-
Posts
14730 -
Joined
-
Quote:If by "no different from City of Heroes" you mean "completely different from City of Heroes," then yes.So the missions/quests are no different than any other MMO including this one. You just prefer the CoH genre.
I want instanced missions that tell a story. I don't want overworld tasks that exist for the sake of having something to do. I would sooner play an MMO that's all instances than an MMO that has few if any instances at all. I don't need (or want) to see other people in the game world, and Angry Joe's touted "social" side of overworld questing doesn't make me feel more social. It makes me feel more irritated that other people are stepping in on my game time.
I'm by far at my most sociable in City of Heroes, when I'm by myself in an instance and I'm not forced to interact with other people. That's, really, the only time I ever feel like I WANT to interact with them - when they're not in my face. -
Quote:World of Tanks, Champions Online, Prince of Persia: The Sands of Time/Warrior Within/The Two Thrones/Forgotten Sands/2008, Warhammer 40 000: Space Marine, Torchlight 2, Left 4 Dead 2, X-Com: Enemy Unknown (the remake), Castle Story, Darksiders: Rise of War/Death Rides, Spiral Knights, the Broken Sword trilogy (bought, never launched) and that's just the stuff I own on Steam or have installed right now.Excellent. What games are you going to play now that there is absolutely no chance CoH is going to live on?
Steam Greenlight launched recently, and it's already showing me several games I want to see happen, such as Minewars 2081, and they're offering sequel to the amazing but underappreciated Natural Selection Half-Life mod. At some point, I'll get around to Max Payne, maybe Arkham City and even Prototype 2 if I'm feeling really bored.
I'm not left without a game in the absence of City of Heroes. What I'm left without is a standby, but I can work something out. If I stick out for City of Heroes, it's for the sake of Paragon Studios and because it's a damn good game, not because I'm lost without it. I have options and I STILL want City of Heroes more than any of them. -
-
Quote:Yup. I never wanted an MMO to begin with, nor all the time-sing busywork garbage that comes with it. Many people have, over the years, told me to "go back to playing single-player games," forcing me to explain to them that I would if a single-player version of City of Heroes existed.If City of Heroes was re-worked into a Freedom Force or Skyrim or KOTOR-style of single-player game (possibly with a multi-player option,but again like a standard RPG, not a MMORPG) would you buy it?
So if a single-player version of City of Heroes existed, then yes, I would very much play that and enjoy it greatly. -
Quote:That's what killed me about the quests, too. I played as a Norn, and almost all of my quests constituted "Go to this idol and do menial tasks to worship the animal of the idol." Tasks went from relatively interesting like raiding a monster mine to save kidnapped lion cubs to the mundane of killing invading critters, to the downright bizzarre like catching fish and feeding it to bear cubs. The story behind them? Erm... I'm honouring the animal spirits. That's about it.But so far I don't see much about it that makes it significantly better than Rift, WoW, or that Star Wars game. The quests are somewhat better than those games, but only marginally. It's still basically "Help Farmer Jill Save Her Chickens" type of stuff where you and the 20 other people nearby are each tasked with killing 15 velicoraptors.
Once upon a time, I chided City of Villains - and chided it severely - for having what passes for stories that's actually nothing but time-wasting busy-work. You need look no farther than Angelo Vendetti or Lorenz Ansaldo or the ******* Shadowy Figure. Their stories come out of nowhere, go nowhere and accomplish nothing. They "reward" me with "money" by telling me I've been rewarded by money, but they reward ME - the player - with jack ****. Money, loot, experience... Yeah, being rewarded with numbers is nice, I guess, but consider what classic City of Heroes story arcs reward me with: Story!
A mission reveals that the Skulls are working for the Family, selling drugs to the Trolls. Another mission reveals that the Clockwork King's minions aren't robots at all, but psychically-controlled puppets. Another mission still shows me that Requiem is a hypocrite who pretends to rule the 5th Column with ideology, but is just after power in the end. These are rewards which flesh out the world and give me reason to care. They stem from the game's bountiful lore, they add to that lore and they bring me more of the story such that I have something to care about. I CARE that 50 years ago, America drafted its super heroes, and the shadowy conspiracy that stood behind this "Might For Right" act. I care that Nemesis punked the Freedom Phalanx back in 2002 when he never actually left and spent years building up his armies.
