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Posts
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I completely approve of this idea. In reality it's not going to get anyone to re-sub but it will get people logging in to claim their freebie and if somebody is thinking of unsubbing, it'll give them a reason to keep their sub going, especially if they loved last weeks freebie!
Good stuff Paragon! -
Kate Beckinsale for Noxious Nocturn...
Kevin Spacey as Riffster
Ralph Fiennes as Bombardier Beetle
and Kate Winslett for Scarlet Shocker -
Quote:It gets spammed because it is amazingly effective. Made moreso by a good tank... just because some players don't understand its value doesn't mean it doesn't do much
#1: Someone else uses a group immobilization. This actually happens a lot, since pretty much all other controllers and dominators and corruptors and defenders will spam their AoE Immobilize on every single enemy group despite it not really doing anything. -
Quote:I'm happy to sign up on thisThe Apex Task Force is the Strike Target from May 8th through May 14th. Since it takes a full eight 50s with Alphas, I'm not hopeful about being able to spontaneously put a team together. So...anyone interested in putting together a run? I can offer my psi/pain dom corruptor, and can recruit an ice/dark tank and a sonic/enblast defender pretty easily. Let me know if this appeals to you.
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Hey sorry for a late appearance last night. I've found that life's rather gotten ahead of me this last week or so... but it seems we were pretty shy of numbers last night anyhow.
I should be far better placed to run next week and I'll set my alarm too! -
There are a number of specialist outlets in my area (Midlands) that do a thriving trade in comics.
The fact they are not often seen in non-specialist outlets is mostly down to distribution deals etc, so far as I understand it. Many of the bigger outlets (such as WH Smiths etc) want to screw the distributors to the wall to get the best price, which reduces their profitability.
In turn the distributor - mostly Diamond IIRC - tends to want like the independent retailer because they can then encourage them to take more stock etc.
So I'd suggest that not finding them in general outlets is not necessarily the best metric with which to measure popularity. -
Quote:Debatable!No
The devs are cruel and heartless monsters, but they're not insane
I don't get their entire T9 strategy. It seems to cause the maximum amount of upset possible - as if they are trying to piss the punters off deliberately.
The whole point of exclusive items are to be an incentive but as things stand, T9 seems to be dauntingly distant for new players with limited funds so it fails at that level.
It also fails to work for a lot of existing Vet players because it's not so exclusive ackshully.
It even fails because of the rotation policy - doubly so for those on the cusp of getting to T9... imagine how you'd feel when you know in a couple of months time you'll have the T9 points for the Celestial armour because you love it but the other set you don't love is going to replace it...
The current policy seems to really hurt the casual player with limited resources and time and that seems to be a shame and also a self-inflicted wound - because those are the people Paragon really need to keep on board to stay healthy.
For me it doesn't matter because I've got the rewards already but I can see how many would find the whole T9 thing pretty broken.
Here's my suggested fix:
- Do not remove items from the T9 pool. Add to them. It might mean there's a little bit of a cycling mechanic needed in the UI but that's peanuts compared to the benefits. Let the PAYING CUSTOMER choose the reward they want!
- Offer those T9 rewards to those who wish to obtain them by another means but make it very clear how this is intended to work before the customer has to choose, and then stick to it. This may mean that Exclusive items are time limited for the T9s - so maybe you get it for up to a year but it does have some exclusivity.
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my limited experience with the new invasion is a very meh - there's no challenge once level shifted and it everything dies so quick it's just a few minutes of monotony.
I used to love the raids - but these really need some more work to even begin to be exciting.
This sums it up for me perfectly. -
I don't like either of them. Good artwork in itself but where are the options for villains or praetorians?
Also I'm not quite sure why Shadowhunter and Penelope Yin are the featured people here. There are plenty of other more interesting signature characters - or are there plans to feature them at different times? -
Quote:#CityofHeroesAnnouncement The forums are undergoing regular maintenance and will be down between 2 &7pm but stay tuned for some special events from our regular feedWhat would be worth putting on a Twitter feed (as far as Breaking Announcements goes) that doesn't boil down to "Hey! Go read the Forums right now!!!" ?
If there's a sudden beta event and you're at work, chances are you're gonna miss it any way. Why the need to know about it ritenao if it's something you can't participate in?
The point of any mass media communication medium is to, wait for it, .... get people using it. If more people use it to exchange cookie recipes or talk about their latest RP session on Virtue, great. It's being used. Every use is a win for Paragon Studios. We should be finding MORE ways to community-build, not trying to put limits on what we already have. Limits force more people to stop using it, and overrides any benefit from concentrating the message. -
There's a convincing argument that Paragon need two twitter feeds: Status and News... status can be updates and server info etc whilst news can be the general news feed. That allows everyone to follow the feed they want without there being an issue
Also Samuel Tow, congrats on getting your Curmudgeon to T4 on its Grumpy Slot -
Quote:Many gratz Flush, tha'ts great newsSry couldnt make it sunday m8, I had a Kickboxing Comp, thats the bad news, good news -pmanaged to get a silver medal :=D
Many congrats!
