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Posts
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Joined
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I noticed from redtomax.com that unstopable will reduce your endurance, at the crash, by -1 . I assume that means -100%. My question is, if I have endurance bonuses from accolades or enhancements, will I still be reduced to zero endurance or is only my base endurance affected?
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Can you use phase shift as unstopable is wearing off or will the endurance drain turn it off? Or is it just easier to pop a couple blues and greens?
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Well then let's just hope we get more options with the granite costume, it's horrible looking!
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I have a fully IO'd ss/sa brute that really is amazing but I was wondering if there is another armor that can compare? I'm tired of the look of granite and the negatives associated with it.
I've dabbled on mids with invulnerable and if I remember correctly it looked pretty close. Anyway, any help would be great. -
Quote:That's great news! Let's cross our fingers and hope for sooner rather than later! Come on GR!!A recent Dev comment begs to differ. (I shall have to find it.)
Edit, Found it:
Excerpt from TonyV's transcript of the Anniversary Event: -
I hope they do. Illusion/psi is a dream build!
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Has there been any talk of this for GR? Can't imagine how awesome a permadom perma PA build would be.
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Thanks! I beat him with minimal use of my single target attacks too. I think I may rework my build to pump out more damage per second. I wasted a couple powers on +recharge bonuses maybe I can do some tweaking.
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Well I beat infernal as an AV today. My first attempt solo with this toon. Im currently going down the Jenkins story arc and fighting all the AV's. The only difficult part so far is the running away in fear and all the chasing I had to do.
Anyway, I just wanted to share. I was kinda excited about it. -
I prefer the psi epic for the mezz resistance. Many would say it's not as necessary with perma pa but I find it works better with my aggressive playstyle.
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I'm not happy with wasting freezing rain with the purple set... So I'll probably move it to psi tornado. I think I will lose some recharge when I move around my powers... I'll figure out something.
Anyone have advice for slotting freezing rain? -
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Perma PA storm: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (3) Unbreakable Constraint - Hold: Level 50
- (11) Unbreakable Constraint - Hold/Recharge: Level 50
- (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (A) Accuracy IO: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (3) Apocalypse - Accuracy/Recharge: Level 50
- (5) Apocalypse - Damage/Recharge: Level 50
- (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (9) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Coercive Persuasion - Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Recharge: Level 50
- (31) Coercive Persuasion - Confused/Endurance: Level 50
- (37) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Red Fortune - Endurance: Level 50
- (13) Red Fortune - Defense/Recharge: Level 50
- (13) Red Fortune - Defense/Endurance: Level 50
- (15) Red Fortune - Endurance/Recharge: Level 50
- (31) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (15) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Defense/Endurance: Level 50
- (25) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Flight Speed IO: Level 50
- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage: Level 50
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (23) Soulbound Allegiance - Damage/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
- (A) Ragnarok - Damage/Endurance: Level 50
- (25) Ragnarok - Damage: Level 50
- (27) Ragnarok - Damage/Recharge: Level 50
- (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (36) Ragnarok - Accuracy/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (A) Absolute Amazement - Endurance/Stun: Level 50
- (34) Absolute Amazement - Stun: Level 50
- (34) Absolute Amazement - Stun/Recharge: Level 50
- (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (40) Absolute Amazement - Accuracy/Recharge: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Blood Mandate - Accuracy/Damage: Level 50
- (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage: Level 50
- (39) Expedient Reinforcement - Damage/Endurance: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (40) Decimation - Accuracy/Damage: Level 40
- (43) Decimation - Damage/Endurance: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (A) Impervious Skin - Resistance/Endurance: Level 30
- (48) Impervious Skin - Resistance/Recharge: Level 30
- (48) Impervious Skin - Endurance/Recharge: Level 30
- (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
- (50) Impervious Skin - Status Resistance: Level 30
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 6.13% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 45% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 138.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 103 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 24.9%
- MezResist(Sleep) 17.2%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 21% (0.35 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Unbreakable Constraint
(Blind)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Spectral Wounds)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Deceive)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Superior Invisibility)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Group Invisibility)- 7.5% Enhancement(RechargeTime)
(Group Invisibility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Phantom Army)- 16% (0.68 HP/sec) Regeneration
(Phantom Army)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Freezing Rain)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hurricane)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Thunder Clap)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Phantasm)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Tornado)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Lightning Storm)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Mental Blast)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Mind Over Body)- MezResist(Sleep) 2.2%
- 15.3 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Mind Over Body)- 3% Defense(All)
(Teleport)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
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Im going to try the etheral shift. I've decided to take the psi epic so now I'm perma mezz resistant. It turned out to be a pretty good move anyway. I'll post my build a little later for those that are interested to see it.
Perma pa ill/storm... I might try a different approach with the build that will include psi tornado. Psi tornado plus freezing rain will be some nice aoe damage. Anyway, I'm on my phone so I'll post my current build in a bit. -
If my understanding is correct, then the enhancement only reduces the time I will be stunned,slept,etc. Is the reduced time worth it? I mean is it a noticeable difference?