I don't care that the bear spirit's cubs are fed and its shamen are lying in a bloody puddle. I don't care that random rampaging minotaurs are no longer rampaging, despite seeing them off in the distance rampaging away. It's busywork. And it's busywork that never ends. I can clear out an instance and feel satisfied. I can't clear out the overworld because it has to account for other people, so I can never SEE myself accomplishing anything. Sure, the major "personal storyline" quests are top notch, but that's not the bulk of what I spend my time doing. -
I hadn't actually seen the video as it's not up on That Guy With The Glasses, but having seen it now... It's a good review of the game, but I found myself tracing after his points and going "Don't care... Don't Care... Doesn't interest me... GOD that is a bad idea... That's team only... Don't care... Don't care..." and so on. I will freely admit I don't know enough about Guild Wars 2 to judge the game objectively, but if what Joe mentioned is what the game is about, then it quite literally has nothing I want out of a game, and quite a few things I specifically DON'T want out of a game. The "quest" system, for instance, is HORRID. I hate those communal overworld quests.
Again, that's not to say Guild Wars 2 is a bad game, but to me, it's simply innovating in a place that I didn't think needed innovation and adding features I don't care about. It's a game that overfocuses on mechanics that I don't like, set in a world which I'm not that interested for. As I've said many times before, this isn't a question of a boycott. I just literally have no reason to pay money for this. -
Quote:I considered doing this, but at the time I was told you can't bind anything to the left mouse button. If I could have, I would have.You can move your basic attack (any any skill really) to any of 1-7. It might be possible to rebind those to other keys as well. If it had controller support, it'd probably be really versatile in this sense.
This problem hadn't crossed my mind because I am used to remaining mobile while using the number keys, and circle strafing is really easy in TSW and it seems more effective to me than backpedaling.
I think it looks different from what you'd see just about anywhere, what with the flying billboards and the alien mothership in the river. Making the Secret World's combat bearable would have gone a long way towards helping me give it a fair chance, but I can't play a game I can't play.
Incidentally, I tried circle-strafing, but I was mostly fighting a line of slow-moving zombies. Strafing around one put me in the clutches of another. Backing away from them seemed more effective.
Quote:I think it is possible to level past Canada and the Desert without being stuck in them, but that may require playing stuff like Whiteout and the Serpent Lantern. More than once. I am not sure, though, as I haven't really played since they rearranged everything. -
Quote:I don't know if you should sub on YouTube since the home for his reviews is either on ThatGuyWithTheGlasses.com or on The Angry Joe Show, but you really should follow his work. Angry Joe is one of the few Internet critics out there who does what he can to be fair, informative and honest in his reviews. When he does do gimmicks and overacting, it always goes hand-in-hand with a broader point he's trying to make. If you want to know about a game, watch his reviews. Few do it better.He doesn't get very angry in this video. I haven't seen any of his videos outside of this one. Should I sub?
-
Actually, the first thing I did was join a channel called "CoX," which had a lot of pretty active and very friendly people in it. Granted, I didn't go to Champions Online for the teaming, but I found the people in that channel to be awesome just the same. If you decide to give it another shot, I'd start there.
-
Quote:Not generally, but yes - an MMO taking place entirely in a civilised area IS something I'd play... It's something I'm playing right nowSamuel_Tow, when you say you dont want terrain... are you saying you want the core and majority of the game to take place inside civilization instead of forest/deserts/etc?
If so, how likely would you be to play something like... lets say "Deus Ex: The You-Wish MMO"?I don't know if Deus Ex would be it, though, just because I dislike the Deus Ex "Bladerunner" story, but yes, something like that would be good for me. A somewhat contemporary world, but pushed into the future with sci-fi technology, with society buckling under the strain of adapting to a new way of life. That I would play, provided the story isn't too restrictive.
-
Quote:I don't, no. I try to have an economy of replies just so I don't spend hours replying, and things I wanted to say either go as side notes on other comments or get dropped out entirely. I'm left with the impression that I addressed your post indirectly, but per chance I simply forgot, let me explain:Do you have me on ignore, Sam?
I explained earlier how your description of your ideal FF game is pretty much EXACTLY what GW2 is... I'm not even the only one who did.
