Seldom

Shady Shyster
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  1. To the OP: once you have domination and hasten up as you need, the only reason to go for more recharge is if you reeeeaaaly still want certain powers up "right now!" Even at that, the extra tiny bit of recharge won't do that much. As a fire/fire fire, offense is your friend. Killing stuff before it un-stuns seems a big priority. I'd go for the damage route myself.
  2. Quote:
    Originally Posted by DreadShinobi View Post
    Even if you are the best dom in the game, it doesn't mean you will not get attacked, it will be alot more often than you would think(pending on situation), and alot more noticeable when you have 0% defense and an unslotted patron shield.
    Depending. Mind/psi with said zero defense and an unslotted shield can go an entire mission being untouched. But having three aggroless powers helps. A Fire/fire/fire is a bit squishier, but the damage is there. It's close to being a fire blaster that just so happens to have an AoE hold, and AoE stun, and hold that can lockdown bosses in one hit.

    Defense is nice, but carrying some greens/purples is more than enough when you're on your game.
  3. Quote:
    Originally Posted by Jade_Dragon View Post
    .....Well, reddISH. Orange, maybe even orangish yellow, purplish, and so on. Normal Electric blast, BTW, is not blue as you might think, but actually a very pale violet. I found this out myself when I tried to make my Electric/Fire Blaster's "plasma" match her electricity.

    One important thing to note, though, is that Electrical powers are available as Ancillary Pools for villains. And they are in many cases nearly identical to their Patron counterparts. So there are options for those who want a wider variety of color choices, like into the green and deep blue....
    Not all Patron powers have an equivalent in ancillary pools. Only 3 archetypes can access electricity mastery. Only 3 can access darkness ancillary pools. Mace and leviathan are their own animals in many cases.

    In any case- the patrons allow us to learn new tricks to get their pool abilities, but I can't logically accept that the powers don't loose that connection once the powers gets into our hands. Why? I've killed Ghost Widow with her powers. I've kept her powers after betraying her. If it were her power, don't you think she'd take it back? I've slotted soul powers with my enhancements, made them work in new ways with Io procs.

    Patron powers are gained through patrons, but they don't belong to them. My personal view is this: If we can enhance it, we should eventually be able to color it too. Because at that point, it's our character's power.
  4. Quote:
    Originally Posted by Krya View Post
    I wonder if the +recharge will affect powers that can't be slotted (domination).
    Good question. If not, it's still very powerful. An extra 45% enhancement from Core Paragon to all powers, including hasten, is strong. Even if that gets cut down to +30% if already ED capped.
  5. Blue, you want something that takes either ridiculous luck in PvP, an action few people engage in, or over a month's worth of tip missions, shorter if you invest large amounts of merits and influence.

    We know these are the ways to get PvP IO's.

    People, especially powergamers like yourself, love the softcapped stuff, and a single enhancement that boosts all defense even by a small amount is highly valuable to them.

    So you have a very rare IO, that has high value to people who have built characters toward doing crazy things that also yield rewards for doing them. These people probably have all the easy to get good stuff, but their character remains, and they want the best build they can get, just like you.

    They have gotten the stuff they want, keep earning, but have little means or outlet to spend as they've finished getting all but the most difficult loot in the game. Influence has one use, and that is to get stuff. When there's one thing left that they need, players will use up all they have to get that one thing. (CoV/H character don't need to plan for retirement, after all.)

    As that thing is valuable and rare, it takes quite a bit for a player to give up their valuable thing. If I got a one in a million drop that I won't get again, or work around a month or more for a drop, why would I give up that thing? If you offered me something I could get even more from. That's the super-expensive prices. The players giving up as much as they can for something they value for the highest possible price.

    If YOU got something people would buy for 2 billion, why would you sell for less? What you see is people not selling for less.

