Santorican

Renowned
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  1. Quote:
    Originally Posted by Scarlet Shocker View Post
    Given the other goodness we are promised in I19, and all the new shiny power sets we got in I18/GR, I think we can forgive the Devs for not proliferating anything in this instance.
    Heresy! We can never forgive the developers for anything!
  2. Can you post the long forum post? I don't have the modified Mid's on this computer.
  3. Quote:
    Originally Posted by Bill Z Bubba View Post
    Still want my claws/shield scrapper.
    Lol don't hold your breath...
  4. Quote:
    Originally Posted by Beef_Cake View Post
    I sense a new TF/SF possible Co-Op.

    At least I hope so, would be nice anyway. I look forward to seeing what comes of this.
    What a call
  5. Quote:
    Originally Posted by Umbral View Post
    What's even more worrisome is that Cyber_naut and I are actually agreeing on something.
    Hey I just saw a flying pig go by!
  6. Quote:
    Originally Posted by Cyber_naut View Post
    Its absurd that regen as a set has no -reg resistance, considering the fact that's it's main form of dmg mitigation, like super reflex uses defense (and gets massive def debuff resistance).

    Secondly, the fact the set is so dependent on user skill/activity/effort, justifies the set being able to OUTPERFORM a competing set that is completely passive, and that is certainly not the case as of right now. In fact, I'd argue that the opposite is true.
    I'm sorry but what you said makes too much sense. You will be banned for this post
  7. 1. Are you male or female?

    Male

    2. What ATs do you mostly play, and for what reason(s)?

    Scrappers, and Blasters. I like being in the fight and doing a lot of damage. I also like taking an AT that isn't normally known for survivability and making this god like.


    3. Redside, blueside, purpleside, or any combination of the above?

    Purple side? I mostly play blueside

    4. What are your favorite story arcs?

    All of RWZ, all of faultline, revanent hero arc just to name a few

    5. What makes you like this game?

    Its easy and I like comic book super heroes

    6. What other games do you play?

    I don't play any other games

    7. How long have you been playing?

    6 years

    8. How many alts do you have, what is the average level range, and how many are level 50?

    I have 6 alts and they're all at L50

    9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?

    Yes, yes, and yes. I normally play at +4x8


    No I will not do your homework for you!!!
  8. Santorican

    No "T" club

    Quote:
    Originally Posted by Angryellow View Post
    his is of blaan ripoff of he "No L" club, bu I don' care. Same rules apply.
    I'm confused, whas going on here?
  9. I'd love to see Midnight Grasp get reanimated that doesn't involve throwing dirty at the enemy and having anime tenticles contain my enemy.
  10. Quote:
    Originally Posted by Nethergoat View Post
    it could use IH being reverted to a toggle.

    =P
    Yes and the aggro cap and target cap needs to be removed too
  11. Quote:
    Originally Posted by Amy_Amp View Post
    -recharge resist makes no sense for a /regen. At least -regen resist does. If I get hit with -recharge, I pop Hasten.
    How do you figure when the 4 of the click powers that you rely on are all recharging powers and three of those don't buff your passive regeneration directly? I've been pimping regeneration out for the longest time to get both debuff resistances but I don't think the gods are hearing my prayers. Maybe I need to offer a burnt sacrifice....
  12. Quote:
    Originally Posted by DSorrow View Post
    A well played and built Sword/Regen can survive insane things.
    I'd like to point out that only sword wielding regenerators are capable of insane things, but then again my level of insanity is vastly skewed lol.
  13. Anything electric, cold, or radiation.
  14. Holy ****! Why are the developers so insane?
  15. Why do VEATS get this power?! That is lamer than FDR
  16. Quote:
    Originally Posted by Nightchill_EU View Post
    I'd still want to put enzymes on Battle agility for its DDR component right?
    You can if you want I only have one enzyme in BA though.
  17. Quote:
    Originally Posted by Dz131 View Post
    stalkers and scrappers are both obsolete.
    Fixed

    In before the thread explosion!
  18. What kind of dps would claws or db/shield be capable of?
  19. Fire melee do it do it
  20. Quote:
    Originally Posted by MaestroMavius View Post
    While that's probably a good thing, I'll explain anyways.

    The joke is, if you reduced scrapper HP by that amount then the highest HP would be
    1337

    Or in other words. Leet speak nonsense.
    OOO I see lol

    Quote:
    Originally Posted by bAss_ackwards View Post
    Oh geez Santorican.
    Don't blame me, blame school and its ability to keep me out of almost every social group/loop imaginable.
  21. I have fly on two of my blasters two reasons because it keeps them out of danger and I hate the way teleport, super speed, and super jump look.
  22. That depends on what you're planning to fight. If you're fighting enemies with no defense debuff resistance than yes your build will be tougher but if you happen to fight any enemies with defense debuff resistance you're going to run into trouble not having capped defense debuff resistance. So its a trade off, keep 30% more reg, and .2 end/s or have capped ddr and the ability to run the chain I posted. I'm sure I could squeeze more reg or resistance out of the build I posted but again that was me spending 5 mins on a build so there will be a lot more room for improvement.

    Edit: I also have to point out that in the build I posted you won't have much endurance issues because it has conserve power
  23. Making a real quick build. This is probably around what I'd make for a KM/Shield build like. This is not an I19 build and if I were you I'd wait until then to make this build.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sophist: Level 50 Science Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(36), FrcFbk-Rechg%(39)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(5), GA-End/Res(5), GA-3defTpProc(7)
    Level 2: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 4: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 6: Swift -- Run-I(A)
    Level 8: Super Speed -- Clrty-Stlth(A)
    Level 10: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(40)
    Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(19), Numna-Regen/Rcvry+(19)
    Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(15), Mrcl-Heal(46), Mrcl-Rcvry+(48)
    Level 16: Active Defense -- HO:Enzym(A), HO:Membr(17), HO:Membr(17)
    Level 18: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(50)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(50)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
    Level 30: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
    Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42), RechRdx-I(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 38: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



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