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Posts
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Quote:Oh, of course, that one! The mission that's faster to fail than it is to dropI remember a large thread before talking about how much the other Rikti RWZ misison where you have to save the generators and rescue the newswoman sucks. There was a dev response in there but did they ever change the mission? I always drop that one as well.
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Quote:Reptilian, Plant and Monstrous Fur do not allow patterns with them, and even if they did, they wouldn't look like clothes the same way patterns over human skin do. That's kind of the point - to provide a different base texture for Tights with Skin options. You can actually try this out even now - grab a Reptilian Tights option and put patterns on it. You'll note how odd it looks.Don't forget reptilian, plant, and monstrous fur. In my case it's the reptilian one I'd really be psyched about.
Now, IF we got the tech which allows for Tops with Skin where the tops are mask overlays with ZERO transparency, rather than colour tinting for the underlying texture, THEN I would dance the happy dance, because that would be GRRRATE! But I'm not sure they'd commit to that. -
Ninja Run is an interesting idea, but I also feel it's incredibly damning to the game. An actual, real travel power in an actual, real power pool that does a lot of the same would be great for the game, but since Ninja Run is in the game, that'll be a tough choice to make.
I'd consider such a travel power to be worth adding just the same. Yes, it doesn't cost money, but it costs power picks. It's also slottable. It's up to the player to decide which he wants. In fact, if we ever do get different selectable stances, this one will still be superior because it'd let you pick your own stance, whereas Ninja Run will ALWAYS mandate the ninja run style.
As far as environment interaction goes, I don't think it's necessary. The point of this power is to give you a way to hop from rooftop to rooftop without leaping over several buildings on the way. The point is for it to be in Kings Row what Combat Jumping is in Cap Au Diable. A power that lets you run relatively fast on the ground and jump high in the air. It probably won't be the best travel power, but I dare say it would be a lot of fun to have nevertheless. -
Wing auras is something BABs (I think it was him, it's been a while) has discounted as a possibility, as it appears we can have auras separate from wings, so each wing aura needs to be a wholly unique set of wings with its own aura. Not impossible, but messy, as far as I'm aware. That's old information, though.
That said, I have to cast my vote for "aura-only" wings. Wings of fire, wings of light, wings of darkness... Frozen wings would be cool, but that's not necessarily an aura. Basically, this would be a sprite aura in the shape of wings, but without the 3D model for wings underneath it, so they look ethereal and not physical.
Think Diablo's Tyriel. -
You know what we really lack in this game in terms of things to fight? Tanks. We can attack something as big as the Kronos Titan no problem, but something as simple (and much smaller) as an M1A2 is completely out of the question? Why? I mean, we have giant bosses already. Greater Devoured are the size of a house. Why not?
And on that note, why not helicopters? I mean REAL helicopters. None of that Sky Skiff single-seater mini-jet nonsense. An actual AH-64 would do wonders as an in-game enemy. Or, hell, why not a Mi-24? I mean, Metal Gear had one, and Snake couldn't even shoot fire from his hands. We actually DO have (mini) tanks in the game, the kind that run around the War Zone. Why not at least use them?
*glossary*
I got a little caught up in using model designation numbers. For reference:
M1A2 Abrams - Us military main battle tank
AH-64 Apache - The classic US military gunship from every movie with a budget ever.
Mil Mi-24, NATO designation "Hind" is the classic Russian military gunship that bad guys in movies with a budget tend to fly in.
I realise those are HUGE machines, but so what? We have the Arachnos Flyer, why not a "Hind in all but name?"
