Help perfect my perma PA build please


Local_Man

 

Posted

I copied some builds.. changed a few things etc. etc.

Thanks goes to Local man mostly.

This is a final build that currently i cant afford but im getting closer. I have about 2.5 billion in the market and still cant afford all of this... but with money you can make money.. heh

Anyway, before i spend my fortune i would like some help perfecting this build. Im interested in group and solo playability. If there are any tweaks that can be made please let me know.

SCIN


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Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind

  • (A) Decimation - Accuracy/Damage: Level 40
  • (3) Decimation - Damage/Endurance: Level 40
  • (11) Decimation - Accuracy/Damage/Recharge: Level 40
  • (17) Decimation - Damage/Recharge: Level 40
  • (27) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 1: Radiant Aura
  • (A) Panacea - Heal: Level 50
  • (9) Panacea - Heal/Endurance: Level 50
  • (34) Panacea - Endurance/Recharge: Level 50
  • (34) Panacea - Hea/Recharge: Level 50
  • (50) Panacea - Heal/Endurance/Recharge: Level 50
Level 2: Spectral Wounds
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (3) Apocalypse - Damage: Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
  • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (31) Apocalypse - Accuracy/Recharge: Level 50
  • (43) Apocalypse - Chance of Damage(Negative): Level 50
Level 4: Deceive
  • (A) Coercive Persuasion - Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (31) Coercive Persuasion - Confused/Endurance: Level 50
  • (37) Coercive Persuasion - Contagious Confusion: Level 50
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (11) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (46) Luck of the Gambler - Defense: Level 50
Level 10: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (15) HamiO:Enzyme Exposure
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Swift
  • (A) Flight Speed IO: Level 50
Level 18: Phantom Army
  • (A) Soulbound Allegiance - Chance for Build Up: Level 50
  • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (23) Soulbound Allegiance - Damage/Recharge: Level 50
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Panacea - +Hit Points/Endurance: Level 50
  • (29) Miracle - +Recovery: Level 40
Level 22: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (46) Performance Shifter - EndMod/Accuracy: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
  • (40) Accuracy IO: Level 50
Level 28: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (29) Endurance Reduction IO: Level 50
Level 30: Lingering Radiation
  • (A) Accuracy IO: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (37) Blood Mandate - Accuracy/Damage: Level 50
Level 35: Flash
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (36) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (36) Basilisk's Gaze - Recharge/Hold: Level 30
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 38: EM Pulse
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (39) Basilisk's Gaze - Recharge/Hold: Level 30
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 41: Mental Blast
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (42) Decimation - Accuracy/Damage: Level 40
  • (42) Decimation - Damage/Endurance: Level 40
  • (42) Decimation - Damage/Recharge: Level 40
  • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (43) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
Level 44: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (45) Gladiator's Armor - Resistance: Level 50
  • (45) Impervium Armor - Resistance/Endurance: Level 40
Level 47: Psionic Tornado
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (48) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Recharge: Level 50
Level 49: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Containment
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.56% Defense(Fire)
  • 7.56% Defense(Cold)
  • 14.1% Defense(Energy)
  • 14.1% Defense(Negative)
  • 11% Defense(Psionic)
  • 6% Defense(Melee)
  • 14.8% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 4.5% Max End
  • 24% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 7.5% Enhancement(Range) (in PvP)
  • 105% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 110.6 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10% (in PvP)
  • MezResist(Held) 10% (in PvP)
  • MezResist(Immobilize) 15.5%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 10% (in PvP)
  • MezResist(Stun) 10% (in PvP)
  • MezResist(Terrorized) 10% (in PvP)
  • 23.5% (0.39 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Decimation
(Blind)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Panacea
(Radiant Aura)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 15.3 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Apocalypse
(Spectral Wounds)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Coercive Persuasion
(Deceive)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.68 HP/sec) Regeneration
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Flash)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(EM Pulse)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Mental Blast)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Mind Over Body)
  • 3% Defense(All)
Gladiator's Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 3% Defense(All)
Ragnarok
(Psionic Tornado)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)


 

Posted

I don't have access to Mids at the moment, but it looks good to me -- It has the Recharge needed for perma PA, and plenty of other nice set bonuses, and still has all the good powers. I prefer the Fire APP over Psi, but that's just a personal choice. But that build is going to be really, REALLY, disgustingly outragiously expensive with all those Purples and PvP IOs.

That Panacea proc is going for more than 2 Billion, alone. It seems that it is only selling off market. I just had a Panacea Heal/End drop last weekend, and I crafted it, but I'm waiting until I have a little time to monitor the market before I sell it. And that one is going for 300 Mill to 800 Mill.

Maybe some of the Ebil Marketteers can better estimate the costs, but that is probably a 20-30 billion build, even if you can get some of those IOs.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Maybe some of the Ebil Marketteers can better estimate the costs, but that is probably a 20-30 billion build, even if you can get some of those IOs.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Local_Man View Post
I don't have access to Mids at the moment, but it looks good to me -- It has the Recharge needed for perma PA, and plenty of other nice set bonuses, and still has all the good powers. I prefer the Fire APP over Psi, but that's just a personal choice. But that build is going to be really, REALLY, disgustingly outragiously expensive with all those Purples and PvP IOs.

That Panacea proc is going for more than 2 Billion, alone. It seems that it is only selling off market. I just had a Panacea Heal/End drop last weekend, and I crafted it, but I'm waiting until I have a little time to monitor the market before I sell it. And that one is going for 300 Mill to 800 Mill.

Maybe some of the Ebil Marketteers can better estimate the costs, but that is probably a 20-30 billion build, even if you can get some of those IOs.
Its definitely expensive but i have time on my side. heh. I have a very limited time to play due to work, daughter, wife, life. So the market is more or less on my side.. buy low, sell high. I make a ton of influence on other peoples inability to wait for a good price.

Im wondering now if i should find room to add a slot to psychic tornado for a chance for recharge proc.


 

Posted

Well, I can't really imagine how mind-blowingly expensive that build will be. My richest character only has about 200 mil.

You certainly can build a very good Perma-PA character without spending that much Infl. I just don't feel that those PvP sets are nearly worth what they cost. Sure, they have nice bonuses, but too expensive. Same with the purple sets for damage.

The Panacea Heal/End I got last weekend was a fluke. I almost never go into PvP zones except to get Shivans or Nukes, and hadn't set foot in an Arena (other than to get the Day Job Badge) in about 18 months. On a whim, my 3 buddies and I decided to run into the Arena and beat on each other to see if we could get a PvP recipe drop, knowing the odds were very much against us. That recipe dropped with the first guy I killed (well, he actually volunteered to die). The others were somewhat jealous, but I need the infl.

If you want it for a really high price, I have it on Guardian.

By the way, if you are going for Ranged Damage, you should try to fit in the 6th Purple Confuse IO -- 5% Ranged Defense.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

i stole this build from my SG's forums. it is cheaper and has more recharge (only a little)

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Posted

ok some stuff seemed over slotted while others under slotted this is cheaper by ALOT and all 3 things hasten,AM and Phantom Army are perma.

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Oh just wanted to say it looked like you were going for some def well it is not needed at all when PA is perma