Scin_Device

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  1. Scin_Device

    Costume problem

    I'm not sure how it happened but my characters legs, arms, and face designs turn black no matter what color I choose. The chest is the right color. I even picked the same costume and colors as an alternate costume slot and they turn black. My costume in game is the wrong colors but the change costume selection box in game shows the correct colors. Then my exact duplicate costume is the right colors. It so far seems to only be a problem with my first costume selection box... Any ideas?
  2. Scin_Device

    perma PA tactics

    I wouldnt mind getting rid of deceive because honestly, i never use it... but where would i make up the recharge? I would possibly like to have em pulse.. but i hardely used that too.

    I enjoy the panic button with phase shift.. plus it visually looks awesome with my character, although it sucks wasting 2 powers to get it...

    im having a minor issue with endurance... but with high recharge what can you expect?. im thinking of getting group invisibility for the click power to help conserve some endurance... but stealth plus my sprint stealth enhancement help too..

    any advice to better optimize my power selection and/or enhancement selection would be appreciated.

    SCIN
  3. Scin_Device

    perma PA tactics

    My current build minus the panacea proc in health... saving up for that one currently.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (3) Unbreakable Constraint - Hold: Level 50
    • (11) Unbreakable Constraint - Hold/Recharge: Level 50
    • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal: Level 50
    • (9) Doctored Wounds - Heal/Endurance: Level 50
    • (34) Doctored Wounds - Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 2: Spectral Wounds
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Damage: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (31) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Chance of Damage(Negative): Level 50
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Accelerate Metabolism
    • (A) Performance Shifter - EndMod: Level 50
    • (11) Performance Shifter - EndMod/Recharge: Level 50
    • (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (27) Performance Shifter - EndMod/Accuracy: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (9) Red Fortune - Endurance: Level 50
    • (17) Red Fortune - Endurance/Recharge: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance: Level 30
    Level 10: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 12: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Red Fortune - Endurance: Level 50
    • (39) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (39) Red Fortune - Endurance/Recharge: Level 50
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Swift
    • (A) Flight Speed IO: Level 50
    Level 18: Phantom Army
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Panacea - +Hit Points/Endurance: Level 50
    • (29) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
    • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    • (40) Glimpse of the Abyss - Fear/Range: Level 50
    • (43) Glimpse of the Abyss - Endurance/Fear: Level 50
    • (46) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    Level 28: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (29) Endurance Reduction IO: Level 50
    Level 30: Lingering Radiation
    • (A) Accuracy IO: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Blood Mandate - Accuracy/Damage: Level 50
    Level 35: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Damage/Endurance: Level 40
    • (42) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    Level 44: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) HamiO:Membrane Exposure
    • (45) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (48) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Accuracy/Recharge: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (50) Force Feedback - Chance for +Recharge: Level 50
    Level 49: Mind Over Body
    • (A) Resist Damage IO: Level 50
    • (50) Resist Damage IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 5% Defense(Psionic)
    • 2.25% Max End
    • 39% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 117.5% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 10% FlySpeed
    • 99.2 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.2%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 17% (0.28 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Blind)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Radiant Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Apocalypse
    (Spectral Wounds)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Performance Shifter
    (Accelerate Metabolism)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Superior Invisibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Stealth)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Hover)
    • Knockback Protection (Mag -4)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Glimpse of the Abyss
    (Spectral Terror)
    • 2.75% Enhancement(Terrorized)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Ragnarok
    (Psionic Tornado)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
  4. Scin_Device

    perma PA tactics

    I've changed my build once again. Now I'm back to the psy epic powers because I was tired of getting stunned, held, etc. Along with that change I decided that I wanted phase shift for an oh shiz button! Turns out it works fantastic! If I get overwhelmed I phase shift... Set my toggles... Spectral aoe fear... Heal up... Cast phantom army... Shift back... Kill em! I think I'm pretty much unstoppable now. I'll post my build later.. On my phone.
  5. Scin_Device

    perma PA tactics

    1 correction about my build, I don't have the panacea in health.

