perma PA tactics
ok, so i pretty much have my perma PA build now.. i had to get rid of ALL the pvp IO's because apparently they have gone way up in price and i wasnt aware of it.. heh
My current problem is that i keep dying... i guess i keep thinking im invincible now that i have perma PA but im having some serious problems.. i changed my difficulty from 0/+2 to 0/+8 so maybe i just have too many enemies? My general tactic is deceive, PA, then my radiations, set up my spectral terror next to me and start attacking the mob. As soon as my lingering radiation hits them, many of the mob start attacking me. When i use my AOE attack (psychic tornado) they start attacking me too. often times i die. obviously i didnt have this problem before because i was only attacking maybe 3 or 4 enemies at the lower difficulty setting. im a pretty agressive player and i like getting in the middle of the fight... ive played brutes a ton. should i work on my defence a bit and maybe take up the earth epic mastery for the extra health and defense to s/l? should i stay at range and just pick off 1 target at a time and get rid of my AOE attacks? Thanks for any help. SCIN |
This is why Perma-PA builds are desired -- the ability to solo AVs. I suggest you stay at range, focus on taking one target down at a time and save the AoEs for just the right moment. If you look at the strategy part of my guide, I explain why you should focus on taking out the minions first, maybe even before you cast PA, so that the PA can focus and draw the attention of the tougher foes.
As for your settings? Go the other way -- get fewer and tougher foes.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
thanks for your help, but just for clarification, im not farming or trying to farm.
thanks for your help, but just for clarification, im not farming or trying to farm.
|
You originally had the Earth APP. From your post above, you have apparently changed to the Psi APP, but mentioned going back to the Earth APP. I'm not sure why you like Earth so much. It is a great choice for a Fire/Kin or Fire/Rad, and a lot of other builds, too. But Earth's lack of a fast blast power makes it the least appealing APP for an Illusion controller to me. I like Fire and Ice best, but can certainly see why someone might go for Primal or Psi. The main reason to go with the Psi APP is Indomidible Will.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
sorry for the misleading post.. i chose the psy app originally but was wondering about the earth app.. mainly because of the extra health and defense to s/l and my aggressive playstyle.
I actually prefer the fire or ice app but i was interested in the looks of the psy app. It visually went with my character.
My suggestion? If it isn't already, slot up RI for max tohit debuff, make it be the first rad toggle you hit, and cast spectral terror on the mob instead of next to you. Spectral terror carries a 15% tohit debuff, so that plus your RI should easily floor the tohit of even level foes. That way, they may all shoot at you, but they'll all miss. At that point you can cut loose with all the AoEs you want, they won't be able to do a thing about it. Basically, just a change of tactics. It is certainly true that with perma-pa your best abilities are with smaller numbers of tougher targets, but there's no reason you can't deal with crowds too.
Doing it this way, you don't even really need to use lingering rad since they can't hit anything anyway. Only time you'd need it is if they started running from you!
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Thx muon, I didn't realize that about spectral terror. I'll try that tonight!
My suggestion? If it isn't already, slot up RI for max tohit debuff, make it be the first rad toggle you hit, and cast spectral terror on the mob instead of next to you. Spectral terror carries a 15% tohit debuff, so that plus your RI should easily floor the tohit of even level foes. That way, they may all shoot at you, but they'll all miss. At that point you can cut loose with all the AoEs you want, they won't be able to do a thing about it. Basically, just a change of tactics. It is certainly true that with perma-pa your best abilities are with smaller numbers of tougher targets, but there's no reason you can't deal with crowds too.
Doing it this way, you don't even really need to use lingering rad since they can't hit anything anyway. Only time you'd need it is if they started running from you! |
My Ill/Kin/Stone solos comfortably at +2/x8 using similar tactics - without the mitigation of Rad I rely heavily on the large heal to regen lost health.
I play in melee and find stone the best Epic for this. Fissure has knockdown and a stun that helps with control and sets up containment.
