Hibernate or phase shift?


Carnifax_NA

 

Posted

I'm trying to decide how to build my illusion/storm. He/she/it is perma PA but I think I need an oh shiz button.

Currently I'm having a few problems overcoming the regen of giant monsters when fought solo. Anyone have any advice on some better tactics? I basicly just throw pa, thunderstorm, tornado, and the dot ice storm thingy.

Thanks for any help.


 

Posted

With the choice between the two powers Hibernate makes more sense. Not only will it leave you untouchable, you will regen and recover which is pretty helpful in a big AV fight.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Hibernate on an Illusion/Storm for sure. You throw out all your pets and patches, your End takes a hammering, you Hibernate up to Rest safely and your myriad of pets and pseudos continue to work away for you. Works really, really well.


True that you can't run away but it's still a decent "Oh poop" emergency power. If stuff is still clustered around you trying to rip you apart click Hurricane and then unclick Hibernate (it should queue up Hurricane and then when you untoggle Hibernate it immediately kicks in. Or at least it used to). I've falled into 8 man spawns of Malta and survived thanks to that combo (that horrible "Rescue the CoT from the Malta" mission... Urrgh!)


 

Posted

Quote:
Originally Posted by Scin_Device View Post
I'm trying to decide how to build my illusion/storm. He/she/it is perma PA but I think I need an oh shiz button.

Currently I'm having a few problems overcoming the regen of giant monsters when fought solo. Anyone have any advice on some better tactics? I basicly just throw pa, thunderstorm, tornado, and the dot ice storm thingy.

Thanks for any help.
Hibernate works well on a storm.

There is no solution for you to overtake a GM, you simply can't produce enough damage and you have no -regen.

There is a temp power called "envenom dagger" or something like that that debuffs regen and might you to suceed. It is half the strength of normal regen debuffs (ie lingering rad, benumb, heat exhaustion) so you will still probably need a maximum damage specced ill/storm. Even then I'd have to know how much dps you are producing now to give any definitive answer.

Of course, if you are going to use one temp powers then you may as well open pandora's box.

So short answer - not going to happen. AV's yes, some of them, but PA's taunt doesn't always seem strong enough to prevent them from fleeing from Lightning storm, nado, and Freezing rain. And once you start having to chase them it just gets ridiculous.


 

Posted

Quote:
Currently I'm having a few problems overcoming the regen of giant monsters when fought solo. Anyone have any advice on some better tactics?
There aren't such a thing as tactics when it comes to GMs, it's either -regen spam or insps/temps. You need ~360 DPS to break even with their regen rate at level 50, and no build can get to that number in actual gameplay.


 

Posted

thank you for the responses.

i wasnt aware of how great their regeneration was... i assumed it was close to AV's.. ah well. I've killed them several times on my ill/rad and i was hoping that the added damage of storm would counteract the -regen in radiation. Also it really is a pain chasing them around with all the fear.

i chose hibernate and so far i like it.. rikti are still a problem with the teleporting and the sleeps and stunning... but im working on some better tactics.. guess ill just have to deceive more. Also im fighting 8 man spawns solo.. the added defense of ice shield is nice for smashing and lethal... but rikti are energy i guess.. heh.

thanks for the help all


 

Posted

EASILY hibernate. For one, Phase shift takes 3 power picks, where being illusion/storm with group invis, superior invisibility and steamy mist, the first 3 power choices for the stealth pool are for the most part COMPLETELY useless. Hibernate is a quick hide power, that regains your health which is handy for a storm, and your endurance. There is REALLY no contest. I can't think of a single toon in the game outside of maybe PVP which I don't even care to think about for now where phase shift is a good idea for the power picks it takes to get to that point.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Scin_Device View Post
thank you for the responses.

i wasnt aware of how great their regeneration was... i assumed it was close to AV's.. ah well. I've killed them several times on my ill/rad and i was hoping that the added damage of storm would counteract the -regen in radiation. Also it really is a pain chasing them around with all the fear.

i chose hibernate and so far i like it.. rikti are still a problem with the teleporting and the sleeps and stunning... but im working on some better tactics.. guess ill just have to deceive more. Also im fighting 8 man spawns solo.. the added defense of ice shield is nice for smashing and lethal... but rikti are energy i guess.. heh.

thanks for the help all
There was a time when lightning storm benefited from +rech that the storm set was able to produce enough damage to offset the lack of regeneration debuffs vs AV's (never vs GM's, they just regen too much). In fact you could build to extract about 100dps (after debuffs, procs) out of storm alone, vs the 73dps that most regen debuffs add in an AV fight.

