Sapph

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  1. Ach! Pwned by a dev!

    *hangs head in humiliation*

    Yeah, it was a good call, Pos. *sigh*
  2. Ach, you are all wrong!

    You cannot even slot recharge enhancements in MM henchmen summons, and here is why (a paraphrasing from what Posi told us in beta):

    Henchmen don't work like pets. If you put a recharge in, it would affect the recharge of the pets powers. Not only did this cause confusion, but devs thought it was too powerful. So they took them out.

    So the answer is: If they allowed them, they would affect the recharge of the pets own powers. But they don't, so it doesn't matter.
  3. Apologies. As has been noted, I made a typo. You get your third bot at 18.
  4. [ QUOTE ]
    I slot 3 accuracy and 2 damage on my battle drones. At lower levels, it isn't needed, but at higher levels when your bots are -2 level to you, it's a godsend. They can still hit in missions where the minions are yellow / orange to you.

    My heal has 2 accuracies. I hate missing on twilight grasp.

    Didn't start the fitness line until 16 as well. Even with ED and endurance slotting all those toggles can be very expensive.

    [/ QUOTE ]

    With one acc in each pet, and 3 ToHitBuffs in Tactics combined with Supremacy, my Battle Drones can reliably hit +3 Bosses. I think 3 Accs is a BIT of an overkill . . .
  5. Notice: As of this writing, I am only 22. In beta, I was only 28. Some of this will be based on experience with MMs specifically, and some will be generalizations based on my experiences with CoH.

    The Mastermind AT is completely unique in the CoH/CoV universe. No other AT gets pets so early, so many pets, or such nuanced control over their pets. In fact, the experience is so different; most people don't even call what Masterminds use pets. They are called minions or henchmen. We will be using henchmen here. Now to the specifics.

    Robotics: An Overview

    In general, your bots will share a few characteristics. They will have a resistance to lethal/psionic/cold damage. They will have a resistance to sleep/fear/disorient effects. They prefer ranged, and will use energy based attacks. Like all other MMs, you have three henchmen classes, and two upgrade powers. The upgrade powers are called Equip Robot and Upgrade Robot. Your henchmen are as follows:

    Battle Drone: Your basic expendable battle bot. They can be quite unintelligent, and will often run to melee for no apparent reason. They have Super Leap as an inherent power. You get your second bot at 6 and your third at 12. They start with two powers:
    <ul type="square">[*] Ranged Blast (Ranged, Energy)[*] Smash (Melee, Smashing)[/list]After the initial upgrade, they gain just one ability:
    <ul type="square">[*] Heavy Laser Burst (Ranged, Energy/Smashing) BI: 1.78 1.14[/list]After the final upgrade, they gain:
    <ul type="square">[*] Full Auto Laser (Ranged, Energy)[/list]

    Protector Bot: The little defender that could. Your protector bots are perfectly capable offensively, but their primary usefulness to you will be their defender style abilities. You get your second bot at 24. They start with two powers:
    <ul type="square">[*] Force Bubble (+DEF(All))[*] Ranged Blast (Ranged, Energy)[/list]After the initial upgrade they gain two abilities:
    <ul type="square">[*] Limited Repair (Heal Bot) This is not the full heal of Repair in the bot line, but a much more limited heal.[*] Heavy Laser Burst (Ranged, Energy/Smashing)[/list]After the final upgrade, they gain:
    <ul type="square">[*]Photon Grenade (Ranged AoE, Disorient, Smashing)[*]Seeker Drones These Seeker Drones will follow your bot until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does only minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, Accuracy and Perception and may even be Disoriented for a short while. Your bot can only ever have Two Seeker Drones out at one time and they can be destroyed by its foes.[/list]
    Assault Bot: This mammoth bot is literally a killing machine. 'Nuff said. It starts with one power:
    <ul type="square">[*] Plasma Blast (Ranged, Energy)[*] Smash (Melee, Smashing)[/list]The initial upgrade grants two new abilities:
    <ul type="square">[*] Flamethrower (Cone, Fire)[*] Dual Plasma Blast (Ranged, Energy)[/list]After the final upgrade, they gain:
    <ul type="square">[*] Swarm Missles[*] Incendiary Swarm Missles[/list]
    A note about bot control: It appears that bots have two separate path finding algorithms. One for "Attack My Target" and one for "Goto" or "Follow". The ATM pathfinding will cause you nothing but problems. You should always use Follow or Goto to place your bots before activating AMT.