I like Final Fantasy not because of the fantasy elements in it, but because it's ostensibly a sci-fi world that has fantasy elements in it. Consider the Final Fantasy: Spirits Within movie. That takes place on a high-tech, post-apocalyptic future of Earth where people live in megacities surrounded by forcefields, travel around in Star Craft dropships, wear Brotherhood of Steel power armour and fire mock Aliens pulse rifles. It's "fantasy" to the extent that the enemies are the spirits of dead aliens, fallen to earth as a piece of their dead planet crashed into ours. It's a sci-fi movie with a semi-fantasy storyline, but it doesn't take place in a Fantasy setting of enchanted forests and ancient wizards and mystical creatures. It's a spinoff from a contemporary world.
I like Arcanum not because it has magic and elves and dwarves in it, but more because it plays itself as a deconstruction of the genre, and that's pretty much the ONLY "deconstruction" I've ever enjoyed. Have you actually played the game? Arcanum isn't a Fantasy game with Steampunk technology. Arcanum is a Victorian era industrial revolution game with Fantasy elements thrown into it. It plays on the clash of the old with the new, depicting an emerging modern world driven by commerce, engineering and industry encroaching onto the rural, more "natural" world of the past. It's a clash of cultures and is deeply rooted not just in magic and technology, but in how human society evolves between ages of its development. Arcanum works because it uses Fantasy tropes in a world that really isn't built for Fantasy themes, aside from a few pockets of more traditional mysticism that only serve to highlight the rapid changes.
In both of these games, Fantasy exists as only one element, added for contrast to a world of a much different central theme. Guild Wars is a world with a central theme of Fantasy that just happens to have elements of a dissimilar theme, but electric rifles and steampunk technology don't detract from a Fantasy setting being what it is. Guild Wars 2 is a Fantasy game, and that simply is a theme which interests me less and less the more of these get made. Personal preference, simply.
My apologies. I didn't mess with either race much because I find them both unrepentantly ugly. That's not a value judgemet, I just don't like their art style. Sure, I've made "weird" characters in City of Heroes, and plenty of them, but I've always tried to incorporate some degree of "verisimilitude" into them that let my brain still perceive them as "people." This works with Humans, obviously, as well as Norn who are just larger humans. It works with the Silvari as it's fairly trivial to "fix" their faces to appear more "identifiable," but this isn't the case with the other races. I tried, failed and move on. Since liking the character I'm playing as is crucial for my enjoyment, even if I do go back to that game, I still won't get into their respective storylines. -
Quote:Yes, it is. That's how MMOs and RPGs have been made for years now, and I'd just like to see one done differently. I'd like to see one with water that isn't wet, so to speak. I'm just tired of MMOs sending me out into "terrain" to do "quest" as a basic framework for the game. For all its quirks, City of Heroes did stray from this formula. It didn't send me to "terrain," it sent me into instances - and there's a massive difference.Complaining that an RPG has terrain is like complaining that water is wet.
I never got into MMOs much because I never really enjoyed the whole "persistent world" thing. For as much as I badmouth Guild Wars 2, I DO like the original Guild Wars' largely instanced world, with only towns serving as hubs. That, at least, is different.
As well, urban terrain is - to me - far more interesting than a forest or a desert or a mountain or a cave. It is, because it's man-made. At this point, I've seen nature in games. I've seen the hell out of it. It doesn't matter how well you do it by now, I've seen nature. Settings that AREN'T nature interest me far more so.
Quote:How did the combat system piss you off? You might have three or four fairly basic attacks when you come out of Agartha into the forest in the first place, and it's a really short walk down the road to get to the town. A zombie-infested town, but it's really not that far.
Tera did action combat right, specifically by putting my attack on the left mouse button, my block/dodge on the right mouse button and letting me define my combos so that I could, if I so chose, never press a number key. THEN action combat is actually action. What the Secret World does is why I hate the new "challenging" bosses in City of Heroes - because it makes the game feel cumbersome and it makes my fingers hurt.
You wouldn't believe how delighted I was by this. I took the bait and tried Champions Online today, just to see what the "level-10-locked" costume pieces were like. Getting out of the tutorial and NOT tossed into a forest or a desert is why I kept playing past that. I've tried Champions Online intermittently over the years, and every time I've stopped when I left the tutorial. Tossing me into Canada or "the desert" just threw me out of the game and I simply didn't go back. At least Millennium City looks different from what you'd see in most MMOs. -
Quote:What constitutes having the rug pulled under us isn't that the game ends, but rather how little warning we got. People will relish in "I told you so!" because they were seeing low numbers or something, but the development team was excited about the game, weaving long-term plans and insisting the game was profitable. It's the sheer surprise at the game being discontinued for what feels like corporate politics that pisses me off, personally. If the game were a ghost town with barely any upkeep or development and THEN it shut down, I'd simply say I saw it coming and move on. But the game shut down mere hours after a coffee talk teasing future content. That's just... Wrong.There seems to be this concept that if you 'buy into' something, like an MMO video game, that it should somehow continue ad perpetuum, and anything less than that represents having the rug pulled out from under you and/or some kind of betrayal by the parent or funding company.