As far as the original idea, I'm not in favour of it. A lot can be done with the 5th Column, but "still more invasions" is the LAST thing I want to see. -
Missions that I skip include, but are not limited to:
*PvP zone introductions
*Security Chief missions, especially in Hazard Zones
*Forcer-travel contact introductions
*Simu-click missions
*The "Stop 30 Fir Bolg" mission
*The "Stop Agent Crimson" mission
Basically, anything that either wastes my time, puts me in situations that the developers have outright TOLD me I shouldn't be facing or gives me a mission I cannot complete gets dropped, and I never look back. If Customer Support get a ticket to look at the mission, all the better. If enough people skip a mission enough times, someone might just do something. -
Quote:Ah, there is thatOh yeah, i know. Heck, i was part of the Qhimm community back in the day that released all those patches. I just meant i didn't feel like spending an hour installing, patching, and editing my registry just to take a 20 second video =)
It's a pain to set it up, though I didn't have to touch my registry. I just needed one official patch, one 1280x960 patch, one hack to let the metres overflow past 9999, one to give me a better Cloud model and one to give me better overworld models. Took me a few hours and a couple of reinstalls to get it running. And it was and is still glitchy. Interestingly, less glitchy on Windows 7 x64 than it does on XP. It still crashes... A lot... but it give me fewer graphical glitches.
I actually got cheeky on my reinstall on Windows 7. I did a fresh reinstall, then just copied my old install folder with all the patches over it, and it ran just fine
Sure, had to run it under XP compatibility, since it doesn't seem to be able to write to the hard drive under a x64 system, but it still ran fine.
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Quote:Hmm... It's quite possible he does different Deathblow animations with different weapons. I haven't tried him with a rifle yet, but the one he does with his shotgun is... Not quite the same, put it like that. In fact, what you're describing IS the twirl animation with the shotgun. Twirl almost perpendicular to his arm, then hold it two-handed and fire. I'll have to re-equip him with his sniper scope pistol just to have another look at it.As I recall Vincent doesn't change twirling directions during the Deathblow animation like we do with Executioner's Shot. I'm also pretty sure he manages to twirl the gun such that it's not parallel with the palm of his hand somehow.
I'm describing the Deathblow animation he does with pistols, though, you may be talking about the one he does with rifles equipped.
In fact, be right back!
*edit*
Huh... You have a point. He does do a sideways flip... Oddly, but he DOES reverse directions right at the end. It's actually his normal shooting animation with an added twirl at the beginning. It's definitely two different twirls in two different directions, and the arm motion is very similar. It's not exactly exact, but his sideways twirl looks... Awkward, so I wouldn't have wanted it to be the same even if they share the same source of inspiration.
Still I like it
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Quote:Exactly. I'm not saying it's bad that the animations are similar. On the contrary, it's AWESOME that they're similar*Facepalm* The thing is, City of Heroes is a came choke full of shout outs and homages, to some, these little things are more fun than actually playing the game for the sheer nerd bonus they provide.
It's not about "who stole what", it's about "AWESOME! I SEE WHAT THE DEVS DID THERE!"
It's just that I never realised it before. It's a cool little observation, and really, if Final Fantasy VII really WAS the inspiration... Well, let's just say you could do a lot worse.
I'm happy with the power. I'm even happier with my hindsight
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Quote:Actually, it's not really. I found a nice bundle of patches for it that fixed a lot of things, chief among being the ability to run and not have it crash... Too much. There's also a resolution fix and even a few mods, like battle-quality characters in the adventure world. I'm running it on XP right now, and outside of a nasty memory leak and infrequent crashes, it runs really well.But the OP has a point. Executioner's Shot looks VERY similar to Vincent's Deathblow. If i had FF7 up and running I'd make a comparison video myself, but it's too much work getting that game to run on anything later than Win98 =/
But, yeah, grabbing a video of Vincent's Deathblow is something I considered doing, but I realised I don't have Fraps on this machine, and being that I'm about to reinstall it within the next few days, I'm not going to bother tracking that down. YouTube does not provide, that much I know. -
Quote:In that case, I shouldn't question your observation or semantics. It's just that your choice of expression implies more than just a statement, but rather a conclusion based on that observation. There would be more jedi if we had energy blades than there would be if we didn't. While technically true, stating it implies that this is a problem inherent within the powerset idea itself and is something that should count against it, when in actual fact I don't believe that's a fair assessment. However, I may have inadvertently walked into a straw man, as I notice I can't find where you actually state this, and I've been misquoted on ill-understood assertions enough times to be weary of doing it to others.And I didn't say the game would be flooded with Jedi. Several hundred out of a playerbase of around 100,000 is hardly flooding. But, the point remains that if there were laser swords there would definitely be more Jedi in the game than there are currently. Which is all I was really saying. There WERE clones of all those characters you mentioned, but not as many as people said there would be, as I am well aware. 300 characters out of 100,000 players does not a flood make, and 300 is enough to be considered hundreds, because all you need to make that statement true is 200 or more. Even 999 out of 100,000 wouldn't be considered an overwhelming number.
