Scin_Device

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  1. Thank you for the quick responses!
  2. I noticed from redtomax.com that unstopable will reduce your endurance, at the crash, by -1 . I assume that means -100%. My question is, if I have endurance bonuses from accolades or enhancements, will I still be reduced to zero endurance or is only my base endurance affected?
  3. Can you use phase shift as unstopable is wearing off or will the endurance drain turn it off? Or is it just easier to pop a couple blues and greens?
  4. Well then let's just hope we get more options with the granite costume, it's horrible looking!
  5. I have a fully IO'd ss/sa brute that really is amazing but I was wondering if there is another armor that can compare? I'm tired of the look of granite and the negatives associated with it.

    I've dabbled on mids with invulnerable and if I remember correctly it looked pretty close. Anyway, any help would be great.
  6. Quote:
    Originally Posted by Thirty-Seven View Post
    A recent Dev comment begs to differ. (I shall have to find it.)

    Edit, Found it:

    Excerpt from TonyV's transcript of the Anniversary Event:
    That's great news! Let's cross our fingers and hope for sooner rather than later! Come on GR!!
  7. I hope they do. Illusion/psi is a dream build!
  8. Has there been any talk of this for GR? Can't imagine how awesome a permadom perma PA build would be.
  9. Thanks! I beat him with minimal use of my single target attacks too. I think I may rework my build to pump out more damage per second. I wasted a couple powers on +recharge bonuses maybe I can do some tweaking.
  10. Well I beat infernal as an AV today. My first attempt solo with this toon. Im currently going down the Jenkins story arc and fighting all the AV's. The only difficult part so far is the running away in fear and all the chasing I had to do.

    Anyway, I just wanted to share. I was kinda excited about it.
  11. I prefer the psi epic for the mezz resistance. Many would say it's not as necessary with perma pa but I find it works better with my aggressive playstyle.
  12. I'm not happy with wasting freezing rain with the purple set... So I'll probably move it to psi tornado. I think I will lose some recharge when I move around my powers... I'll figure out something.

    Anyone have advice for slotting freezing rain?
  13. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Perma PA storm: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (3) Unbreakable Constraint - Hold: Level 50
    • (11) Unbreakable Constraint - Hold/Recharge: Level 50
    • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 1: Gale
    • (A) Accuracy IO: Level 50
    Level 2: Spectral Wounds
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Accuracy/Recharge: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (9) Apocalypse - Chance of Damage(Negative): Level 50
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Red Fortune - Endurance: Level 50
    • (13) Red Fortune - Defense/Recharge: Level 50
    • (13) Red Fortune - Defense/Endurance: Level 50
    • (15) Red Fortune - Endurance/Recharge: Level 50
    • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 12: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Red Fortune - Endurance: Level 50
    • (17) Red Fortune - Defense/Endurance: Level 50
    • (25) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (43) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Swift
    • (A) Flight Speed IO: Level 50
    Level 18: Phantom Army
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (29) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - Chance for +End: Level 50
    Level 24: Freezing Rain
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (25) Ragnarok - Damage: Level 50
    • (27) Ragnarok - Damage/Recharge: Level 50
    • (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (36) Ragnarok - Accuracy/Recharge: Level 50
    Level 26: Spectral Terror
    • (A) Accuracy IO: Level 50
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 30: Thunder Clap
    • (A) Absolute Amazement - Endurance/Stun: Level 50
    • (34) Absolute Amazement - Stun: Level 50
    • (34) Absolute Amazement - Stun/Recharge: Level 50
    • (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (40) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Blood Mandate - Accuracy/Damage: Level 50
    Level 35: Tornado
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (39) Expedient Reinforcement - Damage/Endurance: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (40) Decimation - Accuracy/Damage: Level 40
    • (43) Decimation - Damage/Endurance: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Damage/Endurance: Level 40
    • (42) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    Level 44: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    Level 47: Mind Over Body
    • (A) Impervious Skin - Resistance/Endurance: Level 30
    • (48) Impervious Skin - Resistance/Recharge: Level 30
    • (48) Impervious Skin - Endurance/Recharge: Level 30
    • (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    • (50) Impervious Skin - Status Resistance: Level 30
    • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 49: Teleport
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 21% DamageBuff(Smashing)
    • 21% DamageBuff(Lethal)
    • 21% DamageBuff(Fire)
    • 21% DamageBuff(Cold)
    • 21% DamageBuff(Energy)
    • 21% DamageBuff(Negative)
    • 21% DamageBuff(Toxic)
    • 21% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 4.56% Defense(Energy)
    • 4.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 45% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 138.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 103 HP (10.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 24.9%
    • MezResist(Sleep) 17.2%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 21% (0.35 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 10.1% Resistance(Fire)
    • 10.1% Resistance(Cold)
    • 5% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Blind)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Spectral Wounds)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Steamy Mist)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Group Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Group Invisibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Ragnarok
    (Freezing Rain)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Absolute Amazement
    (Thunder Clap)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Tornado)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Impervious Skin
    (Mind Over Body)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(All)
    Blessing of the Zephyr
    (Teleport)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • Knockback Protection (Mag -4)
  14. Im going to try the etheral shift. I've decided to take the psi epic so now I'm perma mezz resistant. It turned out to be a pretty good move anyway. I'll post my build a little later for those that are interested to see it.

    Perma pa ill/storm... I might try a different approach with the build that will include psi tornado. Psi tornado plus freezing rain will be some nice aoe damage. Anyway, I'm on my phone so I'll post my current build in a bit.
  15. If my understanding is correct, then the enhancement only reduces the time I will be stunned,slept,etc. Is the reduced time worth it? I mean is it a noticeable difference?
  16. I might have to go with Phase shift... I can't stand getting stunned or slept... I think I have to get psi epic for the click power.

