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Posts
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Quote:It is none of those things. It is not a crisis, it is not manufactured and it's certainly not a revolt. If you'd have read most of the posts in this thread you'd have understood that.It doesn't explain why Recluse is an AV in a TF that requires a team to bring him down (even after his 'Net' is turned off) and also an Elite Boss in an arc that can be solo'd.
The enemy has powers that can weaken you or level up themselves to make them a real threat. Classical comic book stuff which allows for new threats especially for heroes that get too powerful.
This is one huge non-issue, IMO. It's a manufactured crisis that ignores both comic book and CRPG conventions, both of which *requires* suspension of belief with regard to shifting power levels. Otherwise, Batman would never have made it to issue three past his first gunfight.
Kryptonite, red sun, magic, and psi all weaken Supes and people more or less accept that. But now there is a revolt that 6 psychics can weaken your own avatar?
A manufactured crisis.
It is simply a complaint and indictment of crap storytelling.
Had Batman's third issue been presented to a modern audience, there's a good bet it wouldn't have progressed, because audiences are more sophisticated and have higher expectations of the products they consume these days.
But congratulations on your successful defeat of a straw man -
Let's turn this on its head for a moment: I have two very powerful Incarnates: A Mind/Storm troller and a Mind/TA troller. If Zwill's logic works then give them a rock and they will pwn the world
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Quote:My interpretation of the point being expressed by those in this thread is that you believe that being defeated by citizens throwing rocks isn't representative of your Incarnate status, from a story standpoint. I get it, and understand your viewpoint.
I steered the commentary in that direction during Ustream, and made some comments to explain our story driven reason behind that (telepaths weakening you and whipping ordinary citizens into a mentally induced rage). If that didn't come across, then I apologize.
We have a reason that the story is told in whatever way it is. Whether it's due to a nuance of the actual story or because of limitations imposed by mechanics (it could be either or in this particular case, I honestly don't know), we wanted there to be the chance that you could be brought low by a guy throwing a rock. I'm not a story designer, so I'm not going to pretend to know why TPN was written in the way it was, but I know the way that Positron, Protean, Baryonyx, Viridian and Dr. Aeon work: Deliberately and with purpose.
I'm not asking you to agree with our story telling decisions 100% of the time. I am asking you to discuss the story for it's merit.
Also, if every single fight was against Galactus, it would get a little boring after awhile.
Well, perhaps it would be beneficial to get somebody in the story team responsible for this particular effort to share their thoughts. This doesn't seem like a "chance of being brought low by a rock" it definitely feels like that is what is designed to happen - we're supposed to get stoned to death in one of the singularly most improbable stories in the game.
And honestly, fighting Galactus would be a lot better than what is being served up right now, and as Sam said, how do you know til you try it? -
The Devs don't care - that's why they let the WL spawn inside the station at Imperial City
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One thing I'm taking away from this thread is that whilst we've been given a lot of additional content, there's a significant number of people (myself included) that feel the storytelling, traditionally one of the better things about CoH that has taken a severe dive. Especially at the higher end and particularly End Game content.
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Quote:Yes, forestalling the truly epic stuff for much, much later (maybe 12-18 months out?) runs the risk of losing most of the potential player base who has just given up waiting for things to "get interesting". Only time will tell if this was a huge miscalculation on Paragon's part, or if it will all work out in the end.
Are the iTrials unavailable to villains completely (I wouldn't know since I don't ever play redside)? The Prometheus infodump states outright that the Coming Storm is something heroes and villains will have to join together to fight against. The war for survival against The Battalion is not winnable if traditional moral/battle lines remain drawn between humanity's superpowered elite. This suggests a full-on cooperative aspect to the Incarnate trials to come, making the distinction between Hero and Villain ultimately irrelevant.
there are no villains. There are just those who go redside to get extra choices for their 40+ Power Pools. -
That's cute. I'd love to wake up to that in my xmas stocking.
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The easiest fix - and a believable one - would be for them to rename the civilians something like "level 52 Agent Provocateur" and put a glowie in mish that gives us the reveal they are really IDF disguised as civvies to repel us.
That gives us the opportunity to understand how we get beat, it gives the TPN an opportunity to report that "The primal interlopers have been defeated by the bravery of our Praetorian civilians" and it fixes the massive blooper.
It's not a great fix, but it's better than what we have currently. -
Quote:The Earth is farthest from the sun during winter in the Southern Hemisphere, but axial tilt is the reason for the season. The perihelion of Earth's orbit will occur some time in the first several days after the new year, but unfortunately, nobody but astronomers celebrate that.
Hellions might celebrate it too! Maybe with a meal at Peri Peri -
Sounds good. I'll try and make at least the raid CL... it shouldn't be too late for me - if you see me on, shout me!
Boxing Day!
I'll try and get some pics taken on Monday 26th then... I'll aim for the following time slots:
6pm GMT - 10am PST
10pm GMT - 2pm PST
If I'm still awake at 2am GMT I'll try then too (6pm PST) -
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Signing in to the game the first time changed my life! I was amazed. Zapping a random hellion in Atlas and I felt like a big kid again. That feeling remains wiht me almost 6 years later
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Quote:Quote:That was my typical slant on it. Were they as overtly dismissive and condescending as actually telling people to 'L2P'?
No, but they gave no indication they saw a problem in what people were complaining about and basically told them not to play that way.
