Scene_EU

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  1. or you could go with something like this:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Lash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(21), Amaze-ToHitDeb%(23)
    Level 12: Summon Demons -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg(25), BldM'dt-Acc(25), BldM'dt-Dmg(27), SvgnRt-PetResDam(27)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(31), LkGmblr-Rchg+(31)
    Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(36)
    Level 22: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(36), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/EndRdx/Rchg(37)
    Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(39)
    Level 26: Summon Demon Prince -- HO:Nucle(A), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), EdctM'r-PetDef(40), UbrkCons-Dam%(40)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 30: Crack Whip -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(45)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Boxing -- Empty(A)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    Level 44: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 47: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(13), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(15)



    Code:
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    IMO hasten is not really essential for /dark just as long as you get enough global recharge to perma Fluffy, double stack tar patch and get HT to around 70sec recharge

    EDIT: slightly updated above build for better F/C def, end recovery and regen

    EDIT2: Or this for an alternative Tankermind build:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Lash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(21), Amaze-ToHitDeb%(23)
    Level 12: Summon Demons -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg(25), BldM'dt-Acc(25), BldM'dt-Dmg(27), SvgnRt-PetResDam(27)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), RedFtn-EndRdx(31), LkGmblr-Rchg+(31)
    Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(36)
    Level 22: Darkest Night -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37)
    Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(39)
    Level 26: Summon Demon Prince -- HO:Nucle(A), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), EdctM'r-PetDef(40), UbrkCons-Dam%(40)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 30: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(45), Mocking-Rchg(50)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Boxing -- Empty(A)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 44: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 47: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(13), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(15)



    Code:
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  2. Scene_EU

    Hero Skin Borked

    Quote:
    Originally Posted by Sugar_Rush View Post
    ...fiddling about with the live one, playing 'what does this do' with the CSS.
    nail: head: hit

    Quote:
    Originally Posted by Snow Globe View Post
    And, of course, today I can't stay logged in if I close the browser.


    I had to change both of these to 2079 to stay logged in now. The TS32e4e1 cookie is a non-standard cookie tied to the forums. It is likely needed to enable the Character Copy Tool.
    I've actually had to change the 5 main cookies to stay logged in on browser close or after a 2 hour period
  3. Scene_EU

    Hero Skin Borked

    very nice! Thx SG, seems to work for me
  4. Are people still getting this problem? Just checking, as it is still occurring with my game.

    I find that if I switch to another character without quitting the game, the previous character's colour settings are applied. Quitting still resets to the original default colours.

    I did have 1 character that managed to keep its UI colours everytime I quit or switched, but since deleting my playerslot.txt it no longer does
  5. SoA's can't get Freedom Cracker (...yet)
  6. You need to obtain the Usurper badge by defeating LR in the last Patron Arc
  7. Monty Python's Marmalade Moose Organs (or MMO for short)

    XP is completely random, you could log in 1 day at lvl 50 and the next day you'd be lvl 4.
    Travel powers: Winged Feet or Death
    Quests: Hunt down 10 Holy Grails with nothing but an Oboe and Jam
    GMs/Raids: Killer Rabbit, Dead Parrot, Large tin of Spam
  8. ah but what if everybody sat in the same cinema and had to out riff each other for XP (PVP Riffing)
  9. Quote:
    Originally Posted by The_Larker View Post
    Any end game content that requires farming...
    I always see "End Game Content" as meaning "Quitting Game with Satisfied Feeling"

    MST3K MMO: You have to endure watching awful B movies. XP is gained by riffing, you can only play Mike or Joel, but at least you get pets
  10. the lastpost.gif is missing too, and yes this is just on the Hero layout
  11. Popularity Contest Online - Try and gain as many friends as possible to.... oh wait that's Facebook
  12. Forrest Gump MMO - lots and lots of running/walking involved
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    If you leave your email tab alone without mousing over it for a while it will fade and stop blinking. I noticed that a while back while I was playing.

    Then if you mouse over it again the word will turn red again. I don't know how long it takes to fade, because I wasn't timing it, due to the bad guys trying to kill me.
    On my Exalted character this happens, but not on any of my Defiant characters it seems - guessing its toggable in options?
  14. Quote:
    Originally Posted by JKCarrier View Post
    Hey, at least he has a travel power...
    I don't think "Leaf in Wind Mode" counts
  15. Politics Online - Full on PVP MMO from the second you log in
  16. The Prog Rock Solo Riff would have a 15min+ animation
  17. Waterworld Online (couldn't find the Simpsons clip of their take on the arcade version)
  18. Wouldn't it be perfectly viable to set each category as a roll down/up sub-window, with the roll up option being the default position? Could even make the sub-windows scrollable.

    Or maybe have an option to hide each category
  19. I've found the boosters quite handy for nudging defences to softcap thus reducing having to sacrifice other elements of a build. Boosting recharge IOs has also saved on having to purchase a purple set to achieve perma-hasten. I've also found them very useful for boosting the accuracy in some melee powers where I use the Kinetic Combat set + a Crushing Impact Acc/Dam/End IO - boosting the CI IO and the KC Acc/Dam x5. And then there's the little endurance, HP and regen boosts that can help out a character's survivability.
  20. Stand Up Comedian Control

    example powers:
    tears of laughter - blind
    in stitches - ST hold
    climactic punchline - AoE Hold
    digging joke - stun
  21. Scene_EU

    Originality

    Quote:
    Originally Posted by Snowzone View Post

    1) Dadaism

    Hit the Random button.
    For Dadaism Your character would be really a ready-made item taken out of context, eg: normal super-hero in speedos and called "A Haddock"

    For surealism, I'd go for a cloudy sky costume and call the character "Not a Super Hero"
  22. I do only have 1 MM, and I'm quite happy with it.... well apart from the usual ongoing bugs etc... which is why I haven't made any more tbh

    Bot/Dark btw