Siesmic Smash also does massive damage and a mag 4 hold.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
im a pretty agressive player and i like getting in the middle of the fight... SCIN
|
I got /stone for the same reason you're considering it. I like the resistance and the heal. I also use the stone attack that's an AoE disorient.
Another idea I'm having (not tried for years!!) is the whirlwind power from superspeed? With a lot of end reductions in it you could be knocking down anyone who gets within melee range of you. Might be worth the endurance. If you run around the battlefield like a madman it could be awesome. LOL anyhow I would love to see it... :P
I agree with this!
My Ill/Kin/Stone solos comfortably at +2/x8 using similar tactics - without the mitigation of Rad I rely heavily on the large heal to regen lost health. I play in melee and find stone the best Epic for this. Fissure has knockdown and a stun that helps with control and sets up containment. Siesmic Smash also does massive damage and a mag 4 hold. |
Radiation has no powers that rely upon large numbers of foes, and the only powers that require anything close to melee are Flash and EM Pulse. You only need a single foe as an anchor for those Rad debuffs. This makes Rad better for the long, tough fight rather than the fast, large but easier fight.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
There is a substantial difference between an Ill/Rad and an Ill/Kin. (I have both, though my Ill/Kin isn't high enough for the APP set yet.) Kinetics virtually forces you to play in melee with its melee heal, endurance and damage buffs. That damage buff makes a big difference, letting you take down lower level foes faster with one or two big hits. Also, optimal Fulcrum Shift requires a lot of foes around. When you have a tough single foe, Fulcrum Shift isn't nearly "all that" -- still good, but not as amazing as with a group.
Radiation has no powers that rely upon large numbers of foes, and the only powers that require anything close to melee are Flash and EM Pulse. You only need a single foe as an anchor for those Rad debuffs. This makes Rad better for the long, tough fight rather than the fast, large but easier fight. |
The OP asked how to run with larger mobs though so I offered the best advice I could based on my play experience.
With larger mobs and no AoE immob I think the best way to play is in the mobs to keep them grouped and use the Stone Epic for the extra control - also due to the smaller radius of Fissure compared to say Psy Tornado it pulls less aggro.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Me too, I'm a Fire/Rad/Stone. I like to use choking cloud with radiation infection to hold my foes. It works pretty well. In your case you will have to deal with pets scattering your foes so I don't think it would be perfect for you... but if you look at the power as damage mitigation it could be a big help. I think my slotting was 2 end reduction and 3 hold but I've got some hold IO set in it now. Anyhow... if you try to hanging out near the foe you have radiation infected then at least you'll have a good chance of holding anyone who runs to melee with you.
I got /stone for the same reason you're considering it. I like the resistance and the heal. I also use the stone attack that's an AoE disorient. Another idea I'm having (not tried for years!!) is the whirlwind power from superspeed? With a lot of end reductions in it you could be knocking down anyone who gets within melee range of you. Might be worth the endurance. If you run around the battlefield like a madman it could be awesome. LOL anyhow I would love to see it... :P |
I expect that you spam Cages which would negate the kb and if you weren't the kb would knock them out of your damage aura.
Might be fun though
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Currently trying something a little different and I'm using the earth Epic powers. I'm not real impressed with fissure damage but I guess 65ish damage to 10 enemies isn't bad when you look at the big picture. The +recharge proc is working well though. The extra 800health helps a ton and seismic smash is just awesome! I find that phantasm dies on me all the time and I'm thinking of possibly getting rid of him. Thoughts?
I'll post my current build a little later. On my phone.
Currently trying something a little different and I'm using the earth Epic powers. I'm not real impressed with fissure damage but I guess 65ish damage to 10 enemies isn't bad when you look at the big picture. The +recharge proc is working well though. The extra 800health helps a ton and seismic smash is just awesome! I find that phantasm dies on me all the time and I'm thinking of possibly getting rid of him. Thoughts?