    *Side note: the +def PvP io sells for 3+ bill off-market, when people feel the thing is worth more than what the market can offer.
  6. Quote:
    Originally Posted by Blue_Centurion View Post
    What i hear you saying is, to make money in this game, stop playing the game, and go to the market.

    what i am saying is this. Shouldnt people that play the game get the most rewards for time in game? Seriously. I am not kidding, I actually believe this. I am not trolling.

    it is my belief that running a toon in the game should earn you better stuff than someone standing around the market. Especially if you do it consistently for years. I understand that is not how it works. I am not trolling. I am saying I cannot believe game designers made it so that the market is better than the game. It seems like the dumbest marketing ploy in the world.

    Hey! Come play our game. you can stand around a market and really make a ton of imaginary cash. It will be so much cooler than going on missions and running a character. We know your time is limited, so just stand right there and flip recipes. Don't let a second go to waste off adventuring.
    Marketing is the fast way, and those that frequent this forum vastly prefer it.

    That said, it has been brought up what other methods there are, correct? You can do tips to get purple merits to buy the recipe in question. You can PvP. You can play level 50 stuff to get purples, selling them to save for the PvP recipe.

    ...or you can play the market.
    I'm working toward my PvP recipe, but that's just because I find the whole market system to be punishingly unfun. It's faster, yes, but I'd rather be out doing other things, and not spend my time doing something I don't enjoy much. I'll craft and sell my good stuff that I don't need, but I won't buy and sell strictly for profit. So, I'll take the longer time to do SF's (which I love) for merits, earn money, then buy purple merits as I do lots of tips.

    It's the process the game has given, and I can have fun to boot. It won't cost me any billion. You can do it too!
  7. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, you guys have stopped swearing and are now tempting me into going off topic asking about things like 600 mil a day marketing. Not gonna do it. ask that is, I believe you make that much, and i'm curious, but lets stay true to the post)


    there have been some interesting posts made about long term rewards, rarity, etc. Now we are getting to it. I feel, that after nearly 42 months in city, if I brought all my cash to one toon (which I did) I should be able to get just about anything the game has crammed onto it. I definitely understand that feeling is not echoed by this crowd.

    But seriously, from a marketing perspective I am wondering how the Devs can justify this to themselves. Come play this game, and after 42 months, you still cannot even completely pimp out one character. Even if you strip everything else in the game. That is what they are offering. It does not make sense to me. I have yet to hear one solid line of reasoning, taken from point A to point Z, that justifies this as a development strategy.
    Part of it is that some of the rewards are relatively new. (Purples being relatively new, as are PvP Io's, and reward merits) Long-term characters couldn't get these earning portions before they existed, so they are without them now.

    Part of it is that the devs have focused rewards in areas they wanted to guide users toward: PvP. Level 50 play. so on.

    Yes, the price to pay in time investment is steep at times. I love playing lowbies, so I know that playing them reduces earning power at times. But if my lowbies could earn as much as the 50's, the reward for progression is reduced. The devs put in a process to further reward me for playing in a way that they wish to reward. Getting a character higher and higher by playing them longer and longer will get me more stuff.

    The devs have put in shortcuts: AE tickets for easy salvage during market price spikes, Reward merit rolls for fast rare recipes, purple merits for ultra-rares. But to use the shortcuts, you have to use their shortcut process. (Playing AE arcs, doing SF's/arcs, doing tips)
  8. The reality it that this game is a long-term business. If players could get what they wanted NOW, the devs would lose their clientele in a matter of months. MMO's live off of the carrot on the stick, giving a good time now, but something more that will take some more time/effort to get.

    A good friend in-game is a badge fiend, he'd play all the time. Then he got down to one badge missing, and lost interest. The chase had ended, the content had been done.

    But not everybody wants all the badges.

