied her a dignified and honorable death. I want her to live a long and natural and shameful life until she dies of old age as a scared and fragile old woman.
Am I not merciful? -
The other kinds are extended narrative poems celebrating the feats of a deity or demigod or other legendary hero; or a narration of events appropriate to the first kind. If you are picky, then I am.
Being a faceless dispensable cog in a 24-man machine is not epic, by any definition.
Quote:Soon it'll be 5 with TPN, and then 6 when MoM is released - and there's no end to the Trails that they'll be creating for us -they like making them, and players like playing them.
The almost 5 incarnate trials sums up to 2.5 hours of play time. In order to progress past 50, that 2.5 hours has to be repeated over and over to get somewhere. Each issue adds another 30 minutes of play time. Even if there's no end to the trials they are creating for us, there is an end to the available Incarnate trial content, and it's far too short to be viable. And the amount added is sadly inadequate to add the necessary variation to alleviate the grindy feeling of the little content there is.
And compared to the rest of the content, even spread out over the 7+ years worth of other added content, 2.5 hours is pitifully little.
If the designers enjoy making trials as much as I like playing them, they must really hate their job. -
Quote:One: The trials are not hard. Confusing as heck, but as soon as you learn how they work, they're formulaic and boring. You really don't play, you just follow the script, and the chance that even a PUG league will be so badly put together that it can't win the trial is pretty low, thanks to the probability curve of 24 random players.These incarnate trials are meant to be hard, it seem like you guys always want it too be easy. I don't want thing to be easy and i won't mind failing or getting my but kick once in a while.
Two: I don't want it easy. I want it epic. And "epic" means facing the ultimate horror of doom, alone, with a dull toothpick, and still have a chance to win, but everyone has to do their utmost to have that chance. Well, see above. You follow the script, you win. You can even have a pretty good chance of just pretending to be there, firing off your powers just for show, and let the other 23 follow the script, and still win. Is that epic?
Three: I don't want to have to do those same four trials over and over and over and over and over and over and over and over again, just to advance. It's a bit like the only way of progressing to 50 in any way is to do Frostfire, Positron, Synapse and Sister Psyche task forces over and over and over and over again.
The solution: Add an Incarnate difficulty setting. Everything is extra hard, cheats more, hits harder, chews your intestines for longer, regurgitates them, and spits them out longer with napalm. Add incarnate rewards to it, balanced so that you have to play for about as long grinding trials as you have playing regular missions at stupid difficulty.
Suddenly you have "over 1000 missions" that can move you forward past 50, rather than "four soon five incarnate trials" to grind and repeat as your only option. You also get the added bonus of not being a faceless nameless cog in the 24-man machine, and the content will actually be hard and challenging! -
Quote:Good. Give us that then, and use that excuse rather than the pitiful Praetors that we've been giving a good spanking ever since Peregrine Island was introduced way before the EU release.Yes it does - that's how to set up multi-team content, and show the level of the threat we face.
For example, the Praetorian Hamidon destroyed hundreds of superpowered people, and wiped out whole divisions fo the Praetorian Guard as it moved up from South America and into America, and only stopped when it agreed a truce with Tyrant - and now that it's woken up again, it's not something that 3 or 4 heroes could take on by themselves - it'll need a couple of dozen Incarnates just to have a chance of defeating it.
But on the other hand, that's just an arbitrary story reason to band an arbitrary number of heroes together in order to hit an arbitrary foe. There's really no good game design reason to do it - in fact, there are quite a lot of game design reasons not to: it gets a lot harder to balance the thing and you have to cheat a lot to make it a challenge.
There are also quite a lot of story reasons to not do it as well. The epicness of the story is diminished by you being a small cog in the epic machine that has to fight the epic foe. Epic fights are epic. Epic foes are epic. Cogs are not.
Which sums up the reason that I don't enjoy the trials pretty nicely. I do not enjoy being a cog in the machine. Being a cog in the machine sums up my real life pretty well, and I play City of Heroes to escape from that life. -
No chainsaw yet?
Sorry, Paragon: you missed your chance. Had you made us one years ago when it was first suggested, there wouldn't have been a problem, but if you do a chainsaw weapon from now on, you will forever be teased for being Suda 51 ripoffs.
Which is a pity, 'cause I'd like a chainsaw. With little hearts, sparkles and rainbows too. -
Quote:City of Heroes was originally developed by American company Cryptic, and published by NC Soft's US branch (NC Soft is Korean, but has an international presence through affiliate companies in other countries). It was released to the EU market through NC Europe in February 2005.I'm honestly trying to understand this...I assume in some form or fashion you're talking about NCSoft or some branch of it, but I'm not entirely sure I understand what you mean.