I'll post my current build a little later. On my phone. |
But by using the Earth APP, you are giving up a fast recharging single target blast, which means you are probably losing out on some spectral damage. I explain in my Guide why taking down single targets faster results in higher overall damage due to the Spectral Damage in SW, PA and Phanty's Decoy.
And I would never get rid of Phanty. He adds a lot of damage -- and it is Smashing/Energy damage while the rest of Illusion only does Psi, so he is a huge help against Psi-resistant foes. He has a cone attack with knockback, making him a great bodyguard for a ranged character. And maybe most important, he spawns his own decoy which can draw aggro from that single tough foe while PA are recharging.
I consider Phanty to be one of the best pets in the game. He probably has the second best damage after the Fire Imps. He is moderately well behaved (unlike the Imps) as long as you stay at range -- but in melee, he tends to knock foes all over the place, but that's his job. He has pretty good AI, and his Decoy is a 30 Second Phantom Army guy who has saved my tail many, many times. And he looks pretty cool, too (unlike Rocky).
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I'm not sure if the Whirlwind idea would work.
I expect that you spam Cages which would negate the kb and if you weren't the kb would knock them out of your damage aura. Might be fun though |
Yeah, I usually spam cages for the containment. However I was suggesting whirlwind for the OP. It sounded as though he was getting a lot of wild aggro and veritable immunity to melee attacks is nothing to sneeze at. I think that choking cloud and whirlwind *might* be some decent PBAOE defence for him. His call if he wants to try it.
Just noticed this detail from your post. Whirlwind is just knockup right? Not knockback? TBH I haven't seen it used since issue 4 or so... :P
my build currently:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Blind
- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (3) Unbreakable Constraint - Hold: Level 50
- (11) Unbreakable Constraint - Hold/Recharge: Level 50
- (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (31) Damage Increase IO: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (9) Doctored Wounds - Heal/Endurance: Level 50
- (34) Doctored Wounds - Endurance/Recharge: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (3) Apocalypse - Damage: Level 50
- (5) Apocalypse - Damage/Recharge: Level 50
- (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (31) Apocalypse - Accuracy/Recharge: Level 50
- (43) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Coercive Persuasion - Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Recharge: Level 50
- (31) Coercive Persuasion - Confused/Endurance: Level 50
- (37) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (11) Efficacy Adaptor - EndMod/Recharge: Level 50
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (50) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (9) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Endurance/Recharge: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (36) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance: Level 30
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) HamiO:Enzyme Exposure
- (40) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Red Fortune - Defense: Level 50
- (39) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Endurance/Recharge: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (40) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Flight Speed IO: Level 50
- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage: Level 50
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (23) Soulbound Allegiance - Damage/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (25) Panacea - +Hit Points/Endurance: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (45) Performance Shifter - EndMod/Accuracy: Level 50
- (45) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Blood Mandate - Accuracy/Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Ragnarok - Damage/Endurance: Level 50
- (42) Ragnarok - Damage: Level 50
- (42) Ragnarok - Damage/Recharge: Level 50
- (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (43) Ragnarok - Accuracy/Recharge: Level 50
- (43) Force Feedback - Chance for +Recharge: Level 50
- (A) Hecatomb - Damage/Endurance: Level 50
- (45) Hecatomb - Damage: Level 50
- (46) Hecatomb - Damage/Recharge: Level 50
- (46) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (46) Hecatomb - Accuracy/Recharge: Level 50
- (50) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Doctored Wounds - Heal: Level 50
- (48) Doctored Wounds - Heal/Endurance: Level 50
- (48) Doctored Wounds - Endurance/Recharge: Level 50
- (48) Doctored Wounds - Heal/Recharge: Level 50
- (50) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
------------
Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 1.56% Defense(Energy)
- 1.56% Defense(Negative)
- 5% Defense(Psionic)
- 3.13% Defense(Ranged)
- 125% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 8% Enhancement(Heal)
- 5% FlySpeed
- 61 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 9.4%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 9.4%
- 20% (0.33 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 5% Resistance(Toxic)
- 5% RunSpeed
Set Bonuses:
Unbreakable Constraint
(Blind)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Spectral Wounds)
- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Deceive)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Accelerate Metabolism)
- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Superior Invisibility)
- 7.5% Enhancement(RechargeTime)
(Superior Invisibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Hover)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Fly)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Phantom Army)
- 16% (0.68 HP/sec) Regeneration
(Phantom Army)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Phantasm)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Group Invisibility)
- 7.5% Enhancement(RechargeTime)
(Fissure)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Seismic Smash)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Rock Armor)
- 7.5% Enhancement(RechargeTime)
Wow - - 5 sets of 5 or 6 purples. Either this is a speculative build, or you have Influence to burn. You actually have more Recharge than you need. You can take out one of the LotG Recharges and drop a set that gives 5% Recharge, and you still have perma PA quite easily. There is no reason for you to have Group Invis as a LotG mule -- you could take some of those slots out of Hover, drop GI and pick up Flash.