    A second note about bot control: Like a bunch of newbs, if you throw your bots in a room on Aggressive Mode, and don't tell them who to attack, they will all pick different targets, sometimes from multiple spawns, they will switch targets randomly, and they will take forever to finish. This is a good way to die. I suggest ALWAYS using AMT for target selection.

    Now to the build. My build is centered on one ideal: Let my bots do the fighting. All of it. I don't take a single attack. There are just too many good buffs and debuffs. Buffs and debuffs are what I like to call a Force Multiplier. A defender running Assault solo is great, and I'm sure he likes that 12% buff. But when a lvl26 MM runs it, she gets her Assault bonus times SIX. I am of the opinion that given a choice between an attack and a buff/debuff, there is NO choice. With that said, let’s move on.

    LEVEL 1 POWER CHOICES:
    Robotics: Battle Drone. This is obvious. Take it and use it. I slot as follows: 1 Accuracy 3 Damage and 1 Knockback. If you plan on teaming with a lot of melee types, you could easily drop the knockback slot and apply it elsewhere.

    Dark Miasma: Twilight Grasp. No choice here. But it’s a nice power. If you are near your bots, as you should be with this build, they will all get a nice heal, and you slightly debuff the target. I six slot this. 1 Acc, 2 Heal, 2 Recharge Reduction, and 1 End Reduction.

    LEVEL 2 POWER CHOICE:

    Dark Miasma: Tar Patch. Great power. +Slow, -Fly, -Jump, -Res. That -RES is a HUGE boost in long fights. I five slot this. 3 Recharge Reduction, 1 Endurance Reduction, and 1 Slow.

    LEVEL 4 POWER CHOICE:

    Dark Miasma: Darkest Night. This is also a big help in the big boss battles. -DMG and -ACC. It’s a toggle, and so my five slots here go: 3 End Reduction and 2 To Hit Debuffs.

    LEVEL 6 POWER CHOICES:

    Robotics: Equip Robot. In a game of mandatory powers, this is high on the list. No need to slot it much, it stands on its own. I slot with an End Red and a Recharge.

    LEVEL 8 POWER CHOICE:

    Fitness: Hurdle. Or Swift. Whatever. You are going to be running some toggles, though, so Stamina is still on the list, ED or no.

    LEVEL 10 POWER CHOICE:

    Leadership: Assault. And here it begins. Three slot with End Red, and love the 11% boost to damage it gives. Coupled with the boost from Supremacy, this is a 36% boost - better than an SO, and with none of that nasty ED business to bring it down.

    LEVEL 12 POWER CHOICE:

    Robotics: Protector Bots. Since you already have Equip Robot, you can seem them shine right from the get go. Their bubbles offer DEF to all types, and they will bubble all friendly henchmen and you. They will repair all friendly robot henchmen, and they have attacks too. Six slot these puppies: 1 Accuracy, 2 Damage and 3 Defense Buffs.

    LEVEL 14 POWER CHOICE:

    Leaping: Combat Jumping. I hear a lot of MMs will be taking Teleport. That’s all well and fine; insert the lead in to the travel power of your choice. I picked this because I love Super Jump, and because the ability to get out of an immob is useful to me. I slot for End Red.

    LEVEL 16 POWER CHOICE:

    Leaping: Super Jump. It’s not fun waiting an extra two levels for the travel power, but Assault was just too good to pass up.

    LEVEL 18 POWER CHOICE:

    Dark Miasma: Shadow Fall. Let’s face it, as a Mastermind we are the squishiest of the squishy. A little stealth never hurt, ESPECIALLY if you plan on doing some PvP. The DEF and RES are minimal at best, but every little bit helps. I three slot this for End Red.

    LEVEL 20 POWER CHOICE:

    Fitness: Health. Or Swift. Or Hurdle. Whatever. You know what the goal here is, and you know how to get to it.

    LEVEL 22 POWER CHOICE:

    Fitness: Stamina. We are running some heavy toggles, and respawning and upgrading bots in mid battle can be end intensive. Per ED dogma, this gets just three slots.

    LEVEL 24 POWER CHOICE:

    Leadership: Tactics. You might skip this power, and slot Acc in your bots instead. But remember that most of your bots are going to spawn at a lower level than you. If you are fighting +2, they are +3 or +4 to your bots. This gets six slots: 3 Endurance Reduction, and 3 To Hit Buffs. This combined with Supremacy should be enough to make your bots hit.

    LEVEL 26 POWER CHOICE:

    Robotics: Assault Bot. What else? This gets just four slots. 1 Accuracy and 3 Damage.

