Scene_EU

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  1. I've not been able to fully test yet (not got any purple sets in), but I'd guess the best ST attach chain with 180+% rech would be: Slash > FU > Strike > Lunge > FU > Strike ?
  2. Quote:
    Originally Posted by MutePathos View Post
    Scene_EU:
    That's a nice build and I'll probably build off of that fitting in elude where Dark Oblit is, for a small loss with other minor changes.
    I have a question though. In poison dart and gloom you have different sets with the same overall theme of 6.25% +recharge, I'm guessing Decimation was chosen over a second Entropic to not waste the +10% regen, right? And the heal in poison dart is nice when it fires but nothing to depend on.
    thanks

    tbh I put Entropic in to save a bit on cash (the set is quite a lot cheaper than Decimation), although looking at it now putting a 2nd Entropic set into Gloom would break the rule of 5 on the 10% regen (I must have seen that when I was doing my initial build design - been a while now). It's not an overly used attack so the lacking accuracy/damage over Decimation isn't really an issue.

    The heal proc is rare at best, but it's a nice bonus when/if it hits and you're short on green insps - again, I only got the proc down to being a skinflint . OTOH the 10% regen is a nice bonus over Decimations mezz protection. At the end of the day PD is only used (along with Gloom) for runners or pulling. Gloom is actually nice to use on those "half-health" runners as the DoT really chews threw the last part, then just finish off with PD and Blackwand
  3. Quote:
    Originally Posted by Blue Rabbit View Post
    Oh I forgot to warn you all: the viewing of my CoXFaces page may lead to the inadvertent gain of weight. Or sugar rush.
    E Numbers!

    EEEEEEEEEEEE Numbers!!!!

    *pant pant*
  4. IMO I'd really stick with +rech and trying to get as close to perma hasten, and also focus on damage - the more damage + rech = the less you'll need to heal - in other words, you'll be able to drop Aid Self.

    I've been testing out a new build on my NW. Not quite perma haste, but wow does she pack some punch, and no purples (yet). I run her with a basic core alpha cardiac and I don't have any issues with endurance - great for +0/x8 rikti missions (could probably do more quite happily)

    here's my build:



    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Misscene: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(40), RedFtn-EndRdx(43)
    Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 12: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 18: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
    Level 20: Combat Training: Offensive -- Acc-I(A)
    Level 22: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
    Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(31), RedFtn-EndRdx(36)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
    Level 30: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(37), AdjTgt-ToHit/Rchg(39), AdjTgt-EndRdx/Rchg(43)
    Level 32: Tactical Training: Assault -- EndRdx-I(A)
    Level 35: Foresight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(48)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Dark Obliteration -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-ToHitDeb/EndRdx/Rchg(50), Cloud-Acc/EndRdx/Rchg(50)
    Level 47: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Mrcl-Heal(9), Mrcl-Rcvry+(25)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(45)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1443;702;1404;HEX;|
    |78DA6593D94F135114C6EF74A1D08552B696B2B6EC05061A7D27048A82503120185|
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    |E78C17C0E80E30516541AC4A89572967AB943355CA6453B93E6FFA1FB098ED56|
    |-------------------------------------------------------------------|
  5. I know the code, its:

    set mobRange=DivideByZero
    if
    mob=onscreen
    then
    set pet=ignoreallcommands
    else
    ignoreallcommands
    end if
    end game
    reboot
    goto pub
    get drunk
    shutdown now!
  6. A couple of things I would change:

    2 slot Tar Patch with rech IOs

    Slot fearsome stare with accurate tohit debuffs
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Christ, a few comments prompted me to read through the guide details.

    Sounds like I'll sure as hell NOT be running that with Alpha. I can imagine the sheer JOY of that many auto-hit attacks. Bloody wonderful
    yup, sounds like another day in hell for MMs with 1shot pets from all the AoE procs firing off
  8. Scene_EU

    Run-In Bug Fix

    But the fact that everyone can have pets, be it lore, profession or patron based, sort of nullifies that no?
  9. Scene_EU

    Run-In Bug Fix

    and don't forget it also effects other pet summoners too not just MMs

    oh and the Devs from every MMO I've played hate the pet classes they created - pet AI is just not Dev friendly
  10. Quote:
    Originally Posted by Steelclaw View Post

    * The Runs
    hillarious!


    others to add:

    A Wet Blanket

    A Girl's Blouse

    John Inman
  11. think I spoke too soon when I said my global hadn't changed... it has now.

    no longer @Scene, have been changed to @Sceneshifter (1 of my alts names) - I think they chose the best alt name out of the few I have tbh, so no real gripes here.
  12. Imagine if a non-pet class experienced this problem....

    *run in
    *draw aggro

    "oh hold up a sec guys, seemed to have left all my weaponry, skills and armour at home... I'm NAKE...!"

    *zoning to nearest hospital
  13. anyone know if the lore pets are suffering from the same melee AI bug, or do they work like a pseudo pet?
  14. visually in game, it looks like the actual stealth part does supress slightly when attacking - didn't check the stats but maybe the radius gets reduced?
  15. need to use the intellimouse 8 drivers for Win 7
  16. Quote:
    Originally Posted by Golden Girl View Post
    I was thinking more of doing it in the BAF or Lambda Sector, and the mobs affected would be hurled out over the walls
    thats what I meant, hence the edit before your reply
  17. would incarnate KB = zoning back to primal earth... backwards?
  18. the camel toe is more concerning
  19. go to options and under the general settings>prompts disable the "help popup" and "automatic help popups" options
  20. Bot/Dark MMs can do some if not most of them too (only done a few on mine)
  21. I suppose the Numina Heal could come out of Heal and slot into PA which would not only allow for the proc but the SA bonus would make up for some of the regen lost - would only lose about 13% overall regen

    looking forward to lvling this toon and seeing what the results are