Of course this came at the cost of about 15x more endurance than a regen debuffer, but it was at least possible. A high recharge storm build (perma 2 LS, 1.5 nados) now struggles to match a single regen debuff since the LS nerf/change.

The direct damage powers are still superior vs bosses though...which is something I guess.

Don't let that rain on your parade though. Storm is still a very fun set, it just has very hard edges on what it is now allowed to do.


 

Posted

I might have to go with Phase shift... I can't stand getting stunned or slept... I think I have to get psi epic for the click power.

Are there any other means to resist stuns,sleeps, etc? Besides the inspirations? I'm kinda bored with the pink power outline of the psi epic.. Heh.


 

Posted

Quote:
Originally Posted by Scin_Device View Post
I might have to go with Phase shift... I can't stand getting stunned or slept... I think I have to get psi epic for the click power.

Are there any other means to resist stuns,sleeps, etc? Besides the inspirations? I'm kinda bored with the pink power outline of the psi epic.. Heh.
You can slot this:

Aegis:Psionic/Status Resistance

For status resistance, rather than protection.

Remember if you do go phase shift you either need to pick to powers which are poor duplicates of powers you get from Illusion (Stealth/Invisibility and/or Grant Invisibility).


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

If my understanding is correct, then the enhancement only reduces the time I will be stunned,slept,etc. Is the reduced time worth it? I mean is it a noticeable difference?


 

Posted

As for its effectiveness Im not sure, Ive not actually used it myself that much but going from the description on Wiki:

Quote:
In addition, when the power the enhancement is slotted in is used, the user is granted up to five Large Status Resistance Bonuses of indefinite duration. These act as set bonuses, buffing resistance to six status effects (hold, immobilize, stun, sleep, confuse, and terrorize) by 5.0% each. Up to five Large Status Resistance Bonuses can be stacked, for a total of 25.0% status protection, which will reduce mez durations to 80% (1 / (1 + 0.25)).

If slotted in a click power, one bonus will stack per use. If slotted in a toggle power, one bonus will be granted upon activation, and another bonus per ten seconds of use thereafter. If slotted in a passive, one bonus will stack every ten seconds, except when defeated.

Once granted, Large Status Resistance Bonuses remain on, even if the power that generated them is not active. Exemplaring below the level of the bonus will suppress it. The bonuses are lost when bonuses are reset (changing zones or logging out), but will be granted again normally.
If you have it in a power that you will run for a decent period it is possible to have reduce mez durations by 80% all the time. Sounds quite good to me, but maybe someone with more experience will be able to pass on some more 'live' experience on it.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

The way mezz resistance works is kind of confusing. It's not like damage resistance where 100% resistance means a 100% reduction of the base damage (i.e. immunity). It's more like mezz resistance decreases the duration of the base multiplier, so that 100% resistance cuts durations in half, 200% cuts it in third, 300% cuts it to one fourth, etc.

If you got hit by a fairly standard 10 second mezz, this IO would reduce the mezz time to 10 / (1 + .03) = 9.7 seconds. Not a big change. On the other hand, maybe a life saver for those moments when you're pounding the keys trying to get out of a mezz before dying.


 

Posted

That's depressing.


 

Posted

ETHEREAL SHIFT
OR
HYPERPHASE

The first is a temporary power you can buy for 10k in an hour or 100k "BUY IT NAO." If memory serves, it takes Rune, Living Tattoo, and some other cheap thing to craft. You get five 30 second uses of phase shift from it. You can buy it over and over but can't have two crafted at the same time.

Hyperphase is for toons above level 30. Go to Warburg and talk to the fellow that's second on the left. Fly to the five checkpoints and then back [I reccomend this, and anyone can fly with a raptor pack, available at FBZ if you don't already have one.] You'd get the temporary power Hyperphase, 30 minutes of 30 second phases [that's 60]. You can do this three times.

I've done both. The Warburg takes three minutes. If you don't want to pay 120k for your five phases at WW, wait overnight and get it for 1/10 of that.

[Wish I'd come into this thread sooner. And I apologise I didn't read everything but I did search for Ethereal and didn't find it.]


 

Posted

Im going to try the etheral shift. I've decided to take the psi epic so now I'm perma mezz resistant. It turned out to be a pretty good move anyway. I'll post my build a little later for those that are interested to see it.