Quote:I note with some disappointment that the false dichotomy inherent in the "either with us or against us" mentality is not only alive and well, but apparently thriving, even in the context of what action (if any) should be taken against a company for running their business in their own way. I don't have a problem with people doing whatever reasonable action they feel is appropriate, including, perhaps surprisingly, absolutely nothing. To say there's only two possible views to hold regarding the issue is something which I would reject out of hand.
Quote:So, you spend half an hour shooting mutated monsters in a subway, and 30 seconds shooting zombies on a forest road, and concluded that the game is about "shooting zombies in forests."
Truth be told, Solomon Island more reminds me of Dead Island than anything else (horrid character models included), which is a fair bit more unique than your average run-of-the-mill forest fantasy. Honestly, I have nothing against the Solomon Island setting. It has a nice mix if rural town, forested countryside and shoreline area, plus the storylines - when they show up - aren't half bad. It's just that when I got tossed into a forest and run into an honest-to-God cowboy in a tent, I rolled my eyes. Hard.
Shooting monsters in a subway you say? Yeah, I actually wanted to do more of that, personally.
Quote:Hating the combat I can at least understand, because that's a matter of taste. But I'm wondering (possibly because I wasn't paying attention) when were you trying it? Just wondering because I absolutely hated the combat when I was trying it in beta weekend 1, but when I managed to work up the will to try it again in beta weekend 4 I absolutely loved it.
Quote:In the end, TSW isn't really about building your own character and your own stories, like most games that aren't CoH. So I wouldn't really expect you to like it. TSW is a heavily story driven game though, that manages to not rail-road you nearly as much as, say, TOR did. Or GW2 is doing.
Mainly by not voicing your character, which is really weird at first, but actually ends up solving most of the issues I have with the TOR (and to some extend GW2) stories.
Consider that CoH had no overarching story. You were plopped down into a persistent world and given options of stories to pursue. That way, you could pick from a variety of plots that take part in this fictional world. So many games after it try to introduce a "main" storyline with "side quests" and I don't get why that is. Having a "main" storyline railroads your writing into a very narrow path. It's good for a single-player game, but why does it have to be in an MMO? Sure, it's probably going to be fun to play through someone else's view of my character once, but I make alts. How many times am I expected to play through the "main" story?
To me, a good MMO should work like the Mission Architect - you have a collection of stories that you can take on, and you pick the one you're interested in. These stories can reference each other and be sequels of each other, but none of them are "main." Really, having an overarching plot is what detracts from both City of Villains and Going Rogue. If I don't like being Recluse's flunkie or caught up in a war, I'm pretty much not going to get much out of either side. And it doesn't have to be like that. 2004's City of Heroes got it right, and we've been "fixing" it ever since. -
Quote:I don't know... When I saw the trailer, I REALLY liked the relatively sci-fi setting and I very, very much enjoyed a game with non-human protagonists... But that bunny lady just pissed me the hell off. She's like a walking fetish reel, and I just CANNOT stand those horrid, pointy-toe thigh-high high-heel boots she's wearing. I'd get it if she always flew or if she were magic somehow, but she's running in those things. And on loose sand and dirt. Ugh!William_Valence, Slaunyeh: Yeah, same here. I've really been looking forward to WildStar, especially since I saw that great trailer. Everything seemed to be pointing to a fun game I'd enjoy playing. Now the main question on my mind is whether NCsoft will cancel it before or after it launches.