Then, in september 2008, NC Europe, NC Interactive, NC Austin and ArenaNet were merged into NC West. Although never confirmed, it is likely that the Tabula Rasa spectacle was one of the reasons. The Brighton office was all but closed and the CoH EU operations moved to US. -
Quote:Once upon a time, there was a European presence. There was a European publisher that had servers in Europe and maintenance that didn't affect EU prime time, there were a European board, they had European game fair presence, European shelf presence, even European marketing in game magazines.Out of curiosity though, aside from largely being ignored and playing second fiddle to the US servers, what is it you feel the EU players have "had to deal with in the past" exactly?
We European customers entered a business agreement with that publisher, by the way. I.e. "we give you, the Euro corporation in Brighton, UK, our monies, and you let us play on your Euro servers in Frankfurt, Germany".
That publisher was killed. With it, any kind of European presence was killed - no more fairs, no more marketing, not even boxes in European stores!
The European forums were killed, the European forum community was smashed to smithereens, and we had to move over here. The nice things were that if there were a name collision, both parties were equally affected.
That didn't happen at the server list merge. Well, the merge was nice, but if there were any name collisions, the European player was the one shafted and lost their global name. -
Different issue here: the patch downloads, but at the verification, the patcher suddenly starts downloading again. After three attempts, the patcher says there was an error while updating. The log file says that the hash of the downloaded file does not match the expected one (the downloaded hash is different each time). Repeat ad nauseam.
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If you need more arguments than the sheer awesomeness of Broomsticks to convince them, you could mention that if it was included in a Magic Super Booster II, I'd buy it in 10 seconds flat.
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Now that you have the tech for that, can you make a Broomstick power?
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And another thing...
Would it be possible to somehow split hair and hats from each other, so that they can be selected individually?
Yes, I know that it would mean that you would have to rebuild all hat models AND add some magic tech to somehow remove part of the hair model from the renderer.
But... please? -
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Quote:In the long run, it may even be necessary. Those same textures are 7+ years old and in many cases so lowres that you can see the individual pixels of the UV map (not to mention that they're often flat and lack bump- or normalmap).Plus every glove texture in the game. This topic comes up from time to time, and we'd certainly love to do it. But I think it's going to take some kind of tech wizardry to make an undertaking like this feasible. If attempted right now, this one task would cost thousands of man-hours and nullify all other animation and character projects for months. Given the dozens and dozens of other cool things we could make for you instead during the same amount of time, you can see why it's not the best investment.
Then again, Ultramode happened, so it wouldn't be the first time we did a large-scale cosmetic upgrade. Never say never, I suppose.
Ultra mode is fine and all, but shadows, reflections and ambient occlusion can only do so much to 7+ years old models and textures. Sooner or later, the game has to have a major art overhaul to stay competitive.
But I do have a nagging feeling that the art overhaul will also be known as City of Heroes 2. -
Quote:Sadly, it won't stop harassment. Female only gyms work because the rule can be enforced. You immediately see if a male is trying to get in and stop him, and if he insist, you can call the police.I hate getting harassed in game, and so I wish they would create a female only server. They have female only gyms for a reason. An online video game is not a dating site.
If we can have VIP servers please make one female only.
That is not possible in this game. It is too easy for any harassing male to start up another account under a fake female identity. All you need is an email address and time cards (and in the future, not even that). There is also cross-server messaging: if the creep ever gets your global, he can still harass you even if you are on another server.
It may even be counter-productive with a female-only server. Imagine that there is a female-only server, and then you discover you're being hit on anyway. This means that the safe haven suddenly is not so safe anymore. I would feel violated if that happened, and there is a chance that I would stop playing the game at all, because I wouldn't feel safe even on the server that was set up for me to be safe.
What you can do is...
- Ignore him. There's an ignore list that will help you in that respect.
- Petition him. GMs will look into the matter and take action.
- Find a good gender-mixed supergroup. In a close circle of friends, people rarely overstep like this, because there is a self-policing habit in a group.
- Educate people. It won't help you now, of course, but the next generation may be more aware of gender issues.
In the long run, gender segregation is a bad thing, just as race segregation, sexual orientation segregation, religious segregation or any other kind of segregation. It always reinforces the inequality, even if it is put in place to protect one group from the other.
It takes time to change this inequality, maybe even generations, but there's a reason that black-only gyms are considered a thing of the past. -
While asking for the impossible work to update all the models (which won't happen, since it would require far too much work), here are some more things that won't happen but I sincerely wish could:
- Eye colour separate from face map.
- Eye appearance separate from face map.
- Shape sliders for eyes.
- More head polygons, or at least a better bump/normal map.
- Animated hair.
- Jiggle physics.
- Longer skirts.
- Skirt physics.
- Four, six or eight-arm cossie option.
At least the top five on that list are things I would kill for.
Oh, and please add the option to customize signature models in MA. I want to make a Statesman zombie, nao! -
Quote:Awesome!!!Quote:
I know now there are immortals in the world. Today I learned their secret. The phone rang and I picked it up.
"May I have five minutes of your time?"
"Sure," I said.
"Thank you," they said as they hung up.
Suddenly, I felt a little older. .