Perma pa ill/storm... I might try a different approach with the build that will include psi tornado. Psi tornado plus freezing rain will be some nice aoe damage. Anyway, I'm on my phone so I'll post my current build in a bit.


 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Perma PA storm: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind

  • (A) Unbreakable Constraint - Endurance/Hold: Level 50
  • (3) Unbreakable Constraint - Hold: Level 50
  • (11) Unbreakable Constraint - Hold/Recharge: Level 50
  • (17) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 1: Gale
  • (A) Accuracy IO: Level 50
Level 2: Spectral Wounds
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (3) Apocalypse - Accuracy/Recharge: Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
  • (5) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (9) Apocalypse - Chance of Damage(Negative): Level 50
Level 4: Deceive
  • (A) Coercive Persuasion - Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (7) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (31) Coercive Persuasion - Confused/Endurance: Level 50
  • (37) Coercive Persuasion - Contagious Confusion: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Red Fortune - Endurance: Level 50
  • (13) Red Fortune - Defense/Recharge: Level 50
  • (13) Red Fortune - Defense/Endurance: Level 50
  • (15) Red Fortune - Endurance/Recharge: Level 50
  • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 12: Group Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Red Fortune - Endurance: Level 50
  • (17) Red Fortune - Defense/Endurance: Level 50
  • (25) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (43) Red Fortune - Defense/Recharge: Level 50
  • (45) Red Fortune - Endurance/Recharge: Level 50
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Swift
  • (A) Flight Speed IO: Level 50
Level 18: Phantom Army
  • (A) Soulbound Allegiance - Chance for Build Up: Level 50
  • (19) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (23) Soulbound Allegiance - Damage/Recharge: Level 50
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (29) Miracle - +Recovery: Level 40
Level 22: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
  • (34) Performance Shifter - Chance for +End: Level 50
Level 24: Freezing Rain
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (25) Ragnarok - Damage: Level 50
  • (27) Ragnarok - Damage/Recharge: Level 50
  • (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (36) Ragnarok - Accuracy/Recharge: Level 50
Level 26: Spectral Terror
  • (A) Accuracy IO: Level 50
Level 28: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (36) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (40) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 30: Thunder Clap
  • (A) Absolute Amazement - Endurance/Stun: Level 50
  • (34) Absolute Amazement - Stun: Level 50
  • (34) Absolute Amazement - Stun/Recharge: Level 50
  • (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (40) Absolute Amazement - Accuracy/Recharge: Level 50
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (37) Blood Mandate - Accuracy/Damage: Level 50
Level 35: Tornado
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (39) Expedient Reinforcement - Damage/Endurance: Level 50
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
Level 38: Lightning Storm
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (40) Decimation - Accuracy/Damage: Level 40
  • (43) Decimation - Damage/Endurance: Level 40
  • (45) Decimation - Damage/Recharge: Level 40
  • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 41: Mental Blast
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (42) Decimation - Accuracy/Damage: Level 40
  • (42) Decimation - Damage/Endurance: Level 40
  • (42) Decimation - Damage/Recharge: Level 40
  • (43) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 44: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (46) HamiO:Membrane Exposure
  • (46) HamiO:Membrane Exposure
  • (46) HamiO:Membrane Exposure
Level 47: Mind Over Body
  • (A) Impervious Skin - Resistance/Endurance: Level 30
  • (48) Impervious Skin - Resistance/Recharge: Level 30
  • (48) Impervious Skin - Endurance/Recharge: Level 30
  • (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
  • (50) Impervious Skin - Status Resistance: Level 30
  • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 49: Teleport
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.56% Defense(Energy)
  • 4.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 138.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 103 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 24.9%
  • MezResist(Sleep) 17.2%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 15%
  • 21% (0.35 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Unbreakable Constraint
(Blind)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Spectral Wounds)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Superior Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Steamy Mist)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Steamy Mist)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Group Invisibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Group Invisibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Phantom Army)
  • 16% (0.68 HP/sec) Regeneration
Expedient Reinforcement
(Phantom Army)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Ragnarok
(Freezing Rain)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Hurricane)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Absolute Amazement
(Thunder Clap)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Tornado)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Decimation
(Lightning Storm)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation
(Mental Blast)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Impervious Skin
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Steadfast Protection
(Mind Over Body)
  • 3% Defense(All)
Blessing of the Zephyr
(Teleport)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)


 

Posted

I'm not happy with wasting freezing rain with the purple set... So I'll probably move it to psi tornado. I think I will lose some recharge when I move around my powers... I'll figure out something.

Anyone have advice for slotting freezing rain?