I can't say whether the game will be good or bad, honestly. I just didn't like the trailer much. -
Quote:You keep missing my point. I don't want Guild Wars 2 because I don't want a Fantasy game. I don't care what you do to a Fantasy game, it'll simply not be one I want. Arcanum and Final Fantasy are about as far as I'm willing to stretch it, but even then I'm more interested in the non-fantasy elements. Guild Wars 2 is a Fantasy game, and that's not something I want to play. That was never something I wanted to play. Me, I'm a fan of the old StarCraft game and its thematic world, especially that original trailer that turned into its intro. You can do a lot of stuff with Fantasy, but none of what you describe interests me much. ESPECIALLY none of what I saw the first few hours of gameplay. Maybe I just didn't pick the right race, but the Norn world looks like I'm playing Rune with better graphics.It's not just forests and deserts. It's kind of funny you're saying this on a forum for the game that gave us such memorable vistas as Steel Canyon and Atlas Park at launch. Not saying that CoH is bad for having a rather generic cityscape (and giving us better-looking zones later on), but rather that it's not really all that compared to forests, deserts, a sea that's solidified into jade, and the Realm of Torment (which a lot of the new DA stuff resembles). That is, both have rather forgettable areas and rather memorable areas.
Like Asura's Wrath? OK, I'll remember that. Sorry about my faulty memory. I just never messed with them. I mostly messed with the Norn and the Silvari. Didn't really mess with humans, the... Asura and the big cat people.
Shooting zombies in a forest is about as far as I got into it. The combat system in that game REALLY pissed me off so I didn't see much of it. And my comment wasn't so much that the Secret World is Fantasy as it was that I just can't get away from forests, it seems. Even in games that shouldn't be about that. Hell, even Champions Online, in its infinite wisdom, decided that cities are passée and booted people off to either a forest or a desert right out of the tutorial. I hear that's changed, and I will not miss either of those environments. At least a city-scape overworld looks a little less like everything I've ever seen ever than a forest or a desert. -
I've looked into the character building system some, and it doesn't look as complicated as I remember it. Picking a super stat, a couple of secondary super stats and just rolling with it seems reasonable. I'm guessing I'll have to pick a role that allows for defensive stats since I want something Scrapper-like, and Scrapper defences seem to be passives in Champions.
Also: Healing. People keep saying how important that is, but isn't healing mutually exclusive with something else? Or is this more like, say, Stamina, where everyone pretty much SHOULD take the same power on all characters? -
Quote:To be fair, I only put people on ignore if they said something offensive (had a few there for racist or homophobic remarks) or if it seemed that there was no way in hell we'd ever see eye to eye and bickering was just going to leave us both bitter. I did clean out my Ignore list when the news hit... And proceeded to fill it right back up with completely different people who took it upon themselves to attack others for varying reasons.While I'd say that Sam indisputably cares about the game, sometimes it feels like the community is just a source of offenses minor and major to his peculiar sensibilities. I keep expecting one of his replies to start out "I have everyone in this thread on ignore, but I wanted to respond to the topic..."
Mind you, I've always liked him "warts and all" as one might say, as he strongly reminds me of an old friend of mine. Maybe he doesn't view the community as so much crud to scrape off his boot, perhaps he doesn't even take umbrage as often or quickly as it's appeared to me. As the song says "you never know just how you look through other people's eyes"...
But no, I never hated the community. I know I've said a few times that "the biggest problem with this game is other people," but that's more a reference to a simple phenomenon: There wasn't a problem I had with the game which couldn't be made worse when I bought it to the forums and people took it upon themselves to tell me how stupid and wrong I am for having that problem. In either case, it's never "the community" that was at fault, just specific people. Lo and behold, when I put a few "specific people" on ignore, I stopped having problems almost altogether.
I care for the community, Tenzhi. Aside from small groups of friends, this is the only place I know where I can bring small, esoteric ideas and count on people to take them seriously and help me discuss them with civility. The nature of villainy between glamorous and disgusting evil, the quirks of writing characters who come off as friends, the nature of wanting our characters to be narratively unique vs. wanting them to be part of a group and so on. Many of these tangents had relatively little to do with the actual game and more with the community that had built up around it, and I respect our community greatly... Even when people are telling me I have an anti-social disorder or that "people like me" are why Americans can't have nice things. Or, famously, Golden Girl telling me I'm gay. I laughed my *** off at that one, and am currently looking for a replacement. Not having one makes sitting down awkward.
