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Posts
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Joined
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Xanthus wrote:
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Ok, we've reached the decision to extend the size of the tournament. Every time 6 people sign up, we'll increase the size to that number (24, 30, 36, 40 etc). If you've signed up but aren't inside the "current" tournament size, get your friends to sign up as well!
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Name: Solid Sarge
Global: @Sgt.
Archetype: Tank
Powersets: Invun/Nrg -
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Rules are maximum of two of each AT in team. This follows on from the test server fights.
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Erm, its a PvP Zone. If a villain sees you, they are instinctively going to attack you, that is called PvP. Its not ganking, griefing or any other word. Its a PvP zone so anything goes. Get over it and stop whining.
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A decent 8 man team would be:
Empath/* Defender
Kinetic/Elec Defender
Spines/Regen Scrapper
MA/Regen Scrapper
Earth/Forcefield Controller
Ice/Sonic Controller
Ice/Nrg Blaster
Invun/Nrg Tanker
This is an I6 team, with the toggle dropping changes I'd probably swap a few powersets around. -
Whirlwind is pointless in PvP now, it doesn't give the unrooting effect it once had.
Far too many slots in Superspeed, you reach the cap with just 2 Run So's and i doubt it needs that many endredux.
You need a 2nd travel power, i would suggest CJ+SJ+Acro, and get hurdle and swift and drop health. 3 slot hurdle and CJ and get a mini unsupressed travel power.
Not an expert on slotting the primarys or secondary I'm afraid, will have to wait for an more experienced player for that.
my 2 pence. -
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you dont need to explain yourself at all. You posted asking for help to start a TF and some people jumped down your throat. That's their problem, not yours. Don't worry about it and have fun whilst doing the tfs!
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Sorry, but where in the OP does it say that he is asking for help from people to start the TF? All i can see is a post stating the fact that he is going to be doing every TF from the Freedom Phalanx.
Now, I'm not sure how that concerns the rest of Union, so I ("we" by most of the reply's) guess that he is doing that to "big himself up".
However, goodluck with your TF spree Raz, I'm sure it will be as rewarding as doing the SS TF solo. -
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yeh i mean at 50 all of your powers are enhanced with level 50++ or 53 and a hami, as far as i am aware are level 50 only
p.s correct me if i am wrong
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You can, however, combine multiple HO's to get a 50++ HO. You just need 3 of the same HO -
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although I do believe that pentads do offer a slight advantage to heroes due to there being more "Squishy" classes in Villains imo.
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How ever you're toons are more designed for damage, using the right tactics, it doesn't matter how squishie the other team is, you all hit the same target, it aint gonna last long. The mains problem with the villains team was communication. I know the games AoW played against villains, they always ended up coming in drips and drabs and just getting pick off one by one. -
Brute - Nrg/Invun
Corrupter - Ice/Thermal
Dominator - Plant/Nrg
Mastermind - Ninja/FF
Stalker - Nrg/Ninjitsu
The brute will act like my Invun/Nrg tank, but will do more damage, how ever he wont be able to take as much damage.
Corrupter, he will act like a healer, with fort(Forge), res to energy damage (pfft what */nrg blaster?), -Regen for regen scrappers and a -res power.
Dominator, Plants has Slows, holds and imobs. Also does ALOT of single target damage, acts like a ice/nrg blaster.
Mastermind, Ninjas, has alot of slows, in the form of caltrops, and does decent damage. Takes a while to setup though. :s FF for the defence
Stalker, Biggest Single target damage out of the sets. Ninjitsu is like an improved SR with a self heal. Good controller killer. -
Why miss out the final power (level 38)? In most builds this is a key power. (MoG, Elude, Total Focus, Shocking Grasp to name a few). I would suggest using the Cruiserweight division(38-40). That would allow the final power Pre-Epics and also would give a much less level difference between the players.
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Also, as it stands, breakfrees dont release you from -fly or terrorise
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They do.
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Breakfrees don't stop -fly, they reduce the duration of terrorise aswell afaik. -
This would be my planned build to 50:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Shocking sarge
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Electricity Manipulation
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01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(5) Dmg(7) Dmg(27) Rechg(40)
01) --> Electric Fence==> Acc(1)
02) --> Ice Blast==> Acc(2) Acc(3) Dmg(5) Dmg(7) Dmg(27) Rechg(37)
04) --> Charged Brawl==> Acc(4) Acc(13) Dmg(15) Dmg(15) Dmg(17) Rechg(43)
06) --> Swift==> Run(6)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Havoc Punch==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(17) Rechg(25)
12) --> Aim==> Rechg(12) Rechg(33) Rechg(33)
14) --> Super Speed==> EndRdx(14) Run(34)
16) --> Health==> Heal(16)
18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Build Up==> Rechg(22) Rechg(33) Rechg(34)
24) --> Combat Jumping==> DefBuf(24) DefBuf(46) DefBuf(46)
26) --> Super Jump==> EndRdx(26) Jump(34)
28) --> Thunder Strike==> Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(31) Rechg(31)
30) --> Acrobatics==> EndRdx(30)
32) --> Freeze Ray==> Acc(32) Hold(42) Hold(43) Hold(43) Acc(46)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Shocking Grasp==> Acc(38) Acc(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Force of Nature==> Rechg(47) Rechg(48) Rechg(48) DmgRes(48) DmgRes(50) DmgRes(50)
49) --> Blizzard==> Dmg(49) Dmg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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Any comments? I was thinking dropping Power Sink and Blizzard and get Air Superiority and fly. Or Assault and tactics. Not sure. -
Dominator Toggle Drop powers (Chance unknown)
Icy Assault:
Ice Sword
Greater Ice Sword
Fiery Assault:
Incinerate
Combustion
Psionic Assault:
Mind Probe
Psychic Shockwave
Thorny Assault:
Skewer
Ripper
Energy Assault:
Bone Smasher
Total Focus -
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I want to know if it's that you don't like the attention you get, or if it's simply Tenebrious' 'bitter' post.
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I didn't see anything 'Bitter' about his post, care to explain? -
Blizzard is also ranged, however its DoT, and the damage is pretty poor because it can't be affected by Aim/Buildup. That should be changing in I7 though, hopefully.
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Unphases infront of Lady White with his Broadsword drawn, glinting in the moonlight
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you could always get your empaths to slot all their 2ndarys and blast if your stuck
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Only if Shaman X does it as well, he might stand still long enough for me to hit him if he attacks -
We have empaths thanks. We're looking for blasters, as it says in the original post.
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Consider that 3 scrappers can't take down a granite tanker unless they've got a spare half hour why should a solo blaster be able to manage it?
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You need to look at the builds of those scrappers then. Scrappers criticals are unresistable in PvP, my BS/Regen can solo a granite tank in less than 10minutes. Faster if I'm lucky. -
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Though I have never seen a.....
Invun/Mace before.
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I believe there are about 4 inv/mace lvl 50s in english servers, me and generalissimo_2 being on defiant.. ice/mace prolly is the rarest combo..
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I know of 2 Invun/Mace in AoW
I haven't seen very many low level (15-30) Fire tanks anymore -
Is this a respec for a current level 50?
No knockback protection from acrobatics?
RotP is pretty pointless in PvP. I'd change your epic mastery to Energy Mastery for FA and Conserve power. Would swap Ice Patch for freezing touch. Teleport won't be that useful for you, you shouldn't take that much damage in PvP unless your the last one standing. Fire tanks are relatively weak in PvP as well, so you need as much speed and movement as you can get, so getting SJ and SS will be a good choice. Maybe think about going into the presence pool for the extra taunt and fear.