Quote:Hi All
Right, I've got two days or so to catch up with everyone else.
What level did you all get to on Sunday evening after I had to bail ?
I'm determined to last the duration one of these days -
I shall defer to Zombie Man and Arcanaville to determine whether this change is
- Good
- Bad
- Indifferent
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I think Doc Aeon's suddenly won the award for "Most Quoted Post"
That tells us something at least
Thanks Doc, made me happy -
if they continue with this it would seriously tick me off.
Rectonning Badges out of the game = BAD
New Badges = GOOD -
Bit late I know but hey... fancy joining me in a chorus of Jerusalem?
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Quote:Pop two Adjusted targeting IOs with /recharge in mind link.
It will take that recharge and it will be easier to perma.
Its awesome defense for you, but also your team too.
I did think of going the that route... I can have fun with that mindlink actually... it can work as a useful mule whilst boosting the recharge. -
Hey Chaps
Thanks for all your input so far - really appreciated and I've learned a lot. I've put your thoughts and builds together and come up with this:
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Melancholy Widow II: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Villain Profile:
Level 1: Swipe- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Damage/Endurance
- (15) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Superior Dominion of Arachnos - Accuracy/Damage
- (19) Superior Dominion of Arachnos - Damage/Recharge
- (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
- (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
- (21) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
- (31) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (A) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (25) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense/Recharge
- (A) Flight Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (39) HamiO:Microfilament Exposure
- (43) HamiO:Microfilament Exposure
- (A) Dark Watcher's Despair - To Hit Debuff
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (46) Scirocco's Dervish - Accuracy/Recharge
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Regenerative Tissue - +Regeneration
- (A) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Endurance
- (42) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Endurance Modification IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 50: Agility Core Paragon
Level 50: Reactive Total Radial Conversion
Level 50: Arachnos Partial Core Improved Ally
Level 50: Void Partial Radial Judgement
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 4.88% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 9.25% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 58% Enhancement(Accuracy)
- 86.25% Enhancement(RechargeTime)
- 15% SpeedFlying
- 144.6 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Held) 6.6%
- MezResist(Immobilized) 16.5%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 6.25% Resistance(Negative)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 15% SpeedRunning
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Set Bonuses:
Mako's Bite
(Swipe)- MezResist(Immobilized) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Combat Training: Defensive)- 7.5% Enhancement(RechargeTime)
(Strike)- MezResist(Immobilized) 3.3%
- 16.06 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tactical Training: Maneuvers)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Dart Burst)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Follow Up)- MezResist(Immobilized) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Indomitable Will)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Lunge)- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% SpeedRunning, 5% SpeedFlying, 5% SpeedJumping, 5% JumpHeight
(Spin)- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Slash)- 15% Enhancement(Accuracy)
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Toxic,Psionic)
(Mask Presence)- 7.5% Enhancement(RechargeTime)
(Foresight)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Mind Link)- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Leadership)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
(Hover)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Smoke Grenade)- 16.06 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Eviscerate)- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Aid Self)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Poison Dart)- MezResist(Immobilized) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
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Mind Link seems to be reasonably quick to recharge seems to be under 75 secs with a 90 sec duration so I figure that's perma enough - if I'm reading that part right.
I've yet to complete the build - but even with mostly SOs so far this seems a lot better than what I'd got previously!
Incidentally I am probably heading the Agility Radial route for Alpha Slot
I'd welcome comments -
I've very limited experience of BR, but how would a BR/MM perform?
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Quote:Yea Fire is king of St as far as I am aware- The only anomaly in that department is Beam Rifle. I'd be interested in seeing how a Fire/MM perma DP did against a Beam/MM perma DP on a solo Giant Monster no cheating (pets/temps/insps) run. I don't even own BR so this isn't a test I couldn't perform myself.
ok what's cool about BR? I've tried it to about lvl 20 but that's it. It seemed to be a pretty underperfoming set then -
Quote:My understanding is that Ice/ is the best ST damage and Fire is largely AoE...Fire is unarguably the best single target primary for blasters. The problem is its still poor compared to what the ATs that are actually good at single target damage can do. Its like making a school bus for off road racing.
my Ice/En does certainly kick proverbial and both sets do seem to have both ST and AoE attacks. -
So far it looks like there's an argument about whether Fire is better than Archery as a primary with MM as a secondary
I've never played a fire blaster (in fact I've not played much fire anything except for a Fire/TA troller) and I've only got one Archery toon an All-Arrows Crupper (which I really don't much enjoy at around level 28)
So... let's see if we can narrow this down a bit. Which variant would be better in the following Scenarios:
- Taking down a Rikti Pylon
- Soloing the ITF
- 3 Man Statesman TF (for the sake of argument you've got a TW/Willpower brute & Earth/Thermal controller along for the ride)
- Soloin the DA arc on +2 x4 (or more)