    I killed my first AV, solo, today!! Ghost widow. not sure if she is considered one of the harder AV's to solo but she went down. I died once and got lucky because phantasm had a decoy out. The decoy kept her attention long enough for me to revive and get my phantom army out.
  6. Scin_Device

    perma PA tactics

    my build currently:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (3) Unbreakable Constraint - Hold: Level 50
    • (11) Unbreakable Constraint - Hold/Recharge: Level 50
    • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (31) Damage Increase IO: Level 50
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal: Level 50
    • (9) Doctored Wounds - Heal/Endurance: Level 50
    • (34) Doctored Wounds - Endurance/Recharge: Level 50
    • (34) Doctored Wounds - Heal/Recharge: Level 50
    • (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 2: Spectral Wounds
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Damage: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (31) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Chance of Damage(Negative): Level 50
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (11) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (50) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (9) Red Fortune - Endurance: Level 50
    • (17) Red Fortune - Endurance/Recharge: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance: Level 30
    Level 10: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Red Fortune - Defense: Level 50
    • (39) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Endurance/Recharge: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (40) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Swift
    • (A) Flight Speed IO: Level 50
    Level 18: Phantom Army
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Panacea - +Hit Points/Endurance: Level 50
    • (29) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (45) Performance Shifter - EndMod/Accuracy: Level 50
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 26: Spectral Terror
    • (A) Accuracy IO: Level 50
    Level 28: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (29) Endurance Reduction IO: Level 50
    Level 30: Lingering Radiation
    • (A) Accuracy IO: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Blood Mandate - Accuracy/Damage: Level 50
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 41: Fissure
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (42) Ragnarok - Damage: Level 50
    • (42) Ragnarok - Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (43) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Force Feedback - Chance for +Recharge: Level 50
    Level 44: Seismic Smash
    • (A) Hecatomb - Damage/Endurance: Level 50
    • (45) Hecatomb - Damage: Level 50
    • (46) Hecatomb - Damage/Recharge: Level 50
    • (46) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (46) Hecatomb - Accuracy/Recharge: Level 50
    • (50) Hecatomb - Chance of Damage(Negative): Level 50
    Level 47: Earth's Embrace
    • (A) Doctored Wounds - Heal: Level 50
    • (48) Doctored Wounds - Heal/Endurance: Level 50
    • (48) Doctored Wounds - Endurance/Recharge: Level 50
    • (48) Doctored Wounds - Heal/Recharge: Level 50
    • (50) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 49: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 1.56% Defense(Energy)
    • 1.56% Defense(Negative)
    • 5% Defense(Psionic)
    • 3.13% Defense(Ranged)
    • 125% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 8% Enhancement(Heal)
    • 5% FlySpeed
    • 61 HP (6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 9.4%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 9.4%
    • 20% (0.33 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Blind)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Radiant Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Apocalypse
    (Spectral Wounds)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Accelerate Metabolism)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Superior Invisibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Hover)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Group Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Ragnarok
    (Fissure)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Hecatomb
    (Seismic Smash)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Doctored Wounds
    (Earth's Embrace)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Rock Armor)
    • 7.5% Enhancement(RechargeTime)
  7. Scin_Device

    perma PA tactics

    Currently trying something a little different and I'm using the earth Epic powers. I'm not real impressed with fissure damage but I guess 65ish damage to 10 enemies isn't bad when you look at the big picture. The +recharge proc is working well though. The extra 800health helps a ton and seismic smash is just awesome! I find that phantasm dies on me all the time and I'm thinking of possibly getting rid of him. Thoughts?

