BS/SD +Damage Build


Chaos_String

 

Posted

I'm mostly a Blaster player so when it came to my first serious scrapper I wanted something that a) felt Blapperish, but tougher and b) Hit like a Train.

So, this is Damatria, my BS/SD designed with a laser-tight focus on maximising +Damage from sets and powers, and very much secondarily on the usual IO goals of +def and +rech.

She runs at +75.87% Dam with Assault and one target in AAO but isn't soft-capped on any position (except Melee using parry)

Shes a heap of fun to play but I thought I'd chuck her build out to the experts to see if you guys can come up with any tuning for her and maybe squeeze out even more damage or a few more points of +def.

At the very least it'll give the math-dudes a break from calculating novel ways to soft-cap.

What I'm after in order of priority:

1)MORE Damage
2)More survivability
3)Not to be told that a soft cap build is 'better' - it probably is, but if I wanted one I'd have built it
4)Some of those lovely theoretical DPS etc stats some of you guys are so good at and how she stacks up against the top builds

So, heres the build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Damatria: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Hack
(A) Undermined Defenses - Recharge
(3) Undermined Defenses - Recharge/Endurance
(3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(5) Mako's Bite - Damage/Recharge
(5) Mako's Bite - Damage/Endurance
(7) Mako's Bite - Accuracy/Damage


Level 1: Deflection
(A) Red Fortune - Defense/Endurance/Recharge
(46) Red Fortune - Defense/Endurance
(46) Red Fortune - Defense/Recharge
(48) Red Fortune - Endurance
(48) Red Fortune - Defense
(48) Luck of the Gambler - Recharge Speed


Level 2: Slash
(A) Touch of Death - Accuracy/Damage
(7) Touch of Death - Damage/Endurance
(9) Touch of Death - Damage/Recharge
(9) Touch of Death - Accuracy/Damage/Endurance
(11) Achilles' Heel - Defense Debuff/Recharge
(11) Achilles' Heel - Chance for Res Debuff


Level 4: Slice
(A) Achilles' Heel - Defense Debuff/Recharge
(13) Achilles' Heel - Chance for Res Debuff
(13) Multi Strike - Accuracy/Damage
(15) Obliteration - Damage
(15) Obliteration - Damage/Recharge
(17) Obliteration - Accuracy/Damage/Recharge


Level 6: Battle Agility
(A) Red Fortune - Defense/Recharge
(19) Red Fortune - Defense/Endurance
(19) Red Fortune - Defense
(21) Red Fortune - Defense/Endurance/Recharge
(21) Red Fortune - Endurance


Level 8: True Grit
(A) Steadfast Protection - Resistance/+Def 3%
(23) Miracle - Heal
(23) Miracle - +Recovery
(25) Healing IO


Level 10: Parry
(A) Touch of Death - Accuracy/Damage
(25) Touch of Death - Damage/Endurance
(27) Touch of Death - Damage/Recharge
(27) Touch of Death - Accuracy/Damage/Endurance
(29) Touch of Death - Damage/Endurance/Recharge
(29) Touch of Death - Chance of Damage(Negative)


Level 12: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 14: Active Defense
(A) Recharge Reduction IO
(17) Recharge Reduction IO


Level 16: Swift
(A) Run Speed IO


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(42) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - EndMod/Accuracy/Recharge
(43) Performance Shifter - EndMod/Recharge
(43) Performance Shifter - EndMod


Level 22: Whirling Sword
(A) Achilles' Heel - Chance for Res Debuff
(33) Achilles' Heel - Defense Debuff/Recharge
(34) Multi Strike - Accuracy/Damage
(43) Obliteration - Damage
(45) Obliteration - Damage/Recharge
(45) Obliteration - Accuracy/Damage/Recharge


Level 24: Against All Odds
(A) Endurance Reduction IO


Level 26: Disembowel
(A) Undermined Defenses - Recharge/Endurance
(34) Undermined Defenses - Recharge
(34) Mako's Bite - Accuracy/Damage
(37) Mako's Bite - Damage/Endurance
(40) Mako's Bite - Damage/Recharge
(50) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 28: Phalanx Fighting
(A) Kismet - Accuracy +6%


Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 32: Super Jump
(A) Jumping IO


Level 35: Head Splitter
(A) Undermined Defenses - Recharge
(36) Undermined Defenses - Recharge/Endurance
(36) Multi Strike - Accuracy/Damage
(36) Obliteration - Damage
(37) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Damage/Recharge


Level 38: Shield Charge
(A) Explosive Strike - Chance for Smashing Damage
(39) Explosive Strike - Damage/Knockback
(39) Cleaving Blow - Accuracy/Damage
(39) Cleaving Blow - Damage/Endurance
(40) Cleaving Blow - Damage/Recharge
(40) Cleaving Blow - Accuracy/Recharge


Level 41: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 44: Laser Beam Eyes
(A) Achilles' Heel - Defense Debuff/Recharge
(50) Achilles' Heel - Chance for Res Debuff