    Some want the best possible builds. Just as with the badges, you can get a lot easily, but sooner or later you will find some that take dedication to gain. These can be obtained several ways:
    1. Play PvP a loooong time (or a bit, if you're crazy luck) until you are lucky enough to gain the items in question
    2. Play Morality arcs a long time to get the purple merits for one of those recipes (Provided they have GR)
    3. Play PvE a while to get the merits/money to buy Purple merits for one of those recipes. (Provided they have GR)
    4. Play the game a loooooong time to get enough to pay the price other players offer it for
    5. Get acquainted with the market system to buy/sell stuff and get enough to buy the recipes from other players. (This will also take time, both in game and perhaps out to learn markets workings)

    The commonality? Time. The OP has encountered the rarest items, the carrots that take the longest to get, and would like them. They are so expensive simply because of that fact. The time to get them is enough that many would rather pay than go through the process to get them, sacrificing literally the maximum a character can carry (sometimes more) for them.

    The devs want these carrots to take a grand chase to obtain. Shortcuts to them would be faced as exploits. Why? To get the best, to reach the pinnacle, you need to play for awhile. And y'know why? Because once you've reached the pinnacle, and did all that you could, what's left to do? Not a whole lot.

    That's why you must go on their merry chase.

    If the chase isn't worth it, there are still other means of reaching similar goals. Say the OP wants to be 'softcapped.' Other sets/powers can help get there, it'll just take a bit more work. The rare sets are, of course, the 'optimal' ones. If the bonuses they offered were trivial or inferior, nobody would work for months to get them.
  9. Quote:
    Originally Posted by Spatch View Post
    Excellent, looks like some interest from some new folks. Welcome! I've updated the sign up sheet.

    Still awaiting word from Force, Dolly and Sovereign, and there is still one unclaimed spot available. Rad debuffs would be a great addition.
    Agreed. Though considering this TF, I'd still like somebody with the black scorpion temp somewhere to stop the re-healing. I have some mastermind buddies I might reach out to, if nobody volunteers. (Both are /dark, so those debuffs might help.)

    *Edit* Signups, as it stands:

    1 Seldom - Dreameater, Dominator
    2 Force's War ? <no word yet>
    3 Spatch - Cinnamon Red, Peacebringer
    4 Dollymistress ? <no word yet>
    5 SovereignSavior ? <no word yet>
    6 Tamerlayne - Tanker or Dominator, as needed
    7 Rad Avenger - Fire/Cold Corruptor
    8 -
  10. Quote:
    Originally Posted by Spatch View Post
    Why don't we establish a time for mid-late next week and/or next weekend. That will allow time for a team of eight to get cobbled together (hopefully) by the time it rolls around. Why don't I get the ball rolling, by suggesting....
    Works for me, at least as far as I know right now.

    - Friday, November 12th.
    - 5:00 p.m. PST / 8:00 p.m. EST

    Sign ups:
    1 Seldom - Dreameater, Dominator
    2 Force's War ?
    3 Spatch - Cinnamon Red, Peacebringer
    4 Dollymistress ?
    5 SovereignSavior ?
    6 Tamerlayne - Tanker or Dom
    7 -
    8 -
  11. Cloak of fear stops things from moving. Oppressive gloom detoggles bothersome powers. I have both on my /dark brute, just because they both cap at 10 targets, and I like jumping into groups bigger than that. I can get lucky and incapacitate more than 10 at a time that way. Even if you have under 10 in range, it's still good for making sure stuff stays mentally out of it. If one aura misses, the other can still hit. You mileage might vary, but I find the pair works together to keep close stuff from being troublesome.

    Also, cloak has a -tohit debuff on it.
  12. Personal take on it: Defenders do indeed have higher debuffs, but the chemistry of all the -res paired with scourge is golden. It takes several attacks and layers of -res for the debuffs to reach full potential, and usually the target is about dead when the scourge hits. But boy, does it hit! On hard targets, however, this shines like nothing else. By the times you've hit scourge territory through your attacks, the target will have every bit of -res that you can give layered on them. This means that when the scourge hits its damage is almost unavoidably magnified by all your debuffs. This means that a sonic/sonic corruptor is extra handy in boss battles.
  13. I took it, the extra damage it gets from fiery embrace is nice. Haven't gotten to the epics yet, but still am going for fire/fire/fire as well.