    LEVEL 28 POWER CHOICE:

    Dark Miasma: Howling Twilight. This is only useful for teams. If you are a pure solo machine, don't bother with it. Pick Fearsome Stare or Petrifying Gaze instead. But nothing is better on a team than being able to rez 5 people at once. I three slot for recharge.

    LEVEL 30 POWER CHOICE:

    Robotics: Repair. I waited awhile for this for two reasons. 1) You have protector bots. 2) You have Twilight Grasp. But your Assault Bot has a lot more HP, and you are not going to want him to be out of battle at all. I three slot for recharge.

    LEVEL 32 POWER CHOICE:

    Robotics: Upgrade Robot. Nothing needs to be said here. The recharge on this is a little longer, so I slot 3 Recharge Reductions.

    LEVEL 35 POWER CHOICE:

    Teleportation: Recall Friend. To be honest, I couldn't think of anything else to take. And it WILL be helpful when your bots get stuck on some doodad sticking out of the wall. This gets one Endurace Reduction enhancement.

    LEVEL 38 POWER CHOICE:

    Dark Miasma: Dark Servant. I imagine after 37 levels of obedient pets, the Dark Servant will seem obtuse, but it can do helpful things. Besides, who would pass up another pet? I six slot. You can focus on one specific area, or you can go wild. Useful enhancements include Heal, Hold, Immob, To Hit Debuff, Recharge and Taunt. I'm thinking of doing one of each.


    Finally, I have found Khaiba's Mastermind Numeric Keypad Pet Controls to be invaluable in my quest for world domination. And Acaos greatly helped me vet some of the typos and other errors.
  6. [ QUOTE ]
    I know this is off topic but i see red names replying to post here but why won't anyone relpy to the issue regarding the CoV updater and why it keeps "checksumming"

    [/ QUOTE ]

    Maybe you should try asking in the forums for that game. [censored].
  7. Gil, I never responded to your articles because I had nothing to add and nothing to detract. But your leaving honestly has me a little choked up. Meaning no slight to Jack, I think you added more to CoH than Statesman. He may have founded it, but to us you brought it to life.

    Thank you for going above and beyond and making CoH more than just a game - for some of us, it was what we came home to.

    I don't know what level your characters are, but to me, you will always be a Hero of the City.
  8. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    This is fantastic !

    Now whats the command to disable all this extra imbedded info, for those people who just want to take a regular screen pic again for whatever their reason for wanting to.

    [/ QUOTE ]

    It *is* a regular picture, it's imbedded into it sight unseen, unless you use a program to see it, I *believe*.

    So you can normally only see it in a program or on a web-site that discerns the tags so that you can "search" for it easier on web pages.

    It would also make figuring out who broke the NDA on a Beta Test too, but I don't think that is the primary purpose.

    [/ QUOTE ]

    For whatever reason, if someone doesn't want this extra imbedded info, is there a way to disable it being added, or at the very least an easy way to remove it afterwards. That was my question, which your reply does nothing to answer, only to repeat that it's still a picture. This is obvious.

    My question was very simple and direct, and in no way presents that I thought that the screen pics were no longer graphic files. Only that there was now more info contained within that had nothing to do with graphics. Some people might not have a use for this, and thus not want it added.

    [/ QUOTE ]

    he is just explaining that any random program that can process a jpg will have no problems with it, in case that is your concern.

    If file size is your concern, stop worrying. A few dozen bytes is nothing to a graphic.
  9. Just wanted everyone to see this. Maybe it will cut down on some of the hate. Doubtful, but maybe. I PMed Positron with some questions, and here are the answers.

    [ QUOTE ]
    1) Since the TFs in question were added after the badge system was in place, why weren't they already being tracked? Isn't it trivial to assume there will eventually be a badge for it?

    We only wanted to do badges for the "Freedom Phalanx" Task Forces, not the Trials and other Task Forces. Only because of the Souvenir Clue fiasco did we put in badges for the other TFs.

    2) If future TFs/Trials are added, will they be added concurrently with badges for them?

    Yes, all new TFs and Trials will have badges with them already.


    3)Just how of curiosity, how big (MB, GB, TB etc) is the log that would have to be datamined?

    Multiple Terabytes... per server.

    [/ QUOTE ]
  10. Sapph

    Infinity SGs

    The Silver Moon family of supergroups is a very active and very friendly group. We currently have four SGs on Infinity.

    Sisters of the Silver Moon: For active female characters. A 20 day rule applies.

    Reflections of the Silver Moon: For alt female characters.

    Followers of the Silver Moon: For active and alt male characters.