Level 47: Maneuvers
(A) Luck of the Gambler - Recharge Speed


Level 49: Assault
(A) Endurance Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Critical Hit
------------
Set Bonus Totals:
46% DamageBuff(Smashing)
46% DamageBuff(Lethal)
46% DamageBuff(Fire)
46% DamageBuff(Cold)
46% DamageBuff(Energy)
46% DamageBuff(Negative)
46% DamageBuff(Toxic)
46% DamageBuff(Psionic)
6.13% Defense(Smashing)
6.13% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
9.25% Defense(Melee)
6.13% Defense(Ranged)
5.5% Defense(AoE)
32.5% Enhancement(RechargeTime)
15% FlySpeed
155.6 HP (11.6%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 16.5%
MezResist(Stun) 6.6%
11% (0.18 End/sec) Recovery
2.52% Resistance(Fire)
2.52% Resistance(Cold)
15% RunSpeed






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Union 50s:
Crimson Cannon: NRG/NRG/Force
Tara Thorn: Archery/NRG/Elec
Damatria: BS/SD/Body
Defend the Earth from Aliens in my MA Arc: ID:57186

 

Posted

More damage wouldn't benefit you as much as more recharge would, you're already close to 250% damage which when teamed with any support AT would probably put you close to the 400% cap. Right now for teaming or soloing on Unyielding you'd be fine but if you're looking to do extreme challenges, RWZ challenge, pylon, AV soloing you're going to have to increase your defense, regeneration, and recharge.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Yeah I agree really, it's just it amuses me to see how high I can get that +Dam, even if only in theory

Tried the RWZ challenge a few times for laughs - not happening Well, not unless I single pull each boss, which seems to defy the point of the exercise. Pylons and AVs aren't something I too intersted in, but i'd clearly need more mitigation.

Mostly I do lvl 50 TFs with my SG and I roll out Damatria when I'm too tired to keep up with their steam roller AND stay alive on one of my Blasters. So in terms of my orginal goal of a being a tougher Blapper type she's excellent.

Cheers for the feedback.


Union 50s:
Crimson Cannon: NRG/NRG/Force
Tara Thorn: Archery/NRG/Elec
Damatria: BS/SD/Body
Defend the Earth from Aliens in my MA Arc: ID:57186

 

Posted

First, let me say that this is a very interesting build concept!

With that out of the way, I'll tell you that for Broadsword builds especially, +recharge is actually more valuable for damage output than +damage. This is because a few of the attacks in the set have good DPA (Headsplitter, Hack and Disembowel) while the rest are pretty poor DPA--but the few that have good DPA also have fairly long recharge. So it takes a pretty high-recharge build to trim out the crappy filler attacks to produce a lean, sharp-edged DPS chain.

Now, it looks like your best DPS chain for this build, given the specific slotting, would be Headsplitter > Hack > Slash > Disembowel > Hack > Slash. According to Mids this will produce 1848.1 damage in 10.82 seconds Arcanatime, or 170.8dps. Buildup uptime is about 22%, which will add 16.24dps, for 187.04dps. Then the Achilles Heel proc in Slash will produce 2 proc checks in 10.82sec for 34.26% proc uptime, resulting in a 6.852% buff to overall damage, or 199.85dps. But your attacks will only hit 95% of the time, so you're looking at 189.85dps when all's said and done.

You could attempt to verify this against a pylon, but to survive against a pylon, you'd probably need to use Parry instead of Slash, which will crank down your DPS since there won't be any Achilles Heel proc checks. And also, come to think of it, your endurance won't be anywhere near sustainable without Conserve Power.

Now, you could add to your damage output somewhat simply by moving slots around to get more Achilles Heel procs into your single-target attacks. Putting them in Slice and Whirling Sword is less than optimal since the low DPA of those attacks don't beg their use against single targets; but the proc is only really useful against hard targets. So putting one Achilles Heel proc into Hack would give you twice as many proc checks in your best DPA chain, resulting in a significant DPS bump if you could preserve the necessary recharge in Hack (3.54sec or better).

Ultimately, though, you'd be better off simply building for recharge, and aiming for a more optimal DPS chain, like Headsplitter > Hack > Disembowel > Parry, or Hack > Headsplitter > Hack > Disembowel (short gap). You could still achieve a fair amount of +damage from sets while building for the necessary recharge to chain these attacks.

To put it in perspective, my BS/SD build (which I don't post) has softcapped defense, Aid Self, Conserve Power (for sustainable DPS) and produces about 200dps against a single target, and a little under 240dps with AAO saturated, according to pylon tests. I've no doubt you could produce a more damaging build if you are willing to forego the defense softcaps and Aid Self. But the secret will be building for +recharge first and +damage second. And also if you want to sustain your DPS in a long battle, you're going to need Conserve Power.


 

Posted

Thanks, that's exactly the sort of thing I was after Glad you found it interesting...

The Achilles procs in the AoEs were conceptually supposed to be there to prep large mobs for the 'nuke' from Shield charge - I run around spanking romans with parry, herd them into a corner and BU, WS, Slice, Shield Charge for the "all fall down" laughs it generates.

In real life play I certainly don't notice any end issues, but then i don't solo AVs and pylons...

Thanks for the feedback, it'll help loads on my next scrapper, whatever he turns out to be


Union 50s:
Crimson Cannon: NRG/NRG/Force
Tara Thorn: Archery/NRG/Elec
Damatria: BS/SD/Body
Defend the Earth from Aliens in my MA Arc: ID:57186