    I took it not just because of the damage boost, but also because I also went with combustion and incinerate. I have it on almost all the time, between domination/consume/stamina, blue isn't an issue, so extra damage is about free. It's a handy way to finish off foes w/o wasting attacks on slivers of health. It also looks great for the 'walking fire hazard' thing.

    The way I do it is Flashfire>fiery embrace>firecages>bonfire>fire breath>run in>combustion, attack foes as they burn. The bonfire is fine with renewal of the fire cages as soon as they're up, and has the side effect of giving you a fight practically covered in fire. It makes me giggle happily every time.

    can't wait for RoF/fireball....
  14. ...aand In. Whew. See everyone there that can make it!
  15. Downloading. Only took two hours to get there.
  16. I know the test server doesn't get the same attention as the live servers, but is there any way this problem could be addressed by Paragon? It's the weekend, I know, but hey. Never hurts to ask. Were any of the paragon crew involved with the PERC planning, and available today?
  17. That got me to the test server alright, but I guess mine wasn't up to date enough. It gave me this:

    Quote:
    Wrong game version, run patcher and reconnect, server 1850.201009101722.18T2r, client 1850.201009101722.11T2
    Is there a workaround for the mafunctioning updater that will still allow me to update?
  18. Yeah, tried getting on test, no good.

    I left it on trying to login and no luck for over an hour.
  19. Quote:
    Originally Posted by Cobalt_Azurean View Post
    Doll asked in BMT about this earlier tonight, and I passed along what had been posted in the thread.
    Much appreciated.

    Spatch: Not sure if I'll be able to make it tonight. We shall see, but I have my doubts. The weekend is full, too. Next week/wekend might have to be it. I'd love to be able to have a chock-full foster lined up ahead of time to avoid the half hour recruitment and random additions, but beggers can't be choosers.
  20. Quote:
    Originally Posted by Polypro Ninja View Post
    Oh yeah, I know. I mean, I've seen someone remake his suit and everything, give him a different name, but that was in like, 2008. Never found out much after that. I was just wondering what'd he be IF he were to be made up.

    Interesting side-note though, I've seen multiple Marvel characters running around in-game, yet nothing's ever happened to them. And they're in like, their 40's. Hmmm... IDK...
    A lot of people have alternate costumes they'll use most of the time, so they don't get 'caught' using copyrighted characters. They also will not use directly violating names; if they do, they get hit with the GM generic code, making them "Generichero###" and given a costume wipe, causing their costumes to be wiped. They may rename themselves, so you might not recognize them the next time.

    On the matter of copyrighted characters: the game has the ability to let you make your own character. Why settle for someone else's? You may take inspiration from character you might love, but the nice thing is here, you can make them your own. Are there things you don't like about a comic hero? Something you'd do differently? Around here, that's encouraged!

    Making the Super Spider Man in red and blue? Trouble, and kinda boring to boot. Spider-Man has his own games that work much better for him anyways. But if you like the idea of spider-themed heroes, You can easily make "The Jumping Spider", a brown and black scrapper (not in patterns similar to webhead) that bounces around, and uses black scorpion's web powers. Lame example, but you get the idea.
  21. Quote:
    Originally Posted by Celestial_Lord View Post
    Yeah, I'd say he's a MA / SR / Weapon Mastery Scrapper. Spidey does love his gadgets, from web shooters to his trackers.
    Actually, wouldn't he be MA/SR/leaping with mace mastery? (He'd cheat and steal the web envelope from the ranged patron pools, but skip all mace blasts in favor of web cocoon)
  22. A couple reasons.

    Customizability: I can make create character. Honest to goodness, fully fleshed out characters that have a story of their own, and their own gameplay to back it up. Everysingle one of them is different, and can be made to look unique.

    Crazy stuff you can do: a tanker in a mech suit that can withstand an army. A dominator that can cause helplessness in a crowd of elite bosses in seconds. A blaster that can fire from further than she can see. A brute that can take a beating, the fil his life in an instant. If that doesn't work, he can bring himself back from the dead. A defender that can turn a giant monster that can squish even tanks into an ineffectual heap incapable of attack. Fun stuff.

