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Posts
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Joined
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I just saw it on the tailor the other week when I was designing a new costume slot for a character.
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Well I'm a bit disappointed that a workaround isn't being searched for. Those three extra slots would have been wonderful.
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Actually I would have found a third series of the Magnificent Superteam formula to be boring. Star Trek alone proved that if that formula is overextended, mediocrity takes over (see Voyager and Enterprise for case in point). I found SGU's chafing, unsure of itself team dynamics to be highly refreshing. It kept it from being a total retread of Atlantis (crew goes through Stargate, arrives in an ancient ship, far far away).
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Quote:I have to say, I didn't expect a concept based on "Lost in Space" to succeed. But they went beyond that, and made too many of the characters unlikable and unsympathetic.
Most of them were whiny brats, backstabbers or control freaks; with only a couple of "team-oriented" characters. The audience that watched the first two series liked the close-knit friend/family vibe, and didn't cotton to the reality-show quality of SGU. By repelling the core audience, the show didn't have a chance.
While there always needs to be a healthy dose of conflict in a show, that internecine strife should have ended after 5-6 episodes. That much conflict would have left the entire crew at each others' throats and dead by the end of the first season. Halfway through the first season they should have begun the storyline that they just started touching upon at the end.Quote:Indeed I loved SG-1 and SGA but couldn't stand SGU and dumped it after 4 or 5 episodes. I HATED the infighting, and the plot of most episodes was the characters fighting over the obstacle of the week only for the ship to fix it on it's own.
I understand it may have improved substantially later on, but by that point I had already given up on it and just didn't care. I think a lot of SG1 fans were the same.Quote:This, entirely. I tried to give SGU a chance, but it just totally grated on me. That was a show that was trying too hard to be like LOST or BSG, when the Stargate franchise already had its own MO pretty well set and, to my knowledge, no one was complaining about. They tried to be the "Un-Stargate" and it just fell flat. When I learned that it was being cancelled after only two seasons I was like, "finally!" -
Quote:I'll probably get thwapped, but I really wish they'd kept going with the last installment.Quote:Stargate Universe? I liked it too.
There are now rumors of the franchise continuing through other mediums, but they haven't been specific.
It won't be the same though...Quote:They killed Stargate Universe just as it was finding it's Story.
You mean all the wrestling and cooking shows and Megashark? -
I like the WTF expressions of the people behind him.
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Quote:Scythus, I didn't mean to come down on anyone's names. I wasn't saying that they were bad, just that, to me, they didn't seem like they would have been that difficult to land.Quote:Yes, but, given that it's the 'rule in this genre', compound names are common and thus tend to already be taken (meaning they tend to be 'difficult to land'). I know I've cycled through numerous compound names with no luck when making characters.
It's also easier now with the "check name" function. -
I'm rather fond of the Leviathan map myself.
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On Champion:
Supercollision
Baron Ironfist
Golden Virtue
Poison Lips
Redpain
Solar Burn
On Liberty:
Megabrain
Mister Time
Calamity Bane
Moonglitter
Thunder Huntress
On Virture:
Long-Sight
On Exalted:
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Well, it's hard to retcon a character out of existence when you can still pummel him over and over again in basic mission content. I'd say he's probably an opportunist that deserted when he saw things in Praetoria were going south.
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Quote:That's because he's as much an expert as Zardoz is a good movie.And really Venture? As much as you despise Praetoria, they can't just go "Nope, it's all done!" and leave Prae Hami as a loose plot thread. As someone who claims to be such an expert in good writing, you should know you can't leave something like that just waving free.
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LOL. Nope. I'm still having as much fun as when I started.
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Yeah... I'd love to see a final fight with Praetorian Hamidon go down.
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Quote:I was playing a corruptor and a mastermind.He's okay of you are playing a tank or defender, but otherwise he's dead in a second. The problem is the AI for companions in the DA missions is set to "aggressive". I think most people who have used the MA know that it's usually better to set mobs to "defensive".
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Cue Venture or sufficient substitute in 3... 2... 1.....
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Amazing how I was always able to keep Dream Doctor alive when I ran through the Dark Astoria missions. In fact, in that one Cimerora mission (you know the one), it was always Imperious that died.
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Tell that to John Ketcham.
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