I still prefer a different APP set than Earth, but with that much recharge and that many purples, you should be doing pretty well.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
1 correction about my build, I don't have the panacea in health.
I killed my first AV, solo, today!! Ghost widow. not sure if she is considered one of the harder AV's to solo but she went down. I died once and got lucky because phantasm had a decoy out. The decoy kept her attention long enough for me to revive and get my phantom army out.
1 correction about my build, I don't have the panacea in health.
I killed my first AV, solo, today!! Ghost widow. not sure if she is considered one of the harder AV's to solo but she went down. I died once and got lucky because phantasm had a decoy out. The decoy kept her attention long enough for me to revive and get my phantom army out. |
1 correction about my build, I don't have the panacea in health.
I killed my first AV, solo, today!! Ghost widow. not sure if she is considered one of the harder AV's to solo but she went down. I died once and got lucky because phantasm had a decoy out. The decoy kept her attention long enough for me to revive and get my phantom army out. |
Congratulations.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I've changed my build once again. Now I'm back to the psy epic powers because I was tired of getting stunned, held, etc. Along with that change I decided that I wanted phase shift for an oh shiz button! Turns out it works fantastic! If I get overwhelmed I phase shift... Set my toggles... Spectral aoe fear... Heal up... Cast phantom army... Shift back... Kill em! I think I'm pretty much unstoppable now. I'll post my build later.. On my phone.
My current build minus the panacea proc in health... saving up for that one currently.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind
- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (3) Unbreakable Constraint - Hold: Level 50
- (11) Unbreakable Constraint - Hold/Recharge: Level 50
- (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (A) Doctored Wounds - Heal: Level 50
- (9) Doctored Wounds - Heal/Endurance: Level 50
- (34) Doctored Wounds - Endurance/Recharge: Level 50
- (34) Doctored Wounds - Heal/Recharge: Level 50
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (3) Apocalypse - Damage: Level 50
- (5) Apocalypse - Damage/Recharge: Level 50
- (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (31) Apocalypse - Accuracy/Recharge: Level 50
- (43) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Coercive Persuasion - Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Recharge: Level 50
- (31) Coercive Persuasion - Confused/Endurance: Level 50
- (37) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (11) Performance Shifter - EndMod/Recharge: Level 50
- (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (27) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (9) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Endurance/Recharge: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (36) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance: Level 30
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) HamiO:Enzyme Exposure
- (40) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Red Fortune - Endurance: Level 50
- (39) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (39) Red Fortune - Endurance/Recharge: Level 50
- (40) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Flight Speed IO: Level 50
- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage: Level 50
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (23) Soulbound Allegiance - Damage/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (25) Panacea - +Hit Points/Endurance: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (45) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
- (40) Glimpse of the Abyss - Fear/Range: Level 50
- (43) Glimpse of the Abyss - Endurance/Fear: Level 50
- (46) Glimpse of the Abyss - Accuracy/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (29) Endurance Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Blood Mandate - Accuracy/Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) HamiO:Membrane Exposure
- (45) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (A) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Damage: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (50) Force Feedback - Chance for +Recharge: Level 50
- (A) Resist Damage IO: Level 50
- (50) Resist Damage IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5% Defense(Psionic)
- 2.25% Max End
