Santorican

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  1. Quote:
    Originally Posted by electric_emu View Post
    "Each archetype is getting an additional power set in their epic power pool, and each power set is getting an additional power so that there will be five powers from which to choose."

    Whoa... EVERY AT gets a new Epic? Fingers crossed for Ice Mastery in Defenders =]
    Yeah I wonder what other ATs are getting, what will Blasters get? Psychic Mastery?
  2. More damage wouldn't benefit you as much as more recharge would, you're already close to 250% damage which when teamed with any support AT would probably put you close to the 400% cap. Right now for teaming or soloing on Unyielding you'd be fine but if you're looking to do extreme challenges, RWZ challenge, pylon, AV soloing you're going to have to increase your defense, regeneration, and recharge.
  3. Santorican

    Costume Slider

    Quote:
    Originally Posted by Obsidius View Post
    Agreed. Character Creator 2.0 will be done for I16's Power Customization. Time to start on Character Creator 3.0.

    And no, I'm not being sarcastic - competition should push innovation, as it has since NCSoft purchased the rest of the CoH IP from Cryptic back in 2007.
    Couldn't have said it better myself. I'm glad CO and DCUO are coming to the market, it will make it an even bigger priority to push the game to become even better.
  4. Santorican

    Costume Slider

    Quote:
    Originally Posted by Durakken View Post
    It's not "impossible" nor would it be that hard from what I know. The problem with it is that with doing something like this you change the dynamics of thousands of costume pieces which would all need to be checked and such.

    Another thing is, the limitation helps most people create a decent to good looking character where as the more you remove limits the harder it is for a person to create something worth looking at that the creator likes.
    And that is why you implement already premade versions just like they currently have with the face slider, chiseled, slim, etc... It could be done with the body, you could have huge, slim, fat, heroic, acrobatic, etc... or you could go custom.
  5. Feel free to comment on any improvements if you see any or use this build if you want.
  6. Physical Perfection? What the heck is that? Sounds like some sort of self buff?
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Double stacked rage means 10 seconds of hitting like a little girl every minute instead of every 2 minutes. Somewhat alleviated by the use of sands/wand during the crash. Still annoys me.
    But I thought that if you double stacked rage there is a bug that eliminates the defense crash.
  8. Hello all, just wanted to share my new dark/shield build. In True Grit is a full set of Panacea and in Tough there is a Gladiator's Armor: + Defense.



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Saint November: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34), LkGmblr-Rchg+(34)
    Level 4: True Grit -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(15), Empty(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
    Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(40)
    Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(19), Mocking-Rchg(36)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(42)
    Level 16: Swift -- Run-I(A)
    Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 20: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Numna-Heal(23), Numna-Regen/Rcvry+(50)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
    Level 28: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-ToHitDeb%(46)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48)
    Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(45)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
  9. Quote:
    Originally Posted by Bill Z Bubba View Post
    I finally settled on SD/DM for my tank. While SS is a great set, I despise the rage crash. And at the high end, when fully abusing AAO+SoulDrain, SD/DM is tops for damage output.
    That's why you four slot it with recharge and get it to double stack and no more rage crash.
  10. I want to say Maurader but I'm not sure, that was a long time ago...
  11. Shield/SS is the way to go, you do stupid amounts of damage.
  12. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Medicine

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(17), LkGmblr-Rchg+(17)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(43)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), Numna-Regen/Rcvry+(29)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Swift -- Flight-I(A)
    Level 20: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31), RgnTis-Regen+(33)
    Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(33), P'Shift-End%(33)
    Level 24: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36)
    Level 26: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(40)
    Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
    Level 30: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 47: Aid Other -- RechRdx-I(A)
    Level 49: Aid Self -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  13. Quote:
    Originally Posted by Silverado View Post
    Yeah, Grant Cover gives DDR (enhanceable by regular +def SO's) and is also a LotG mule =)
    O snap!
  14. I'm also looking for an LoTG 8.0% I want that extra .5%
  15. I am looking for a crafted respec recipe! I'll buy it for 200 million!
  16. Quote:
    Originally Posted by Powerforge View Post
    I do indeed.
    That's it I'm going to make an ice/cold controller and name him January Rooke
  17. Quote:
    Originally Posted by OneWhoBinds View Post
    O_o