Honestly, even if the game went away, I'd still come to the forums. If those particular ones went away with the game, I'd keep coming to wherever the community moved to. Unleashed? The Titan Network? Wherever. I like our community, simple as that. -
Quote:I asked what Prometheus gave mankind that Ermeeth didn't give mankind first. Ermeeth, apprentice to Tielekku, is the one who taught mankind the art of magic, which Tielekku felt should be only the realm of the gods. With Magic, humans could match the gods in power and create great empires. It is because of magic that the nation of Oranbega first came into existence 14 000 years ago. Judging by all of those Fire Thorn Casters, it seems to me like people wouldn't have had much need for someone to specifically teach them fire as separate from their magical abilities.Whoever asked about what Prometheus gave to Ermeeth...
FIRE. It's FIRE. You know, the thing that got him strung up for eaglebait by Zeus?
Why I ask this is that Ermeeth already WAS the City of Heroes Prometheus, and bring in a literal Prometheus just feel like telling the same story twice, not to mention that it puts the two gods' gifts in competition. The best I could guess is this goes is this goes along the lines of the Incarnate re-write where the source of super powers became abstract and the story tried to explain people being smart as them having some link to a source of potential. I guess you could argue that Prometheus gave humans "potential," but it just seems to me that Ermeeth got there first. -
Quote:I haven't tried it. Between the "expanded universe" and the prequels, the Star Wars universe no longer holds any interest to me.Did you like SWTOR? That game sucked hard IMO, but it was certainly SF based.
*edit*
I mean, yeah, it's sci-fi... Kind of. It's sci-fi fantasy, which would normally be a good idea, but games built on pre-existing franchises really don't work for me. I'd sooner pick Guild Wars over that, honestly. -
In "pie in the sky" land, sure. Provided the game's worth waiting for, of course. A sequel will, pretty much assuredly, be not a whole lot like the original. If the sequel didn't actually "fix" any of the "problems" that made the original CoH great, then yeah, I can wait.
-
OK, so what I'm getting out of this is that if I want to approximate a Scrapper, I have to go with a defensive passive. Fair enough, I suppose, but doesn't that mean I can only ever use Tank or Hybrid builds since I don't notice others allowing for defensive passives?
Just idle musings, really. -
Honestly? A non-fantasy setting. That's not a fair thing to say in commentary to a fantasy game, yes, but I'm really just done with fantasy. Have been for 15 years at this point.
If I had to compromise, I'd say Arcanum: Of Steamworks and Magick Obscura. It's still Fantasy, for the most part, but it's industrial revolution fantasy that pits magic(k?) against steam technology, and develops a whole world mythology around the ways technology and magic interfere with each other. It's still elves and orcs and dwarves, but it's an unusual, and at this point pretty unique take on fantasy.
Or if I want to be ambitious, a Final Fantasy VII type world. That setting is basically a Fantasy, with large open fields, magical creatures and even gods, to some extent, but it's also dotted with high-tech cities and comprises a story revolving people finding a way to harness the souls of the dead via "Mako" reactors, thus wrapping both magic and technology into a seamless whole. You don't see that too often, even in other Final Fantasy games, and ESPECIALLY in the Final Fantasy MMOs.
Or Warhammer 40K, I guess, but I hear that turned into a single-player game. -
-
Quote:Not necessarily. Yes, companies want to make money, but most have at least some regard as to HOW they do it. If NCsoft discovered that delivering pizzas brought in more money, they wouldn't sack their entire development staff and start trying to hire pizza chefs.In the end, I really doubt they care.
The only vote that counts is that of the shareholders and shareholders only want one thing: Make more money now now now.
Corporations care about money, but they also realise that this money has to come from the public, hence why image matters. That's why boycots don't work where whining tends to. Boycotting a large corporation is almost pointless unless you have millions of people at your side - which we don't. However, you very much CAN hurt a corporation's image with bad press, and given the nature of the Internet, that CAN sting.
All of this doesn't necessarily apply to NCsoft, of course. At this point, they don't seem to give a toss about what the West thinks of them since they apparently don't want that market. By extension, I've never gotten the impression that Korean players give two rats about American titles, by and large, considering how American titles tend to bomb in Korea. So, yeah, NCsoft may not be as concerned with its image. I can't say.
Quote:I wonder if this sort of thing won't eventually make people rethink getting seriously involved in MMOs in general. You could lose all your work and emotional investment in a flash. That's ... not a happy thought for most people.
It's when the end comes as a shock that people get pissed off the most, I think. And that kind of shock does little to endear the company responsible. -
I've always wanted to contribute to something meaningful, in terms of story writing. Put my money where my mouth is, as it were. No-one's ever taken me up on the offer, however