Let me rephrase like this, then - I agree that an energy blade powerset as a general concept would foster more jedi, but I don't believe this is reason enough to hold the powerset back, or indeed reason enough to seriously consider. -
Quote:For a game balanced around teaming (that I've actually played), I'll point to Battlefield 2142. That was, in a lot of senses, kind of like rock/paper/scissors, with some overlap. Engineers beat vehicles, vehicles beat infantry, infantry beats engineers. Assaults beat supports on offence, supports beat assaults on defence, spec-ops beat both through other means, but not directly. Thing is, City of Heroes and, really, any RPG with enough variety to count, is more like rock, paper, scissors, water, saw, vice, pliers, fire, cloud, plasma torch and machinegun. There are too many advantages, too many disadvantages and too many combinations that leave gaping holes in both offence and defence. You're going to end up with idea team compositions, and that just loops the problem all around.But, I think that the old CoH PvP was very easily balancable around teaming...people just refused to do that.
Balanced, fair PvP requires a certain amount of simplicity that can allow for player interaction to be predictable and accountable for. In PvE, player-NPC interaction is easily predictable because you always know what the NPCs bring to bear, so you can design the difficulty of the encounter around that. But in PvP, you can't design every set or every team composition to be decent against every other one. And while some may find this acceptable, being killed with a massive handicap IS NOT FUN for me.
Back to Battlefield, I realise that, having picked the Assault kit, I'm not going to do much against a tank. It's balanced... But it's not fun at the same time. I can hide from it for a LONG time, but what the hell would that accomplish? Eventually I get bored, rush the thing, get instakilled and respawn as an engineer. I can't quite respawn my Blaster as a Scrapper, though.
Certain people enjoy lopsided, unfair, unbalanced PvP because of the unpredictability it presents. But this is both NOT like the PvP game and NOT everyone's cup of tea. And being of the position I am, I'm more inclined to side with people who share my preference. -
Quote:It's precisely BECAUSE it comes from someone who doesn't PvP that I give it more weight. People who enjoy PvP employ a particular mindset that I know I simply lack, and with contradicting priorities and understandings, it just doesn't work. Someone who shares my view on gaming in general, as Saist seems to, is much more likely to see the game as I would, hence why I would put more weight in those words.All I can say is "COnsider the source" (of what you're replying to.) Now, if that came from, say, Macskull? I'd give it far more weight.
You are NOT going to get the kind of PvP people like me like in this game, or indeed in any RPG. That's the essence of what Saist said. You are not. It's always going to be unballanced, because that's how the game is designed to be. Making PvP balanced will, by definition, make it a whole separate game, which is exactly what the OP doesn't want. Even leaving it as it was prior to I13, unballanced and unfair, it was STILL a completely different game, and one I actually dabbled in. You CAN'T make PvP play like PvE even if it were a good idea to try. -
Target movement speed is irrelevant. Once the to-hit calculation happens, if the power rolls a hit, it WILL hit regardless of where the character goes. It will actually hit ACROSS ZONES if need be, though when that happens you lose information on who delivered the damage. "Something" hits you with Energy Transfer.
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I deliberately left it at just the first name just to see how many people are going to guess it, but I'm afraid I don't know who Vincent Vega is.
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This is going to sound sound odd, possibly pointless, but an eerie observation just struck me. Allow me to explain, because I seriously doubt many will catch the connection.
When you look at Dual Pistols, what do you tend to think of? Equilibrium? Wanted? Ultra-violet, if you're masochistic enough? The Matrix, maybe, if you have a taste of ever-decreasing quality? All action-packed movies, all fairly recent, all probably true. Some of the more basic pistol attacks are cool, but generic, such that they could have come from any "cool gun" franchise. Bullet Rain is decidedly Wanted, whereas Hail of Bullets (which actually means almost the same thing...) is decidedly Equilibrium. I assume Piercing Rounds COULD be Ultra Violet based on how I've had it described to me, but I've not seen the movie.