    I'll post my current build a little later. On my phone.
  8. Scin_Device

    bind help please

    The bind file worked, thank you! I had to retype the whole thing... For some reason it wouldnt work when I copied and pasted
  9. Scin_Device

    perma PA tactics

    Thx muon, I didn't realize that about spectral terror. I'll try that tonight!
  10. Scin_Device

    bind help please

    Quote:
    Originally Posted by Rajani Isa View Post
    www.paragonwiki.com/wiki/binds

    EDIT: Also, have you tried

    /bind E "powexec_auto Accelerated Metabolism$$powexec_auto Hasten"

    ? That might work, as you can only have one auto power at a time.
    thanks for your help! but no that didnt work. im trying the bind files now
  11. Scin_Device

    perma PA tactics

    sorry for the misleading post.. i chose the psy app originally but was wondering about the earth app.. mainly because of the extra health and defense to s/l and my aggressive playstyle.

    I actually prefer the fire or ice app but i was interested in the looks of the psy app. It visually went with my character.
  12. Scin_Device

    bind help please

    right, im not trying to put 2 powers on auto at the same time.. im trying to alternate with one key
  13. Scin_Device

    perma PA tactics

    thanks for your help, but just for clarification, im not farming or trying to farm.
  14. Scin_Device

    perma PA tactics

    ok, so i pretty much have my perma PA build now.. i had to get rid of ALL the pvp IO's because apparently they have gone way up in price and i wasnt aware of it.. heh

    My current problem is that i keep dying... i guess i keep thinking im invincible now that i have perma PA but im having some serious problems.. i changed my difficulty from 0/+2 to 0/+8 so maybe i just have too many enemies?

    My general tactic is deceive, PA, then my radiations, set up my spectral terror next to me and start attacking the mob. As soon as my lingering radiation hits them, many of the mob start attacking me. When i use my AOE attack (psychic tornado) they start attacking me too. often times i die. obviously i didnt have this problem before because i was only attacking maybe 3 or 4 enemies at the lower difficulty setting.

    im a pretty agressive player and i like getting in the middle of the fight... ive played brutes a ton. should i work on my defence a bit and maybe take up the earth epic mastery for the extra health and defense to s/l? should i stay at range and just pick off 1 target at a time and get rid of my AOE attacks?

    Thanks for any help.

    SCIN
  15. Scin_Device

    bind help please

    im having a hard time finding the information i need. Im trying to bind a key to put two powers in auto. For example, i press E and it puts hasten in auto.. I press E again and it puts accelerate metabolism in auto.

    thanks for any help
  16. Quote:
    Originally Posted by Local_Man View Post
    I don't have access to Mids at the moment, but it looks good to me -- It has the Recharge needed for perma PA, and plenty of other nice set bonuses, and still has all the good powers. I prefer the Fire APP over Psi, but that's just a personal choice. But that build is going to be really, REALLY, disgustingly outragiously expensive with all those Purples and PvP IOs.

    That Panacea proc is going for more than 2 Billion, alone. It seems that it is only selling off market. I just had a Panacea Heal/End drop last weekend, and I crafted it, but I'm waiting until I have a little time to monitor the market before I sell it. And that one is going for 300 Mill to 800 Mill.

    Maybe some of the Ebil Marketteers can better estimate the costs, but that is probably a 20-30 billion build, even if you can get some of those IOs.
    Its definitely expensive but i have time on my side. heh. I have a very limited time to play due to work, daughter, wife, life. So the market is more or less on my side.. buy low, sell high. I make a ton of influence on other peoples inability to wait for a good price.

    Im wondering now if i should find room to add a slot to psychic tornado for a chance for recharge proc.
  17. I copied some builds.. changed a few things etc. etc.

    Thanks goes to Local man mostly.

    This is a final build that currently i cant afford but im getting closer. I have about 2.5 billion in the market and still cant afford all of this... but with money you can make money.. heh

    Anyway, before i spend my fortune i would like some help perfecting this build. Im interested in group and solo playability. If there are any tweaks that can be made please let me know.