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I might have to go with Phase shift... I can't stand getting stunned or slept... I think I have to get psi epic for the click power.
Are there any other means to resist stuns,sleeps, etc? Besides the inspirations? I'm kinda bored with the pink power outline of the psi epic.. Heh. -
thank you for the responses.
i wasnt aware of how great their regeneration was... i assumed it was close to AV's.. ah well. I've killed them several times on my ill/rad and i was hoping that the added damage of storm would counteract the -regen in radiation. Also it really is a pain chasing them around with all the fear.
i chose hibernate and so far i like it.. rikti are still a problem with the teleporting and the sleeps and stunning... but im working on some better tactics.. guess ill just have to deceive more. Also im fighting 8 man spawns solo.. the added defense of ice shield is nice for smashing and lethal... but rikti are energy i guess.. heh.
thanks for the help all -
I'm trying to decide how to build my illusion/storm. He/she/it is perma PA but I think I need an oh shiz button.
Currently I'm having a few problems overcoming the regen of giant monsters when fought solo. Anyone have any advice on some better tactics? I basicly just throw pa, thunderstorm, tornado, and the dot ice storm thingy.
Thanks for any help. -
This is the perma pa ill/storm build i came up with.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Perma PA storm: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (3) Unbreakable Constraint - Hold: Level 50
- (11) Unbreakable Constraint - Hold/Recharge: Level 50
- (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (A) Accuracy IO: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (3) Apocalypse - Damage: Level 50
- (5) Apocalypse - Damage/Recharge: Level 50
- (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (9) Apocalypse - Chance of Damage(Negative): Level 50
- (31) Apocalypse - Accuracy/Recharge: Level 50
- (A) Coercive Persuasion - Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (7) Coercive Persuasion - Accuracy/Recharge: Level 50
- (31) Coercive Persuasion - Confused/Endurance: Level 50
- (37) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Red Fortune - Endurance: Level 50
- (13) Red Fortune - Defense/Recharge: Level 50
- (13) Red Fortune - Defense/Endurance: Level 50
- (15) Red Fortune - Endurance/Recharge: Level 50
- (50) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (15) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Defense/Endurance: Level 50
- (43) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (50) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Flight Speed IO: Level 50
- (A) Soulbound Allegiance - Chance for Build Up: Level 50
- (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage: Level 50
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (23) Soulbound Allegiance - Damage/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (25) Panacea - +Hit Points/Endurance: Level 50
- (29) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
- (A) Ragnarok - Damage/Endurance: Level 50
- (25) Ragnarok - Damage: Level 50
- (27) Ragnarok - Damage/Recharge: Level 50
- (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (36) Ragnarok - Accuracy/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (A) Absolute Amazement - Endurance/Stun: Level 50
- (34) Absolute Amazement - Stun: Level 50
- (34) Absolute Amazement - Stun/Recharge: Level 50
- (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (40) Absolute Amazement - Accuracy/Recharge: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Blood Mandate - Accuracy/Damage: Level 50
- (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage: Level 50
- (39) Expedient Reinforcement - Damage/Endurance: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (40) Decimation - Accuracy/Damage: Level 40
- (43) Decimation - Damage/Endurance: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Impervious Skin - Resistance/Endurance: Level 30
- (46) Impervious Skin - Resistance/Recharge: Level 30
- (46) Impervious Skin - Endurance/Recharge: Level 30
- (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
- (50) Impervious Skin - Status Resistance: Level 30
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 5% Defense(Psionic)
- 4.5% Max End
- 4% Enhancement(Confused)
- 45% Enhancement(Accuracy)
- 138.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 103 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 15%
- MezResist(Held) 15%
- MezResist(Immobilize) 24.9%
- MezResist(Sleep) 17.2%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 21% (0.35 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 5% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Unbreakable Constraint
(Blind)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Spectral Wounds)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Deceive)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Superior Invisibility)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- 7.5% Enhancement(RechargeTime)
(Steamy Mist)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Group Invisibility)- 7.5% Enhancement(RechargeTime)
(Group Invisibility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Hover)- Knockback Protection (Mag -4)
(Phantom Army)- 16% (0.68 HP/sec) Regeneration
(Phantom Army)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Freezing Rain)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hurricane)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Thunder Clap)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Phantasm)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Tornado)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Lightning Storm)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Power Blast)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 15.3 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
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I'm working towards a perma PA build with storm as the secondary. Is this combo capable, damage wise, of overtaking an AV's regen? Thx.
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my teleport bind keeps showing up in my window when i switch to human form.
NUMPAD1 "powexec_toggle_off Black Dwarf$$bindloadfilesilent C:\binds\teleport.txt$$goto_tray 1$$powexec_toggle_on Gravity Shield"
any ideas why? -
Is perma pa possible on an illusion storm?
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im looking for a GREAT ill/storm build. Ive mastered my ill/radiation and now its time for some storm action... any help would be appreciated.
Scin