What about Executioner's Shot, though? Of all the powers in Dual Pistols, this one is perhaps the most subtly cool, and even "fancy haters" will tend to skip over that one when they ask for "more boring animations." But where is it from? It's kind of like a gunslinger attack, but not really. Gunslingers have one twirl and that's about it. And though the set does have a few gun twirls, most of them are of the "ordinary" backwards-spinning variety. Outside of Executioner's Shot, though? What does that remind you of? Have you guessed it yet? Try a 13-year-old PSX game.
I'm doing a bit of reliving my childhood right now with replaying Final Fantasy 7, and any fan of the game has probably deduced I was going there. For those of us who aren't (are there such people?), let me explain. Vincent is, in a nutshell, a vampire-looking dude with a metal hand and a red cape who shoots a handgun. That, and transforming into beasts is generally his "thing." Shortly after I was able to wake him up from his slumber, I came across a gun that the guide I'm following advised me to give him and use something called a "Death Blow" on. The Death Blow is an attack that ALWAYS causes critical (i.e. double) damage, but slashes your accuracy by a third (or possibly 30%, Final Fantasy 7 is really bad about Real Numbers). Since this handgun is basically a sawed-off bolt-action rifle with a huge sniper scope on top, it has 255% accuracy, or about a maxed-out signed byte's worth. Obviously, the perfect weapon to use a double-damage dealing, inaccurate attack with, right?
Well, see, the thing is that the Death Blow skill, when used, produces a unique, different animation from the one the characters normally use for attacking. Tifa usually does a high punch and a low kick, but using this, she does sort of a spin kick. Vincent normally twirls his gun once before firing (as well as once taking it out, once holstering it, once every once in a while and generally A LOT), but as soon as I saw him use his Death Blow attack, something struck me as oddly familiar. See, he does this overcomplicated motion that's something like a forward spin, then two back spins as he draws his hand back, then another forward spin as he brings his hand forward to fire, and then a BIG shot for double damage that always hits. It took me exactly three applications of the skill for the light bulb to flash and for me to go "Wait a monster-shooting minute! This looks exactly like Executioner's Shot!" I tried to get a video of it, but I met with little success.
And... Wow! Really? Is... Is that what inspired this animation? Really? It's cool, don't get me wrong. I love it! But it's a really bizarre, unexpected place to look for inspiration. It WOULD explain why it's a single pistol shot, too. I mean Vincent's Death Blow could have been copied from our own Executioner's Strike point for point, if his hadn't come 13 years earlier. Of all the over-the-top gun-totting movies, video games and stunts, it surprises me that someone would draw inspiration from Final Fantasy about a GUN. Final Fantasy, the franchise better known for its unorthodox weapons such as the Gunblade, the Wrist-Mounted Dog Launcher and the Blitzball Volleyball. That seems like an odd place to look for inspiration on regular firearms. In fact, having forgotten what Vincent used, I was surprised to see him use something as reserved as A GUN. I thought for sure he's use some demonic axetrident or multi-barrelled chaingun or his bare hands or something.
It's COOL, believe me. Final Fantasy 7 remains one of my favourite games, and that attack still rocks. It just... Really surprises me. Accidental or intentional, it just made my day
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Quote:I'm running afoul of the language here. What I'm saying is that I don't "get" it, in the sense that I'd never do it and would never put myself in a position where it was preferable for me to do it. It's just not how I roll. This is, obviously, highly subjective and not very fair, and that was THE POINT. Because it doesn't matter either way. I don't want to meddle in people's business and I don't have to "get" what they're doing. BECAUSE the game allows me to do just fine without having to meddle in other people's business is why I feel that the request in the OP is absurd.So... do you get it, or don't you? I'm lost.
To some people, clearing the inventory space quickly is more important than making profit. Selling on the market results in a smaller loss compared to simply deleting the item.