    Are there any other means to resist stuns,sleeps, etc? Besides the inspirations? I'm kinda bored with the pink power outline of the psi epic.. Heh.
  17. thank you for the responses.

    i wasnt aware of how great their regeneration was... i assumed it was close to AV's.. ah well. I've killed them several times on my ill/rad and i was hoping that the added damage of storm would counteract the -regen in radiation. Also it really is a pain chasing them around with all the fear.

    i chose hibernate and so far i like it.. rikti are still a problem with the teleporting and the sleeps and stunning... but im working on some better tactics.. guess ill just have to deceive more. Also im fighting 8 man spawns solo.. the added defense of ice shield is nice for smashing and lethal... but rikti are energy i guess.. heh.

    thanks for the help all
  18. I'm trying to decide how to build my illusion/storm. He/she/it is perma PA but I think I need an oh shiz button.

    Currently I'm having a few problems overcoming the regen of giant monsters when fought solo. Anyone have any advice on some better tactics? I basicly just throw pa, thunderstorm, tornado, and the dot ice storm thingy.

    Thanks for any help.
  19. This is the perma pa ill/storm build i came up with.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Perma PA storm: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (3) Unbreakable Constraint - Hold: Level 50
    • (11) Unbreakable Constraint - Hold/Recharge: Level 50
    • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 1: Gale
    • (A) Accuracy IO: Level 50
    Level 2: Spectral Wounds
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (3) Apocalypse - Damage: Level 50
    • (5) Apocalypse - Damage/Recharge: Level 50
    • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (9) Apocalypse - Chance of Damage(Negative): Level 50
    • (31) Apocalypse - Accuracy/Recharge: Level 50
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (31) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (9) Recharge Reduction IO: Level 50
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Red Fortune - Endurance: Level 50
    • (13) Red Fortune - Defense/Recharge: Level 50
    • (13) Red Fortune - Defense/Endurance: Level 50
    • (15) Red Fortune - Endurance/Recharge: Level 50
    • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 12: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Red Fortune - Endurance: Level 50
    • (17) Red Fortune - Defense/Endurance: Level 50
    • (43) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Swift
    • (A) Flight Speed IO: Level 50
    Level 18: Phantom Army
    • (A) Soulbound Allegiance - Chance for Build Up: Level 50
    • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (23) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Panacea - +Hit Points/Endurance: Level 50
    • (29) Miracle - +Recovery: Level 40
    Level 22: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - Chance for +End: Level 50
    Level 24: Freezing Rain
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (25) Ragnarok - Damage: Level 50
    • (27) Ragnarok - Damage/Recharge: Level 50
    • (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (36) Ragnarok - Accuracy/Recharge: Level 50
    Level 26: Spectral Terror
    • (A) Accuracy IO: Level 50
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 30: Thunder Clap
    • (A) Absolute Amazement - Endurance/Stun: Level 50
    • (34) Absolute Amazement - Stun: Level 50
    • (34) Absolute Amazement - Stun/Recharge: Level 50
    • (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (40) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Blood Mandate - Accuracy/Damage: Level 50
    Level 35: Tornado
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (39) Expedient Reinforcement - Damage/Endurance: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (40) Decimation - Accuracy/Damage: Level 40
    • (43) Decimation - Damage/Endurance: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    Level 41: Power Blast
    • (A) Decimation - Accuracy/Damage/Recharge: Level 40
    • (42) Decimation - Accuracy/Damage: Level 40
    • (42) Decimation - Damage/Endurance: Level 40
    • (42) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
    Level 44: Temp Invulnerability
    • (A) Impervious Skin - Resistance/Endurance: Level 30
    • (46) Impervious Skin - Resistance/Recharge: Level 30
    • (46) Impervious Skin - Endurance/Recharge: Level 30
    • (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    • (50) Impervious Skin - Status Resistance: Level 30
    Level 47: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 21% DamageBuff(Smashing)
    • 21% DamageBuff(Lethal)
    • 21% DamageBuff(Fire)
    • 21% DamageBuff(Cold)
    • 21% DamageBuff(Energy)
    • 21% DamageBuff(Negative)
    • 21% DamageBuff(Toxic)
    • 21% DamageBuff(Psionic)
    • 5% Defense(Psionic)
    • 4.5% Max End
    • 4% Enhancement(Confused)
    • 45% Enhancement(Accuracy)
    • 138.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 103 HP (10.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 24.9%
    • MezResist(Sleep) 17.2%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 21% (0.35 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 10.1% Resistance(Fire)
    • 10.1% Resistance(Cold)
    • 5% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Unbreakable Constraint
    (Blind)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Spectral Wounds)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Coercive Persuasion
    (Deceive)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Steamy Mist)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Group Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Group Invisibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Hover)
    • Knockback Protection (Mag -4)
    Soulbound Allegiance
    (Phantom Army)
    • 16% (0.68 HP/sec) Regeneration
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Ragnarok
    (Freezing Rain)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Absolute Amazement
    (Thunder Clap)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Tornado)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Power Blast)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Impervious Skin
    (Temp Invulnerability)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  20. I'm working towards a perma PA build with storm as the secondary. Is this combo capable, damage wise, of overtaking an AV's regen? Thx.
  21. my teleport bind keeps showing up in my window when i switch to human form.

    NUMPAD1 "powexec_toggle_off Black Dwarf$$bindloadfilesilent C:\binds\teleport.txt$$goto_tray 1$$powexec_toggle_on Gravity Shield"


    any ideas why?
  22. Is perma pa possible on an illusion storm?
  23. im looking for a GREAT ill/storm build. Ive mastered my ill/radiation and now its time for some storm action... any help would be appreciated.

    Scin