    Okay... any way to do that without gimping myself in some other way?
    Look at my build, it has all of those
  18. Quote:
    Originally Posted by Morbid_Star View Post
    dont forget Grant Cover
    Grant Cover with ME also grants extra defense?!
  19. Quote:
    Originally Posted by Airhammer View Post
    I have never played a Spines Scrapper (In fact I only have one scrapper out of all my toons) and now with the ability to make the spines metallic looking I am excited about making a Spine but dont know which way to go.

    Any advice from the experienced scrapper forums. I only PvE and will do TF's. I am not necessarily looking for the ultimate build but I am looking for fun...

    Thanks in Advance.
    Dark can with stand more then Fire and Fire does more damage then Dark.
  20. Just to put the numbers out there

    In Active Defense I had three L35 Recharge enhancements and with 1 application of AD and Battle Agility I had 37.5% defense debuff resistance with three membrane exposures it went up to 48.69% and with it double stacked it goes up to around 75% defense debuff resistance.

    So I think the 300 million was well spent considering I can cut defense debuffing powers by a significant margin.
  21. Quote:
    Originally Posted by Powerforge View Post
    I'll grab my BS/WP scrapper December Knight and we can all
    team!
    Do you really have a character named December Knight?
  22. Santorican

    Costume Slider

    Quote:
    Originally Posted by Lothic View Post
    You could have just said: Please add all of the character sliders CO offers to CoX.
    I of course support the idea, but I think it's probably a classic case of "easier said than done".
    I was hoping it wouldn't have come across like that lol.
  23. Quote:
    Originally Posted by OneWhoBinds View Post
    While I will admit that I've never taken Hasten with either Willpower or Regen before...

    I'm still not seeing it.

    Yes... The faster the power recharges, the faster I can use it again. But WHY do I need to to recharge faster, if I'm already seeing it up enough?

    As I said, I've taken Hasten before, on other toons. And in every case, as soon as I hit SOs, it sits unused... no longer finding a situation where I need the recharge, and it is worth the crash.

    Is making Dull Pain perma really that big a deal? I never bothered on my other /Regen toons, and didn't see a problem.

    And, again, I'm sticking with Flight for my travel power.

    Now, onto defense: How can you build a significant defense into /Regeneration? (Outside of MoG - that's a 15 second God Mode). I haven't really seen much for it - that's why I put slots in Resilience in the first place, to get some Resists in, at the least. Even then, between Resilience and Tough, all I manage is 27% S/L resist.

    What should I be shooting for, in regards to defense? Well, other than Positional Defense, that goes without saying...
    Because you also have Instant Healing, Moment of Glory, Reconstruction to also consider for that nice fat 70% recharge boost, plus you have Quick Recovery and Stamina, you are not hurting for endurance at all.
  24. Quote:
    Originally Posted by Powerforge View Post
    I also noticed you didn't take Grant Cover. That power is pretty skipable really but it's a big help against defense debuffers.

    The PvP unique will help out to be sure.

    Here's Saint's build. Certainly not the only way to build DM/SD but it might give you a few ideas.

    Good Luck!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Saint October: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(33), Numna-Regen/Rcvry+(34)
    Level 6: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(48)
    Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(11), Nictus-Heal/HP/Regen/Rchg(21), Mako-Acc/Dmg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dmg/Rchg(25)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(27)
    Level 12: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15), Zephyr-ResKB(17), HO:Enzym(19)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 20: Swift -- Flight-I(A)
    Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27)
    Level 24: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(29), P'Shift-End%(31), P'Shift-EndMod/Rchg(34)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(37), Empty(46)
    Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dam%(40), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), EndRdx-I(50)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(42)
    Level 38: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Rchg(45), P'Shift-End%(50)
    Level 41: Shadow Maul -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(43), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(50)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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    Your DM/SD's name is Saint October............ O.O Mine is Saint November, time to reroll lol.