I don't get it. So? It doesn't come up when I sell. -
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Quote:My apologies, Claws, but "it would be" is the epitome of weak arguments. It's just not going to convince ANYONE, as it's an argument most easily answered with "not there won't be." Do not base arguments on that premise and, as a general rule of thumb, avoid that phrasing. It never does an argument any good.It's not even the powerset itself Lucasarts would sue over.
It would be the hundreds of Jedi characters that sprung up overnight when this set came out.
As far as Lucas suing over an energy blade, that's highly unlikely. Over lightsabres, yes. Over an energy blade, though? Well, we already HAVE an energy blade. Both the Talsorian/Vanguard Katana and Etc. Broadsword fit the bill, yet no-one's screaming JEDI! I mean, you probably could. Slap that together with Electric Armour for Force Lightning and you have a Sith in the making. Wait a while to grab whatever comes with Kinetic Melee (if anything) and go with a more traditional Jedi. The potential is there. Furthermore, if Lucas haven't sued Capcom over Zero and his spawn, they really don't have a case. Zero is about as close to a Jedi as I've seen without actually being called one. Zero is, in all but name, a Japanese General Grievous.
And, finally, this is an incredibly unconvincing sliding scale argument. If we add energy blades, the game will be flooded with Jedi? This is the EXACT SAME argument that always gets made with a new powerst! Archery was going to flood the game with Green Arrow and Legolas clones and it didn't, Trenchcoats were going to fill the city with Neo clones and they didn't, Dual Blades were going to fill the city with Drizzle clones and they didn't, Shield Defence was going to fill the city with Captain America clones and they mostly didn't, Dual Pistols were supposed to fill the city with Neo clones (again) as well as whatever those guys from Equilibrium were called and those haven't as of the last time I looked... This argument gets made every time, and it never comes true. Yet it consistently being proven wrong by actual events never seems to stop people from invoking it every time it's even tangentially relevant.
It won't happen, and it'll take more than just saying it will for me to believe otherwise.
Really, this whole thing keeps getting exaggerated. SILENT HILL had a point-for-point copy of a lightsabre and that didn't get them into trouble. There's no reason for City of Heroes to make actual replica lightsabres, and anything else really isn't applicable, not unless you expect Paragon Studios to be sued by Lucas Arts AND Capcom at the same time. 'Cause I'd be looking at Zero if THAT ever comes through. -
Quote:Why is the game patching today? Because today is Wednesday, and if you bother to check the server status page, you would find out that today is maintenance day, the day when patches go on if patches are going on at all. More specifically:2. Why is the game patching today. Why isn't it listed in the patch note's web page, linked in the updater? I definitly received a patch today and am currently installing it however the patch notes haven't updated since March 18. Why?
As for when the patch notes will be on... Eventually. They've never been good about updating their actual site, but it's also very rarely drastically important to read the patch notes from what I've found. What do you expect happened that you need to know about NOW?Quote:Changes to the Server Maintenance Times
As of Thursday, October 22nd, the regular bi-weekly server maintenance times will be modified and will take place once a week on Thursday from 4:00 AM Pacific / 7:00 AM Eastern to 6:00 AM Pacific / 9:00 AM Eastern. -
And for good reason. Despite your character assassination, I still agree with Saist. Of course, I don't PvP either, so feel free to brush my post under the carpet, too.
You're not going to get fair, balanced PvP in an RPG. Ever. Not even in those DESIGNED around it. At best you're going to get an imbalanced, lopsided fight. But you will NEVER get an RPG where PvP plays like PvE. Ever. If your access to the ancient wisdom of PvP make you privy to some lost RPG that disproves this claim, feel free to state so, but just dropping "Ignore this poster!" does little to... Well, do anything, really. -
Quote:I rather doubt that.They may still have Open Beta for the Issue but give the Going Rogue pre-order people access to Demon Summoning early.