    SCIN


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Decimation - Accuracy/Damage: Level 40
    • (3) Decimation - Damage/Endurance: Level 40
    • (11) Decimation - Accuracy/Damage/Recharge: Level 40
    • (17) Decimation - Damage/Recharge: Level 40
    • (27) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 1: Radiant Aura
    • (A) Panacea - Heal: Level 50
    • (9) Panacea - Heal/Endurance: Level 50
    • (34) Panacea - Endurance/Recharge: Level 50
    • (34) Panacea - Hea/Recharge: Level 50
    • (50) Panacea - Heal/Endurance/Recharge: Level 50
    Level 2: Spectral Wounds
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Damage: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (31) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Chance of Damage(Negative): Level 50
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (11) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (9) Luck of the Gambler - Defense/Endurance: Level 50
    • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    Level 10: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Swift
    • (A) Flight Speed IO: Level 50
    Level 18: Phantom Army
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Panacea - +Hit Points/Endurance: Level 50
    • (29) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (46) Performance Shifter - EndMod/Accuracy: Level 50
    • (48) Performance Shifter - Chance for +End: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
    • (40) Accuracy IO: Level 50
    Level 28: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (29) Endurance Reduction IO: Level 50
    Level 30: Lingering Radiation
    • (A) Accuracy IO: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Blood Mandate - Accuracy/Damage: Level 50
    Level 35: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (36) Basilisk's Gaze - Recharge/Hold: Level 30
    • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (39) Basilisk's Gaze - Recharge/Hold: Level 30
    • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Damage/Endurance: Level 40
    • (42) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
    Level 44: Mind Over Body
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (45) Gladiator's Armor - Resistance: Level 50
    • (45) Impervium Armor - Resistance/Endurance: Level 40
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (48) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (50) Ragnarok - Accuracy/Recharge: Level 50
    Level 49: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 7.56% Defense(Fire)
    • 7.56% Defense(Cold)
    • 14.1% Defense(Energy)
    • 14.1% Defense(Negative)
    • 11% Defense(Psionic)
    • 6% Defense(Melee)
    • 14.8% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 4.5% Max End
    • 24% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 7.5% Enhancement(Range) (in PvP)
    • 105% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 110.6 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 10% (in PvP)
    • MezResist(Held) 10% (in PvP)
    • MezResist(Immobilize) 15.5%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 10% (in PvP)
    • MezResist(Stun) 10% (in PvP)
    • MezResist(Terrorized) 10% (in PvP)
    • 23.5% (0.39 End/sec) Recovery
    • 62% (2.63 HP/sec) Regeneration
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Blind)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Panacea
    (Radiant Aura)
    • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
    • 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
    • 15.3 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
    • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
    Apocalypse
    (Spectral Wounds)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Accelerate Metabolism)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Hover)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Blessing of the Zephyr
    (Fly)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Flash)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (EM Pulse)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(All)
    Gladiator's Armor
    (Mind Over Body)
    • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
    • 3% Defense(All)
    Ragnarok
    (Psionic Tornado)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
  18. I seriously doubt anyone wanted to see your build... But whatev. Nice build. Why do you farm when you obviously just buy influence? Heh.
  19. Scin_Device

    + recharge proc

    Any good in fissure or psychic tornado?
  20. Scin_Device

    My ill/rad

    I'm Level 26 right now but I'm just amazed at how badass this combo is. I've been playing red side for a few years now and nothing compares in my opinion.

    Minus av's, nothing has been a problem... And I'm only using single origins. Can't wait till the 40's. Perma pa is going to be crazy!
  21. Thank you everyone. Great advice! I will be trying ice mastery for starters.
  22. I'm trying to decide a future build for my Ill/rad. What is a good choice for ancillary powers?I'll be doing the fully decked out perma PA and stuff but I may do a little farming with him too. I'd still like to solo av's and gm's. Any help choosing would be appreciated.

    One other quick question, can you change the colors on Ancillary powers?
  23. Forgive my ignorance, but what is arcana time?
  24. Scin_Device

    /Rock Armor?

    Plenty of IO's to negate the speed problem. Mine is actually faster than most people running with swift. Then there is the fastest travel power in the game, teleport.