- 39% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 4% Enhancement(Heal)
- 117.5% Enhancement(RechargeTime)
- 2.75% Enhancement(Terrorized)
- 10% FlySpeed
- 99.2 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12.2%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 17% (0.28 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Unbreakable Constraint
(Blind)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Spectral Wounds)
- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Deceive)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Accelerate Metabolism)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Superior Invisibility)
- 7.5% Enhancement(RechargeTime)
(Superior Invisibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Stealth)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Hover)
- Knockback Protection (Mag -4)
(Phantom Army)
- 16% (0.68 HP/sec) Regeneration
(Phantom Army)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Spectral Terror)
- 2.75% Enhancement(Terrorized)
- 19.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Phantasm)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
(Mental Blast)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Indomitable Will)
- 7.5% Enhancement(RechargeTime)
(Psionic Tornado)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
I wouldnt mind getting rid of deceive because honestly, i never use it... but where would i make up the recharge? I would possibly like to have em pulse.. but i hardely used that too.
I enjoy the panic button with phase shift.. plus it visually looks awesome with my character, although it sucks wasting 2 powers to get it...
im having a minor issue with endurance... but with high recharge what can you expect?. im thinking of getting group invisibility for the click power to help conserve some endurance... but stealth plus my sprint stealth enhancement help too..
any advice to better optimize my power selection and/or enhancement selection would be appreciated.
SCIN
I have a build that uses no purples and comes within 6 secs of having perma-PA. There are still a lot of expensive IO's but at least you can get them through the merit system if you don't have the inf. Both Hasten and AM are perma on this build also (I soooo wish I could control click both of them!).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Magus Blackstaff: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(9)
Level 2: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Conf/Rng(11), Mlais-Acc/EndRdx(11), Mlais-Acc/Conf/Rchg(13), Mlais-Dam%(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(17)
Level 6: Swift -- Flight-I(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), EndRdx-I(40)
Level 10: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23), ExRmnt-+Res(Pets)(23)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
Level 22: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Rchg/EndRdx(25), DarkWD-Slow%(27)
Level 24: Enervating Field -- EndRdx-I(A)
Level 26: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(29), TmpRdns-Rng/Slow(29), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Acc/Dmg/Slow(31), P'ngTtl--Rchg%(31)
Level 28: Spectral Terror -- Abys-Acc/EndRdx(A), Abys-Acc/Rchg(33), Abys-Acc/Fear/Rchg(33), Abys-Fear/Rng(33), Abys-Dam%(34)
Level 30: Mutation -- RechRdx-I(A), RechRdx-I(50)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(36)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
ok, so i pretty much have my perma PA build now.. i had to get rid of ALL the pvp IO's because apparently they have gone way up in price and i wasnt aware of it.. heh
My current problem is that i keep dying... i guess i keep thinking im invincible now that i have perma PA but im having some serious problems.. i changed my difficulty from 0/+2 to 0/+8 so maybe i just have too many enemies?
My general tactic is deceive, PA, then my radiations, set up my spectral terror next to me and start attacking the mob. As soon as my lingering radiation hits them, many of the mob start attacking me. When i use my AOE attack (psychic tornado) they start attacking me too. often times i die. obviously i didnt have this problem before because i was only attacking maybe 3 or 4 enemies at the lower difficulty setting.
im a pretty agressive player and i like getting in the middle of the fight... ive played brutes a ton. should i work on my defence a bit and maybe take up the earth epic mastery for the extra health and defense to s/l? should i stay at range and just pick off 1 target at a time and get rid of my AOE attacks?
Thanks for any help.
SCIN