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I watched the Ustream twice and I must admit I didn't take what you saw from it Johnny.
What I did notice was that Zwillinger completely failed to address the principle issue here and reason for this thread, and I want to respond to some of his comments in the Ustream. The relevant bit is 18 mins into the stream for about 10 minutes and Zwill prefaces it by saying "We're going to address this issue head on" and asks Baryonix "What is your advice to deal with the rocks?"
They then tend to go into a mini-guide about what needs to be done to achieve victory in the trial - that it's designed to give a Live Breaking News feel to the events - fast pace lots of back and forth etc. And that the Telepathists need to be taken down to prevent the debuff and the conversion of civillians.
Citizens have been buffed a bit to essentially prevent griefing of the trials.
The point was made it's a tough trial and that there's a learning curve to the trial and once it's been run a few times it will become easier, rather like the Lambda and BAFs first appeared impossible but now mini-Mo runs are regularly being completed.
Zwill, I need you to understand that you completely failed to address the fundamental complaint I'm making here: Nobody is saying they don't want a challenge, nobody is claiming the trial is too tough. (And if they are, I definitely am not.) As regular readers of my posts will know, I love challenging content. It's something Sam and I have had a few spats about so I know he'll back me up. I'm the guy that's tried to get to 50 without ever being defeated and trying to trio everything - with a fair degree of success with the latter (not so much with the first.) I completely get that initially new content presents a challenge. People said that about the ITF and the LGTF and STF and and and... But nothing I've seen in the game is impossible. That is not my complaint.
My complaint is that the rocks and the debuffs are very bad content.I've done the TPN successfully, but when citizens can defeat you by throwing rocks, that is not awesome, it is not epic, it is not exciting and it is not a challenge. It is very poor story. We work hard on our characters, getting them through the first 50 levels then through Incarnates and the level shifts and then some tough trials.
We are following a story that from the moment we step into the Incarnate game tells us that we are going to become godlike beings, that we will inherit untold power. Our first experience of that is a taster where almost all the signature characters are powerless against us. Hero One, Statesman, the Crystal Titan... they can't touch us. We increase in power every step of the Incarnate journey and actually the mechanic works reasonably well, with the trees and the ability to craft threads and shafts into the powers we need.
Then we get to the TPN and because we are debuffed by some Telepathists, Civillians defeat us. That's bad in its own right but taken in the round, the fact we are under exactly the same bloody debuff inside the buildings and yet giant robots with big frellling guns don't do as much damage. The fact that from level one, civilians are portrayed as being in great need of our help - in both Primal Earth and Praetoria... and we are the thin blue line - and then this happens.
This is a stunt. It's not big, it's not clever and frankly it stinks... and that's the central point of my complaint, and the one that Zwillinger and Baryonix both failed to address. I could be charitable and say they misread my original post and the comments here but I suspect it's because if they did address it they'd realise it needs fixing. -
I was very "WTF" when I first heard of it... it just struck me as being odd and too manga for me - and I expected not to like it but I saw someone with it and got a concentp, bought the set and love it. Having a lot of fun with it.
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Quote:Is there anywhere we can read/watch this?The developers talked about this thread today in the coffee talk.
They've pretty much decided that making excuses for rocks killing demigods is easier than redesigning a trial, so anyone who doesn't like it is SOL.
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I'd be interesting in seeing it myself. I find it interesting they've commented on the thread elsewhere, and not within this thread itself. -
Today's the Winter Solstice... so for we in the northern hemisphere, that can only mean one thing: Summer's on its way! Let's celebrate and welcome the warm weather and the banishment of the dank and great stuff!
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Zombie Man wants to slip an undead prezzie in her box
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What're we fancying doing?
A tradition on Defiant has been to take picture every Boxing Day, often in the BNY mission, on the skating lake. It might be nice to do something similar on Exalted - I'll be around on the Monday to kick off the "EU" portion of the day... so if this is of interest, sign up below and we'll see if we can make something happen.
Also what missions/raids/arcs do we fancy getting done over the weekend? -
I had an email about this from "The City of Heroes Team" this morning.
It said "Out-Elf Santa in this 11 piece bundle etc etc..." and a big shiny red button saying "LEARN MORE"
I was very anxious to learn more so I clicked the shiny red button...
and this is what I saw:
I laughed -
Quote:But does coh still give out character slots and all that stuf?
You can definitely purchase additional slots. I don't know if they are free. However you get a free transfer every month as a Premium player, so if you have an unused/redundant character you can move him away from your preferred server and create a new toon in that newly vacant slot -
Here's something I've been wanting to get going for a while and there's been a bit of interest but with one thing and another I've not had a chance to get it off the ground fully just yet.
It's a villain group with a difference - and maybe with a bit of a lean towards RP - but the strict rule is you must be a Loyalist and come to the Isles from Praetoria, believing in Cole's ideal.
The mighty Emperor Cole has given us a very special task, to subvert the primal heroes and villains by learning whatever we can about them... integrating with them as sleepers until we are ready to strike at the heart of Primal Earth from within.
Cole is our guide and mentor and Enriche is good for us and we are the Praetorian Imperial Secret Service. -
Pocket D makes sense to me - and with the Winter event happening now I'm even more surprised it's not happening - but certainly a couple of crafting tables in PD would be a bonus anyhow.
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