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Originally Posted by Samuel_Tow
I don't know. How many hours was the mission intended to take?
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It actually didn't take very long. The groups filled with minions and lieutenants I just rushed in and mashed (Dream Doctor and the Cimerorans were more than enough to slaughter those). The bosses were what I simply pulled.
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I'm starting to notice something of a pattern here. The people who trounce around "learn to play" seem to often be the ones not knowing how to play, if going by their advise is any indication. "Did you try fighting what's probably a couple hundred enemies one by one?" No, I did not, because that would have taken all damn day.
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No it wouldn't. I did it under an hour.
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For the last eight years, I've been listening to people beat their chests about how good they are because they:
1. Pull
and
2. Use inspirations
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It's because they work, often in conjunction sometimes.
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No, my mistake wasn't not pulling or not doing whatever other "Use Tic Tacs!" cliché you can come up with. My mistake was trusting the difficulty system to be worth a crap in Incarnate gameplay, and I trusted mission design to be reasonable. And it's not. I was under the impression that bringing help would, you know, help. It didn't. It slashed my reward down to a third and the end result was a mission which was neither quicker nor easier to run than it would have been had I not had help. No, the solution was to simply disable bosses, politely tell Sister Solaris to please go to hell and run it by myself. It would have been faster, more rewarding and far more satisfying, to say nothing of considerably easier and much less annoying.
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I'm sorry you had such difficulty, but it still sounds to me that you were doing something wrong.
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P.S.
For the record, I did try pulling enemies, and it's impossible.
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No it isn't. I did very well with pulling enemies. Maybe you were just standing too close.
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The only - read ONLY - ranged attack I have is the Nemesis Staff,
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Whose fault is that? APPs exist for a reason.
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and the moment I'd fire that at a spawn, Imperious would bumrush ahead and engage that spawn in whole where they sat. Maybe I don't have the mad skillz to pull with overzelous NPCs around, but in my experiences, that has simply never worked. Whenever I've tried using it, usually my NPC companions instead rush ahead and aggro two separate spawns.
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Or, as I suggested, maybe you were standing too close.
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But, hey, I guess you're better at controlling uncontrollable NPCs than I am. I'd love to hear your expert advise on how to stop them from chasing after runaway critters that run to another spawn, or how to get them to not attack enemies in the adjacent spawn, or how to get them to hold fire until a an enemy is far enough away from its spawn to not aggro them.
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Well, I know from my experience that I didn't have Imperious bumrushing the groups of Cyclopses and Minotaurs. In fact, I found him to be much more reserved. It was Dream Doctor that was the twitchy one.
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*edit*
And you know what the real kicker is? I still beat that mission, fair and square. I just did not enjoy a single minute of the experience. I guess I can just listen to your advise and learn to play a horribly boring version of what is an otherwise much more exciting game.
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I found it rather enjoyable, I actually had to think about my tactics for once.