They always start the predownload early. That's why it's called a predownload. Its intent is to let people get the bulk of the art assets for the new Issue ahead of time at their own leisure, both so they don't get stuck with 900MB worth of download one day when all they wanted to do was check out the new shiny and so we don't all bottleneck on the patchserver, ensuring no-one gets anything for the rest of the day. Predownload usually means there's a long way to go yet, so while it IS a milestone, it's less one that says "It's soon!" and rather one that says "It's actually farther away than you'd hoped." That's how I interpret it, at least.
However, now MIGHT be a good time to start looking for a new machine if you were planning to get one. That sort of thing takes time, at least in my neck of the woods, and I'd rather have my new hardware a little early and maybe possibly run Cryostasis on a machine two years newer than the game, rather than see I17 out and still have a week to wait before my new hardware arrives, sitting on my hands so I don't fiddle with Ultra Mode settings. Speaking of which, my new rig was supposed to arrive today, but it didn't. Fingers crossed for tomorrow. -
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Quote:Please don't interpret this the wrong way, because it actually reaffirms what you're saying - I don't actually CARE why people list things for less than they're worth on the Market. That's not to say that I don't WANT to know, but merely to say that I don't NEED to know in order to enjoy it. If I see a cheap item on the Market, I enjoy it. Whether it's charity, a mistake, a sacrifice to the gods or cleaning house, it honestly doesn't change the fact that it's a bargain and I'll take it.How about this Sam. Do you have any idea how much I'm out at the end of the day after selling my stuff for less than what it cost to craft them?
$15 bucks. My subscription fee. No more, no less. And on the days I choose to sell all my drops at an NPC store instead of the market I'm out the same $15 bucks.
The main point was to say that even if I don't get it, myself, I don't really HAVE to, as I absolutely accept that people do this. Their time, their Inf, their call. It's not my place to criticise.
And, really, if someone's undercutting prices, I'll sell something else. If that someone can keep undercutting prices in general, that I may not end up as rich, but it means I won't NEED to be as rich when it comes time to buy, because I'll buy off him. I've no idea how that would work out in a real-world economy where you actually have to worry about its stability, but in a game I'm perfectly happy just looking after myself and letting God and the Marketeers sort out the economy. -
Quote:No, actually, that is EXACTLY what comes up at least once a month - make either Martial Arts or Broadsword into a Blaster secondary as-is. Then I and a bunch of others have to come in and explain why that ain't gonna' happen even if we were to agree to it.I did realise they come up often, but not often about getting it as a blaster secondary thats why i mentioned it.
I want a Guns/Sword combo, myself. That's exactly what my namesake was intended to be. But that is NOT a Blaster, not in the slightest. At best, it's a modified Scrapper. In reality, it's a brand new AT, either in the vein of Dominators through some kind of combo melee/ranged powerset, or through a combo of a ranged/debuff powerset + melee/defence. I hazard to point to Kheldians, because while they DO have shields and melee attacks, their overall frailty is just too great for a fighter, and they're balanced around their various forms.Quote:I dont understand why people are so against it on the boards, since the amount of players who actually want a gun/sword charecter in game is staggering. People seem much more likely to say the idea is bad because they cant see how it would be reworked, Im not saying its set in stone that it HAS to be a carbon copy of scrappers version, but it could use a lot of the animations it has and rename the powers and effects.
The reason you'll see plenty of people disagree with the idea adding Broadsword as a Blaster secondary, especially described as loosely as you have it, is that Blaster secondaries are not melee. They were at some point in Beta, but they are not now. They have melee attacks in them, but even the arguably most melee-heavy ones like Electric and Energy, still give you a few melee attacks early on and then focus on support. An intrinsically weapon secondary just CAN'T look right with a primarily support power selection. We're not talking about ONE support power instead of Parry. We're talking about at least four or five support powers - the bulk of the powerset. And unless you want to devise a Trick Sword powerset, that's really not feasible.
Personally, one of the ATs I REALLY want to see added to the game extra (hopefully with Going Rogue, even though that's unlikely) is some kind of melee/range FIGHTER combo. Dominators come kind of close, but they are decidedly NOT fighters. They may not be quite all the way support, but they're squishies nonetheless. There needs to be an AT hat allows me to pair melee weapons with ranged weapons. I just don't think Blaster is the right place to look for it.

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