    Ascension of the Silver Moon: For male and female lvl 50s.

    All four SGs are tied into our global chat channel, and there are always a few Sisters on. We have a great reputation and are always looking for good players. We have a website and forums at silvermoon.anarch.org.

    Send tell to @Sapph, @Acaos, @VampireSquirrel or @techie for more details!
  11. Well, here's my new build - maybe I can be more use to my team like this.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Fiery Aura
    Secondary Powers - Support : Fiery Melee

    01 : Scorch acc(01)
    01 : Fire Shield damres(01) damres(3) damres(3) damres(5) damres(5) damres(7)
    02 : Healing Flames hel(02) hel(7) hel(40) damres(43) damres(43) damres(45)
    04 : Taunt tntdur(04)
    06 : Temperature Protection damres(06) damres(9) damres(9) damres(11) damres(11) damres(13)
    08 : Swift runspd(08)
    10 : Aid Other hel(10) hel(13) hel(15) hel(15) recred(17) recred(17)
    12 : Plasma Shield damres(12) damres(19) damres(19) damres(21) damres(21) damres(23)
    14 : Stealth defbuf(14)
    16 : Invisibility defbuf(16) defbuf(33) defbuf(33) endred(33) endred(34) endred(34)
    18 : Hasten recred(18) recred(23) recred(25) recred(25) recred(27) recred(27)
    20 : Super Speed runspd(20)
    22 : Aid Self hel(22) hel(48) hel(50) recred(50) recred(50)
    24 : Resuscitate recred(24) recred(39) recred(40) recred(40) hel(48) hel(48)
    26 : Health hel(26)
    28 : Stamina endrec(28) endrec(29) endrec(29) endrec(31) endrec(31) endrec(31)
    30 : Grant Invisibility endred(30) endred(34) endred(36) defbuf(36) defbuf(36) defbuf(37)
    32 : Phase Shift endred(32)
    35 : Stimulant endred(35) endred(37) recred(37) recred(39) recred(39)
    38 : Hurdle jmp(38)
    41 : Whirlwind endred(41) endred(42) endred(42) kbkdis(42) kbkdis(43)
    44 : Conserve Power recred(44) recred(45) recred(45) recred(46) recred(46) recred(46)
    47 : Focused Accuracy endred(47)
    49 : Fiery Embrace recred(49)
  12. [ QUOTE ]

    Another explanation is, how can a controller, emp defender or non-brute player be natural? Well, if we use 10 percent of our brains, than perhaps we also use 10 percent of our bodies, Add up these two 90 percents = a big ol' blast of laser beam coming out me eyes!

    [/ QUOTE ]

    Nit: The 10% of our brains thing is a load of hogwash. Oft repeated idiocy. It might be /slightly/ closer to say we use a small percentage of our brains at any one time (and by that I mean that in any give microsecond, a small percentage of neurons are firing). But it has been well proven that just remembering things fire neurons all over your brain - we use it all, just not at once. Just like we use all our muscles - just not all at once.
  13. What TeamSpeak server will you be on, Cuppa?
  14. Okay. Anyone figured out how to chat in a channel via a bind?

    My standard bind does not work:

    /bind rctrl+s "beginchat send "Silver Moon" "

    See the problem?
  15. Can anyone tell me how I can invite my SG to a channel? I have created the channel, but Supergroup is grayed out in the invite menu. Why?
  16. [ QUOTE ]
    Letting the creator of the SG have the ability to demote the top-level commanders of the SG or possible kick inactive ones would be nice. I have 3 leaders in my SG now who haven't played in 2-3 months and, with new members rolling in, I could use the space.

    [/ QUOTE ]
    /sigh
    Except, what if the creator quits? That's where we are. Inactive for 154 days, or something similar. A slot we will never get back.
  17. [ QUOTE ]

    At the higher levels, I saw a (IIRC) 39 BS/Regen taking on a 41 Chief Boss in PI a few days ago (I may have the numbers wrong but it was at least a +2 spread). The Rikti could not win the fight. In the time it took its attack to recycle, all the damage had been healed back. Even if it hit with every shot, it could not win. That's not right. A +2 Boss should be something that puts any soloer, of any AT, any build, to pause at least. It should never be a slam dunk. Nothing justifies that.


    [/ QUOTE ]

    I have to respectfully disagree. As you increase in lvl, you can take on higher cons. I am a Fire tank - the weakest def out of all the tanks. But as a 39, I routinely took on 41-43 Fake Nems. And usually had a few friends, too.

    Not at your lvl, maybe. At my lvl, get used to it.