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Posts
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Joined
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I've not been able to fully test yet (not got any purple sets in), but I'd guess the best ST attach chain with 180+% rech would be: Slash > FU > Strike > Lunge > FU > Strike ?
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Quote:thanksScene_EU:
That's a nice build and I'll probably build off of that fitting in elude where Dark Oblit is, for a small loss with other minor changes.
I have a question though. In poison dart and gloom you have different sets with the same overall theme of 6.25% +recharge, I'm guessing Decimation was chosen over a second Entropic to not waste the +10% regen, right? And the heal in poison dart is nice when it fires but nothing to depend on.
tbh I put Entropic in to save a bit on cash (the set is quite a lot cheaper than Decimation), although looking at it now putting a 2nd Entropic set into Gloom would break the rule of 5 on the 10% regen (I must have seen that when I was doing my initial build design - been a while now). It's not an overly used attack so the lacking accuracy/damage over Decimation isn't really an issue.
The heal proc is rare at best, but it's a nice bonus when/if it hits and you're short on green insps - again, I only got the proc down to being a skinflint. OTOH the 10% regen is a nice bonus over Decimations mezz protection. At the end of the day PD is only used (along with Gloom) for runners or pulling. Gloom is actually nice to use on those "half-health" runners as the DoT really chews threw the last part, then just finish off with PD and Blackwand
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IMO I'd really stick with +rech and trying to get as close to perma hasten, and also focus on damage - the more damage + rech = the less you'll need to heal - in other words, you'll be able to drop Aid Self.
I've been testing out a new build on my NW. Not quite perma haste, but wow does she pack some punch, and no purples (yet). I run her with a basic core alpha cardiac and I don't have any issues with endurance - great for +0/x8 rikti missions (could probably do more quite happily)
here's my build:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Misscene: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 12: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 18: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 20: Combat Training: Offensive -- Acc-I(A)
Level 22: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(31), RedFtn-EndRdx(36)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
Level 30: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(37), AdjTgt-ToHit/Rchg(39), AdjTgt-EndRdx/Rchg(43)
Level 32: Tactical Training: Assault -- EndRdx-I(A)
Level 35: Foresight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 44: Dark Obliteration -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-ToHitDeb/EndRdx/Rchg(50), Cloud-Acc/EndRdx/Rchg(50)
Level 47: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Mrcl-Heal(9), Mrcl-Rcvry+(25)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(45)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;702;1404;HEX;| |78DA6593D94F135114C6EF74A1D08552B696B2B6EC05061A7D27048A82503120185| |FEAA41DE9486D9B9922A22FFE03EE0B6E092182CBBFA48F1A7D727937064FBF7381| |92366D7E67BE9E7B96EF66166FCF7885B8372994E6E99C6659A929534B67F3052BB| |566640A5BAEA456DA34B55CEDA26159693DAFBB8410BDF82BB5626A46DEC8AFAB49| |633D5B4A9D16832BBA7673AB606EA852978F81B97C5637F57C493D0ABC4B85424E5| |DD0B5221D73E361B9A8EB19FF919ED14D2B6B143D789ECD959BB5268A465A5D4D4C| |ADA4960B9BB9D4A2669574733B44C3C5E8B74B2BF1E7D021EE13A2C2F680F110703| |C623C06A6DD0405E942B45010177B5EA98843A7725D94A59A75A0360BB80DC60DC0| |BB0124A8909D0B39EC6E14F27A807A1F30580FC4FC402B99E9E474C5D90C29C4EDD| |F517B975CC0750DB51B35A039CDC800AD3A10A5DC3A2E64AB1B81D4710AB3349847| |6EE80952D0298274C6C72D14DF671B86FC021C5073BF6CEEE7E60DDCBC819B379E6| |ABE4FE901991EB80569708BB10D0CDF61DC0566689426394A5318D25BAAD022CD6E| |61B37BD8EC089B1D61B3236C768CCD9EA74241697690CD0EB3D96136BB8BCDEE65B| |32F507A9BECDB36860AE7496A67C9D9BE8FDD7B0F18EF81BE0F8C8F40FC13B0E02E| |DB8753F6CE006AF7F1AD0DEC2221B6079CA3BC6ED9B03B8286732445E53D45F9E80| |0DFFB005708D0A5F4CB9DFA79A761DE6994771AE39DC679A7BF762186A4F5433B84| |4131F692F10A187FCD7803FCA3F41139F9C8575B798DD16F40FC3BE30790A43155C| |E132A0FD648834DC8652678990EC7F14B465FFA88854AC50E13961CC7EF91509074| |D171FCB21D5E722315F15A457CA522BE5A11D735505D19FF245D9113297C9FBF2AA| |52148BF4F24BB7219ABD4AC02B5734AD993D03CF0E724CFA93CC1E85D4F19CF809E| |E78C17C0E80E30516541AC4A89572967AB943355CA6453B93E6FFA1FB098ED56| |-------------------------------------------------------------------|
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I know the code, its:
set mobRange=DivideByZero
if
mob=onscreen
then
set pet=ignoreallcommands
else
ignoreallcommands
end if
end game
reboot
goto pub
get drunk
shutdown now! -
A couple of things I would change:
2 slot Tar Patch with rech IOs
Slot fearsome stare with accurate tohit debuffs -
yup, sounds like another day in hell for MMs with 1shot pets from all the AoE procs firing off
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But the fact that everyone can have pets, be it lore, profession or patron based, sort of nullifies that no?
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and don't forget it also effects other pet summoners too not just MMs
oh and the Devs from every MMO I've played hate the pet classes they created - pet AI is just not Dev friendly -
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think I spoke too soon when I said my global hadn't changed... it has now.
no longer @Scene, have been changed to @Sceneshifter (1 of my alts names) - I think they chose the best alt name out of the few I have tbh, so no real gripes here. -
Imagine if a non-pet class experienced this problem....
*run in
*draw aggro
"oh hold up a sec guys, seemed to have left all my weaponry, skills and armour at home... I'm NAKE...!"
*zoning to nearest hospital -
anyone know if the lore pets are suffering from the same melee AI bug, or do they work like a pseudo pet?
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visually in game, it looks like the actual stealth part does supress slightly when attacking - didn't check the stats but maybe the radius gets reduced?
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need to use the intellimouse 8 drivers for Win 7
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would incarnate KB = zoning back to primal earth... backwards?
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go to options and under the general settings>prompts disable the "help popup" and "automatic help popups" options
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Bot/Dark MMs can do some if not most of them too (only done a few on mine)
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I suppose the Numina Heal could come out of Heal and slot into PA which would not only allow for the proc but the SA bonus would make up for some of the regen lost - would only lose about 13% overall regen
looking forward to lvling this toon and seeing what the results are