    Variety: though the enemies are pretty shallow at times, the powers system is not, and allows you to go through the same stuff hundreds of different ways. Heck, even within the same archetype.

    Good times with people: with friends, goofing off as you trounce foes, or meeting new people, heading into a mission, and finding our own strategies. The game offes a lot of varied was of doing things with other players.

    Progress: there are allways new things you can do with your characters.
  23. Proposed time: 7:00 central/8 EST (the 6/7 from last week seemed too early for most, but I'd still like to get thing rolling sooner rather that later)

    Does this work for folks, or should we await the weekend?

    Signups, for those interested:
    1 Not seldom: unexpected visit from friend from out of town hit's seldom's plans for 1,000,000 damage! critical hit!
    2 Force's War
    3 Cinnamon Red, Peacebringer
    4 Dollymistress
    5 ?
    6 ?
    7 ?
    8 ?

    Blast real life. I'm afraid I can't make it. Hope you guys have the best of luck, my apologies for the false positive.
  24. Quote:
    Originally Posted by Noxilicious View Post
    So basically what you're asking for is that Stalkers should never be able to aggro more than one enemy at a time? Can I have that on my Blasters and Corruptors, too?

    More seriously, the reason a Stalker's Hide suppresses is because it gives outright perfect stealth. They become literally invisible. The enemies with the highest perception are Snipers with 149 Perception compared to a Stalker's 150 Stealth, so in other words, only enemies that outright ignore stealth can see a Stalker, of which there are only three in the entire game and two of them are incredibly rare.

    Compare to most other stealth powers that only grant 35 stealth. The enemies with the lowest perception are Minions with 45 Perception, so there's no enemy a /Dark brute would be truly invisible to and since Brutes are melee toons, they'll probably stay in visible range to most enemies. Furthermore, since most brutes love aggro, and Taunts practically force enemies to go into melee range themselves, a decent Brute shouldn't have many problems to stay in visible range to enemies even with a stealth power.

    And as far as anecdotal evidence is concerned? I have a hard time not getting plenty of aggro on my Dark Miasma Defender when teamin g up with my Scrapper buddy despite my stealth toggle. He's the main damage dealer and the guy who kills our enemies dead, but I still get half the aggro simply because I have a couple of AoE powers myself. I'm just gonna go ahead and doubt that a Defender is better at grabbing aggro than a Brute running into the middle of the mob and firing of a PBAoE and Taunt.

    On the subject of anecdotes, some more info on yours would be nice. How large was the team? What size where the mobs you were fighting? Were you at the aggro cap, which naturally would make peeling off aggro from others quite a bit harder? Saying that Stalkers totally grab more aggro than Brutes because of one vague anecdote is hardly hard scientific evidence.

    But even ignoring everything I said, my biggest problem with such a change is that Stalkers are basically designed to one-shot tough foes like bosses, or at least two-shot them while they're in DO-range. What that means is that a Stalker would grab aggro from an enemy that's already dead while the rest of the mob still ignores the Stalker. If you now keep in mind that unsuppressed Hide automatically soft-caps a Stalker to AoEs, they would become virtually unhittable and untargetable.

    Do you really not think this is the slightest bit overpowered?
    The OP was asking for unsuppressed stealth, not invisibility. This is present in other archetypes, most notably dark armor sets and Illusion control. Unsuppressed stealth means that nearby foes can see you, but not foes across the room. Take illusion control. It has superior invisibility, which cannot be seen by anything that doesn't ignore invisibility altogether. When it attacks, it stops being fully invisible, just stealthy. Near foes can see it, but not the next mob. So basically the suggestion is that stalkers would be invisible when 'hidden,' but only visible at closer range when not. Does that make sense? It does to me.
  25. As to the whole 'natural origin' thing, I view it simply as this: you were born with whatever power it is you have. Your genetics may be unique, but there's no mutation. (No 'accident' in the DNA) Whatever powers you have came directly from hereditary sources, and cannot be removed via outside means. Even without weapons and armor, technological or magic equipment, you're still a force to be reconned with.